|
|
|
@ -25,308 +25,309 @@
|
|
|
|
|
* After modifying this file, run `npm run translate` from the root directory
|
|
|
|
|
* to regenerate `./msg/json/en.json`.
|
|
|
|
|
* IMPORTANT:
|
|
|
|
|
* All message strings must use double quotes for the scripts to work properly
|
|
|
|
|
* All message strings must use single quotes for the scripts to work properly
|
|
|
|
|
*/
|
|
|
|
|
'use strict';
|
|
|
|
|
|
|
|
|
|
goog.provide('Blockly.Msg.en');
|
|
|
|
|
|
|
|
|
|
goog.require('Blockly.Msg');
|
|
|
|
|
|
|
|
|
|
// Control blocks
|
|
|
|
|
Blockly.Msg.CONTROL_FOREVER = "forever";
|
|
|
|
|
Blockly.Msg.CONTROL_REPEAT = "repeat %1";
|
|
|
|
|
Blockly.Msg.CONTROL_IF = "if %1 then";
|
|
|
|
|
Blockly.Msg.CONTROL_ELSE = "else";
|
|
|
|
|
Blockly.Msg.CONTROL_STOP = "stop";
|
|
|
|
|
Blockly.Msg.CONTROL_STOP_ALL = "all";
|
|
|
|
|
Blockly.Msg.CONTROL_STOP_THIS = "this script";
|
|
|
|
|
Blockly.Msg.CONTROL_STOP_OTHER = "other scripts in sprite";
|
|
|
|
|
Blockly.Msg.CONTROL_WAIT = "wait %1 seconds";
|
|
|
|
|
Blockly.Msg.CONTROL_WAITUNTIL = "wait until %1";
|
|
|
|
|
Blockly.Msg.CONTROL_REPEATUNTIL = "repeat until %1";
|
|
|
|
|
Blockly.Msg.CONTROL_WHILE = "while %1";
|
|
|
|
|
Blockly.Msg.CONTROL_FOREACH = "for each %1 in %2";
|
|
|
|
|
Blockly.Msg.CONTROL_STARTASCLONE = "when I start as a clone";
|
|
|
|
|
Blockly.Msg.CONTROL_CREATECLONEOF = "create clone of %1";
|
|
|
|
|
Blockly.Msg.CONTROL_CREATECLONEOF_MYSELF = "myself";
|
|
|
|
|
Blockly.Msg.CONTROL_DELETETHISCLONE = "delete this clone";
|
|
|
|
|
Blockly.Msg.CONTROL_COUNTER = "counter";
|
|
|
|
|
Blockly.Msg.CONTROL_INCRCOUNTER = "increment counter";
|
|
|
|
|
Blockly.Msg.CONTROL_CLEARCOUNTER = "clear counter";
|
|
|
|
|
Blockly.Msg.CONTROL_ALLATONCE = "all at once";
|
|
|
|
|
Blockly.Msg.CONTROL_FOREVER = 'forever';
|
|
|
|
|
Blockly.Msg.CONTROL_REPEAT = 'repeat %1';
|
|
|
|
|
Blockly.Msg.CONTROL_IF = 'if %1 then';
|
|
|
|
|
Blockly.Msg.CONTROL_ELSE = 'else';
|
|
|
|
|
Blockly.Msg.CONTROL_STOP = 'stop';
|
|
|
|
|
Blockly.Msg.CONTROL_STOP_ALL = 'all';
|
|
|
|
|
Blockly.Msg.CONTROL_STOP_THIS = 'this script';
|
|
|
|
|
Blockly.Msg.CONTROL_STOP_OTHER = 'other scripts in sprite';
|
|
|
|
|
Blockly.Msg.CONTROL_WAIT = 'wait %1 seconds';
|
|
|
|
|
Blockly.Msg.CONTROL_WAITUNTIL = 'wait until %1';
|
|
|
|
|
Blockly.Msg.CONTROL_REPEATUNTIL = 'repeat until %1';
|
|
|
|
|
Blockly.Msg.CONTROL_WHILE = 'while %1';
|
|
|
|
|
Blockly.Msg.CONTROL_FOREACH = 'for each %1 in %2';
|
|
|
|
|
Blockly.Msg.CONTROL_STARTASCLONE = 'when I start as a clone';
|
|
|
|
|
Blockly.Msg.CONTROL_CREATECLONEOF = 'create clone of %1';
|
|
|
|
|
Blockly.Msg.CONTROL_CREATECLONEOF_MYSELF = 'myself';
|
|
|
|
|
Blockly.Msg.CONTROL_DELETETHISCLONE = 'delete this clone';
|
|
|
|
|
Blockly.Msg.CONTROL_COUNTER = 'counter';
|
|
|
|
|
Blockly.Msg.CONTROL_INCRCOUNTER = 'increment counter';
|
|
|
|
|
Blockly.Msg.CONTROL_CLEARCOUNTER = 'clear counter';
|
|
|
|
|
Blockly.Msg.CONTROL_ALLATONCE = 'all at once';
|
|
|
|
|
|
|
|
|
|
// Data blocks
|
|
|
|
|
Blockly.Msg.DATA_SETVARIABLETO = "set %1 to %2";
|
|
|
|
|
Blockly.Msg.DATA_CHANGEVARIABLEBY = "change %1 by %2";
|
|
|
|
|
Blockly.Msg.DATA_SHOWVARIABLE = "show variable %1";
|
|
|
|
|
Blockly.Msg.DATA_HIDEVARIABLE = "hide variable %1";
|
|
|
|
|
Blockly.Msg.DATA_ADDTOLIST = "add %1 to %2";
|
|
|
|
|
Blockly.Msg.DATA_DELETEOFLIST = "delete %1 of %2";
|
|
|
|
|
Blockly.Msg.DATA_INSERTATLIST = "insert %1 at %2 of %3";
|
|
|
|
|
Blockly.Msg.DATA_REPLACEITEMOFLIST = "replace item %1 of %2 with %3";
|
|
|
|
|
Blockly.Msg.DATA_ITEMOFLIST = "item %1 of %2";
|
|
|
|
|
Blockly.Msg.DATA_LENGTHOFLIST = "length of %1";
|
|
|
|
|
Blockly.Msg.DATA_LISTCONTAINSITEM = "%1 contains %2?";
|
|
|
|
|
Blockly.Msg.DATA_SHOWLIST = "show list %1";
|
|
|
|
|
Blockly.Msg.DATA_HIDELIST = "hide list %1";
|
|
|
|
|
Blockly.Msg.DATA_INDEX_ALL = "all";
|
|
|
|
|
Blockly.Msg.DATA_INDEX_LAST = "last";
|
|
|
|
|
Blockly.Msg.DATA_INDEX_RANDOM = "random";
|
|
|
|
|
Blockly.Msg.DATA_SETVARIABLETO = 'set %1 to %2';
|
|
|
|
|
Blockly.Msg.DATA_CHANGEVARIABLEBY = 'change %1 by %2';
|
|
|
|
|
Blockly.Msg.DATA_SHOWVARIABLE = 'show variable %1';
|
|
|
|
|
