scratch-blocks/core/utils.js

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/**
* @license
* Visual Blocks Editor
*
* Copyright 2012 Google Inc.
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* https://developers.google.com/blockly/
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @fileoverview Utility methods.
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* These methods are not specific to Blockly, and could be factored out into
* a JavaScript framework such as Closure.
* @author fraser@google.com (Neil Fraser)
*/
'use strict';
goog.provide('Blockly.utils');
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goog.require('Blockly.Touch');
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goog.require('goog.dom');
goog.require('goog.events.BrowserFeature');
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goog.require('goog.math.Coordinate');
goog.require('goog.userAgent');
/**
* Cached value for whether 3D is supported
* @type {boolean}
* @private
*/
Blockly.cache3dSupported_ = null;
/**
* Add a CSS class to a element.
* Similar to Closure's goog.dom.classes.add, except it handles SVG elements.
* @param {!Element} element DOM element to add class to.
* @param {string} className Name of class to add.
* @return {boolean} True if class was added, false if already present.
*/
Blockly.utils.addClass = function(element, className) {
var classes = element.getAttribute('class') || '';
if ((' ' + classes + ' ').indexOf(' ' + className + ' ') != -1) {
return false;
}
if (classes) {
classes += ' ';
}
element.setAttribute('class', classes + className);
return true;
};
/**
* Remove a CSS class from a element.
* Similar to Closure's goog.dom.classes.remove, except it handles SVG elements.
* @param {!Element} element DOM element to remove class from.
* @param {string} className Name of class to remove.
* @return {boolean} True if class was removed, false if never present.
*/
Blockly.utils.removeClass = function(element, className) {
var classes = element.getAttribute('class');
if ((' ' + classes + ' ').indexOf(' ' + className + ' ') == -1) {
return false;
}
var classList = classes.split(/\s+/);
for (var i = 0; i < classList.length; i++) {
if (!classList[i] || classList[i] == className) {
classList.splice(i, 1);
i--;
}
}
if (classList.length) {
element.setAttribute('class', classList.join(' '));
} else {
element.removeAttribute('class');
}
return true;
};
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/**
* Checks if an element has the specified CSS class.
* Similar to Closure's goog.dom.classes.has, except it handles SVG elements.
* @param {!Element} element DOM element to check.
* @param {string} className Name of class to check.
* @return {boolean} True if class exists, false otherwise.
* @private
*/
Blockly.utils.hasClass = function(element, className) {
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var classes = element.getAttribute('class');
return (' ' + classes + ' ').indexOf(' ' + className + ' ') != -1;
};
/**
* Don't do anything for this event, just halt propagation.
* @param {!Event} e An event.
*/
Blockly.utils.noEvent = function(e) {
// This event has been handled. No need to bubble up to the document.
e.preventDefault();
e.stopPropagation();
};
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/**
* Is this event targeting a text input widget?
* @param {!Event} e An event.
* @return {boolean} True if text input.
*/
Blockly.utils.isTargetInput = function(e) {
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return e.target.type == 'textarea' || e.target.type == 'text' ||
e.target.type == 'number' || e.target.type == 'email' ||
e.target.type == 'password' || e.target.type == 'search' ||
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e.target.type == 'tel' || e.target.type == 'url' ||
e.target.isContentEditable;
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};
/**
* Return the coordinates of the top-left corner of this element relative to
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* its parent. Only for SVG elements and children (e.g. rect, g, path).
* @param {!Element} element SVG element to find the coordinates of.
* @return {!goog.math.Coordinate} Object with .x and .y properties.
