/// context menu - Make a copy of the selected block (and any blocks it contains).
Blockly.Msg.DUPLICATE_BLOCK='Duplicate';
/// context menu - Add a descriptive comment to the selected block.
Blockly.Msg.ADD_COMMENT='Add Comment';
/// context menu - Remove the descriptive comment from the selected block.
Blockly.Msg.REMOVE_COMMENT='Remove Comment';
/// context menu - Change from 'external' to 'inline' mode for displaying blocks used as inputs to the selected block. See [[Translating:Blockly#context_menus]].
Blockly.Msg.EXTERNAL_INPUTS='External Inputs';
/// context menu - Change from 'internal' to 'external' mode for displaying blocks used as inputs to the selected block. See [[Translating:Blockly#context_menus]].
Blockly.Msg.INLINE_INPUTS='Inline Inputs';
/// context menu - Permanently delete the selected block.
Blockly.Msg.DELETE_BLOCK='Delete Block';
/// context menu - Permanently delete the %1 selected blocks.\n\nParameters:\n* %1 - an integer greater than 1.
Blockly.Msg.DELETE_X_BLOCKS='Delete %1 Blocks';
/// context menu - Make the appearance of the selected block smaller by hiding some information about it.
Blockly.Msg.COLLAPSE_BLOCK='Collapse Block';
/// context menu - Make the appearance of the selected blocks smaller by hiding some information about it. Use the same terminology as in the previous message.
Blockly.Msg.COLLAPSE_ALL='Collapse Blocks';
/// context menu - Restore the appearance of the selected block by showing information about it that was hidden (collapsed) earlier.
Blockly.Msg.EXPAND_BLOCK='Expand Block';
/// context menu - Restore the appearance of the selected block by showing information about it that was hidden (collapsed) earlier. Use the same terminology as in the previous message.
Blockly.Msg.EXPAND_ALL='Expand Blocks';
/// context menu - Make the selected block have no effect (unless reenabled).
Blockly.Msg.DISABLE_BLOCK='Disable Block';
/// context menu - Make the selected block have effect (after having been disabled earlier).
Blockly.Msg.ENABLE_BLOCK='Enable Block';
/// context menu - Provide helpful information about the selected block.\n{{Identical|Help}}
/// prompt - This message is only seen in the Opera browser. With most browsers, users can edit numeric values in blocks by just clicking and typing. Opera does not allows this, so we have to open a new window and prompt users with this message to chanage a value.
/// dropdown choice - When the user clicks on a variable block, this is one of the dropdown menu choices. It is used to define a new variable. See [https://github.com/google/blockly/wiki/Variables#dropdown-menu https://github.com/google/blockly/wiki/Variables#dropdown-menu].
/// prompt - Prompts the user to enter the name for a new variable. See [https://github.com/google/blockly/wiki/Variables#dropdown-menu https://github.com/google/blockly/wiki/Variables#dropdown-menu].
/// dropdown choice - When the user clicks on a variable block, this is one of the dropdown menu choices. It is used to rename the current variable. See [https://github.com/google/blockly/wiki/Variables#dropdown-menu https://github.com/google/blockly/wiki/Variables#dropdown-menu].
/// prompt - Prompts the user to enter the new name for the selected variable. See [https://github.com/google/blockly/wiki/Variables#dropdown-menu https://github.com/google/blockly/wiki/Variables#dropdown-menu].\n\nParameters:\n* %1 - the name of the variable to be renamed.
Blockly.Msg.COLOUR_RANDOM_TOOLTIP='Choose a colour at random.';
/// url - A link for color codes with percentages (0-100%) for each component, instead of the more common 0-255, which may be more difficult for beginners.
/// block text - Title of block for [https://github.com/google/blockly/wiki/Colour#creating-a-colour-from-red-green-and-blue-components https://github.com/google/blockly/wiki/Colour#creating-a-colour-from-red-green-and-blue-components].
/// block input text - The amount of red (from 0 to 100) to use when [https://github.com/google/blockly/wiki/Colour#creating-a-colour-from-red-green-and-blue-components https://github.com/google/blockly/wiki/Colour#creating-a-colour-from-red-green-and-blue-components].\n{{Identical|Red}}
/// block input text - The amount of green (from 0 to 100) to use when [https://github.com/google/blockly/wiki/Colour#creating-a-colour-from-red-green-and-blue-components https://github.com/google/blockly/wiki/Colour#creating-a-colour-from-red-green-and-blue-components].