Blockly.Msg.DATA_HIDEVARIABLE = 'hide variable %1';
|
|
|
|
|
Blockly.Msg.DATA_ADDTOLIST = 'add %1 to %2';
|
|
|
|
|
Blockly.Msg.DATA_DELETEOFLIST = 'delete %1 of %2';
|
|
|
|
|
Blockly.Msg.DATA_INSERTATLIST = 'insert %1 at %2 of %3';
|
|
|
|
|
Blockly.Msg.DATA_REPLACEITEMOFLIST = 'replace item %1 of %2 with %3';
|
|
|
|
|
Blockly.Msg.DATA_ITEMOFLIST = 'item %1 of %2';
|
|
|
|
|
Blockly.Msg.DATA_LENGTHOFLIST = 'length of %1';
|
|
|
|
|
Blockly.Msg.DATA_LISTCONTAINSITEM = '%1 contains %2?';
|
|
|
|
|
Blockly.Msg.DATA_SHOWLIST = 'show list %1';
|
|
|
|
|
Blockly.Msg.DATA_HIDELIST = 'hide list %1';
|
|
|
|
|
Blockly.Msg.DATA_INDEX_ALL = 'all';
|
|
|
|
|
Blockly.Msg.DATA_INDEX_LAST = 'last';
|
|
|
|
|
Blockly.Msg.DATA_INDEX_RANDOM = 'random';
|
|
|
|
|
|
|
|
|
|
// Event blocks
|
|
|
|
|
Blockly.Msg.EVENT_WHENFLAGCLICKED = "when %1 clicked";
|
|
|
|
|
Blockly.Msg.EVENT_WHENTHISSPRITECLICKED = "when this sprite clicked";
|
|
|
|
|
Blockly.Msg.EVENT_WHENSTAGECLICKED = "when stage clicked";
|
|
|
|
|
Blockly.Msg.EVENT_WHENTOUCHINGOBJECT = "when this sprite touches %1";
|
|
|
|
|
Blockly.Msg.EVENT_WHENBROADCASTRECEIVED = "when I receive %1";
|
|
|
|
|
Blockly.Msg.EVENT_WHENBACKDROPSWITCHESTO = "when backdrop switches to %1";
|
|
|
|
|
Blockly.Msg.EVENT_WHENGREATERTHAN = "when %1 > %2";
|
|
|
|
|
Blockly.Msg.EVENT_WHENGREATERTHAN_TIMER = "timer";
|
|
|
|
|
Blockly.Msg.EVENT_BROADCAST = "broadcast %1";
|
|
|
|
|
Blockly.Msg.EVENT_BROADCASTANDWAIT = "broadcast %1 and wait";
|
|
|
|
|
Blockly.Msg.EVENT_WHENKEYPRESSED = "when %1 key pressed";
|
|
|
|
|
Blockly.Msg.EVENT_WHENKEYPRESSED_SPACE = "space";
|
|
|
|
|
Blockly.Msg.EVENT_WHENKEYPRESSED_LEFT = "left arrow";
|
|
|
|
|
Blockly.Msg.EVENT_WHENKEYPRESSED_RIGHT = "right arrow";
|
|
|
|
|
Blockly.Msg.EVENT_WHENKEYPRESSED_DOWN = "down arrow";
|
|
|
|
|
Blockly.Msg.EVENT_WHENKEYPRESSED_UP = "up arrow";
|
|
|
|
|
Blockly.Msg.EVENT_WHENKEYPRESSED_ANY = "any";
|
|
|
|
|
Blockly.Msg.EVENT_WHENFLAGCLICKED = 'when %1 clicked';
|
|
|
|
|
Blockly.Msg.EVENT_WHENTHISSPRITECLICKED = 'when this sprite clicked';
|
|
|
|
|
Blockly.Msg.EVENT_WHENSTAGECLICKED = 'when stage clicked';
|
|
|
|
|
Blockly.Msg.EVENT_WHENTOUCHINGOBJECT = 'when this sprite touches %1';
|
|
|
|
|
Blockly.Msg.EVENT_WHENBROADCASTRECEIVED = 'when I receive %1';
|
|
|
|
|
Blockly.Msg.EVENT_WHENBACKDROPSWITCHESTO = 'when backdrop switches to %1';
|
|
|
|
|
Blockly.Msg.EVENT_WHENGREATERTHAN = 'when %1 > %2';
|
|
|
|
|
Blockly.Msg.EVENT_WHENGREATERTHAN_TIMER = 'timer';
|
|
|
|
|
Blockly.Msg.EVENT_BROADCAST = 'broadcast %1';
|
|
|
|
|
Blockly.Msg.EVENT_BROADCASTANDWAIT = 'broadcast %1 and wait';
|
|
|
|
|
Blockly.Msg.EVENT_WHENKEYPRESSED = 'when %1 key pressed';
|
|
|
|
|
Blockly.Msg.EVENT_WHENKEYPRESSED_SPACE = 'space';
|
|
|
|
|
Blockly.Msg.EVENT_WHENKEYPRESSED_LEFT = 'left arrow';
|
|
|
|
|
Blockly.Msg.EVENT_WHENKEYPRESSED_RIGHT = 'right arrow';
|
|
|
|
|
Blockly.Msg.EVENT_WHENKEYPRESSED_DOWN = 'down arrow';
|
|
|
|
|
Blockly.Msg.EVENT_WHENKEYPRESSED_UP = 'up arrow';
|
|
|
|
|
Blockly.Msg.EVENT_WHENKEYPRESSED_ANY = 'any';
|
|
|
|
|
|
|
|
|
|
// Looks blocks
|
|
|
|
|
Blockly.Msg.LOOKS_SAYFORSECS = "say %1 for %2 seconds";
|
|
|
|
|
Blockly.Msg.LOOKS_SAY = "say %1";
|
|
|
|
|
Blockly.Msg.LOOKS_THINKFORSECS = "think %1 for %2 seconds";
|
|
|
|
|
Blockly.Msg.LOOKS_THINK = "think %1";
|
|
|
|
|
Blockly.Msg.LOOKS_SHOW = "show";
|
|
|
|
|
Blockly.Msg.LOOKS_HIDE = "hide";
|
|
|
|
|
Blockly.Msg.LOOKS_HIDEALLSPRITES = "hide all sprites";
|
|
|
|
|
Blockly.Msg.LOOKS_EFFECT_COLOR = "color";
|
|
|
|
|
Blockly.Msg.LOOKS_EFFECT_FISHEYE = "fisheye";
|
|
|
|
|
Blockly.Msg.LOOKS_EFFECT_WHIRL = "whirl";
|
|
|
|
|
Blockly.Msg.LOOKS_EFFECT_PIXELATE = "pixelate";
|
|
|
|
|
Blockly.Msg.LOOKS_EFFECT_MOSAIC = "mosaic";
|
|
|
|
|
Blockly.Msg.LOOKS_EFFECT_BRIGHTNESS = "brightness";
|
|
|
|
|
Blockly.Msg.LOOKS_EFFECT_GHOST = "ghost";
|
|
|
|
|
Blockly.Msg.LOOKS_CHANGEEFFECTBY = "change %1 effect by %2";
|
|
|
|
|
Blockly.Msg.LOOKS_SETEFFECTTO = "set %1 effect to %2";
|
|
|
|
|
Blockly.Msg.LOOKS_CLEARGRAPHICEFFECTS = "clear graphic effects";
|
|
|
|
|
Blockly.Msg.LOOKS_CHANGESIZEBY = "change size by %1";