*/
Blockly.utils.getRelativeXY = function(element) {
var xy = new goog.math.Coordinate(0, 0);
// First, check for x and y attributes.
var x = element.getAttribute('x');
if (x) {
xy.x = parseInt(x, 10);
}
var y = element.getAttribute('y');
if (y) {
xy.y = parseInt(y, 10);
}
// Second, check for transform="translate(...)" attribute.
var transform = element.getAttribute('transform');
var r = transform && transform.match(Blockly.utils.getRelativeXY.XY_REGEX_);
if (r) {
xy.x += parseFloat(r[1]);
if (r[3]) {
xy.y += parseFloat(r[3]);
}
}
// Then check for style = transform: translate(...) or translate3d(...)
var style = element.getAttribute('style');
if (style && style.indexOf('translate') > -1) {
var styleComponents = style.match(Blockly.utils.getRelativeXY.XY_2D_REGEX_);
// Try transform3d if 2d transform wasn't there.
if (!styleComponents) {
styleComponents = style.match(Blockly.utils.getRelativeXY.XY_3D_REGEX_);
}
if (styleComponents) {
xy.x += parseFloat(styleComponents[1]);
if (styleComponents[3]) {
xy.y += parseFloat(styleComponents[3]);
}
}
}
return xy;
};
/**
* Return the coordinates of the top-left corner of this element relative to
* the div blockly was injected into.
* @param {!Element} element SVG element to find the coordinates of. If this is
* not a child of the div blockly was injected into, the behaviour is
* undefined.
* @return {!goog.math.Coordinate} Object with .x and .y properties.
*/
Blockly.utils.getInjectionDivXY_ = function(element) {
var x = 0;
var y = 0;
var scale = 1;
while (element) {
var xy = Blockly.utils.getRelativeXY(element);
var scale = Blockly.utils.getScale_(element);
x = (x * scale) + xy.x;
y = (y * scale) + xy.y;
var classes = element.getAttribute('class') || '';
if ((' ' + classes + ' ').indexOf(' injectionDiv ') != -1) {
break;
}
element = element.parentNode;
}
return new goog.math.Coordinate(x, y);
};
/**
* Return the scale of this element.
* @param {!Element} element The element to find the coordinates of.
* @return {!number} number represending the scale applied to the element.
* @private
*/
Blockly.utils.getScale_ = function(element) {
var scale = 1;
var transform = element.getAttribute('transform');
if (transform) {
var transformComponents =
transform.match(Blockly.utils.getScale_.REGEXP_);
if (transformComponents && transformComponents[0]) {
scale = parseFloat(transformComponents[0]);
}
}
return scale;
};
/**
* Static regex to pull the x,y values out of an SVG translate() directive.
* Note that Firefox and IE (9,10) return 'translate(12)' instead of
* 'translate(12, 0)'.
* Note that IE (9,10) returns 'translate(16 8)' instead of 'translate(16, 8)'.
* Note that IE has been reported to return scientific notation (0.123456e-42).
* @type {!RegExp}
* @private
*/
Blockly.utils.getRelativeXY.XY_REGEX_ =
/translate\(\s*([-+\d.e]+)([ ,]\s*([-+\d.e]+)\s*\))?/;
/**
* Static regex to pull the scale values out of a transform style property.
* Accounts for same exceptions as XY_REGEXP_.
* @type {!RegExp}
* @private
*/
Blockly.utils.getScale_REGEXP_ = /scale\(\s*([-+\d.e]+)\s*\)/;
/**
* Static regex to pull the x,y,z values out of a translate3d() style property.
* Accounts for same exceptions as XY_REGEXP_.
* @type {!RegExp}
* @private
*/
Blockly.utils.getRelativeXY.XY_3D_REGEX_ =
/transform:\s*translate3d\(\s*([-+\d.e]+)px([ ,]\s*([-+\d.e]+)\s*)px([ ,]\s*([-+\d.e]+)\s*)px\)?/;
/**
* Static regex to pull the x,y,z values out of a translate3d() style property.
* Accounts for same exceptions as XY_REGEXP_.
* @type {!RegExp}
* @private
*/
Blockly.utils.getRelativeXY.XY_2D_REGEX_ =
/transform:\s*translate\(\s*([-+\d.e]+)px([ ,]\s*([-+\d.e]+)\s*)px\)?/;
/**
* Helper method for creating SVG elements.
* @param {string} name Element's tag name.
* @param {!Object} attrs Dictionary of attribute names and values.
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* @param {Element} parent Optional parent on which to append the element.
* @return {!SVGElement} Newly created SVG element.