/// block input text - The amount of blue (from 0 to 100) to use when [https://github.com/google/blockly/wiki/Colour#creating-a-colour-from-red-green-and-blue-components https://github.com/google/blockly/wiki/Colour#creating-a-colour-from-red-green-and-blue-components].\n{{Identical|Blue}}
/// block input text - The proportion of the [https://github.com/google/blockly/wiki/Colour#blending-colours blend] containing the first color; the remaining proportion is of the second colour. For example, if the first colour is red and the second color blue, a ratio of 1 would yield pure red, a ratio of .5 would yield purple (equal amounts of red and blue), and a ratio of 0 would yield pure blue.
/// url - Describes 'repeat loops' in computer programs; consider using the translation of the page [https://en.wikipedia.org/wiki/Control_flow http://en.wikipedia.org/wiki/Control_flow].
/// block input text - Title of [https://github.com/google/blockly/wiki/Loops#repeat repeat block].\n\nParameters:\n* %1 - the number of times the body of the loop should be repeated.
/// block text - Preceding the blocks in the body of the loop. See [https://github.com/google/blockly/wiki/Loops https://github.com/google/blockly/wiki/Loops].
/// url - Describes 'while loops' in computer programs; consider using the translation of [https://en.wikipedia.org/wiki/While_loop https://en.wikipedia.org/wiki/While_loop], if present, or [https://en.wikipedia.org/wiki/Control_flow https://en.wikipedia.org/wiki/Control_flow].
/// dropdown - Specifies that a loop should [https://github.com/google/blockly/wiki/Loops#repeat-until repeat until] the following condition becomes true.
/// url - Describes 'for loops' in computer programs. Consider using your language's translation of [https://en.wikipedia.org/wiki/For_loop https://en.wikipedia.org/wiki/For_loop], if present.
/// tooltip - See [https://github.com/google/blockly/wiki/Loops#count-with https://github.com/google/blockly/wiki/Loops#count-with].\n\nParameters:\n* %1 - the name of the loop variable.
Blockly.Msg.CONTROLS_FOR_TOOLTIP='Have the variable %1 take on the values from the start number to the end number, counting by the specified interval, and do the specified blocks.';
/// url - Describes 'for-each loops' in computer programs. Consider using your language's translation of [https://en.wikipedia.org/wiki/Foreach https://en.wikipedia.org/wiki/Foreach] if present.
/// block text - Following the list that should be iterated over in a [https://github.com/google/blockly/wiki/Loops#for-each for each loop]. This is empty in most, but not all, languages.
/// block text - Description of [https://github.com/google/blockly/wiki/Loops#for-each for each blocks].\n\nParameters:\n* %1 - the name of the loop variable.
/// url - Describes control flow in computer programs. Consider using your language's translation of [https://en.wikipedia.org/wiki/Control_flow https://en.wikipedia.org/wiki/Control_flow], if it exists.
/// dropdown - The current loop should be exited. See [https://github.com/google/blockly/wiki/Loops#break https://github.com/google/blockly/wiki/Loops#break].
/// dropdown - The current iteration of the loop should be ended and the next should begin. See [https://github.com/google/blockly/wiki/Loops#continue-with-next-iteration https://github.com/google/blockly/wiki/Loops#continue-with-next-iteration].
/// warning - The user has tried placing a block outside of a loop (for each, while, repeat, etc.), but this type of block may only be used within a loop. See [https://github.com/google/blockly/wiki/Loops#loop-termination-blocks https://github.com/google/blockly/wiki/Loops#loop-termination-blocks].
/// url - Describes conditional statements (if-then-else) in computer programs. Consider using your language's translation of [https://en.wikipedia.org/wiki/If_else https://en.wikipedia.org/wiki/If_else], if present.
/// tooltip - Describes [https://github.com/google/blockly/wiki/IfElse#if-blocks 'if' blocks]. Consider using your language's translation of [https://en.wikipedia.org/wiki/If_statement https://en.wikipedia.org/wiki/If_statement], if present.
/// tooltip - Describes [https://github.com/google/blockly/wiki/IfElse#if-else-blocks if-else blocks]. Consider using your language's translation of [https://en.wikipedia.org/wiki/If_statement https://en.wikipedia.org/wiki/If_statement], if present.
/// tooltip - Describes [https://github.com/google/blockly/wiki/IfElse#if-else-if-blocks if-else-if blocks]. Consider using your language's translation of [https://en.wikipedia.org/wiki/If_statement https://en.wikipedia.org/wiki/If_statement], if present.