|
|
|
|
|
Blockly.Msg.LOOKS_SETSIZETO = "set size to %1 %";
|
|
|
|
|
Blockly.Msg.LOOKS_SIZE = "size";
|
|
|
|
|
Blockly.Msg.LOOKS_CHANGESTRETCHBY = "change stretch by %1";
|
|
|
|
|
Blockly.Msg.LOOKS_SETSTRETCHTO = "set stretch to %1 %";
|
|
|
|
|
Blockly.Msg.LOOKS_SWITCHCOSTUMETO = "switch costume to %1";
|
|
|
|
|
Blockly.Msg.LOOKS_NEXTCOSTUME = "next costume";
|
|
|
|
|
Blockly.Msg.LOOKS_SWITCHBACKDROPTO = "switch backdrop to %1";
|
|
|
|
|
Blockly.Msg.LOOKS_GOTOFRONTBACK = "go to %1 layer";
|
|
|
|
|
Blockly.Msg.LOOKS_GOTOFRONTBACK_FRONT = "front";
|
|
|
|
|
Blockly.Msg.LOOKS_GOTOFRONTBACK_BACK = "back";
|
|
|
|
|
Blockly.Msg.LOOKS_GOFORWARDBACKWARDLAYERS = "go %1 %2 layers";
|
|
|
|
|
Blockly.Msg.LOOKS_GOFORWARDBACKWARDLAYERS_FORWARD = "forward";
|
|
|
|
|
Blockly.Msg.LOOKS_GOFORWARDBACKWARDLAYERS_BACKWARD = "backward";
|
|
|
|
|
Blockly.Msg.LOOKS_BACKDROPNUMBERNAME = "backdrop %1";
|
|
|
|
|
Blockly.Msg.LOOKS_COSTUMENUMBERNAME = "costume %1";
|
|
|
|
|
Blockly.Msg.LOOKS_NUMBERNAME_NUMBER = "number";
|
|
|
|
|
Blockly.Msg.LOOKS_NUMBERNAME_NAME = "name";
|
|
|
|
|
Blockly.Msg.LOOKS_SWITCHBACKDROPTOANDWAIT = "switch backdrop to %1 and wait";
|
|
|
|
|
Blockly.Msg.LOOKS_NEXTBACKDROP = "next backdrop";
|
|
|
|
|
Blockly.Msg.LOOKS_PREVIOUSBACKDROP = "previous backdrop";
|
|
|
|
|
Blockly.Msg.LOOKS_SAYFORSECS = 'say %1 for %2 seconds';
|
|
|
|
|
Blockly.Msg.LOOKS_SAY = 'say %1';
|
|
|
|
|
Blockly.Msg.LOOKS_THINKFORSECS = 'think %1 for %2 seconds';
|
|
|
|
|
Blockly.Msg.LOOKS_THINK = 'think %1';
|
|
|
|
|
Blockly.Msg.LOOKS_SHOW = 'show';
|
|
|
|
|
Blockly.Msg.LOOKS_HIDE = 'hide';
|
|
|
|
|
Blockly.Msg.LOOKS_HIDEALLSPRITES = 'hide all sprites';
|
|
|
|
|
Blockly.Msg.LOOKS_EFFECT_COLOR = 'color';
|
|
|
|
|
Blockly.Msg.LOOKS_EFFECT_FISHEYE = 'fisheye';
|
|
|
|
|
Blockly.Msg.LOOKS_EFFECT_WHIRL = 'whirl';
|
|
|
|
|
Blockly.Msg.LOOKS_EFFECT_PIXELATE = 'pixelate';
|
|
|
|
|
Blockly.Msg.LOOKS_EFFECT_MOSAIC = 'mosaic';
|
|
|
|
|
Blockly.Msg.LOOKS_EFFECT_BRIGHTNESS = 'brightness';
|
|
|
|
|
Blockly.Msg.LOOKS_EFFECT_GHOST = 'ghost';
|
|
|
|
|
Blockly.Msg.LOOKS_CHANGEEFFECTBY = 'change %1 effect by %2';
|
|
|
|
|
Blockly.Msg.LOOKS_SETEFFECTTO = 'set %1 effect to %2';
|
|
|
|
|
Blockly.Msg.LOOKS_CLEARGRAPHICEFFECTS = 'clear graphic effects';
|
|
|
|
|
Blockly.Msg.LOOKS_CHANGESIZEBY = 'change size by %1';
|
|
|
|
|
Blockly.Msg.LOOKS_SETSIZETO = 'set size to %1 %';
|
|
|
|
|
Blockly.Msg.LOOKS_SIZE = 'size';
|
|
|
|
|
Blockly.Msg.LOOKS_CHANGESTRETCHBY = 'change stretch by %1';
|
|
|
|
|
Blockly.Msg.LOOKS_SETSTRETCHTO = 'set stretch to %1 %';
|
|
|
|
|
Blockly.Msg.LOOKS_SWITCHCOSTUMETO = 'switch costume to %1';
|
|
|
|
|
Blockly.Msg.LOOKS_NEXTCOSTUME = 'next costume';
|
|
|
|
|
Blockly.Msg.LOOKS_SWITCHBACKDROPTO = 'switch backdrop to %1';
|
|
|
|
|
Blockly.Msg.LOOKS_GOTOFRONTBACK = 'go to %1 layer';
|
|
|
|
|
Blockly.Msg.LOOKS_GOTOFRONTBACK_FRONT = 'front';
|
|
|
|
|
Blockly.Msg.LOOKS_GOTOFRONTBACK_BACK = 'back';
|
|
|
|
|
Blockly.Msg.LOOKS_GOFORWARDBACKWARDLAYERS = 'go %1 %2 layers';
|
|
|
|
|
Blockly.Msg.LOOKS_GOFORWARDBACKWARDLAYERS_FORWARD = 'forward';
|
|
|
|
|
Blockly.Msg.LOOKS_GOFORWARDBACKWARDLAYERS_BACKWARD = 'backward';
|
|
|
|
|
Blockly.Msg.LOOKS_BACKDROPNUMBERNAME = 'backdrop %1';
|
|
|
|
|
Blockly.Msg.LOOKS_COSTUMENUMBERNAME = 'costume %1';
|
|
|
|
|
Blockly.Msg.LOOKS_NUMBERNAME_NUMBER = 'number';
|
|
|
|
|
Blockly.Msg.LOOKS_NUMBERNAME_NAME = 'name';
|
|
|
|
|
Blockly.Msg.LOOKS_SWITCHBACKDROPTOANDWAIT = 'switch backdrop to %1 and wait';
|
|
|
|
|
Blockly.Msg.LOOKS_NEXTBACKDROP = 'next backdrop';
|
|
|
|
|
Blockly.Msg.LOOKS_PREVIOUSBACKDROP = 'previous backdrop';
|
|
|
|
|
|
|
|
|
|
// Motion blocks
|
|
|
|
|
Blockly.Msg.MOTION_MOVESTEPS = "move %1 steps";
|
|
|
|
|
Blockly.Msg.MOTION_TURNLEFT = "turn %1 %2 degrees";
|
|
|
|
|
Blockly.Msg.MOTION_TURNRIGHT = "turn %1 %2 degrees";
|
|
|
|
|
Blockly.Msg.MOTION_POINTINDIRECTION = "point in direction %1";
|
|
|
|
|
Blockly.Msg.MOTION_POINTTOWARDS = "point towards %1";
|
|
|
|
|
Blockly.Msg.MOTION_POINTTOWARDS_POINTER = "mouse-pointer";
|
|
|
|
|
Blockly.Msg.MOTION_GOTO = "go to %1";
|
|
|
|
|
Blockly.Msg.MOTION_GOTO_POINTER = "mouse-pointer";
