scratch-blocks/core/workspace_svg.js

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2014-12-23 11:22:02 -08:00
/**
* @license
* Visual Blocks Editor
*
* Copyright 2014 Google Inc.
* https://developers.google.com/blockly/
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @fileoverview Object representing a workspace rendered as SVG.
* @author fraser@google.com (Neil Fraser)
*/
'use strict';
goog.provide('Blockly.WorkspaceSvg');
// TODO(scr): Fix circular dependencies
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//goog.require('Blockly.BlockSvg');
goog.require('Blockly.ConnectionDB');
goog.require('Blockly.Options');
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goog.require('Blockly.ScrollbarPair');
goog.require('Blockly.Trashcan');
goog.require('Blockly.Workspace');
goog.require('Blockly.Xml');
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goog.require('Blockly.ZoomControls');
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goog.require('goog.dom');
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goog.require('goog.math.Coordinate');
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goog.require('goog.userAgent');
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/**
* Class for a workspace. This is an onscreen area with optional trashcan,
* scrollbars, bubbles, and dragging.
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* @param {!Blockly.Options} options Dictionary of options.
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* @extends {Blockly.Workspace}
* @constructor
*/
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Blockly.WorkspaceSvg = function(options) {
Blockly.WorkspaceSvg.superClass_.constructor.call(this, options);
this.getMetrics = options.getMetrics;
this.setMetrics = options.setMetrics;
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Blockly.ConnectionDB.init(this);
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/**
* Database of pre-loaded sounds.
* @private
* @const
*/
this.SOUNDS_ = Object.create(null);
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};
goog.inherits(Blockly.WorkspaceSvg, Blockly.Workspace);
/**
* Wrapper function called when a resize event occurs.
* @type {Array.<!Array>} Data that can be passed to unbindEvent_
*/
Blockly.WorkspaceSvg.prototype.resizeHandlerWrapper_ = null;
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/**
* Svg workspaces are user-visible (as opposed to a headless workspace).
* @type {boolean} True if visible. False if headless.
*/
Blockly.WorkspaceSvg.prototype.rendered = true;
/**
* Is this workspace the surface for a flyout?
* @type {boolean}
*/
Blockly.WorkspaceSvg.prototype.isFlyout = false;
/**
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* Is this workspace currently being dragged around?
* DRAG_NONE - No drag operation.
* DRAG_BEGIN - Still inside the initial DRAG_RADIUS.
* DRAG_FREE - Workspace has been dragged further than DRAG_RADIUS.
* @private
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*/
Blockly.WorkspaceSvg.prototype.dragMode_ = Blockly.DRAG_NONE;
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/**
* Current horizontal scrolling offset.
* @type {number}
*/
Blockly.WorkspaceSvg.prototype.scrollX = 0;
/**
* Current vertical scrolling offset.
* @type {number}
*/
Blockly.WorkspaceSvg.prototype.scrollY = 0;
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/**
* Horizontal scroll value when scrolling started.
* @type {number}
*/
Blockly.WorkspaceSvg.prototype.startScrollX = 0;
/**
* Vertical scroll value when scrolling started.
* @type {number}
*/
Blockly.WorkspaceSvg.prototype.startScrollY = 0;
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/**
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* Distance from mouse to object being dragged.
* @type {goog.math.Coordinate}
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* @private
*/
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Blockly.WorkspaceSvg.prototype.dragDeltaXY_ = null;
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/**
* Current scale.
* @type {number}
*/
Blockly.WorkspaceSvg.prototype.scale = 1;
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/**
* The workspace's trashcan (if any).
* @type {Blockly.Trashcan}
*/
Blockly.WorkspaceSvg.prototype.trashcan = null;
/**
* This workspace's scrollbars, if they exist.
* @type {Blockly.ScrollbarPair}
*/
Blockly.WorkspaceSvg.prototype.scrollbar = null;
/**
* Time that the last sound was played.
* @type {Date}
* @private
*/
Blockly.WorkspaceSvg.prototype.lastSound_ = null;
/**
* Inverted screen CTM, for use in mouseToSvg.
* @type {SVGMatrix}
* @private
*/
Blockly.WorkspaceSvg.prototype.inverseScreenCTM_ = null;
/**
* Getter for the inverted screen CTM.
* @return {SVGMatrix} The matrix to use in mouseToSvg
*/
Blockly.WorkspaceSvg.prototype.getInverseScreenCTM = function() {
return this.inverseScreenCTM_;
};
/**
* Update the inverted screen CTM.
*/
Blockly.WorkspaceSvg.prototype.updateInverseScreenCTM = function() {
this.inverseScreenCTM_ = this.getParentSvg().getScreenCTM().inverse();
};
/**
* Save resize handler data so we can delete it later in dispose.
* @param {!Array.<!Array>} handler Data that can be passed to unbindEvent_.
*/
Blockly.WorkspaceSvg.prototype.setResizeHandlerWrapper = function(handler) {
this.resizeHandlerWrapper_ = handler;
};
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/**
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* Create the workspace DOM elements.
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* @param {string=} opt_backgroundClass Either 'blocklyMainBackground' or
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* 'blocklyMutatorBackground'.
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* @return {!Element} The workspace's SVG group.