Blockly.Msg.CONTROLS_IF_TOOLTIP_3='If the first value is true, then do the first block of statements. Otherwise, if the second value is true, do the second block of statements.';
/// tooltip - Describes [https://github.com/google/blockly/wiki/IfElse#if-else-if-else-blocks if-else-if-else blocks]. Consider using your language's translation of [https://en.wikipedia.org/wiki/If_statement https://en.wikipedia.org/wiki/If_statement], if present.
Blockly.Msg.CONTROLS_IF_TOOLTIP_4='If the first value is true, then do the first block of statements. Otherwise, if the second value is true, do the second block of statements. If none of the values are true, do the last block of statements.';
/// block text - See [https://github.com/google/blockly/wiki/IfElse https://github.com/google/blockly/wiki/IfElse]. The English words "otherwise if" would probably be clearer than "else if", but the latter is used because it is traditional and shorter.
/// block text - See [https://github.com/google/blockly/wiki/IfElse https://github.com/google/blockly/wiki/IfElse]. The English word "otherwise" would probably be superior to "else", but the latter is used because it is traditional and shorter.
/// url - Information about the Boolean conjunction ("and") and disjunction ("or") operators. Consider using the translation of [https://en.wikipedia.org/wiki/Boolean_logic https://en.wikipedia.org/wiki/Boolean_logic], if it exists in your language.
/// url - Information about logical negation. The translation of [https://en.wikipedia.org/wiki/Logical_negation https://en.wikipedia.org/wiki/Logical_negation] is recommended if it exists in the target language.
/// url - Information about the logic values ''true'' and ''false''. Consider using the translation of [https://en.wikipedia.org/wiki/Truth_value https://en.wikipedia.org/wiki/Truth_value] if it exists in your language.
/// url - Provide a link to the translation of [https://en.wikipedia.org/wiki/Nullable_type https://en.wikipedia.org/wiki/Nullable_type], if it exists in your language; otherwise, do not worry about translating this advanced concept.
/// block text - In computer languages, ''null'' is a special value that indicates that no value has been set. You may use your language's word for "nothing" or "invalid".
Blockly.Msg.LOGIC_NULL='null';
/// tooltip - This should use the word from the previous message.
/// url - Describes the programming language operator known as the ''ternary'' or ''conditional'' operator. It is recommended that you use the translation of [https://en.wikipedia.org/wiki/%3F: https://en.wikipedia.org/wiki/%3F:] if it exists.
/// block input text - Label for the input whose value determines which of the other two inputs is returned. In some programming languages, this is called a ''''predicate''''.
Blockly.Msg.LOGIC_TERNARY_CONDITION='test';
/// block input text - Indicates that the following input should be returned (used as output) if the test input is true. Remember to try to keep block text terse (short).
Blockly.Msg.LOGIC_TERNARY_IF_TRUE='if true';
/// block input text - Indicates that the following input should be returned (used as output) if the test input is false.
Blockly.Msg.LOGIC_TERNARY_TOOLTIP='Check the condition in "test". If the condition is true, returns the "if true" value; otherwise returns the "if false" value.';
/// dropdown - This computes the positive [https://en.wikipedia.org/wiki/Square_root square root] of its input. For example, the square root of 16 is 4.
/// dropdown - This leaves positive numeric inputs changed and inverts negative inputs. For example, the absolute value of 5 is 5; the absolute value of -5 is also 5. For more information, see [https://en.wikipedia.org/wiki/Absolute_value https://en.wikipedia.org/wiki/Absolute_value].
/// tooltip - Return the [https://en.wikipedia.org/wiki/Trigonometric_functions#Sine.2C_cosine_and_tangent sine] of an [https://en.wikipedia.org/wiki/Degree_(angle) angle in degrees], not radians.
/// tooltip - Return the [https://en.wikipedia.org/wiki/Trigonometric_functions#Sine.2C_cosine_and_tangent cosine] of an [https://en.wikipedia.org/wiki/Degree_(angle) angle in degrees], not radians.
/// tooltip - Return the [https://en.wikipedia.org/wiki/Trigonometric_functions#Sine.2C_cosine_and_tangent tangent] of an [https://en.wikipedia.org/wiki/Degree_(angle) angle in degrees], not radians.
/// tooltip - The [https://en.wikipedia.org/wiki/Inverse_trigonometric_functions inverse] of the [https://en.wikipedia.org/wiki/Cosine#Sine.2C_cosine_and_tangent sine function], using [https://en.wikipedia.org/wiki/Degree_(angle) degrees], not radians.