|
|
|
|
|
Blockly.Msg.MOTION_GOTO_RANDOM = "random position";
|
|
|
|
|
Blockly.Msg.MOTION_GOTOXY = "go to x: %1 y: %2";
|
|
|
|
|
Blockly.Msg.MOTION_GLIDESECSTOXY = "glide %1 secs to x: %2 y: %3";
|
|
|
|
|
Blockly.Msg.MOTION_GLIDETO = "glide %1 secs to %2";
|
|
|
|
|
Blockly.Msg.MOTION_GLIDETO_POINTER = "mouse-pointer";
|
|
|
|
|
Blockly.Msg.MOTION_GLIDETO_RANDOM = "random position";
|
|
|
|
|
Blockly.Msg.MOTION_CHANGEXBY = "change x by %1";
|
|
|
|
|
Blockly.Msg.MOTION_SETX = "set x to %1";
|
|
|
|
|
Blockly.Msg.MOTION_CHANGEYBY = "change y by %1";
|
|
|
|
|
Blockly.Msg.MOTION_SETY = "set y to %1";
|
|
|
|
|
Blockly.Msg.MOTION_IFONEDGEBOUNCE = "if on edge, bounce";
|
|
|
|
|
Blockly.Msg.MOTION_SETROTATIONSTYLE = "set rotation style %1";
|
|
|
|
|
Blockly.Msg.MOTION_SETROTATIONSTYLE_LEFTRIGHT = "left-right";
|
|
|
|
|
Blockly.Msg.MOTION_SETROTATIONSTYLE_DONTROTATE = "don't rotate";
|
|
|
|
|
Blockly.Msg.MOTION_SETROTATIONSTYLE_ALLAROUND = "all around";
|
|
|
|
|
Blockly.Msg.MOTION_XPOSITION = "x position";
|
|
|
|
|
Blockly.Msg.MOTION_YPOSITION = "y position";
|
|
|
|
|
Blockly.Msg.MOTION_DIRECTION = "direction";
|
|
|
|
|
Blockly.Msg.MOTION_SCROLLRIGHT = "scroll right %1";
|
|
|
|
|
Blockly.Msg.MOTION_SCROLLUP = "scroll up %1";
|
|
|
|
|
Blockly.Msg.MOTION_ALIGNSCENE = "align scene %1";
|
|
|
|
|
Blockly.Msg.MOTION_ALIGNSCENE_BOTTOMLEFT = "bottom-left";
|
|
|
|
|
Blockly.Msg.MOTION_ALIGNSCENE_BOTTOMRIGHT = "bottom-right";
|
|
|
|
|
Blockly.Msg.MOTION_ALIGNSCENE_MIDDLE = "middle";
|
|
|
|
|
Blockly.Msg.MOTION_ALIGNSCENE_TOPLEFT = "top-left";
|
|
|
|
|
Blockly.Msg.MOTION_ALIGNSCENE_TOPRIGHT = "top-right";
|
|
|
|
|
Blockly.Msg.MOTION_XSCROLL = "x scroll";
|
|
|
|
|
Blockly.Msg.MOTION_YSCROLL = "y scroll";
|
|
|
|
|
Blockly.Msg.MOTION_MOVESTEPS = 'move %1 steps';
|
|
|
|
|
Blockly.Msg.MOTION_TURNLEFT = 'turn %1 %2 degrees';
|
|
|
|
|
Blockly.Msg.MOTION_TURNRIGHT = 'turn %1 %2 degrees';
|
|
|
|
|
Blockly.Msg.MOTION_POINTINDIRECTION = 'point in direction %1';
|
|
|
|
|
Blockly.Msg.MOTION_POINTTOWARDS = 'point towards %1';
|
|
|
|
|
Blockly.Msg.MOTION_POINTTOWARDS_POINTER = 'mouse-pointer';
|
|
|
|
|
Blockly.Msg.MOTION_GOTO = 'go to %1';
|
|
|
|
|
Blockly.Msg.MOTION_GOTO_POINTER = 'mouse-pointer';
|
|
|
|
|
Blockly.Msg.MOTION_GOTO_RANDOM = 'random position';
|
|
|
|
|
Blockly.Msg.MOTION_GOTOXY = 'go to x: %1 y: %2';
|
|
|
|
|
Blockly.Msg.MOTION_GLIDESECSTOXY = 'glide %1 secs to x: %2 y: %3';
|
|
|
|
|
Blockly.Msg.MOTION_GLIDETO = 'glide %1 secs to %2';
|
|
|
|
|
Blockly.Msg.MOTION_GLIDETO_POINTER = 'mouse-pointer';
|
|
|
|
|
Blockly.Msg.MOTION_GLIDETO_RANDOM = 'random position';
|
|
|
|
|
Blockly.Msg.MOTION_CHANGEXBY = 'change x by %1';
|
|
|
|
|
Blockly.Msg.MOTION_SETX = 'set x to %1';
|
|
|
|
|
Blockly.Msg.MOTION_CHANGEYBY = 'change y by %1';
|
|
|
|
|
Blockly.Msg.MOTION_SETY = 'set y to %1';
|
|
|
|
|
Blockly.Msg.MOTION_IFONEDGEBOUNCE = 'if on edge, bounce';
|
|
|
|
|
Blockly.Msg.MOTION_SETROTATIONSTYLE = 'set rotation style %1';
|
|
|
|
|
Blockly.Msg.MOTION_SETROTATIONSTYLE_LEFTRIGHT = 'left-right';
|
|
|
|
|
Blockly.Msg.MOTION_SETROTATIONSTYLE_DONTROTATE = 'don\'t rotate';
|
|
|
|
|
Blockly.Msg.MOTION_SETROTATIONSTYLE_ALLAROUND = 'all around';
|
|
|
|
|
Blockly.Msg.MOTION_XPOSITION = 'x position';
|
|
|
|
|
Blockly.Msg.MOTION_YPOSITION = 'y position';
|
|
|
|
|
Blockly.Msg.MOTION_DIRECTION = 'direction';
|
|
|
|
|
Blockly.Msg.MOTION_SCROLLRIGHT = 'scroll right %1';
|
|
|
|
|
Blockly.Msg.MOTION_SCROLLUP = 'scroll up %1';
|
|
|
|
|
Blockly.Msg.MOTION_ALIGNSCENE = 'align scene %1';
|
|
|
|
|
Blockly.Msg.MOTION_ALIGNSCENE_BOTTOMLEFT = 'bottom-left';
|
|
|
|
|
Blockly.Msg.MOTION_ALIGNSCENE_BOTTOMRIGHT = 'bottom-right';
|
|
|
|
|
Blockly.Msg.MOTION_ALIGNSCENE_MIDDLE = 'middle';
|
|
|
|
|
Blockly.Msg.MOTION_ALIGNSCENE_TOPLEFT = 'top-left';
|
|
|
|
|
Blockly.Msg.MOTION_ALIGNSCENE_TOPRIGHT = 'top-right';
|
|
|
|
|
Blockly.Msg.MOTION_XSCROLL = 'x scroll';
|
|
|
|
|
Blockly.Msg.MOTION_YSCROLL = 'y scroll';
|
|
|
|
|
|
|
|
|
|
// Operators blocks
|
|
|
|
|
Blockly.Msg.OPERATORS_ADD = "%1 + %2";
|
|
|
|
|
Blockly.Msg.OPERATORS_SUBTRACT = "%1 - %2";
|
|
|
|
|
