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Add isConnectionAllowed and tests for it
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3 changed files with 273 additions and 79 deletions
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@ -152,6 +152,17 @@ Blockly.Connection.prototype.isSuperior = function() {
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this.type == Blockly.NEXT_STATEMENT;
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};
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/**
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* Returns the distance between this connection and another connection.
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* @param {Blockly.Connection} otherConnection The other connection to measure the distance to.
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* @return {number} The distance between connections.
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*/
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Blockly.Connection.prototype.distanceFrom = function(otherConnection) {
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var xDiff = this.x_ - otherConnection.x_;
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var yDiff = this.y_ - otherConnection.y_;
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return Math.sqrt(xDiff * xDiff + yDiff * yDiff);
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};
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/**
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* Checks whether the current connection can connect with the target
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* connection.
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@ -546,94 +557,99 @@ Blockly.Connection.prototype.tighten_ = function() {
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* another connection or null, and 'radius' which is the distance.
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*/
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Blockly.Connection.prototype.closest = function(maxLimit, dx, dy) {
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if (this.targetConnection) {
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// Don't offer to connect to a connection that's already connected.
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return {connection: null, radius: maxLimit};
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var closestConnection = this.dbOpposite_.searchForClosest(this, maxLimit, dx, dy);
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if (closestConnection) {
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return {connection: closestConnection, radius: this.distanceFrom(closestConnection)};
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}
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// Determine the opposite type of connection.
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var db = this.dbOpposite_;
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return {connection: null, radius: maxLimit};
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// if (this.targetConnection) {
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// // Don't offer to connect to a connection that's already connected.
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// return {connection: null, radius: maxLimit};
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// }
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// // Determine the opposite type of connection.
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// var db = this.dbOpposite_;
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// Since this connection is probably being dragged, add the delta.
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var currentX = this.x_ + dx;
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var currentY = this.y_ + dy;
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// // Since this connection is probably being dragged, add the delta.
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// var currentX = this.x_ + dx;
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// var currentY = this.y_ + dy;
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// Find the closest y location.
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var candidatePosition = db.findPositionForConnection_(this);
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// // Find the closest y location.
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// var candidatePosition = db.findPositionForConnection_(this);
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// Walk forward and back on the y axis looking for the closest x,y point.
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var pointerMin = candidatePosition;
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var pointerMax = candidatePosition;
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var closestConnection = null;
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var sourceBlock = this.sourceBlock_;
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var thisConnection = this;
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if (db.length) {
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while (pointerMin >= 0 && checkConnection_(pointerMin)) {
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pointerMin--;
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}
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do {
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pointerMax++;
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} while (pointerMax < db.length && checkConnection_(pointerMax));
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}
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// // Walk forward and back on the y axis looking for the closest x,y point.
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// var pointerMin = candidatePosition;
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// var pointerMax = candidatePosition;
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// var closestConnection = null;
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// var sourceBlock = this.sourceBlock_;
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// var thisConnection = this;
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// if (db.length) {
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// while (pointerMin >= 0 && checkConnection_(pointerMin)) {
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// pointerMin--;
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// }
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// do {
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// pointerMax++;
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// } while (pointerMax < db.length && checkConnection_(pointerMax));
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// }
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/**
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* Computes if the current connection is within the allowed radius of another
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* connection.
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* This function is a closure and has access to outside variables.
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* @param {number} yIndex The other connection's index in the database.
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* @return {boolean} True if the search needs to continue: either the current
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* connection's vertical distance from the other connection is less than
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* the allowed radius, or if the connection is not compatible.
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* @private
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*/
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function checkConnection_(yIndex) {
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var connection = db[yIndex];
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if (connection.type == Blockly.OUTPUT_VALUE ||
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connection.type == Blockly.PREVIOUS_STATEMENT) {
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// Don't offer to connect an already connected left (male) value plug to
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// an available right (female) value plug. Don't offer to connect the
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// bottom of a statement block to one that's already connected.
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if (connection.targetConnection) {
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return true;
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}
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}
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// Offering to connect the top of a statement block to an already connected
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// connection is ok, we'll just insert it into the stack.
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// /**
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// * Computes if the current connection is within the allowed radius of another
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// * connection.
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// * This function is a closure and has access to outside variables.
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// * @param {number} yIndex The other connection's index in the database.
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// * @return {boolean} True if the search needs to continue: either the current
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// * connection's vertical distance from the other connection is less than
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// * the allowed radius, or if the connection is not compatible.
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// * @private
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// */
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// function checkConnection_(yIndex) {
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// var connection = db[yIndex];
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// if (connection.type == Blockly.OUTPUT_VALUE ||
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// connection.type == Blockly.PREVIOUS_STATEMENT) {
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// // Don't offer to connect an already connected left (male) value plug to
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// // an available right (female) value plug. Don't offer to connect the
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// // bottom of a statement block to one that's already connected.
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// if (connection.targetConnection) {
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// return true;
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// }
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// }
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// // Offering to connect the top of a statement block to an already connected
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// // connection is ok, we'll just insert it into the stack.
