/** * @license * Visual Blocks Editor * * Copyright 2013 Google Inc. * https://developers.google.com/blockly/ * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /** * @fileoverview A div that floats on top of Blockly. This singleton contains * temporary HTML UI widgets that the user is currently interacting with. * E.g. text input areas, colour pickers, context menus. * @author fraser@google.com (Neil Fraser) */ 'use strict'; /** * @name Blockly.WidgetDiv * @namespace **/ goog.provide('Blockly.WidgetDiv'); goog.require('Blockly.Css'); goog.require('goog.dom'); goog.require('goog.dom.TagName'); goog.require('goog.style'); /** * The HTML container. Set once by Blockly.WidgetDiv.createDom. * @type {Element} */ Blockly.WidgetDiv.DIV = null; /** * The object currently using this container. * @type {Object} * @private */ Blockly.WidgetDiv.owner_ = null; /** * Optional cleanup function set by whichever object uses the widget. * This is called as soon as a dispose is desired. If the dispose should * be animated, the animation should start on the call of dispose_. * @type {Function} * @private */ Blockly.WidgetDiv.dispose_ = null; /** * Optional function called at the end of a dispose animation. * Set by whichever object is using the widget. * @type {Function} * @private */ Blockly.WidgetDiv.disposeAnimationFinished_ = null; /** * Timer ID for the dispose animation. * @type {number} * @private */ Blockly.WidgetDiv.disposeAnimationTimer_ = null; /** * Length of time in seconds for the dispose animation. * @type {number} * @private */ Blockly.WidgetDiv.disposeAnimationTimerLength_ = 0; /** * Create the widget div and inject it onto the page. */ Blockly.WidgetDiv.createDom = function() { if (Blockly.WidgetDiv.DIV) { return; // Already created. } // Create an HTML container for popup overlays (e.g. editor widgets). Blockly.WidgetDiv.DIV = goog.dom.createDom(goog.dom.TagName.DIV, 'blocklyWidgetDiv'); document.body.appendChild(Blockly.WidgetDiv.DIV); }; /** * Initialize and display the widget div. Close the old one if needed. * @param {!Object} newOwner The object that will be using this container. * @param {boolean} rtl Right-to-left (true) or left-to-right (false). * @param {Function=} opt_dispose Optional cleanup function to be run when the widget * is closed. If the dispose is animated, this function must start the animation. * @param {Function=} opt_disposeAnimationFinished Optional cleanup function to be run * when the widget is done animating and must disappear. * @param {number=} opt_disposeAnimationTimerLength Length of animation time in seconds if a dispose animation is provided. */ Blockly.WidgetDiv.show = function(newOwner, rtl, opt_dispose, opt_disposeAnimationFinished, opt_disposeAnimationTimerLength) { Blockly.WidgetDiv.hide(); Blockly.WidgetDiv.owner_ = newOwner; Blockly.WidgetDiv.dispose_ = opt_dispose; Blockly.WidgetDiv.disposeAnimationFinished_ = opt_disposeAnimationFinished; Blockly.WidgetDiv.disposeAnimationTimerLength_ = opt_disposeAnimationTimerLength; // Temporarily move the widget to the top of the screen so that it does not // cause a scrollbar jump in Firefox when displayed. var xy = goog.style.getViewportPageOffset(document); Blockly.WidgetDiv.DIV.style.top = xy.y + 'px'; Blockly.WidgetDiv.DIV.style.direction = rtl ? 'rtl' : 'ltr'; Blockly.WidgetDiv.DIV.style.display = 'block'; }; /** * Repositions the widgetDiv on window resize. If it doesn't know how to * calculate the new position, it wll just hide it instead. */ Blockly.WidgetDiv.repositionForWindowResize = function() { // This condition mainly catches the widget div when it is being used as a // text input. It is important not to close it in this case because on Android, // when a field is focused, the soft keyboard opens triggering a window resize // event and we want the widget div to stick around so users can type into it. if (Blockly.WidgetDiv.owner_ && Blockly.WidgetDiv.owner_.getScaledBBox_ && Blockly.WidgetDiv.owner_.getSize) { var widgetScaledBBox = Blockly.WidgetDiv.owner_.getScaledBBox_(); var widgetSize = Blockly.WidgetDiv.owner_.getSize(); Blockly.WidgetDiv.positionInternal_(widgetScaledBBox.left, widgetScaledBBox.top, widgetSize.height); } else { Blockly.WidgetDiv.hide(); } }; /** * Destroy the widget and hide the div. * @param {boolean=} opt_noAnimate If set, animation will not be run for the hide. */ Blockly.WidgetDiv.hide = function(opt_noAnimate) { if (Blockly.WidgetDiv.disposeAnimationTimer_) { // An animation timer is set already. // This happens when a previous widget was animating out, // but Blockly is hiding the widget to create a new one. // So, short-circuit the animation and clear the timer. window.clearTimeout(Blockly.WidgetDiv.disposeAnimationTimer_); Blockly.WidgetDiv.disposeAnimationFinished_ && Blockly.WidgetDiv.disposeAnimationFinished_(); Blockly.WidgetDiv.disposeAnimationFinished_ = null; Blockly.WidgetDiv.disposeAnimationTimer_ = null; Blockly.WidgetDiv.owner_ = null; Blockly.WidgetDiv.hideAndClearDom_(); } else if (Blockly.WidgetDiv.isVisible()) { // No animation timer set, but the widget is visible // Start animation out (or immediately hide) Blockly.WidgetDiv.dispose_ && Blockly.WidgetDiv.dispose_(); Blockly.WidgetDiv.dispose_ = null; // If we want to animate out, set the appropriate timer for final dispose. if (Blockly.WidgetDiv.disposeAnimationFinished_ && !opt_noAnimate) { Blockly.WidgetDiv.disposeAnimationTimer_ = window.setTimeout( Blockly.WidgetDiv.hide, // Come back to hide and take the first branch. Blockly.WidgetDiv.disposeAnimationTimerLength_ * 1000 ); } else { // No timer provided (or no animation desired) - auto-hide the DOM now. Blockly.WidgetDiv.disposeAnimationFinished_ && Blockly.WidgetDiv.disposeAnimationFinished_(); Blockly.WidgetDiv.disposeAnimationFinished_ = null; Blockly.WidgetDiv.owner_ = null; Blockly.WidgetDiv.hideAndClearDom_(); } } }; /** * Hide all DOM for the WidgetDiv, and clear its children. * @private */ Blockly.WidgetDiv.hideAndClearDom_ = function() { Blockly.WidgetDiv.DIV.style.display = 'none'; Blockly.WidgetDiv.DIV.style.left = ''; Blockly.WidgetDiv.DIV.style.top = ''; Blockly.WidgetDiv.DIV.style.height = ''; goog.dom.removeChildren(Blockly.WidgetDiv.DIV); }; /** * Is the container visible? * @return {boolean} True if visible. */ Blockly.WidgetDiv.isVisible = function() { return !!Blockly.WidgetDiv.owner_; }; /** * Destroy the widget and hide the div if it is being used by the specified * object. * @param {!Object} oldOwner The object that was using this container. */ Blockly.WidgetDiv.hideIfOwner = function(oldOwner) { if (Blockly.WidgetDiv.owner_ == oldOwner) { Blockly.WidgetDiv.hide(); } }; /** * Position the widget at a given location. Prevent the widget from going * offscreen top or left (right in RTL). * @param {number} anchorX Horizontal location (window coordinates, not body). * @param {number} anchorY Vertical location (window coordinates, not body). * @param {!goog.math.Size} windowSize Height/width of window. * @param {!goog.math.Coordinate} scrollOffset X/y of window scrollbars. * @param {boolean} rtl True if RTL, false if LTR. */ Blockly.WidgetDiv.position = function(anchorX, anchorY, windowSize, scrollOffset, rtl) { // Don't let the widget go above the top edge of the window. if (anchorY < scrollOffset.y) { anchorY = scrollOffset.y; } if (rtl) { // Don't let the widget go right of the right edge of the window. if (anchorX > windowSize.width + scrollOffset.x) { anchorX = windowSize.width + scrollOffset.x; } } else { // Don't let the widget go left of the left edge of the window. if (anchorX < scrollOffset.x) { anchorX = scrollOffset.x; } } Blockly.WidgetDiv.positionInternal_(anchorX, anchorY, windowSize.height); }; /** * Set the widget div's position and height. This function does nothing clever: * it will not ensure that