/// tooltip - The [https://en.wikipedia.org/wiki/Inverse_trigonometric_functions inverse] of the [https://en.wikipedia.org/wiki/Cosine#Sine.2C_cosine_and_tangent cosine] function, using [https://en.wikipedia.org/wiki/Degree_(angle) degrees], not radians.
/// tooltip - The [https://en.wikipedia.org/wiki/Inverse_trigonometric_functions inverse] of the [https://en.wikipedia.org/wiki/Cosine#Sine.2C_cosine_and_tangent tangent] function, using [https://en.wikipedia.org/wiki/Degree_(angle) degrees], not radians.
Blockly.Msg.MATH_CONSTANT_TOOLTIP='Return one of the common constants: π (3.141…), e (2.718…), φ (1.618…), sqrt(2) (1.414…), sqrt(½) (0.707…), or ∞ (infinity).';
/// dropdown - A number is '''even''' if it is a multiple of 2. For example, 4 is even (yielding true), but 3 is not (false).
Blockly.Msg.MATH_IS_EVEN='is even';
/// dropdown - A number is '''odd''' if it is not a multiple of 2. For example, 3 is odd (yielding true), but 4 is not (false). The opposite of "odd" is "even".
/// dropdown - A number is [https://en.wikipedia.org/wiki/Prime prime] if it cannot be evenly divided by any positive integers except for 1 and itself. For example, 5 is prime, but 6 is not because 2 × 3 = 6.
/// tooltip - This block lets the user specify via a dropdown menu whether to check if the numeric input is even, odd, prime, whole, positive, negative, or divisible by a given value.
Blockly.Msg.MATH_IS_TOOLTIP='Check if a number is an even, odd, prime, whole, positive, negative, or if it is divisible by certain number. Returns true or false.';
/// - As in: ''change'' [the value of variable] ''item'' '''by''' 1 (e.g., if the variable named 'item' had the value 5, change it to 6).
Blockly.Msg.MATH_CHANGE_INPUT_BY='by';
/// tooltip - This updates the value of the variable by adding to it the following numeric input.\n\nParameters:\n* %1 - the name of the variable whose value should be increased.
Blockly.Msg.MATH_CHANGE_TOOLTIP='Add a number to variable "%1".';
/// url - Information about how numbers are rounded to the nearest integer
/// url - Information about applying a function to a list of numbers. (We were unable to find such information in English. Feel free to skip this and any other URLs that are difficult.)
Blockly.Msg.MATH_ONLIST_HELPURL='';
/// dropdown - This computes the sum of the numeric elements in the list. For example, the sum of the list {1, 4} is 5.
Blockly.Msg.MATH_ONLIST_OPERATOR_SUM='sum of list';
/// tooltip - Please use the same term for "sum" as in the previous message.
Blockly.Msg.MATH_ONLIST_TOOLTIP_SUM='Return the sum of all the numbers in the list.';
/// dropdown - This finds the smallest (minimum) number in a list. For example, the smallest number in the list [-5, 0, 3] is -5.
Blockly.Msg.MATH_ONLIST_OPERATOR_MIN='min of list';
/// tooltip - Please use the same term for "min" or "minimum" as in the previous message.
Blockly.Msg.MATH_ONLIST_TOOLTIP_MIN='Return the smallest number in the list.';
/// dropdown - This finds the largest (maximum) number in a list. For example, the largest number in the list [-5, 0, 3] is 3.
Blockly.Msg.MATH_ONLIST_OPERATOR_MAX='max of list';
/// tooltip
Blockly.Msg.MATH_ONLIST_TOOLTIP_MAX='Return the largest number in the list.';
/// dropdown - This adds up all of the numbers in a list and divides the sum by the number of elements in the list. For example, the [https://en.wikipedia.org/wiki/Arithmetic_mean average] of the list [1, 2, 3, 4] is 2.5 (10/4).
/// dropdown - This finds the [https://en.wikipedia.org/wiki/Median median] of the numeric values in a list. For example, the median of the list {1, 2, 7, 12, 13} is 7.
/// dropdown - This finds the most common numbers ([https://en.wikipedia.org/wiki/Mode_(statistics) modes]) in a list. For example, the modes of the list {1, 3, 9, 3, 9} are {3, 9}.