Blockly.Msg.OPERATORS_MULTIPLY = "%1 * %2";
|
|
|
|
|
Blockly.Msg.OPERATORS_DIVIDE = "%1 / %2";
|
|
|
|
|
Blockly.Msg.OPERATORS_RANDOM = "pick random %1 to %2";
|
|
|
|
|
Blockly.Msg.OPERATORS_GT = "%1 > %2";
|
|
|
|
|
Blockly.Msg.OPERATORS_LT = "%1 < %2";
|
|
|
|
|
Blockly.Msg.OPERATORS_EQUALS = "%1 = %2";
|
|
|
|
|
Blockly.Msg.OPERATORS_AND = "%1 and %2";
|
|
|
|
|
Blockly.Msg.OPERATORS_OR = "%1 or %2";
|
|
|
|
|
Blockly.Msg.OPERATORS_NOT = "not %1";
|
|
|
|
|
Blockly.Msg.OPERATORS_JOIN = "join %1 %2";
|
|
|
|
|
Blockly.Msg.OPERATORS_LETTEROF = "letter %1 of %2";
|
|
|
|
|
Blockly.Msg.OPERATORS_LENGTH = "length of %1";
|
|
|
|
|
Blockly.Msg.OPERATORS_CONTAINS = "%1 contains %2?";
|
|
|
|
|
Blockly.Msg.OPERATORS_MOD = "%1 mod %2";
|
|
|
|
|
Blockly.Msg.OPERATORS_ROUND = "round %1";
|
|
|
|
|
Blockly.Msg.OPERATORS_MATHOP = "%1 of %2";
|
|
|
|
|
Blockly.Msg.OPERATORS_MATHOP_ABS = "abs";
|
|
|
|
|
Blockly.Msg.OPERATORS_MATHOP_FLOOR = "floor";
|
|
|
|
|
Blockly.Msg.OPERATORS_MATHOP_CEILING = "ceiling";
|
|
|
|
|
Blockly.Msg.OPERATORS_MATHOP_SQRT = "sqrt";
|
|
|
|
|
Blockly.Msg.OPERATORS_MATHOP_SIN = "sin";
|
|
|
|
|
Blockly.Msg.OPERATORS_MATHOP_COS = "cos";
|
|
|
|
|
Blockly.Msg.OPERATORS_MATHOP_TAN = "tan";
|
|
|
|
|
Blockly.Msg.OPERATORS_MATHOP_ASIN = "asin";
|
|
|
|
|
Blockly.Msg.OPERATORS_MATHOP_ACOS = "acos";
|
|
|
|
|
Blockly.Msg.OPERATORS_MATHOP_ATAN = "atan";
|
|
|
|
|
Blockly.Msg.OPERATORS_MATHOP_LN = "ln";
|
|
|
|
|
Blockly.Msg.OPERATORS_MATHOP_LOG = "log";
|
|
|
|
|
Blockly.Msg.OPERATORS_MATHOP_EEXP = "e ^";
|
|
|
|
|
Blockly.Msg.OPERATORS_MATHOP_10EXP = "10 ^";
|
|
|
|
|
Blockly.Msg.OPERATORS_ADD = '%1 + %2';
|
|
|
|
|
Blockly.Msg.OPERATORS_SUBTRACT = '%1 - %2';
|
|
|
|
|
Blockly.Msg.OPERATORS_MULTIPLY = '%1 * %2';
|
|
|
|
|
Blockly.Msg.OPERATORS_DIVIDE = '%1 / %2';
|
|
|
|
|
Blockly.Msg.OPERATORS_RANDOM = 'pick random %1 to %2';
|
|
|
|
|
Blockly.Msg.OPERATORS_GT = '%1 > %2';
|
|
|
|
|
Blockly.Msg.OPERATORS_LT = '%1 < %2';
|
|
|
|
|
Blockly.Msg.OPERATORS_EQUALS = '%1 = %2';
|
|
|
|
|
Blockly.Msg.OPERATORS_AND = '%1 and %2';
|
|
|
|
|
Blockly.Msg.OPERATORS_OR = '%1 or %2';
|
|
|
|
|
Blockly.Msg.OPERATORS_NOT = 'not %1';
|
|
|
|
|
Blockly.Msg.OPERATORS_JOIN = 'join %1 %2';
|
|
|
|
|
Blockly.Msg.OPERATORS_LETTEROF = 'letter %1 of %2';
|
|
|
|
|
Blockly.Msg.OPERATORS_LENGTH = 'length of %1';
|
|
|
|
|
Blockly.Msg.OPERATORS_CONTAINS = '%1 contains %2?';
|
|
|
|
|
Blockly.Msg.OPERATORS_MOD = '%1 mod %2';
|
|
|
|
|
Blockly.Msg.OPERATORS_ROUND = 'round %1';
|
|
|
|
|
Blockly.Msg.OPERATORS_MATHOP = '%1 of %2';
|
|
|
|
|
Blockly.Msg.OPERATORS_MATHOP_ABS = 'abs';
|
|
|
|
|
Blockly.Msg.OPERATORS_MATHOP_FLOOR = 'floor';
|
|
|
|
|
Blockly.Msg.OPERATORS_MATHOP_CEILING = 'ceiling';
|
|
|
|
|
Blockly.Msg.OPERATORS_MATHOP_SQRT = 'sqrt';
|
|
|
|
|
Blockly.Msg.OPERATORS_MATHOP_SIN = 'sin';
|
|
|
|
|
Blockly.Msg.OPERATORS_MATHOP_COS = 'cos';
|
|
|
|
|
Blockly.Msg.OPERATORS_MATHOP_TAN = 'tan';
|
|
|
|
|
Blockly.Msg.OPERATORS_MATHOP_ASIN = 'asin';
|
|
|
|
|
Blockly.Msg.OPERATORS_MATHOP_ACOS = 'acos';
|
|
|
|
|
Blockly.Msg.OPERATORS_MATHOP_ATAN = 'atan';
|
|
|
|
|
Blockly.Msg.OPERATORS_MATHOP_LN = 'ln';
|
|
|
|
|
Blockly.Msg.OPERATORS_MATHOP_LOG = 'log';
|
|
|
|
|
Blockly.Msg.OPERATORS_MATHOP_EEXP = 'e ^';
|
|
|
|
|
Blockly.Msg.OPERATORS_MATHOP_10EXP = '10 ^';
|
|
|
|
|
|
|
|
|
|
// Procedures blocks
|
|
|
|
|
Blockly.Msg.PROCEDURES_DEFINITION = "define %1";
|
|
|
|
|
Blockly.Msg.PROCEDURES_DEFINITION = 'define %1';
|
|
|
|
|
|
|
|
|
|
// Sensing blocks
|
|
|
|
|
Blockly.Msg.SENSING_TOUCHINGOBJECT = "touching %1?";
|
|
|
|
|
Blockly.Msg.SENSING_TOUCHINGOBJECT_POINTER = "mouse-pointer";
|
|
|
|
|
Blockly.Msg.SENSING_TOUCHINGOBJECT_EDGE = "edge";
|
|
|
|
|
Blockly.Msg.SENSING_TOUCHINGCOLOR = "touching color %1?";
|
|
|
|
|
Blockly.Msg.SENSING_COLORISTOUCHINGCOLOR = "color %1 is touching %2?";
|
|
|
|
|
Blockly.Msg.SENSING_DISTANCETO = "distance to %1";
|
|
|
|
|
Blockly.Msg.SENSING_DISTANCETO_POINTER = "mouse-pointer";
|
|
|
|
|
Blockly.Msg.SENSING_ASKANDWAIT = "ask %1 and wait";
|
|
|
|
|
Blockly.Msg.SENSING_ANSWER = "answer";
|
|
|
|
|
Blockly.Msg.SENSING_KEYPRESSED = "key %1 pressed?";
