scratch-blocks/core/workspace_drag_surface_svg.js

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/**
* @license
* Visual Blocks Editor
*
* Copyright 2016 Google Inc.
* https://developers.google.com/blockly/
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @fileoverview An SVG that floats on top of the workspace.
* Blocks are moved into this SVG during a drag, improving performance.
* The entire SVG is translated using css translation instead of SVG so the
* blocks are never repainted during drag improving performance.
* @author katelyn@google.com (Katelyn Mann)
*/
'use strict';
goog.provide('Blockly.WorkspaceDragSurfaceSvg');
goog.require('Blockly.utils');
goog.require('goog.asserts');
goog.require('goog.math.Coordinate');
/**
* Blocks are moved into this SVG during a drag, improving performance.
* The entire SVG is translated using css transforms instead of SVG so the
* blocks are never repainted during drag improving performance.
* @param {!Element} container Containing element.
* @constructor
*/
Blockly.workspaceDragSurfaceSvg = function(container) {
this.container_ = container;
this.createDom();
};
/**
* The SVG drag surface. Set once by Blockly.workspaceDragSurfaceSvg.createDom.
* @type {Element}
* @private
*/
Blockly.workspaceDragSurfaceSvg.prototype.SVG_ = null;
/**
* SVG group inside the drag surface that holds blocks while a drag is in
* progress. Blocks are moved here by the workspace at start of a drag and moved
* back into the main SVG at the end of a drag.
*
* @type {Element}
* @private
*/
Blockly.workspaceDragSurfaceSvg.prototype.dragGroup_ = null;
/**
* Containing HTML element; parent of the workspace and the drag surface.
* @type {Element}
* @private
*/
Blockly.workspaceDragSurfaceSvg.prototype.container_ = null;
/**
* Create the drag surface and inject it into the container.
*/
Blockly.workspaceDragSurfaceSvg.prototype.createDom = function() {
if (this.SVG_) {
return; // Already created.
}
/**
* Dom structure when the workspace is being dragged. If there is no drag in
* progress, the SVG is empty and display: none.
* <svg class="blocklyWsDragSurface" style=transform:translate3d(...)>
* <g class="blocklyBlockCanvas"></g>
* <g class="blocklyBubbleCanvas">/g>
* </svg>
*/
this.SVG_ = Blockly.utils.createSvgElement('svg', {
'xmlns': Blockly.SVG_NS,
'xmlns:html': Blockly.HTML_NS,
'xmlns:xlink': 'http://www.w3.org/1999/xlink',
'version': '1.1',
'class': 'blocklyWsDragSurface'
}, null);
this.container_.appendChild(this.SVG_);
};
/**
* Translate the entire drag surface during a drag.
* We translate the drag surface instead of the blocks inside the surface
* so that the browser avoids repainting the SVG.
* Because of this, the drag coordinates must be adjusted by scale.
* @param {number} x X translation for the entire surface
* @param {number} y Y translation for the entire surface
* @package
*/
Blockly.workspaceDragSurfaceSvg.prototype.translateSurface = function(x, y) {
// This is a work-around to prevent a the blocks from rendering
// fuzzy while they are being moved on the drag surface.
x = x.toFixed(0);
y = y.toFixed(0);
var transform =
'transform: translate3d(' + x + 'px, ' + y + 'px, 0px); display: block;';
this.SVG_.setAttribute('style', transform);
};
/**
* Reports the surface translation in scaled workspace coordinates.
* Use this when finishing a drag to return blocks to the correct position.
* @return {!goog.math.Coordinate} Current translation of the surface
* @package
*/
Blockly.workspaceDragSurfaceSvg.prototype.getSurfaceTranslation = function() {
return Blockly.utils.getRelativeXY(this.SVG_);
};
/**
* Move the blockCanvas and bubbleCanvas out of the surface SVG and on to
* newSurface.
* @param {!SVGElement} newSurface The element to put the drag surface contents
* into.
* @package
*/
Blockly.workspaceDragSurfaceSvg.prototype.clearAndHide = function(newSurface) {
var blockCanvas = this.SVG_.childNodes[0];
var bubbleCanvas = this.SVG_.childNodes[1];
if (!blockCanvas || !bubbleCanvas ||
!Blockly.utils.hasClass(blockCanvas, 'blocklyBlockCanvas') ||
!Blockly.utils.hasClass(bubbleCanvas, 'blocklyBubbleCanvas')) {
throw 'Couldn\'t clear and hide the drag surface. A node was missing.';
}
// If there is a previous sibling, put the blockCanvas back right afterwards,
// otherwise insert it as the first child node in newSurface.
if (this.previousSibling_ != null) {
Blockly.utils.insertAfter_(blockCanvas, this.previousSibling_);
} else {
newSurface.insertBefore(blockCanvas, newSurface.firstChild);
}
// Reattach the bubble canvas after the blockCanvas.
Blockly.utils.insertAfter_(bubbleCanvas, blockCanvas);
// Hide the drag surface.
this.SVG_.style.display = 'none';
goog.asserts.assert(this.SVG_.childNodes.length == 0,
'Drag surface was not cleared.');
this.SVG_.style.transform = '';
this.previousSibling_ = null;
};
/**
* Set the SVG to have the block canvas and bubble canvas in it and then
* show the surface.
* @param {!Element} blockCanvas The block canvas <g> element from the workspace.
* @param {!Element} bubbleCanvas The <g> element that contains the bubbles.
* @param {?Element} previousSibling The element to insert the block canvas &
bubble canvas after when it goes back in the dom at the end of a drag.
* @param {number} width The width of the workspace svg element.
* @param {number} height The height of the workspace svg element.
* @param {number} scale The scale of the workspace being dragged.
* @package
*/
Blockly.workspaceDragSurfaceSvg.prototype.setContentsAndShow = function(
blockCanvas, bubbleCanvas, previousSibling, width, height, scale) {
goog.asserts.assert(this.SVG_.childNodes.length == 0,
'Already dragging a block.');
this.previousSibling_ = previousSibling;
// Make sure the blocks and bubble canvas are scaled appropriately.
blockCanvas.setAttribute('transform', 'translate(0, 0) scale(' + scale + ')');
bubbleCanvas.setAttribute('transform',
'translate(0, 0) scale(' + scale + ')');
this.SVG_.setAttribute('width', width);
this.SVG_.setAttribute('height', height);
this.SVG_.appendChild(blockCanvas);
this.SVG_.appendChild(bubbleCanvas);
this.SVG_.style.display = 'block';
};