*/
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Blockly.WorkspaceSvg.prototype.createDom = function(opt_backgroundClass) {
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/**
* <g class="blocklyWorkspace">
* <rect class="blocklyMainBackground" height="100%" width="100%"></rect>
* [Trashcan and/or flyout may go here]
* <g class="blocklyBlockCanvas"></g>
* <g class="blocklyBubbleCanvas"></g>
* [Scrollbars may go here]
* </g>
* @type {SVGElement}
*/
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this.svgGroup_ = Blockly.createSvgElement('g',
{'class': 'blocklyWorkspace'}, null);
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if (opt_backgroundClass) {
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/** @type {SVGElement} */
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this.svgBackground_ = Blockly.createSvgElement('rect',
{'height': '100%', 'width': '100%', 'class': opt_backgroundClass},
this.svgGroup_);
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if (opt_backgroundClass == 'blocklyMainBackground') {
this.svgBackground_.style.fill =
'url(#' + this.options.gridPattern.id + ')';
}
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}
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/** @type {SVGElement} */
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this.svgBlockCanvas_ = Blockly.createSvgElement('g',
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{'class': 'blocklyBlockCanvas'}, this.svgGroup_, this);
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/** @type {SVGElement} */
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this.svgBubbleCanvas_ = Blockly.createSvgElement('g',
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{'class': 'blocklyBubbleCanvas'}, this.svgGroup_, this);
var bottom = Blockly.Scrollbar.scrollbarThickness;
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if (this.options.hasTrashcan) {
bottom = this.addTrashcan_(bottom);
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}
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if (this.options.zoomOptions && this.options.zoomOptions.controls) {
bottom = this.addZoomControls_(bottom);
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}
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Blockly.bindEvent_(this.svgGroup_, 'mousedown', this, this.onMouseDown_);
var thisWorkspace = this;
Blockly.bindEvent_(this.svgGroup_, 'touchstart', null,
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function(e) {Blockly.longStart_(e, thisWorkspace);});
if (this.options.zoomOptions && this.options.zoomOptions.wheel) {
// Mouse-wheel.
Blockly.bindEvent_(this.svgGroup_, 'wheel', this, this.onMouseWheel_);
}
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// Determine if there needs to be a category tree, or a simple list of
// blocks. This cannot be changed later, since the UI is very different.
if (this.options.hasCategories) {
this.toolbox_ = new Blockly.Toolbox(this);
} else if (this.options.languageTree) {
this.addFlyout_();
}
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this.updateGridPattern_();
this.recordDeleteAreas();
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return this.svgGroup_;
};
/**
* Dispose of this workspace.
* Unlink from all DOM elements to prevent memory leaks.
*/
Blockly.WorkspaceSvg.prototype.dispose = function() {
// Stop rerendering.
this.rendered = false;
Blockly.WorkspaceSvg.superClass_.dispose.call(this);
if (this.svgGroup_) {
goog.dom.removeNode(this.svgGroup_);
this.svgGroup_ = null;
}
this.svgBlockCanvas_ = null;
this.svgBubbleCanvas_ = null;
if (this.toolbox_) {
this.toolbox_.dispose();
this.toolbox_ = null;
}
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if (this.flyout_) {
this.flyout_.dispose();
this.flyout_ = null;
}
if (this.trashcan) {
this.trashcan.dispose();
this.trashcan = null;
}
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if (this.scrollbar) {
this.scrollbar.dispose();
this.scrollbar = null;
}
if (this.zoomControls_) {
this.zoomControls_.dispose();
this.zoomControls_ = null;
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}
if (!this.options.parentWorkspace) {
// Top-most workspace. Dispose of the SVG too.
goog.dom.removeNode(this.getParentSvg());
}
if (this.resizeHandlerWrapper_) {
Blockly.unbindEvent_(this.resizeHandlerWrapper_);
this.resizeHandlerWrapper_ = null;
}
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};
/**
* Obtain a newly created block.
* @param {?string} prototypeName Name of the language object containing
* type-specific functions for this block.
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* @param {=string} opt_id Optional ID. Use this ID if provided, otherwise
* create a new id.
* @return {!Blockly.BlockSvg} The created block.
*/
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Blockly.WorkspaceSvg.prototype.newBlock = function(prototypeName, opt_id) {
return new Blockly.BlockSvg(this, prototypeName, opt_id);
};
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/**
* Add a trashcan.
* @param {number} bottom Distance from workspace bottom to bottom of trashcan.
* @return {number} Distance from workspace bottom to the top of trashcan.
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* @private
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*/
Blockly.WorkspaceSvg.prototype.addTrashcan_ = function(bottom) {
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/** @type {Blockly.Trashcan} */
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this.trashcan = new Blockly.Trashcan(this);
var svgTrashcan = this.trashcan.createDom();
this.svgGroup_.insertBefore(svgTrashcan, this.svgBlockCanvas_);
return this.trashcan.init(bottom);
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};
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/**
* Add zoom controls.
* @param {number} bottom Distance from workspace bottom to bottom of controls.
* @return {number} Distance from workspace bottom to the top of controls.
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* @private
*/
Blockly.WorkspaceSvg.prototype.addZoomControls_ = function(bottom) {
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/** @type {Blockly.ZoomControls} */
this.zoomControls_ = new Blockly.ZoomControls(this);
var svgZoomControls = this.zoomControls_.createDom();
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this.svgGroup_.appendChild(svgZoomControls);
return this.zoomControls_.init(bottom);
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};
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/**
* Add a flyout.