/// block text - Title of block providing the remainder when dividing the first numerical input by the second. For example, the remainder of 10 divided by 3 is 1.\n\nParameters:\n* %1 - the dividend (10, in our example)\n* %2 - the divisor (3 in our example).
Blockly.Msg.MATH_MODULO_TITLE='remainder of %1 ÷ %2';
/// tooltip - For example, the remainder of 10 divided by 3 is 1.
Blockly.Msg.MATH_MODULO_TOOLTIP='Return the remainder from dividing the two numbers.';
/// url - Information about constraining a numeric value to be in a specific range. (The English URL is not ideal. Recall that translating URLs is the lowest priority.)
/// block text - The title of the block that '''constrain'''s (forces) a number to be in a given range.
///For example, if the number 150 is constrained to be between 5 and 100, the result will be 100.
///\n\nParameters:\n* %1 - the value to constrain (e.g., 150)\n* %2 - the minimum value (e.g., 5)\n* %3 - the maximum value (e.g., 100).
Blockly.Msg.MATH_CONSTRAIN_TITLE='constrain %1 low %2 high %3';
/// tooltip - This compares a number ''x'' to a low value ''L'' and a high value ''H''. If ''x'' is less then ''L'', the result is ''L''. If ''x'' is greater than ''H'', the result is ''H''. Otherwise, the result is ''x''.
Blockly.Msg.MATH_CONSTRAIN_TOOLTIP='Constrain a number to be between the specified limits (inclusive).';
/// url - Information about how computers generate random numbers.
/// block text - The title of the block that generates a random integer (whole number) in the specified range. For example, if the range is from 5 to 7, this returns 5, 6, or 7 with equal likelihood. %1 is a placeholder for the lower number, %2 is the placeholder for the larger number.
Blockly.Msg.MATH_RANDOM_INT_TITLE='random integer from %1 to %2';
/// tooltip - Return a random integer between two values specified as inputs. For example, if one input was 7 and another 9, any of the numbers 7, 8, or 9 could be produced.
Blockly.Msg.MATH_RANDOM_INT_TOOLTIP='Return a random integer between the two specified limits, inclusive.';
/// url - Information about how computers generate random numbers (specifically, numbers in the range from 0 to just below 1).
/// block text - This is shown when the programmer wants to change the number of pieces of text being joined together. See [https://github.com/google/blockly/wiki/Text#text-creation https://github.com/google/blockly/wiki/Text#text-creation], specifically the last picture in the 'Text creation' section.
/// tooltip - See [https://github.com/google/blockly/wiki/Text#text-creation https://github.com/google/blockly/wiki/Text#text-creation], specifically the last picture in the 'Text creation' section.
/// block text - See [https://github.com/google/blockly/wiki/Text#text-creation https://github.com/google/blockly/wiki/Text#text-creation], specifically the last picture in the 'Text creation' section.
/// url - This and the other text-related URLs are going to be hard to translate. As always, it is okay to leave untranslated or paste in the English-language URL. For these URLs, you might also consider a general URL about how computers represent text (such as the translation of [https://en.wikipedia.org/wiki/String_(computer_science) this Wikipedia page]).
/// tooltip - See [https://github.com/google/blockly/wiki/Text#text-modification https://github.com/google/blockly/wiki/Text#text-modification] for more information.\n\nParameters:\n* %1 - the name of the variable to which text should be appended
/// block text - See [https://github.com/google/blockly/wiki/Text#checking-for-empty-text https://github.com/google/blockly/wiki/Text#checking-for-empty-text].
/// block text - Indicates that all of the letters in the following piece of text should be converted to lower-case. If your language does not use case, you may indicate that this is not applicable to your language. For more information on this block, see [https://github.com/google/blockly/wiki/Text#adjusting-text-case https://github.com/google/blockly/wiki/Text#adjusting-text-case].
/// block text - Indicates that the first letter of each of the following words should be capitalized and the rest converted to lower-case. If your language does not use case, you may indicate that this is not applicable to your language. For more information on this block, see [https://github.com/google/blockly/wiki/Text#adjusting-text-case https://github.com/google/blockly/wiki/Text#adjusting-text-case].
/// block text - This appears in a sub-block when [https://github.com/google/blockly/wiki/Lists#changing-number-of-inputs changing the number of inputs in a ''''create list with'''' block].
/// tooltip - See [https://github.com/google/blockly/wiki/Lists#getting-and-removing-an-item] (for remove and return) and [https://github.com/google/blockly/wiki/Lists#getting-a-single-item] for '# from end'.