your widget div ends up in the visible window. * @param {number} x Horizontal location (window coordinates, not body). * @param {number} y Vertical location (window coordinates, not body). * @param {number} height The height of the widget div (pixels). * @private */ Blockly.WidgetDiv.positionInternal_ = function(x, y, height) { Blockly.WidgetDiv.DIV.style.left = x + 'px'; Blockly.WidgetDiv.DIV.style.top = y + 'px'; Blockly.WidgetDiv.DIV.style.height = height + 'px'; }; /** * Position the widget div based on an anchor rectangle. * The widget should be placed adjacent to but not overlapping the anchor * rectangle. The preferred position is directly below and aligned to the left * (ltr) or right (rtl) side of the anchor. * @param {!Object} viewportBBox The bounding rectangle of the current viewport, * in window coordinates. * @param {!Object} anchorBBox The bounding rectangle of the anchor, in window * coordinates. * @param {!goog.math.Size} widgetSize The size of the widget that is inside the * widget div, in window coordinates. * @param {boolean} rtl Whether the workspace is in RTL mode. This determines * horizontal alignment. * @package */ Blockly.WidgetDiv.positionWithAnchor = function(viewportBBox, anchorBBox, widgetSize, rtl) { var y = Blockly.WidgetDiv.calculateY_(viewportBBox, anchorBBox, widgetSize); var x = Blockly.WidgetDiv.calculateX_(viewportBBox, anchorBBox, widgetSize, rtl); if (y < 0) { Blockly.WidgetDiv.positionInternal_(x, 0, widgetSize.height + y); } else { Blockly.WidgetDiv.positionInternal_(x, y, widgetSize.height); } }; /** * Calculate an x position (in window coordinates) such that the widget will not * be offscreen on the right or left. * @param {!Object} viewportBBox The bounding rectangle of the current viewport, * in window coordinates. * @param {!Object} anchorBBox The bounding rectangle of the anchor, in window * coordinates. * @param {goog.math.Size} widgetSize The dimensions of the widget inside the * widget div. * @param {boolean} rtl Whether the Blockly workspace is in RTL mode. * @return {number} A valid x-coordinate for the top left corner of the widget * div, in window coordinates. * @private */ Blockly.WidgetDiv.calculateX_ = function(viewportBBox, anchorBBox, widgetSize, rtl) { if (rtl) { // Try to align the right side of the field and the right side of the widget. var widgetLeft = anchorBBox.right - widgetSize.width; // Don't go offscreen left. var x = Math.max(widgetLeft, viewportBBox.left); // But really don't go offscreen right: return Math.min(x, viewportBBox.right - widgetSize.width); } else { // Try to align the left side of the field and the left side of the widget. // Don't go offscreen right. var x = Math.min(anchorBBox.left, viewportBBox.right - widgetSize.width); // But left is more important, because that's where the text is. return Math.max(x, viewportBBox.left); } }; /** * Calculate a y position (in window coordinates) such that the widget will not * be offscreen on the top or bottom. * @param {!Object} viewportBBox The bounding rectangle of the current viewport, * in window coordinates. * @param {!Object} anchorBBox The bounding rectangle of the anchor, in window * coordinates. * @param {goog.math.Size} widgetSize The dimensions of the widget inside the * widget div. * @return {number} A valid y-coordinate for the top left corner of the widget * div, in window coordinates. * @private */ Blockly.WidgetDiv.calculateY_ = function(viewportBBox, anchorBBox, widgetSize) { // Flip the widget vertically if off the bottom. if (anchorBBox.bottom + widgetSize.height >= viewportBBox.bottom) { // The bottom of the widget is at the top of the field. return anchorBBox.top - widgetSize.height; // The widget could go off the top of the window, but it would also go off // the bottom. The window is just too small. } else { // The top of the widget is at the bottom of the field. return anchorBBox.bottom; } };