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// Offering to connect the left (male) of a value block to an already
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// connected value pair is ok, we'll splice it in.
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// However, don't offer to splice into an unmovable block.
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if (connection.type == Blockly.INPUT_VALUE &&
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connection.targetConnection &&
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!connection.targetBlock().isMovable() &&
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!connection.targetBlock().isShadow()) {
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return true;
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}
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// // Offering to connect the left (male) of a value block to an already
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// // connected value pair is ok, we'll splice it in.
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// // However, don't offer to splice into an unmovable block.
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// if (connection.type == Blockly.INPUT_VALUE &&
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// connection.targetConnection &&
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// !connection.targetBlock().isMovable() &&
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// !connection.targetBlock().isShadow()) {
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// return true;
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// }
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// Do type checking.
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if (!thisConnection.checkType_(connection)) {
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return true;
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}
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// // Do type checking.
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// if (!thisConnection.checkType_(connection)) {
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// return true;
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// }
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// Don't let blocks try to connect to themselves or ones they nest.
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var targetSourceBlock = connection.sourceBlock_;
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do {
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if (sourceBlock == targetSourceBlock) {
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return true;
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}
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targetSourceBlock = targetSourceBlock.getParent();
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} while (targetSourceBlock);
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// // Don't let blocks try to connect to themselves or ones they nest.
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// var targetSourceBlock = connection.sourceBlock_;
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// do {
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// if (sourceBlock == targetSourceBlock) {
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// return true;
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// }
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// targetSourceBlock = targetSourceBlock.getParent();
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// } while (targetSourceBlock);
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// Only connections within the maxLimit radius.
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var dx = currentX - connection.x_;
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var dy = currentY - connection.y_;
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var r = Math.sqrt(dx * dx + dy * dy);
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if (r <= maxLimit) {
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closestConnection = connection;
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maxLimit = r;
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}
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return Math.abs(dy) < maxLimit;
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}
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return {connection: closestConnection, radius: maxLimit};
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// // Only connections within the maxLimit radius.
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// var dx = currentX - connection.x_;
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// var dy = currentY - connection.y_;
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// var r = Math.sqrt(dx * dx + dy * dy);
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// if (r <= maxLimit) {
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// closestConnection = connection;
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// maxLimit = r;
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// }
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// return Math.abs(dy) < maxLimit;
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// }
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// return {connection: closestConnection, radius: maxLimit};
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};
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/**
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@ -204,6 +204,126 @@ Blockly.ConnectionDB.prototype.getNeighbours = function(connection, maxRadius) {
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return neighbours;
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};
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Blockly.ConnectionDB.prototype.isInYRange_ = function(index, baseY, maxRadius) {
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return (Math.abs(this[index].y_ - baseY) <= maxRadius);
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}
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/**
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* Find the closest compatible connection to this connection.
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* @param {Blockly.Connection} conn The connection searching for a compatible mate.
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* @param {number} maxRadius The maximum radius to another connection.
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* @param {number} dx Horizontal offset between this connection's location
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* in the database and the current location (as a result of dragging).
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* @param {number} dy Vertical offset between this connection's location
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* in the database and the current location (as a result of dragging).
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* @return {!{connection: ?Blockly.Connection, radius: number}} Contains two properties: 'connection' which is either
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* another connection or null, and 'radius' which is the distance.
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*/
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Blockly.ConnectionDB.prototype.searchForClosest = function(conn, maxRadius, dx, dy) {
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// Don't bother.
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if (this.length == 0) {
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return null;
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}
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// Stash the values of x and y from before the drag.
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var baseY = conn.y_;
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var baseX = conn.x_;
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conn.x_ = baseX + dx;
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conn.y_ = baseY + dy;
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// findPositionForConnection finds an index for insertion, which is always after any
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// block with the same y index. We want to search both forward and back, so search
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// on both sides of the index.
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var closestIndex = this.findPositionForConnection_(conn);
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var bestConnection = null;
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var bestRadius = maxRadius;
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var temp;
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// Walk forward and back on the y axis looking for the closest x,y point.
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var pointerMin = closestIndex - 1;
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while (pointerMin >= 0 && this.isInYRange_(pointerMin, conn.y_, maxRadius)) {
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temp = this[pointerMin];
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if (isConnectionAllowed(conn, temp, bestRadius)) {
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bestConnection = temp;
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bestRadius = temp.distanceFrom(conn);
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}
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pointerMin--;
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}
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var pointerMax = closestIndex;
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while (pointerMax < this.length && this.isInYRange_(pointerMax, conn.y_, maxRadius)) {
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temp = this[pointerMax];
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if (isConnectionAllowed(conn, temp, bestRadius)) {
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bestConnection = temp;
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bestRadius = temp.distanceFrom(conn);
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}
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pointerMax++;
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}
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// Reset the values of x and y.
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conn.x_ = baseX;
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conn.y_ = baseY;
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return bestConnection;
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};
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// TODO: fenichel: consider moving this to connection.js
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/**
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* Check if the two connections can be dragged to connect to each other.
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* @param {Blockly.Connection} moving The connection being dragged.