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* @private
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*/
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Blockly.WorkspaceSvg.prototype.addFlyout_ = function() {
var workspaceOptions = {
disabledPatternId: this.options.disabledPatternId,
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parentWorkspace: this,
RTL: this.RTL,
horizontalLayout: this.horizontalLayout,
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toolboxPosition: this.options.toolboxPosition
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};
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/** @type {Blockly.Flyout} */
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this.flyout_ = new Blockly.Flyout(workspaceOptions);
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this.flyout_.autoClose = false;
var svgFlyout = this.flyout_.createDom();
this.svgGroup_.insertBefore(svgFlyout, this.svgBlockCanvas_);
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};
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/**
Change the blockly workspace resizing strategy. (#386) * Add a new method to be called when the contents of the workspace change and the scrollbars need to be adjusted but the the chrome (trash, toolbox, etc) are expected to stay in the same place. Change a bunch of calls to svgResize to either be removed or call the new method instead. This is a nice performance win since the offsetHeight/Width call in svgResize can be expensive, especially when called as often as we do - there was some layout thrashing. This also paves the way for moving calls to recordDeleteAreas (which is also expensive) to a more cacheable spot than on every mouse down/touch event. of things (namely the scrollbars) * Fix size of graph demo when it first loads by calling svgResize. The graph starts with fixed width and was relying on a resize event to fire (which I believe was removed in commit 217c681b86b0f2df76c479c9efae62e6e). * Fix the resizing of the code demo. The demo's tab min-width used to match the toolbox's width was only being set on a resize event, but commit 217c681b86b0f2df76c479c9efae62e6e changed how that worked. * Fix up some comments. * Use specific workspaces rather than Blockly.getMainWorkspace(). * Make workspace required for resizeSvgContents and update some calls to send real workspaces rather than ones that are null. Remove the private tag on terminateDrag_ because it is only actually called from outside the BlockSvg object. * Remove a rogue period. * Recategorize BlockSvg.terminateDrag_ to @package instead of @private so that other developers don't use it, but it still can be used by other Blockly classes. * Add a TODO to fix issue #307. * Add @package to workspace resizeContents.
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* Resize the parts of the workspace that change when the workspace
* contents (e.g. block positions) change. This will also scroll the
* workspace contents if needed.
* @package
*/
Blockly.WorkspaceSvg.prototype.resizeContents = function() {
if (this.scrollbar) {
// TODO(picklesrus): Once rachel-fenichel's scrollbar refactoring
// is complete, call the method that only resizes scrollbar
// based on contents.
this.scrollbar.resize();
}
this.updateInverseScreenCTM();
Change the blockly workspace resizing strategy. (#386) * Add a new method to be called when the contents of the workspace change and the scrollbars need to be adjusted but the the chrome (trash, toolbox, etc) are expected to stay in the same place. Change a bunch of calls to svgResize to either be removed or call the new method instead. This is a nice performance win since the offsetHeight/Width call in svgResize can be expensive, especially when called as often as we do - there was some layout thrashing. This also paves the way for moving calls to recordDeleteAreas (which is also expensive) to a more cacheable spot than on every mouse down/touch event. of things (namely the scrollbars) * Fix size of graph demo when it first loads by calling svgResize. The graph starts with fixed width and was relying on a resize event to fire (which I believe was removed in commit 217c681b86b0f2df76c479c9efae62e6e). * Fix the resizing of the code demo. The demo's tab min-width used to match the toolbox's width was only being set on a resize event, but commit 217c681b86b0f2df76c479c9efae62e6e changed how that worked. * Fix up some comments. * Use specific workspaces rather than Blockly.getMainWorkspace(). * Make workspace required for resizeSvgContents and update some calls to send real workspaces rather than ones that are null. Remove the private tag on terminateDrag_ because it is only actually called from outside the BlockSvg object. * Remove a rogue period. * Recategorize BlockSvg.terminateDrag_ to @package instead of @private so that other developers don't use it, but it still can be used by other Blockly classes. * Add a TODO to fix issue #307. * Add @package to workspace resizeContents.
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};
/**
* Resize and reposition all of the workspace chrome (toolbox,
* trash, scrollbars etc.)
* This should be called when something changes that
* requires recalculating dimensions and positions of the
* trash, zoom, toolbox, etc. (e.g. window resize).
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*/
Blockly.WorkspaceSvg.prototype.resize = function() {
if (this.toolbox_) {
this.toolbox_.position();
}
if (this.flyout_) {
this.flyout_.position();
}
if (this.trashcan) {
this.trashcan.position();
}
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if (this.zoomControls_) {
this.zoomControls_.position();
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}
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if (this.scrollbar) {
this.scrollbar.resize();
}
this.updateInverseScreenCTM();
this.recordDeleteAreas();
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};
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/**
* Get the SVG element that forms the drawing surface.
* @return {!Element} SVG element.
*/
Blockly.WorkspaceSvg.prototype.getCanvas = function() {
return this.svgBlockCanvas_;
};
/**
* Get the SVG element that forms the bubble surface.
* @return {!SVGGElement} SVG element.
*/
Blockly.WorkspaceSvg.prototype.getBubbleCanvas = function() {
return this.svgBubbleCanvas_;
};
/**
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* Get the SVG element that contains this workspace.
* @return {!Element} SVG element.
*/
Blockly.WorkspaceSvg.prototype.getParentSvg = function() {
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if (this.cachedParentSvg_) {
return this.cachedParentSvg_;
}
var element = this.svgGroup_;
while (element) {
if (element.tagName == 'svg') {
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this.cachedParentSvg_ = element;
return element;
}
element = element.parentNode;
}
return null;
};
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/**
* Translate this workspace to new coordinates.
* @param {number} x Horizontal translation.
* @param {number} y Vertical translation.
*/
Blockly.WorkspaceSvg.prototype.translate = function(x, y) {
var translation = 'translate(' + x + ',' + y + ') ' +
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'scale(' + this.scale + ')';
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this.svgBlockCanvas_.setAttribute('transform', translation);
this.svgBubbleCanvas_.setAttribute('transform', translation);
};
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/**
* Returns the horizontal offset of the workspace.
* Intended for LTR/RTL compatibility in XML.
* @return {number} Width.