|
|
|
|
|
Blockly.Msg.SENSING_MOUSEDOWN = "mouse down?";
|
|
|
|
|
Blockly.Msg.SENSING_MOUSEX = "mouse x";
|
|
|
|
|
Blockly.Msg.SENSING_MOUSEY = "mouse y";
|
|
|
|
|
Blockly.Msg.SENSING_SETDRAGMODE = "set drag mode %1";
|
|
|
|
|
Blockly.Msg.SENSING_SETDRAGMODE_DRAGGABLE = "draggable";
|
|
|
|
|
Blockly.Msg.SENSING_SETDRAGMODE_NOTDRAGGABLE = "not draggable";
|
|
|
|
|
Blockly.Msg.SENSING_LOUDNESS = "loudness";
|
|
|
|
|
Blockly.Msg.SENSING_LOUD = "loud?";
|
|
|
|
|
Blockly.Msg.SENSING_TIMER = "timer";
|
|
|
|
|
Blockly.Msg.SENSING_RESETTIMER = "reset timer";
|
|
|
|
|
Blockly.Msg.SENSING_OF = "%1 of %2";
|
|
|
|
|
Blockly.Msg.SENSING_OF_XPOSITION = "x position";
|
|
|
|
|
Blockly.Msg.SENSING_OF_YPOSITION = "y position";
|
|
|
|
|
Blockly.Msg.SENSING_OF_DIRECTION = "direction";
|
|
|
|
|
Blockly.Msg.SENSING_OF_COSTUMENUMBER = "costume #";
|
|
|
|
|
Blockly.Msg.SENSING_OF_COSTUMENAME = "costume name";
|
|
|
|
|
Blockly.Msg.SENSING_OF_SIZE = "size";
|
|
|
|
|
Blockly.Msg.SENSING_OF_VOLUME = "volume";
|
|
|
|
|
Blockly.Msg.SENSING_OF_BACKDROPNUMBER = "backdrop #";
|
|
|
|
|
Blockly.Msg.SENSING_OF_BACKDROPNAME = "backdrop name";
|
|
|
|
|
Blockly.Msg.SENSING_CURRENT = "current %1";
|
|
|
|
|
Blockly.Msg.SENSING_CURRENT_YEAR = "year";
|
|
|
|
|
Blockly.Msg.SENSING_CURRENT_MONTH = "month";
|
|
|
|
|
Blockly.Msg.SENSING_CURRENT_DATE = "date";
|
|
|
|
|
Blockly.Msg.SENSING_CURRENT_DAYOFWEEK = "day of week";
|
|
|
|
|
Blockly.Msg.SENSING_CURRENT_HOUR = "hour";
|
|
|
|
|
Blockly.Msg.SENSING_CURRENT_MINUTE = "minute";
|
|
|
|
|
Blockly.Msg.SENSING_CURRENT_SECOND = "second";
|
|
|
|
|
Blockly.Msg.SENSING_DAYSSINCE2000 = "days since 2000";
|
|
|
|
|
Blockly.Msg.SENSING_USERNAME = "username";
|
|
|
|
|
Blockly.Msg.SENSING_USERID = "user id";
|
|
|
|
|
Blockly.Msg.SENSING_TOUCHINGOBJECT = 'touching %1?';
|
|
|
|
|
Blockly.Msg.SENSING_TOUCHINGOBJECT_POINTER = 'mouse-pointer';
|
|
|
|
|
Blockly.Msg.SENSING_TOUCHINGOBJECT_EDGE = 'edge';
|
|
|
|
|
Blockly.Msg.SENSING_TOUCHINGCOLOR = 'touching color %1?';
|
|
|
|
|
Blockly.Msg.SENSING_COLORISTOUCHINGCOLOR = 'color %1 is touching %2?';
|
|
|
|
|
Blockly.Msg.SENSING_DISTANCETO = 'distance to %1';
|
|
|
|
|
Blockly.Msg.SENSING_DISTANCETO_POINTER = 'mouse-pointer';
|
|
|
|
|
Blockly.Msg.SENSING_ASKANDWAIT = 'ask %1 and wait';
|
|
|
|
|
Blockly.Msg.SENSING_ANSWER = 'answer';
|
|
|
|
|
Blockly.Msg.SENSING_KEYPRESSED = 'key %1 pressed?';
|
|
|
|
|
Blockly.Msg.SENSING_MOUSEDOWN = 'mouse down?';
|
|
|
|
|
Blockly.Msg.SENSING_MOUSEX = 'mouse x';
|
|
|
|
|
Blockly.Msg.SENSING_MOUSEY = 'mouse y';
|
|
|
|
|
Blockly.Msg.SENSING_SETDRAGMODE = 'set drag mode %1';
|
|
|
|
|
Blockly.Msg.SENSING_SETDRAGMODE_DRAGGABLE = 'draggable';
|
|
|
|
|
Blockly.Msg.SENSING_SETDRAGMODE_NOTDRAGGABLE = 'not draggable';
|
|
|
|
|
Blockly.Msg.SENSING_LOUDNESS = 'loudness';
|
|
|
|
|
Blockly.Msg.SENSING_LOUD = 'loud?';
|
|
|
|
|
Blockly.Msg.SENSING_TIMER = 'timer';
|
|
|
|
|
Blockly.Msg.SENSING_RESETTIMER = 'reset timer';
|
|
|
|
|
Blockly.Msg.SENSING_OF = '%1 of %2';
|
|
|
|
|
Blockly.Msg.SENSING_OF_XPOSITION = 'x position';
|
|
|
|
|
Blockly.Msg.SENSING_OF_YPOSITION = 'y position';
|
|
|
|
|
Blockly.Msg.SENSING_OF_DIRECTION = 'direction';
|
|
|
|
|
Blockly.Msg.SENSING_OF_COSTUMENUMBER = 'costume #';
|
|
|
|
|
Blockly.Msg.SENSING_OF_COSTUMENAME = 'costume name';
|
|
|
|
|
Blockly.Msg.SENSING_OF_SIZE = 'size';
|
|
|
|
|
Blockly.Msg.SENSING_OF_VOLUME = 'volume';
|
|
|
|
|
Blockly.Msg.SENSING_OF_BACKDROPNUMBER = 'backdrop #';
|
|
|
|
|
Blockly.Msg.SENSING_OF_BACKDROPNAME = 'backdrop name';
|
|
|
|
|
Blockly.Msg.SENSING_CURRENT = 'current %1';
|
|
|
|
|
Blockly.Msg.SENSING_CURRENT_YEAR = 'year';
|
|
|
|
|
Blockly.Msg.SENSING_CURRENT_MONTH = 'month';
|
|
|
|
|
Blockly.Msg.SENSING_CURRENT_DATE = 'date';
|
|
|
|
|
Blockly.Msg.SENSING_CURRENT_DAYOFWEEK = 'day of week';
|
|
|
|
|
Blockly.Msg.SENSING_CURRENT_HOUR = 'hour';
|
|
|
|
|
Blockly.Msg.SENSING_CURRENT_MINUTE = 'minute';
|
|
|
|
|
Blockly.Msg.SENSING_CURRENT_SECOND = 'second';
|
|
|
|
|
Blockly.Msg.SENSING_DAYSSINCE2000 = 'days since 2000';
|
|
|
|
|
Blockly.Msg.SENSING_USERNAME = 'username';
|
|
|
|
|