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* @param {Blockly.Connection} candidate A nearby connection to check.
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* @param {number} maxRadius The maximum radius allowed for connections.
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* @return {boolean} True if the connection is allowed, false otherwise.
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*/
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Blockly.ConnectionDB.prototype.isConnectionAllowed = function(moving, candidate, maxRadius) {
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if (moving.distanceFrom(candidate) > maxRadius) {
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return false;
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}
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// Type checking
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var canConnect = moving.canConnectWithReason_(candidate);
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if (canConnect != Blockly.Connection.CAN_CONNECT
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&& canConnect != Blockly.Connection.REASON_MUST_DISCONNECT) {
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return false;
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}
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// Don't offer to connect an already connected left (male) value plug to
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// an available right (female) value plug. Don't offer to connect the
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// bottom of a statement block to one that's already connected.
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if (candidate.type == Blockly.OUTPUT_VALUE
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|| candidate.type == Blockly.PREVIOUS_STATEMENT) {
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if (candidate.targetConnection) {
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return false;
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}
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}
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// Offering to connect the left (male) of a value block to an already
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// connected value pair is ok, we'll splice it in.
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// However, don't offer to splice into an unmovable block.
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if (candidate.type == Blockly.INPUT_VALUE &&
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candidate.targetConnection &&
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!candidate.targetBlock().isMovable() &&
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!candidate.targetBlock().isShadow()) {
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return true;
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}
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// Don't let blocks try to connect to themselves or ones they nest.
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var targetSourceBlock = candidate.sourceBlock_;
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var sourceBlock = moving.sourceBlock_;
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if (targetSourceBlock && sourceBlock) {
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do {
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if (sourceBlock == targetSourceBlock) {
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return true;
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}
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targetSourceBlock = targetSourceBlock.getParent();
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} while (targetSourceBlock);
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}
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return true;
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};
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/**
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* Initialize a set of connection DBs for a specified workspace.
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* @param {!Blockly.Workspace} workspace The workspace this DB is for.
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@ -200,10 +200,68 @@ function test_DB_ordering() {
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}
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}
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function test_DB_isConnectionAllowed() {
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var db = new Blockly.ConnectionDB();
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var sharedWorkspace = {};
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// Two connections of opposite types near each other
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var one = helper_createConnection(5 /* x */, 10 /* y */, Blockly.INPUT_VALUE);
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one.sourceBlock_ = helper_makeSourceBlock(sharedWorkspace);
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var two = helper_createConnection(10 /* x */, 15 /* y */, Blockly.OUTPUT_VALUE);
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two.sourceBlock_ = helper_makeSourceBlock(sharedWorkspace);
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assertTrue(db.isConnectionAllowed(one, two, 20.0));
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// Move connections farther apart
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two.x_ = 100;
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two.y_ = 100;
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assertFalse(db.isConnectionAllowed(one, two, 20.0));
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// Don't offer to connect an already connected left (male) value plug to
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// an available right (female) value plug.
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var three = helper_createConnection(0, 0, Blockly.OUTPUT_VALUE);
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three.sourceBlock_ = helper_makeSourceBlock(sharedWorkspace);
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assertTrue(db.isConnectionAllowed(one, three, 20.0));
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var four = helper_createConnection(0, 0, Blockly.INPUT_VALUE);
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four.sourceBlock_ = helper_makeSourceBlock(sharedWorkspace);
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Blockly.Connection.connectReciprocally(three, four);
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assertFalse(db.isConnectionAllowed(one, three, 20.0));
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// Don't connect two connections on the same block
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two.sourceBlock_ = one.sourceBlock_;
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assertFalse(db.isConnectionAllowed(one, two, 1000.0));
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}
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// function test_DB_isConnectionAllowedNext() {
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// var db = new Blockly.ConnectionDB();
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// var one = helper_createConnection(0, 0, Blockly.NEXT_STATEMENT);
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// one.setInput(new Input.InputValue("test input", "" /* align */, null /* checks */));
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// var two = helper_createConnection(0, 0, Blockly.NEXT_STATEMENT);
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// two.setInput(new Input.InputValue("test input", "" /* align */, null /* checks */));
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// // Don't offer to connect the bottom of a statement block to one that's already connected.
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// varv three = helper_createConnection(0, 0, Blockly.PREVIOUS_STATEMENT);
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// assertTrue(db.isConnectionAllowed(one, three, 20.0));
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// three.connectReciprocally_(two);
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// assertFalse(db.isConnectionAllowed(one, three, 20.0));
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// }
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function helper_getNeighbours(db, x, y, radius) {
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return db.getNeighbours(helper_createConnection(x, y, Blockly.NEXT_STATEMENT), radius);
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}
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function helper_makeSourceBlock(sharedWorkspace) {
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return {workspace: sharedWorkspace,
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parentBlock_: null,
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getParent: function() { return null; },
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movable_: true,
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isMovable: function() { return true; },
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isShadow: function() { return false; }
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};
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}
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function helper_createConnection(x, y, type) {
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var conn = new Blockly.Connection({workspace: {}}, type);
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conn.x_ = x;
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