*/
Blockly.WorkspaceSvg.prototype.getWidth = function() {
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var metrics = this.getMetrics();
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return metrics ? metrics.viewWidth / this.scale : 0;
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};
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/**
* Toggles the visibility of the workspace.
* Currently only intended for main workspace.
* @param {boolean} isVisible True if workspace should be visible.
*/
Blockly.WorkspaceSvg.prototype.setVisible = function(isVisible) {
this.getParentSvg().style.display = isVisible ? 'block' : 'none';
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if (this.toolbox_) {
// Currently does not support toolboxes in mutators.
this.toolbox_.HtmlDiv.style.display = isVisible ? 'block' : 'none';
}
if (isVisible) {
this.render();
if (this.toolbox_) {
this.toolbox_.position();
}
} else {
Blockly.hideChaff(true);
}
};
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/**
* Render all blocks in workspace.
*/
Blockly.WorkspaceSvg.prototype.render = function() {
// Generate list of all blocks.
var blocks = this.getAllBlocks();
// Render each block.
for (var i = blocks.length - 1; i >= 0; i--) {
blocks[i].render(false);
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}
};
/**
* Turn the visual trace functionality on or off.
* @param {boolean} armed True if the trace should be on.
*/
Blockly.WorkspaceSvg.prototype.traceOn = function(armed) {
this.traceOn_ = armed;
if (this.traceWrapper_) {
Blockly.unbindEvent_(this.traceWrapper_);
this.traceWrapper_ = null;
}
if (armed) {
this.traceWrapper_ = Blockly.bindEvent_(this.svgBlockCanvas_,
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'blocklySelectChange', this, function() {this.traceOn_ = false;});
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}
};
/**
* Highlight a block in the workspace.
* @param {?string} id ID of block to find.
*/
Blockly.WorkspaceSvg.prototype.highlightBlock = function(id) {
if (this.traceOn_ && Blockly.dragMode_ != Blockly.DRAG_NONE) {
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// The blocklySelectChange event normally prevents this, but sometimes
// there is a race condition on fast-executing apps.
this.traceOn(false);
}
if (!this.traceOn_) {
return;
}
var block = null;
if (id) {
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block = this.getBlockById(id);
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if (!block) {
return;
}
}
// Temporary turn off the listener for selection changes, so that we don't
// trip the monitor for detecting user activity.
this.traceOn(false);
// Select the current block.
if (block) {
block.select();
} else if (Blockly.selected) {
Blockly.selected.unselect();
}
// Restore the monitor for user activity after the selection event has fired.
var thisWorkspace = this;
setTimeout(function() {thisWorkspace.traceOn(true);}, 1);
};
/**
* Paste the provided block onto the workspace.
* @param {!Element} xmlBlock XML block element.
*/
Blockly.WorkspaceSvg.prototype.paste = function(xmlBlock) {
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if (!this.rendered || xmlBlock.getElementsByTagName('block').length >=
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this.remainingCapacity()) {
return;
}
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Blockly.terminateDrag_(); // Dragging while pasting? No.
Blockly.Events.disable();
try {
var block = Blockly.Xml.domToBlock(xmlBlock, this);
// Move the duplicate to original position.
var blockX = parseInt(xmlBlock.getAttribute('x'), 10);
var blockY = parseInt(xmlBlock.getAttribute('y'), 10);
if (!isNaN(blockX) && !isNaN(blockY)) {
if (this.RTL) {
blockX = -blockX;
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}
// Offset block until not clobbering another block and not in connection
// distance with neighbouring blocks.
do {
var collide = false;
var allBlocks = this.getAllBlocks();
for (var i = 0, otherBlock; otherBlock = allBlocks[i]; i++) {
var otherXY = otherBlock.getRelativeToSurfaceXY();
if (Math.abs(blockX - otherXY.x) <= 1 &&
Math.abs(blockY - otherXY.y) <= 1) {
collide = true;
break;
}
}
if (!collide) {
// Check for blocks in snap range to any of its connections.
var connections = block.getConnections_(false);
for (var i = 0, connection; connection = connections[i]; i++) {
var neighbour = connection.closest(Blockly.SNAP_RADIUS,
new goog.math.Coordinate(blockX, blockY));
if (neighbour.connection) {
collide = true;
break;
}
}
}
if (collide) {
if (this.RTL) {
blockX -= Blockly.SNAP_RADIUS;
} else {
blockX += Blockly.SNAP_RADIUS;
}
blockY += Blockly.SNAP_RADIUS * 2;
}
} while (collide);
block.moveBy(blockX, blockY);
}
} finally {
Blockly.Events.enable();
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}
if (Blockly.Events.isEnabled() && !block.isShadow()) {
Blockly.Events.fire(new Blockly.Events.Create(block));
}
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block.select();
};
/**
* Make a list of all the delete areas for this workspace.
*/
Blockly.WorkspaceSvg.prototype.recordDeleteAreas = function() {
if (this.trashcan) {
this.deleteAreaTrash_ = this.trashcan.getClientRect();
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} else {
this.deleteAreaTrash_ = null;
}
if (this.flyout_) {
this.deleteAreaToolbox_ = this.flyout_.getClientRect();
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} else if (this.toolbox_) {
this.deleteAreaToolbox_ = this.toolbox_.getClientRect();
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} else {
this.deleteAreaToolbox_ = null;
}
};
/**
* Is the mouse event over a delete area (toolbox or non-closing flyout)?
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* Opens or closes the trashcan and sets the cursor as a side effect.
* @param {!Event} e Mouse move event.
* @return {boolean} True if event is in a delete area.