*/
Blockly.utils.createSvgElement = function(name, attrs, parent) {
var e = /** @type {!SVGElement} */ (
document.createElementNS(Blockly.SVG_NS, name));
for (var key in attrs) {
e.setAttribute(key, attrs[key]);
}
// IE defines a unique attribute "runtimeStyle", it is NOT applied to
// elements created with createElementNS. However, Closure checks for IE
// and assumes the presence of the attribute and crashes.
if (document.body.runtimeStyle) { // Indicates presence of IE-only attr.
e.runtimeStyle = e.currentStyle = e.style;
}
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if (parent) {
parent.appendChild(e);
}
return e;
};
/**
* Is this event a right-click?
* @param {!Event} e Mouse event.
* @return {boolean} True if right-click.
*/
Blockly.utils.isRightButton = function(e) {
if (e.ctrlKey && goog.userAgent.MAC) {
// Control-clicking on Mac OS X is treated as a right-click.
// WebKit on Mac OS X fails to change button to 2 (but Gecko does).
return true;
}
return e.button == 2;
};
/**
* Return the converted coordinates of the given mouse event.
* The origin (0,0) is the top-left corner of the Blockly SVG.
* @param {!Event} e Mouse event.
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* @param {!Element} svg SVG element.
Merge google/develop June 22 (#441) * Localisation updates from https://translatewiki.net. * test page that creates random blocks and randomly drags them around the page * Localisation updates from https://translatewiki.net. * add missing return in fake drag * get rid of drag_tests file: * Generated JS helper functions should be camelCase. Complying with Google style guide. * Localisation updates from https://translatewiki.net. * Fix extra category error. Clean up code, rename variables, reduce line lengths, fix lint issues. * Remove claim that good.string.quote should be used. * Change the blockly workspace resizing strategy. (#386) * Add a new method to be called when the contents of the workspace change and the scrollbars need to be adjusted but the the chrome (trash, toolbox, etc) are expected to stay in the same place. Change a bunch of calls to svgResize to either be removed or call the new method instead. This is a nice performance win since the offsetHeight/Width call in svgResize can be expensive, especially when called as often as we do - there was some layout thrashing. This also paves the way for moving calls to recordDeleteAreas (which is also expensive) to a more cacheable spot than on every mouse down/touch event. of things (namely the scrollbars) * Fix size of graph demo when it first loads by calling svgResize. The graph starts with fixed width and was relying on a resize event to fire (which I believe was removed in commit 217c681b86b0f2df76c479c9efae62e6e). * Fix the resizing of the code demo. The demo's tab min-width used to match the toolbox's width was only being set on a resize event, but commit 217c681b86b0f2df76c479c9efae62e6e changed how that worked. * Fix up some comments. * Use specific workspaces rather than Blockly.getMainWorkspace(). * Make workspace required for resizeSvgContents and update some calls to send real workspaces rather than ones that are null. Remove the private tag on terminateDrag_ because it is only actually called from outside the BlockSvg object. * Remove a rogue period. * Recategorize BlockSvg.terminateDrag_ to @package instead of @private so that other developers don't use it, but it still can be used by other Blockly classes. * Add a TODO to fix issue #307. * Add @package to workspace resizeContents. * Routine recompile * Fix unit tests. * Fix inheritance on rendered connection. Closure compiler on maximum compression breaks badly due to lack of @extends attribute. * Add toolbox location and toolbox mode options to playground. * Increase commonality between playgrounds. * Properly deal with shadow statement blocks in stacks. * Localisation updates from https://translatewiki.net. * Use a comment block for function comments in generated JS, Python and Dart. * Fix typo in flyout.js (#403) * Fix typo in flyout.js (#402) * Line wrap comments in generated code. * Remove reference to undefined variable (#413) REASON_MUST_DISCONNECT was removed by a refactor in 2a1ffa1. * Fix airstrike by grabbing the correct toolbox element. (#411) Probably