/// tooltip - See [https://github.com/google/blockly/wiki/Lists#getting-and-removing-an-item] (for remove and return) and [https://github.com/google/blockly/wiki/Lists#getting-a-single-item] for 'first'.
/// tooltip - See [https://github.com/google/blockly/wiki/Lists#getting-and-removing-an-item] (for remove and return) and [https://github.com/google/blockly/wiki/Lists#getting-a-single-item] for 'last'.
/// tooltip - See [https://github.com/google/blockly/wiki/Lists#getting-and-removing-an-item] (for remove and return) and [https://github.com/google/blockly/wiki/Lists#getting-a-single-item] for 'random'.
/// tooltip - See [https://github.com/google/blockly/wiki/Lists#getting-and-removing-an-item] (for remove and return) and [https://github.com/google/blockly/wiki/Lists#getting-a-single-item] for '# from start'.
/// tooltip - See [https://github.com/google/blockly/wiki/Lists#getting-and-removing-an-item] (for remove and return) and [https://github.com/google/blockly/wiki/Lists#getting-a-single-item] for '# from end'.
/// tooltip - See [https://github.com/google/blockly/wiki/Lists#getting-and-removing-an-item] (for remove and return) and [https://github.com/google/blockly/wiki/Lists#getting-a-single-item] for 'first'.
/// tooltip - See [https://github.com/google/blockly/wiki/Lists#getting-and-removing-an-item] (for remove and return) and [https://github.com/google/blockly/wiki/Lists#getting-a-single-item] for 'last'.
/// tooltip - See [https://github.com/google/blockly/wiki/Lists#getting-and-removing-an-item] (for remove and return) and [https://github.com/google/blockly/wiki/Lists#getting-a-single-item] for 'random'.
/// tooltip - See [https://github.com/google/blockly/wiki/Lists#getting-a-single-item} (even though the page describes the "get" block, the idea is the same for the "set" block).
/// tooltip - See [https://github.com/google/blockly/wiki/Lists#getting-a-single-item} (even though the page describes the "get" block, the idea is the same for the "set" block).
/// tooltip - See [https://github.com/google/blockly/wiki/Lists#getting-a-single-item} (even though the page describes the "get" block, the idea is the same for the "set" block).
/// tooltip - See [https://github.com/google/blockly/wiki/Lists#getting-a-single-item} (even though the page describes the "get" block, the idea is the same for the "set" block).
/// tooltip - See [https://github.com/google/blockly/wiki/Lists#getting-a-single-item} (even though the page describes the "get" block, the idea is the same for the "set" block).
/// tooltip - See [https://github.com/google/blockly/wiki/Lists#getting-a-single-item} (even though the page describes the "get" block, the idea is the same for the "insert" block).
/// tooltip - See [https://github.com/google/blockly/wiki/Lists#getting-a-single-item} (even though the page describes the "get" block, the idea is the same for the "insert" block).
/// tooltip - See [https://github.com/google/blockly/wiki/Lists#getting-a-single-item} (even though the page describes the "get" block, the idea is the same for the "insert" block).
/// tooltip - See [https://github.com/google/blockly/wiki/Lists#getting-a-single-item} (even though the page describes the "get" block, the idea is the same for the "insert" block).
/// tooltip - See [https://github.com/google/blockly/wiki/Lists#getting-a-single-item} (even though the page describes the "get" block, the idea is the same for the "insert" block).
/// url - Information about ''variables'' in computer programming. Consider using your language's translation of [https://en.wikipedia.org/wiki/Variable_(computer_science) https://en.wikipedia.org/wiki/Variable_(computer_science)], if it exists.
/// block text - This precedes the name of a variable when getting its values. In most (all?) languages, it should be the empty string. If unsure, ask yourself if any word should go before "x" in the expression "x + 1".
/// block text - This follows the name of a variable. In most (all?) languages, it should be the empty string. If unsure, ask yourself if any word should go after "x" in the expression "x + 1".
Blockly.Msg.VARIABLES_GET_TAIL='';
/// tooltip - This gets the value of the named variable without modifying it.
Blockly.Msg.VARIABLES_GET_TOOLTIP='Returns the value of this variable.';
/// context menu - Selecting this creates a block to set (change) the value of this variable.
/// \n\nParameters:\n* %1 - the name of the variable.
/// url - Information about ''variables'' in computer programming. Consider using your language's translation of [https://en.wikipedia.org/wiki/Variable_(computer_science) https://en.wikipedia.org/wiki/Variable_(computer_science)], if it exists.