*/
Blockly.WorkspaceSvg.prototype.isDeleteArea = function(e) {
var xy = new goog.math.Coordinate(e.clientX, e.clientY);
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if (this.deleteAreaTrash_) {
if (this.deleteAreaTrash_.contains(xy)) {
this.trashcan.setOpen_(true);
Blockly.Css.setCursor(Blockly.Css.Cursor.DELETE);
return true;
}
this.trashcan.setOpen_(false);
}
if (this.deleteAreaToolbox_) {
if (this.deleteAreaToolbox_.contains(xy)) {
Blockly.Css.setCursor(Blockly.Css.Cursor.DELETE);
return true;
}
}
Blockly.Css.setCursor(Blockly.Css.Cursor.CLOSED);
return false;
};
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/**
* Handle a mouse-down on SVG drawing surface.
* @param {!Event} e Mouse down event.
* @private
*/
Blockly.WorkspaceSvg.prototype.onMouseDown_ = function(e) {
this.markFocused();
if (Blockly.isTargetInput_(e)) {
return;
}
Blockly.terminateDrag_(); // In case mouse-up event was lost.
Blockly.hideChaff();
var isTargetWorkspace = e.target && e.target.nodeName &&
(e.target.nodeName.toLowerCase() == 'svg' ||
e.target == this.svgBackground_);
if (isTargetWorkspace && Blockly.selected && !this.options.readOnly) {
// Clicking on the document clears the selection.
Blockly.selected.unselect();
}
if (Blockly.isRightButton(e)) {
// Right-click.
this.showContextMenu_(e);
} else if (this.scrollbar) {
this.dragMode_ = Blockly.DRAG_BEGIN;
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// Record the current mouse position.
this.startDragMouseX = e.clientX;
this.startDragMouseY = e.clientY;
this.startDragMetrics = this.getMetrics();
this.startScrollX = this.scrollX;
this.startScrollY = this.scrollY;
// If this is a touch event then bind to the mouseup so workspace drag mode
// is turned off and double move events are not performed on a block.
// See comment in inject.js Blockly.init_ as to why mouseup events are
// bound to the document instead of the SVG's surface.
if ('mouseup' in Blockly.bindEvent_.TOUCH_MAP) {
Blockly.onTouchUpWrapper_ = Blockly.onTouchUpWrapper_ || [];
Blockly.onTouchUpWrapper_ = Blockly.onTouchUpWrapper_.concat(
Blockly.bindEvent_(document, 'mouseup', null, Blockly.onMouseUp_));
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}
Blockly.onMouseMoveWrapper_ = Blockly.onMouseMoveWrapper_ || [];
Blockly.onMouseMoveWrapper_ = Blockly.onMouseMoveWrapper_.concat(
Blockly.bindEvent_(document, 'mousemove', null, Blockly.onMouseMove_));
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}
// This event has been handled. No need to bubble up to the document.
e.stopPropagation();
e.preventDefault();
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};
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/**
* Start tracking a drag of an object on this workspace.
* @param {!Event} e Mouse down event.
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* @param {!goog.math.Coordinate} xy Starting location of object.
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*/
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Blockly.WorkspaceSvg.prototype.startDrag = function(e, xy) {
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// Record the starting offset between the bubble's location and the mouse.
var point = Blockly.mouseToSvg(e, this.getParentSvg(),
this.getInverseScreenCTM());
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// Fix scale of mouse event.
point.x /= this.scale;
point.y /= this.scale;
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this.dragDeltaXY_ = goog.math.Coordinate.difference(xy, point);
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};
/**
* Track a drag of an object on this workspace.
* @param {!Event} e Mouse move event.
* @return {!goog.math.Coordinate} New location of object.
*/
Blockly.WorkspaceSvg.prototype.moveDrag = function(e) {
var point = Blockly.mouseToSvg(e, this.getParentSvg(),
this.getInverseScreenCTM());
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// Fix scale of mouse event.
point.x /= this.scale;
point.y /= this.scale;
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return goog.math.Coordinate.sum(this.dragDeltaXY_, point);
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};
/**
* Is the user currently dragging a block or scrolling the workspace?
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* @return {boolean} True if currently dragging or scrolling.
*/
Blockly.WorkspaceSvg.prototype.isDragging = function() {
return Blockly.dragMode_ == Blockly.DRAG_FREE ||
this.dragMode_ == Blockly.DRAG_FREE;
};
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/**
* Handle a mouse-wheel on SVG drawing surface.
* @param {!Event} e Mouse wheel event.
* @private
*/
Blockly.WorkspaceSvg.prototype.onMouseWheel_ = function(e) {
// TODO: Remove terminateDrag and compensate for coordinate skew during zoom.
Blockly.terminateDrag_();
var delta = e.deltaY > 0 ? -1 : 1;
var position = Blockly.mouseToSvg(e, this.getParentSvg(),
this.getInverseScreenCTM());
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this.zoom(position.x, position.y, delta);
e.preventDefault();
};
/**
* Calculate the bounding box for the blocks on the workspace.
*
* @return {Object} Contains the position and size of the bounding box
* containing the blocks on the workspace.
*/
Blockly.WorkspaceSvg.prototype.getBlocksBoundingBox = function() {
var topBlocks = this.getTopBlocks(false);
// There are no blocks, return empty rectangle.