broken in 266e2ffa9a017d21d7ca2f151730d6ecfcecf173. * Localisation updates from https://translatewiki.net. * Fix issue #406 by calling resize from the keypress handler on text inputs. (#408) * Remove shadow blocks from Accessible Blockly demo. Update README. * Generate for loops on one line. * Introduce a common translation pipe; remove local stringMap attributes. Fix variable name error in paste functions. Minor linting. * Fix precedence on isIndex blocks. * Add indexing setting for JavaScript Generation (#419) Adding setting to allow for switching between zero and one based indexing for Blockly Blocks such that the generated code will use this flag to determine whether one based or zero based indexing should be used. One based indexing is enabled by default. * Remove unused functions and dependencies. * Remove the unnecessary construction of new services. * Fix sort block in JS to satisfy tests. * Trigger a contents resize in block's moveBy. (#422) This fixes #420 but and it also fixes some other similar problems with copy/paste and other users of moveBy. * Consolidate the usages of the 'blockly-disabled' label. * Fix error when undoing a shadow block replacement. Issue #415. * Unify setActiveDesc() and updateSelectedNode() in the TreeService. Move function calls made directly within the template to the correct hooks. * Standardize naming of components. * Prevent collisions between user functions and helper functions. * Localisation updates from https://translatewiki.net. * Fix #425. Attash the resize handler to the workspace so it can be removed (#429) when workspace.dispose() is called. * Change the TreeService to a singleton. * Remove unneeded generated parens around function calls in indexOf blocks. * Fix #423 by calling workspace's resize when the flyout reflows. (#430) * Updating URLs to reflect new docs. (#418) * Updating URLs to reflect new docs. Removing -blockly in URLs. * Rebuilt. * Routine recompile * Prevent selected block from ending up underneath a bumped block. * Fix undo on fields with validators with side effects. * Don't fire change event on fields that haven't been named yet. * Localisation updates from https://translatewiki.net. * Fix tree focus issues. * Fix remaining focus issues on block deletion. * cache delete areas instead of recalculating them onMouseDown * Cache screen CTM for performance improvement. * Call svgResizeContents from block_svg's dipose so that deleting blocks (#434) from the context menu (or anywhere really) causes the workspace to recalculate its size. Remove the call to svgResizeContents from onMouseUp's logic for determining whether the block is being dropped in the trash since it calls dispose. One side effect of this is that when you delete multiple blocks resize gets called for each of them and the scrollbars move during the operation. This is most obviously seen by doing an airstrike in the playground and then deleting all the blocks at once. * Allow terminal blocks to replace other terminal blocks (#433) * Allow terminal blocks to replace other terminal blocks * Updated test to allow replacing terminal blocks * Refactor how activeDescendant is set. Introduce helper functions to ensure that calls like pasteAbove() preserve the focus. * Localisation updates from https://translatewiki.net. * Remove unnecessary logging. * Reduce unneeded parentheses in JS and Python. * Start using field_number. * Make it easy to disable unconnected blocks. * Routine recompile. * Check if matrix is null in mouseToSvg * Remove js/ localizations pre-merge * Fix change to block_render_svg * Fix error in xml.js * Playground merge * Add simple toolboxes to playgrounds * Fix flyout reference in events listener * Move tokenizeIntepolation into Blockly.utils namespace. * Use simpler message interpolation in Code demo. * Create console stub for IE 9. * Don't output blockId if not set (e.g., toolbox category event). (#443) * Fix block in multi-playground * Increase commonality between playgrounds. # Conflicts: # tests/multi_playground.html # tests/playground.html * Remove "show flyouts" button * Recompile for merge June 22
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* @param {SVGMatrix} matrix Inverted screen CTM to use.
* @return {!Object} Object with .x and .y properties.