Blockly.Msg.SENSING_USERID = 'user id';
|
|
|
|
|
|
|
|
|
|
// Sound blocks
|
|
|
|
|
Blockly.Msg.SOUND_PLAY = "start sound %1";
|
|
|
|
|
Blockly.Msg.SOUND_PLAYUNTILDONE = "play sound %1 until done";
|
|
|
|
|
Blockly.Msg.SOUND_STOPALLSOUNDS = "stop all sounds";
|
|
|
|
|
Blockly.Msg.SOUND_SETEFFECTO = "set %1 effect to %2";
|
|
|
|
|
Blockly.Msg.SOUND_CHANGEEFFECTBY = "change %1 effect by %2";
|
|
|
|
|
Blockly.Msg.SOUND_CLEAREFFECTS = "clear sound effects";
|
|
|
|
|
Blockly.Msg.SOUND_EFFECTS_PITCH = "pitch";
|
|
|
|
|
Blockly.Msg.SOUND_EFFECTS_PAN = "pan left/right";
|
|
|
|
|
Blockly.Msg.SOUND_CHANGEVOLUMEBY = "change volume by %1";
|
|
|
|
|
Blockly.Msg.SOUND_SETVOLUMETO = "set volume to %1%";
|
|
|
|
|
Blockly.Msg.SOUND_VOLUME = "volume";
|
|
|
|
|
Blockly.Msg.SOUND_PLAY = 'start sound %1';
|
|
|
|
|
Blockly.Msg.SOUND_PLAYUNTILDONE = 'play sound %1 until done';
|
|
|
|
|
Blockly.Msg.SOUND_STOPALLSOUNDS = 'stop all sounds';
|
|
|
|
|
Blockly.Msg.SOUND_SETEFFECTO = 'set %1 effect to %2';
|
|
|
|
|
Blockly.Msg.SOUND_CHANGEEFFECTBY = 'change %1 effect by %2';
|
|
|
|
|
Blockly.Msg.SOUND_CLEAREFFECTS = 'clear sound effects';
|
|
|
|
|
Blockly.Msg.SOUND_EFFECTS_PITCH = 'pitch';
|
|
|
|
|
Blockly.Msg.SOUND_EFFECTS_PAN = 'pan left/right';
|
|
|
|
|
Blockly.Msg.SOUND_CHANGEVOLUMEBY = 'change volume by %1';
|
|
|
|
|
Blockly.Msg.SOUND_SETVOLUMETO = 'set volume to %1%';
|
|
|
|
|
Blockly.Msg.SOUND_VOLUME = 'volume';
|
|
|
|
|
|
|
|
|
|
// Category labels
|
|
|
|
|
Blockly.Msg.CATEGORY_MOTION = "Motion";
|
|
|
|
|
Blockly.Msg.CATEGORY_LOOKS = "Looks";
|
|
|
|
|
Blockly.Msg.CATEGORY_SOUND = "Sound";
|
|
|
|
|
Blockly.Msg.CATEGORY_EVENTS = "Events";
|
|
|
|
|
Blockly.Msg.CATEGORY_CONTROL = "Control";
|
|
|
|
|
Blockly.Msg.CATEGORY_SENSING = "Sensing";
|
|
|
|
|
Blockly.Msg.CATEGORY_OPERATORS = "Operators";
|
|
|
|
|
Blockly.Msg.CATEGORY_VARIABLES = "Variables";
|
|
|
|
|
Blockly.Msg.CATEGORY_MYBLOCKS = "My Blocks";
|
|
|
|
|
Blockly.Msg.CATEGORY_MOTION = 'Motion';
|
|
|
|
|
Blockly.Msg.CATEGORY_LOOKS = 'Looks';
|
|
|
|
|
Blockly.Msg.CATEGORY_SOUND = 'Sound';
|
|
|
|
|
Blockly.Msg.CATEGORY_EVENTS = 'Events';
|
|
|
|
|
Blockly.Msg.CATEGORY_CONTROL = 'Control';
|
|
|
|
|
Blockly.Msg.CATEGORY_SENSING = 'Sensing';
|
|
|
|
|
Blockly.Msg.CATEGORY_OPERATORS = 'Operators';
|
|
|
|
|
Blockly.Msg.CATEGORY_VARIABLES = 'Variables';
|
|
|
|
|
Blockly.Msg.CATEGORY_MYBLOCKS = 'My Blocks';
|
|
|
|
|
|
|
|
|
|
// Context menus
|
|
|
|
|
Blockly.Msg.DUPLICATE = "Duplicate";
|
|
|
|
|
Blockly.Msg.DELETE = "Delete";
|
|
|
|
|
Blockly.Msg.ADD_COMMENT = "Add Comment";
|
|
|
|
|
Blockly.Msg.REMOVE_COMMENT = "Remove Comment";
|
|
|
|
|
Blockly.Msg.DELETE_BLOCK = "Delete Block";
|
|
|
|
|
Blockly.Msg.DELETE_X_BLOCKS = "Delete %1 Blocks";
|
|
|
|
|
Blockly.Msg.DELETE_ALL_BLOCKS = "Delete all %1 blocks?";
|
|
|
|
|
Blockly.Msg.CLEAN_UP = "Clean up Blocks";
|
|
|
|
|
Blockly.Msg.HELP = "Help";
|
|
|
|
|
Blockly.Msg.UNDO = "Undo";
|
|
|
|
|
Blockly.Msg.REDO = "Redo";
|
|
|
|
|
Blockly.Msg.EDIT_PROCEDURE = "Edit";
|
|
|
|
|
Blockly.Msg.SHOW_PROCEDURE_DEFINITION = "Go to definition";
|
|
|
|
|
Blockly.Msg.WORKSPACE_COMMENT_DEFAULT_TEXT = "Say something...";
|
|
|
|
|
Blockly.Msg.DUPLICATE = 'Duplicate';
|
|
|
|
|
Blockly.Msg.DELETE = 'Delete';
|
|
|
|
|
Blockly.Msg.ADD_COMMENT = 'Add Comment';
|
|
|
|
|
Blockly.Msg.REMOVE_COMMENT = 'Remove Comment';
|
|
|
|
|
Blockly.Msg.DELETE_BLOCK = 'Delete Block';
|
|
|
|
|
Blockly.Msg.DELETE_X_BLOCKS = 'Delete %1 Blocks';
|
|
|
|
|
Blockly.Msg.DELETE_ALL_BLOCKS = 'Delete all %1 blocks?';
|
|
|
|
|
Blockly.Msg.CLEAN_UP = 'Clean up Blocks';
|
|
|
|
|
Blockly.Msg.HELP = 'Help';
|
|
|
|
|
Blockly.Msg.UNDO = 'Undo';
|
|
|
|
|
Blockly.Msg.REDO = 'Redo';
|
|
|
|
|
Blockly.Msg.EDIT_PROCEDURE = 'Edit';
|
|
|
|
|
Blockly.Msg.SHOW_PROCEDURE_DEFINITION = 'Go to definition';
|
|
|
|
|
Blockly.Msg.WORKSPACE_COMMENT_DEFAULT_TEXT = 'Say something...';
|
|
|
|
|
|
|
|
|
|
// Color
|
|
|
|
|
Blockly.Msg.COLOUR_HUE_LABEL = "Color";
|
|
|
|
|
Blockly.Msg.COLOUR_SATURATION_LABEL = "Saturation";
|
|
|
|
|
Blockly.Msg.COLOUR_BRIGHTNESS_LABEL = "Brightness";
|
|
|
|
|
Blockly.Msg.COLOUR_HUE_LABEL = 'Color';