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if (!topBlocks.length) {
return {x: 0, y: 0, width: 0, height: 0};
}
// Initialize boundary using the first block.
var boundary = topBlocks[0].getBoundingRectangle();
// Start at 1 since the 0th block was used for initialization
for (var i = 1; i < topBlocks.length; i++) {
var blockBoundary = topBlocks[i].getBoundingRectangle();
if (blockBoundary.topLeft.x < boundary.topLeft.x) {
boundary.topLeft.x = blockBoundary.topLeft.x;
}
if (blockBoundary.bottomRight.x > boundary.bottomRight.x) {
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boundary.bottomRight.x = blockBoundary.bottomRight.x;
}
if (blockBoundary.topLeft.y < boundary.topLeft.y) {
boundary.topLeft.y = blockBoundary.topLeft.y;
}
if (blockBoundary.bottomRight.y > boundary.bottomRight.y) {
boundary.bottomRight.y = blockBoundary.bottomRight.y;
}
}
return {
x: boundary.topLeft.x,
y: boundary.topLeft.y,
width: boundary.bottomRight.x - boundary.topLeft.x,
height: boundary.bottomRight.y - boundary.topLeft.y
};
};
/**
* Clean up the workspace by ordering all the blocks in a column.
* @private
*/
Blockly.WorkspaceSvg.prototype.cleanUp_ = function() {
Blockly.Events.setGroup(true);
var topBlocks = this.getTopBlocks(true);
var cursorY = 0;
for (var i = 0, block; block = topBlocks[i]; i++) {
var xy = block.getRelativeToSurfaceXY();
block.moveBy(-xy.x, cursorY - xy.y);
block.snapToGrid();
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cursorY = block.getRelativeToSurfaceXY().y +
block.getHeightWidth().height + Blockly.BlockSvg.MIN_BLOCK_Y;
}
Blockly.Events.setGroup(false);
// Fire an event to allow scrollbars to resize.
Change the blockly workspace resizing strategy. (#386) * Add a new method to be called when the contents of the workspace change and the scrollbars need to be adjusted but the the chrome (trash, toolbox, etc) are expected to stay in the same place. Change a bunch of calls to svgResize to either be removed or call the new method instead. This is a nice performance win since the offsetHeight/Width call in svgResize can be expensive, especially when called as often as we do - there was some layout thrashing. This also paves the way for moving calls to recordDeleteAreas (which is also expensive) to a more cacheable spot than on every mouse down/touch event. of things (namely the scrollbars) * Fix size of graph demo when it first loads by calling svgResize. The graph starts with fixed width and was relying on a resize event to fire (which I believe was removed in commit 217c681b86b0f2df76c479c9efae62e6e). * Fix the resizing of the code demo. The demo's tab min-width used to match the toolbox's width was only being set on a resize event, but commit 217c681b86b0f2df76c479c9efae62e6e changed how that worked. * Fix up some comments. * Use specific workspaces rather than Blockly.getMainWorkspace(). * Make workspace required for resizeSvgContents and update some calls to send real workspaces rather than ones that are null. Remove the private tag on terminateDrag_ because it is only actually called from outside the BlockSvg object. * Remove a rogue period. * Recategorize BlockSvg.terminateDrag_ to @package instead of @private so that other developers don't use it, but it still can be used by other Blockly classes. * Add a TODO to fix issue #307. * Add @package to workspace resizeContents.
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Blockly.resizeSvgContents(this);
};
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/**
* Show the context menu for the workspace.
* @param {!Event} e Mouse event.
* @private
*/
Blockly.WorkspaceSvg.prototype.showContextMenu_ = function(e) {
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if (this.options.readOnly || this.isFlyout) {
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return;
}
var menuOptions = [];
var topBlocks = this.getTopBlocks(true);
var eventGroup = Blockly.genUid();
// Options to undo/redo previous action.
var undoOption = {};
undoOption.text = Blockly.Msg.UNDO;
undoOption.enabled = this.undoStack_.length > 0;
undoOption.callback = this.undo.bind(this, false);
menuOptions.push(undoOption);
var redoOption = {};
redoOption.text = Blockly.Msg.REDO;
redoOption.enabled = this.redoStack_.length > 0;
redoOption.callback = this.undo.bind(this, true);
menuOptions.push(redoOption);
// Option to clean up blocks.
if (this.scrollbar) {
var cleanOption = {};
cleanOption.text = Blockly.Msg.CLEAN_UP;
cleanOption.enabled = topBlocks.length > 1;
cleanOption.callback = this.cleanUp_.bind(this);
menuOptions.push(cleanOption);
}
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// Add a little animation to collapsing and expanding.
var DELAY = 10;
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if (this.options.collapse) {
var hasCollapsedBlocks = false;
var hasExpandedBlocks = false;
for (var i = 0; i < topBlocks.length; i++) {
var block = topBlocks[i];
while (block) {
if (block.isCollapsed()) {
hasCollapsedBlocks = true;
} else {
hasExpandedBlocks = true;
}
block = block.getNextBlock();
}
}
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/**
* Option to collapse or expand top blocks.
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* @param {boolean} shouldCollapse Whether a block should collapse.
* @private
*/
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var toggleOption = function(shouldCollapse) {
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var ms = 0;
for (var i = 0; i < topBlocks.length; i++) {
var block = topBlocks[i];
while (block) {
setTimeout(block.setCollapsed.bind(block, shouldCollapse), ms);
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block = block.getNextBlock();
ms += DELAY;
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}
}
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};
// Option to collapse top blocks.
var collapseOption = {enabled: hasExpandedBlocks};
collapseOption.text = Blockly.Msg.COLLAPSE_ALL;
collapseOption.callback = function() {
toggleOption(true);
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};
menuOptions.push(collapseOption);
// Option to expand top blocks.
var expandOption = {enabled: hasCollapsedBlocks};
expandOption.text = Blockly.Msg.EXPAND_ALL;
expandOption.callback = function() {
toggleOption(false);
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};
menuOptions.push(expandOption);
}
// Option to delete all blocks.