*/
Blockly.utils.mouseToSvg = function(e, svg, matrix) {
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var svgPoint = svg.createSVGPoint();
svgPoint.x = e.clientX;
svgPoint.y = e.clientY;
Merge google/develop June 22 (#441) * Localisation updates from https://translatewiki.net. * test page that creates random blocks and randomly drags them around the page * Localisation updates from https://translatewiki.net. * add missing return in fake drag * get rid of drag_tests file: * Generated JS helper functions should be camelCase. Complying with Google style guide. * Localisation updates from https://translatewiki.net. * Fix extra category error. Clean up code, rename variables, reduce line lengths, fix lint issues. * Remove claim that good.string.quote should be used. * Change the blockly workspace resizing strategy. (#386) * Add a new method to be called when the contents of the workspace change and the scrollbars need to be adjusted but the the chrome (trash, toolbox, etc) are expected to stay in the same place. Change a bunch of calls to svgResize to either be removed or call the new method instead. This is a nice performance win since the offsetHeight/Width call in svgResize can be expensive, especially when called as often as we do - there was some layout thrashing. This also paves the way for moving calls to recordDeleteAreas (which is also expensive) to a more cacheable spot than on every mouse down/touch event. of things (namely the scrollbars) * Fix size of graph demo when it first loads by calling svgResize. The graph starts with fixed width and was relying on a resize event to fire (which I believe was removed in commit 217c681b86b0f2df76c479c9efae62e6e). * Fix the resizing of the code demo. The demo's tab min-width used to match the toolbox's width was only being set on a resize event, but commit 217c681b86b0f2df76c479c9efae62e6e changed how that worked. * Fix up some comments. * Use specific workspaces rather than Blockly.getMainWorkspace(). * Make workspace required for resizeSvgContents and update some calls to send real workspaces rather than ones that are null. Remove the private tag on terminateDrag_ because it is only actually called from outside the BlockSvg object. * Remove a rogue period. * Recategorize BlockSvg.terminateDrag_ to @package instead of @private so that other developers don't use it, but it still can be used by other Blockly classes. * Add a TODO to fix issue #307. * Add @package to workspace resizeContents. * Routine recompile * Fix unit tests. * Fix inheritance on rendered connection. Closure compiler on maximum compression breaks badly due to lack of @extends attribute. * Add toolbox location and toolbox mode options to playground. * Increase commonality between playgrounds. * Properly deal with shadow statement blocks in stacks. * Localisation updates from https://translatewiki.net. * Use a comment block for function comments in generated JS, Python and Dart. * Fix typo in flyout.js (#403) * Fix typo in flyout.js (#402) * Line wrap comments in generated code. * Remove reference to undefined variable (#413) REASON_MUST_DISCONNECT was removed by a refactor in 2a1ffa1. * Fix airstrike by grabbing the correct toolbox element. (#411) Probably broken in 266e2ffa9a017d21d7ca2f151730d6ecfcecf173. * Localisation updates from https://translatewiki.net. * Fix issue #406 by calling resize from the keypress handler on text inputs. (#408) * Remove shadow blocks from Accessible Blockly demo. Update README. * Generate for loops on one line. * Introduce a common translation pipe; remove local stringMap attributes. Fix variable name error in paste functions. Minor linting. * Fix precedence on isIndex blocks. * Add indexing setting for JavaScript Generation (#419) Adding setting to allow for switching between zero and one based indexing for Blockly Blocks such that the generated code will use this flag to determine whether one based or zero based indexing should be used. One based indexing is enabled by default. * Remove unused functions and dependencies. * Remove the unnecessary construction of new services. * Fix sort block in JS to satisfy tests. * Trigger a contents resize in block's moveBy. (#422) This fixes #420 but and it also fixes some other similar problems with copy/paste and other users of moveBy. * Consolidate the usages of the 'blockly-disabled' label. * Fix error when undoing a shadow block replacement. Issue #415. * Unify setActiveDesc() and updateSelectedNode() in the TreeService. Move function calls made directly within the template to the correct hooks. * Standardize naming of components. * Prevent collisions between user functions and helper functions. * Localisation updates from https://translatewiki.net. * Fix #425. Attash the resize handler to the workspace so it can be removed (#429) when workspace.dispose() is called. * Change the