|
|
|
|
|
Blockly.Msg.COLOUR_SATURATION_LABEL = 'Saturation';
|
|
|
|
|
Blockly.Msg.COLOUR_BRIGHTNESS_LABEL = 'Brightness';
|
|
|
|
|
|
|
|
|
|
// Variables
|
|
|
|
|
// @todo Remove these once fully managed by Scratch VM / Scratch GUI
|
|
|
|
|
Blockly.Msg.CHANGE_VALUE_TITLE = "Change value:";
|
|
|
|
|
Blockly.Msg.RENAME_VARIABLE = "Rename variable";
|
|
|
|
|
Blockly.Msg.RENAME_VARIABLE_TITLE = "Rename all '%1' variables to:";
|
|
|
|
|
Blockly.Msg.RENAME_VARIABLE_MODAL_TITLE = "Rename Variable";
|
|
|
|
|
Blockly.Msg.NEW_VARIABLE = "Make a Variable";
|
|
|
|
|
Blockly.Msg.NEW_VARIABLE_TITLE = "New variable name:";
|
|
|
|
|
Blockly.Msg.VARIABLE_MODAL_TITLE = "New Variable";
|
|
|
|
|
Blockly.Msg.VARIABLE_ALREADY_EXISTS = "A variable named '%1' already exists.";
|
|
|
|
|
Blockly.Msg.VARIABLE_ALREADY_EXISTS_FOR_ANOTHER_TYPE = "A variable named '%1' already exists for another variable of type '%2'.";
|
|
|
|
|
Blockly.Msg.DELETE_VARIABLE_CONFIRMATION = "Delete %1 uses of the '%2' variable?";
|
|
|
|
|
Blockly.Msg.CANNOT_DELETE_VARIABLE_PROCEDURE = "Can't delete the variable '%1' because it's part of the definition of the function '%2'";
|
|
|
|
|
Blockly.Msg.DELETE_VARIABLE = "Delete the '%1' variable";
|
|
|
|
|
Blockly.Msg.CHANGE_VALUE_TITLE = 'Change value:';
|
|
|
|
|
Blockly.Msg.RENAME_VARIABLE = 'Rename variable';
|
|
|
|
|
Blockly.Msg.RENAME_VARIABLE_TITLE = 'Rename all "%1" variables to:';
|
|
|
|
|
Blockly.Msg.RENAME_VARIABLE_MODAL_TITLE = 'Rename Variable';
|
|
|
|
|
Blockly.Msg.NEW_VARIABLE = 'Make a Variable';
|
|
|
|
|
Blockly.Msg.NEW_VARIABLE_TITLE = 'New variable name:';
|
|
|
|
|
Blockly.Msg.VARIABLE_MODAL_TITLE = 'New Variable';
|
|
|
|
|
Blockly.Msg.VARIABLE_ALREADY_EXISTS = 'A variable named "%1" already exists.';
|
|
|
|
|
Blockly.Msg.VARIABLE_ALREADY_EXISTS_FOR_ANOTHER_TYPE = 'A variable named "%1" already exists for another variable of type "%2".';
|
|
|
|
|
Blockly.Msg.DELETE_VARIABLE_CONFIRMATION = 'Delete %1 uses of the "%2" variable?';
|
|
|
|
|
Blockly.Msg.CANNOT_DELETE_VARIABLE_PROCEDURE = 'Can\'t delete the variable "%1" because it\'s part of the definition of the function "%2"';
|
|
|
|
|
Blockly.Msg.DELETE_VARIABLE = 'Delete the "%1" variable';
|
|
|
|
|
|
|
|
|
|
// Custom Procedures
|
|
|
|
|
// @todo Remove these once fully managed by Scratch VM / Scratch GUI
|
|
|
|
|
Blockly.Msg.NEW_PROCEDURE = "Make a Block";
|
|
|
|
|
Blockly.Msg.PROCEDURE_ALREADY_EXISTS = "A procedure named '%1' already exists.";
|
|
|
|
|
Blockly.Msg.NEW_PROCEDURE = 'Make a Block';
|
|
|
|
|
Blockly.Msg.PROCEDURE_ALREADY_EXISTS = 'A procedure named "%1" already exists.';
|
|
|
|
|
|
|
|
|
|
// Lists
|
|
|
|
|
// @todo Remove these once fully managed by Scratch VM / Scratch GUI
|
|
|
|
|
Blockly.Msg.NEW_LIST = "Make a List";
|
|
|
|
|
Blockly.Msg.NEW_LIST_TITLE = "New list name:";
|
|
|
|
|
Blockly.Msg.LIST_MODAL_TITLE = "New List";
|
|
|
|
|
Blockly.Msg.LIST_ALREADY_EXISTS = "A list named '%1' already exists.";
|
|
|
|
|
Blockly.Msg.RENAME_LIST_TITLE = "Rename all '%1' lists to:";
|
|
|
|
|
Blockly.Msg.RENAME_LIST_MODAL_TITLE = "Rename List";
|
|
|
|
|
Blockly.Msg.NEW_LIST = 'Make a List';
|
|
|
|
|
Blockly.Msg.NEW_LIST_TITLE = 'New list name:';
|
|
|
|
|
Blockly.Msg.LIST_MODAL_TITLE = 'New List';
|
|
|
|
|
Blockly.Msg.LIST_ALREADY_EXISTS = 'A list named "%1" already exists.';
|
|
|
|
|
Blockly.Msg.RENAME_LIST_TITLE = 'Rename all "%1" lists to:';
|
|
|
|
|
Blockly.Msg.RENAME_LIST_MODAL_TITLE = 'Rename List';
|
|
|
|
|
|
|
|
|
|
// Broadcast Messages
|
|
|
|
|
// @todo Remove these once fully managed by Scratch VM / Scratch GUI
|
|
|
|
|
Blockly.Msg.NEW_BROADCAST_MESSAGE = "New message";
|
|
|
|
|
Blockly.Msg.NEW_BROADCAST_MESSAGE_TITLE = "New message name:";
|
|
|
|
|
Blockly.Msg.BROADCAST_MODAL_TITLE = "New Message";
|
|
|
|
|
Blockly.Msg.DEFAULT_BROADCAST_MESSAGE_NAME = "message1";
|
|
|
|
|
Blockly.Msg.NEW_BROADCAST_MESSAGE = 'New message';
|
|
|
|
|
Blockly.Msg.NEW_BROADCAST_MESSAGE_TITLE = 'New message name:';
|
|
|
|
|
Blockly.Msg.BROADCAST_MODAL_TITLE = 'New Message';
|
|
|
|
|
Blockly.Msg.DEFAULT_BROADCAST_MESSAGE_NAME = 'message1';
|
|
|
|
|