// Count the number of blocks that are deletable.
var deleteList = [];
function addDeletableBlocks(block) {
if (block.isDeletable()) {
deleteList = deleteList.concat(block.getDescendants());
} else {
var children = block.getChildren();
for (var i = 0; i < children.length; i++) {
addDeletableBlocks(children[i]);
}
}
}
for (var i = 0; i < topBlocks.length; i++) {
addDeletableBlocks(topBlocks[i]);
}
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function deleteNext() {
Blockly.Events.setGroup(eventGroup);
var block = deleteList.shift();
if (block) {
if (block.workspace) {
block.dispose(false, true);
setTimeout(deleteNext, DELAY);
} else {
deleteNext();
}
}
Blockly.Events.setGroup(false);
}
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var deleteOption = {
text: deleteList.length == 1 ? Blockly.Msg.DELETE_BLOCK :
Blockly.Msg.DELETE_X_BLOCKS.replace('%1', String(deleteList.length)),
enabled: deleteList.length > 0,
callback: function() {
if (deleteList.length < 2 ||
window.confirm(Blockly.Msg.DELETE_ALL_BLOCKS.replace('%1',
String(deleteList.length)))) {
deleteNext();
}
}
};
menuOptions.push(deleteOption);
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Blockly.ContextMenu.show(e, menuOptions, this.RTL);
};
/**
* Load an audio file. Cache it, ready for instantaneous playing.
* @param {!Array.<string>} filenames List of file types in decreasing order of
* preference (i.e. increasing size). E.g. ['media/go.mp3', 'media/go.wav']
* Filenames include path from Blockly's root. File extensions matter.
* @param {string} name Name of sound.
* @private
*/
Blockly.WorkspaceSvg.prototype.loadAudio_ = function(filenames, name) {
if (!filenames.length) {
return;
}
try {
var audioTest = new window['Audio']();
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} catch (e) {
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// No browser support for Audio.
// IE can throw an error even if the Audio object exists.
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return;
}
var sound;
for (var i = 0; i < filenames.length; i++) {
var filename = filenames[i];
var ext = filename.match(/\.(\w+)$/);
if (ext && audioTest.canPlayType('audio/' + ext[1])) {
// Found an audio format we can play.
sound = new window['Audio'](filename);
break;
}
}
if (sound && sound.play) {
this.SOUNDS_[name] = sound;
}
};
/**
* Preload all the audio files so that they play quickly when asked for.
* @private
*/
Blockly.WorkspaceSvg.prototype.preloadAudio_ = function() {
for (var name in this.SOUNDS_) {
var sound = this.SOUNDS_[name];
sound.volume = .01;
sound.play();
sound.pause();
// iOS can only process one sound at a time. Trying to load more than one
// corrupts the earlier ones. Just load one and leave the others uncached.
if (goog.userAgent.IPAD || goog.userAgent.IPHONE) {
break;
}
}
};
/**
* Play an audio file at specified value. If volume is not specified,
* use full volume (1).
* @param {string} name Name of sound.
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* @param {number=} opt_volume Volume of sound (0-1).
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*/
Blockly.WorkspaceSvg.prototype.playAudio = function(name, opt_volume) {
var sound = this.SOUNDS_[name];
if (sound) {
// Don't play one sound on top of another.
var now = new Date;
if (now - this.lastSound_ < Blockly.SOUND_LIMIT) {
return;
}
this.lastSound_ = now;
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var mySound;
var ie9 = goog.userAgent.DOCUMENT_MODE &&
goog.userAgent.DOCUMENT_MODE === 9;
if (ie9 || goog.userAgent.IPAD || goog.userAgent.ANDROID) {
// Creating a new audio node causes lag in IE9, Android and iPad. Android
// and IE9 refetch the file from the server, iPad uses a singleton audio
// node which must be deleted and recreated for each new audio tag.
mySound = sound;
} else {
mySound = sound.cloneNode();
}
mySound.volume = (opt_volume === undefined ? 1 : opt_volume);
mySound.play();
} else if (this.options.parentWorkspace) {
// Maybe a workspace on a lower level knows about this sound.
this.options.parentWorkspace.playAudio(name, opt_volume);
}
};
/**
* Modify the block tree on the existing toolbox.
* @param {Node|string} tree DOM tree of blocks, or text representation of same.
*/
Blockly.WorkspaceSvg.prototype.updateToolbox = function(tree) {
tree = Blockly.Options.parseToolboxTree(tree);
if (!tree) {
if (this.options.languageTree) {
throw 'Can\'t nullify an existing toolbox.';
}
return; // No change (null to null).
}
if (!this.options.languageTree) {
throw 'Existing toolbox is null. Can\'t create new toolbox.';
}
if (tree.getElementsByTagName('category').length) {
if (!this.toolbox_) {
throw 'Existing toolbox has no categories. Can\'t change mode.';
}
this.options.languageTree = tree;
this.toolbox_.populate_(tree);
this.toolbox_.addColour_();
} else {
if (!this.flyout_) {
throw 'Existing toolbox has categories. Can\'t change mode.';
}
this.options.languageTree = tree;
this.flyout_.show(tree.childNodes);
}
};
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/**
* Mark this workspace as the currently focused main workspace.
*/
Blockly.WorkspaceSvg.prototype.markFocused = function() {
if (this.options.parentWorkspace) {
this.options.parentWorkspace.markFocused();
} else {
Blockly.mainWorkspace = this;
}
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};
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/**
* Zooming the blocks centered in (x, y) coordinate with zooming in or out.
* @param {number} x X coordinate of center.
* @param {number} y Y coordinate of center.
* @param {number} type Type of zooming (-1 zooming out and 1 zooming in).
