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Don't maintain a connections database in a flyout (speed-up).
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2 changed files with 5 additions and 1 deletions
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@ -868,7 +868,7 @@ Blockly.Connection.prototype.setCheck=function(a){a?(goog.isArray(a)||(a=[a]),th
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Blockly.Connection.prototype.neighbours_=function(a){function b(b){var f=d-c[b].x_,g=e-c[b].y_;Math.sqrt(f*f+g*g)<=a&&k.push(c[b]);return g<a}for(var c=this.dbList_[Blockly.OPPOSITE_TYPE[this.type]],d=this.x_,e=this.y_,f=0,g=c.length-2,h=g;f<h;)c[h].y_<e?f=h:g=h,h=Math.floor((f+g)/2);var g=f=h,k=[];if(c.length){for(;0<=f&&b(f);)f--;do g++;while(g<c.length&&b(g))}return k};
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Blockly.Connection.prototype.hideAll=function(){this.inDB_&&this.dbList_[this.type].removeConnection_(this);if(this.targetConnection)for(var a=this.targetBlock().getDescendants(),b=0;b<a.length;b++){for(var c=a[b],d=c.getConnections_(!0),e=0;e<d.length;e++){var f=d[e];f.inDB_&&this.dbList_[f.type].removeConnection_(f)}c=c.getIcons();for(d=0;d<c.length;d++)c[d].setVisible(!1)}};
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Blockly.Connection.prototype.unhideAll=function(){this.dbList_[this.type].addConnection_(this);this.hidden_=!1;var a=[];if(this.type!=Blockly.INPUT_VALUE&&this.type!=Blockly.NEXT_STATEMENT)return a;var b=this.targetBlock();if(b){var c;b.isCollapsed()?(c=[],b.outputConnection&&c.push(b.outputConnection),b.nextConnection&&c.push(b.nextConnection),b.previousConnection&&c.push(b.previousConnection)):c=b.getConnections_(!0);for(var d=0;d<c.length;d++)a.push.apply(a,c[d].unhideAll());0==a.length&&(a[0]=
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b)}return a};Blockly.ConnectionDB=function(){};Blockly.ConnectionDB.prototype=[];Blockly.ConnectionDB.constructor=Blockly.ConnectionDB;Blockly.ConnectionDB.prototype.addConnection_=function(a){if(a.inDB_)throw"Connection already in database.";for(var b=0,c=this.length;b<c;){var d=Math.floor((b+c)/2);if(this[d].y_<a.y_)b=d+1;else if(this[d].y_>a.y_)c=d;else{b=d;break}}this.splice(b,0,a);a.inDB_=!0};
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b)}return a};Blockly.ConnectionDB=function(){};Blockly.ConnectionDB.prototype=[];Blockly.ConnectionDB.constructor=Blockly.ConnectionDB;Blockly.ConnectionDB.prototype.addConnection_=function(a){if(a.inDB_)throw"Connection already in database.";if(!a.sourceBlock_.isInFlyout){for(var b=0,c=this.length;b<c;){var d=Math.floor((b+c)/2);if(this[d].y_<a.y_)b=d+1;else if(this[d].y_>a.y_)c=d;else{b=d;break}}this.splice(b,0,a);a.inDB_=!0}};
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Blockly.ConnectionDB.prototype.removeConnection_=function(a){if(!a.inDB_)throw"Connection not in database.";a.inDB_=!1;for(var b=0,c=this.length-2,d=c;b<d;)this[d].y_<a.y_?b=d:c=d,d=Math.floor((b+c)/2);for(c=b=d;0<=b&&this[b].y_==a.y_;){if(this[b]==a){this.splice(b,1);return}b--}do{if(this[c]==a){this.splice(c,1);return}c++}while(c<this.length&&this[c].y_==a.y_);throw"Unable to find connection in connectionDB.";};
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Blockly.ConnectionDB.init=function(a){var b=[];b[Blockly.INPUT_VALUE]=new Blockly.ConnectionDB;b[Blockly.OUTPUT_VALUE]=new Blockly.ConnectionDB;b[Blockly.NEXT_STATEMENT]=new Blockly.ConnectionDB;b[Blockly.PREVIOUS_STATEMENT]=new Blockly.ConnectionDB;a.connectionDBList=b};
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// Copyright 2012 Google Inc. Apache License 2.0
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@ -727,6 +727,10 @@ Blockly.ConnectionDB.prototype.addConnection_ = function(connection) {
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if (connection.inDB_) {
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throw 'Connection already in database.';
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}
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if (connection.sourceBlock_.isInFlyout) {
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// Don't bother maintaining a database of connections in a flyout.
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return;
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}
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// Insert connection using binary search.
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var pointerMin = 0;
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var pointerMax = this.length;
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