*/
Blockly.WorkspaceSvg.prototype.zoom = function(x, y, type) {
var speed = this.options.zoomOptions.scaleSpeed;
var metrics = this.getMetrics();
var center = this.getParentSvg().createSVGPoint();
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center.x = x;
center.y = y;
center = center.matrixTransform(this.getCanvas().getCTM().inverse());
x = center.x;
y = center.y;
var canvas = this.getCanvas();
// Scale factor.
var scaleChange = (type == 1) ? speed : 1 / speed;
// Clamp scale within valid range.
var newScale = this.scale * scaleChange;
if (newScale > this.options.zoomOptions.maxScale) {
scaleChange = this.options.zoomOptions.maxScale / this.scale;
} else if (newScale < this.options.zoomOptions.minScale) {
scaleChange = this.options.zoomOptions.minScale / this.scale;
}
if (this.scale == newScale) {
return; // No change in zoom.
}
if (this.scrollbar) {
var matrix = canvas.getCTM()
.translate(x * (1 - scaleChange), y * (1 - scaleChange))
.scale(scaleChange);
// newScale and matrix.a should be identical (within a rounding error).
this.scrollX = matrix.e - metrics.absoluteLeft;
this.scrollY = matrix.f - metrics.absoluteTop;
}
this.setScale(newScale);
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};
/**
* Zooming the blocks centered in the center of view with zooming in or out.
* @param {number} type Type of zooming (-1 zooming out and 1 zooming in).
*/
Blockly.WorkspaceSvg.prototype.zoomCenter = function(type) {
var metrics = this.getMetrics();
var x = metrics.viewWidth / 2;
var y = metrics.viewHeight / 2;
this.zoom(x, y, type);
};
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/**
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* Zoom the blocks to fit in the workspace if possible.
*/
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Blockly.WorkspaceSvg.prototype.zoomToFit = function() {
var metrics = this.getMetrics();
var blocksBox = this.getBlocksBoundingBox();
var blocksWidth = blocksBox.width;
var blocksHeight = blocksBox.height;
if (!blocksWidth) {
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return; // Prevents zooming to infinity.
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}
var workspaceWidth = metrics.viewWidth;
var workspaceHeight = metrics.viewHeight;
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if (this.flyout_) {
workspaceWidth -= this.flyout_.width_;
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}
if (!this.scrollbar) {
// Orgin point of 0,0 is fixed, blocks will not scroll to center.
blocksWidth += metrics.contentLeft;
blocksHeight += metrics.contentTop;
}
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var ratioX = workspaceWidth / blocksWidth;
var ratioY = workspaceHeight / blocksHeight;
this.setScale(Math.min(ratioX, ratioY));
this.scrollCenter();
};
/**
* Center the workspace.
*/
Blockly.WorkspaceSvg.prototype.scrollCenter = function() {
if (!this.scrollbar) {
// Can't center a non-scrolling workspace.
return;
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}
var metrics = this.getMetrics();
var x = (metrics.contentWidth - metrics.viewWidth) / 2;
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if (this.flyout_) {
x -= this.flyout_.width_ / 2;
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}
var y = (metrics.contentHeight - metrics.viewHeight) / 2;
this.scrollbar.set(x, y);
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};
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/**
* Set the workspace's zoom factor.
* @param {number} newScale Zoom factor.
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*/
Blockly.WorkspaceSvg.prototype.setScale = function(newScale) {
if (this.options.zoomOptions.maxScale &&
newScale > this.options.zoomOptions.maxScale) {
newScale = this.options.zoomOptions.maxScale;
} else if (this.options.zoomOptions.minScale &&
newScale < this.options.zoomOptions.minScale) {
newScale = this.options.zoomOptions.minScale;
}
this.scale = newScale;
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this.updateGridPattern_();
if (this.scrollbar) {
this.scrollbar.resize();
} else {
this.translate(this.scrollX, this.scrollY);
}
Blockly.hideChaff(false);
if (this.flyout_) {
// No toolbox, resize flyout.
this.flyout_.reflow();
}
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};
/**
* Updates the grid pattern.
* @private
*/
Blockly.WorkspaceSvg.prototype.updateGridPattern_ = function() {
if (!this.options.gridPattern) {
return; // No grid.
}
// MSIE freaks if it sees a 0x0 pattern, so set empty patterns to 100x100.
var safeSpacing = (this.options.gridOptions['spacing'] * this.scale) || 100;
this.options.gridPattern.setAttribute('width', safeSpacing);
this.options.gridPattern.setAttribute('height', safeSpacing);
var half = Math.floor(this.options.gridOptions['spacing'] / 2) + 0.5;
var start = half - this.options.gridOptions['length'] / 2;
var end = half + this.options.gridOptions['length'] / 2;
var line1 = this.options.gridPattern.firstChild;
var line2 = line1 && line1.nextSibling;
half *= this.scale;
start *= this.scale;
end *= this.scale;
if (line1) {
line1.setAttribute('stroke-width', this.scale);
line1.setAttribute('x1', start);
line1.setAttribute('y1', half);
line1.setAttribute('x2', end);
line1.setAttribute('y2', half);
}
if (line2) {
line2.setAttribute('stroke-width', this.scale);
line2.setAttribute('x1', half);
line2.setAttribute('y1', start);
line2.setAttribute('x2', half);
line2.setAttribute('y2', end);
}
};
2014-12-23 11:22:02 -08:00
// Export symbols that would otherwise be renamed by Closure compiler.
2015-05-22 17:08:59 -07:00
Blockly.WorkspaceSvg.prototype['setVisible'] =
Blockly.WorkspaceSvg.prototype.setVisible;