TreeService to a singleton. * Remove unneeded generated parens around function calls in indexOf blocks. * Fix #423 by calling workspace's resize when the flyout reflows. (#430) * Updating URLs to reflect new docs. (#418) * Updating URLs to reflect new docs. Removing -blockly in URLs. * Rebuilt. * Routine recompile * Prevent selected block from ending up underneath a bumped block. * Fix undo on fields with validators with side effects. * Don't fire change event on fields that haven't been named yet. * Localisation updates from https://translatewiki.net. * Fix tree focus issues. * Fix remaining focus issues on block deletion. * cache delete areas instead of recalculating them onMouseDown * Cache screen CTM for performance improvement. * Call svgResizeContents from block_svg's dipose so that deleting blocks (#434) from the context menu (or anywhere really) causes the workspace to recalculate its size. Remove the call to svgResizeContents from onMouseUp's logic for determining whether the block is being dropped in the trash since it calls dispose. One side effect of this is that when you delete multiple blocks resize gets called for each of them and the scrollbars move during the operation. This is most obviously seen by doing an airstrike in the playground and then deleting all the blocks at once. * Allow terminal blocks to replace other terminal blocks (#433) * Allow terminal blocks to replace other terminal blocks * Updated test to allow replacing terminal blocks * Refactor how activeDescendant is set. Introduce helper functions to ensure that calls like pasteAbove() preserve the focus. * Localisation updates from https://translatewiki.net. * Remove unnecessary logging. * Reduce unneeded parentheses in JS and Python. * Start using field_number. * Make it easy to disable unconnected blocks. * Routine recompile. * Check if matrix is null in mouseToSvg * Remove js/ localizations pre-merge * Fix change to block_render_svg * Fix error in xml.js * Playground merge * Add simple toolboxes to playgrounds * Fix flyout reference in events listener * Move tokenizeIntepolation into Blockly.utils namespace. * Use simpler message interpolation in Code demo. * Create console stub for IE 9. * Don't output blockId if not set (e.g., toolbox category event). (#443) * Fix block in multi-playground * Increase commonality between playgrounds. # Conflicts: # tests/multi_playground.html # tests/playground.html * Remove "show flyouts" button * Recompile for merge June 22
2016-06-22 17:50:16 -04:00
if (!matrix) {
matrix = svg.getScreenCTM().inverse();
}
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return svgPoint.matrixTransform(matrix);
};
/**
* Given an array of strings, return the length of the shortest one.
* @param {!Array.<string>} array Array of strings.
* @return {number} Length of shortest string.
*/
Blockly.utils.shortestStringLength = function(array) {
if (!array.length) {
return 0;
}
return array.reduce(function(a, b) {
return a.length < b.length ? a : b;
}).length;
};
/**
* Given an array of strings, return the length of the common prefix.
* Words may not be split. Any space after a word is included in the length.
* @param {!Array.<string>} array Array of strings.
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* @param {number=} opt_shortest Length of shortest string.
* @return {number} Length of common prefix.
*/
Blockly.utils.commonWordPrefix = function(array, opt_shortest) {
if (!array.length) {
return 0;
} else if (array.length == 1) {
return array[0].length;
}
var wordPrefix = 0;
var max = opt_shortest || Blockly.utils.shortestStringLength(array);
for (var len = 0; len < max; len++) {
var letter = array[0][len];
for (var i = 1; i < array.length; i++) {
if (letter != array[i][len]) {
return wordPrefix;
}
}
if (letter == ' ') {
wordPrefix = len + 1;
}
}
for (var i = 1; i < array.length; i++) {
var letter = array[i][len];
if (letter && letter != ' ') {
return wordPrefix;
}
}
return max;
};
/**
* Given an array of strings, return the length of the common suffix.
* Words may not be split. Any space after a word is included in the length.
* @param {!Array.<string>} array Array of strings.
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* @param {number=} opt_shortest Length of shortest string.
* @return {number} Length of common suffix.
*/
Blockly.utils.commonWordSuffix = function(array, opt_shortest) {
if (!array.length) {
return 0;
} else if (array.length == 1) {
return array[0].length;
}
var wordPrefix = 0;
var max = opt_shortest || Blockly.utils.shortestStringLength(array);
for (var len = 0; len < max; len++) {
var letter = array[0].substr(-len - 1, 1);
for (var i = 1; i < array.length; i++) {
if (letter != array[i].substr(-len - 1, 1)) {
return wordPrefix;
}
}
if (letter == ' ') {
wordPrefix = len + 1;
}
}
for (var i = 1; i < array.length; i++) {
var letter = array[i].charAt(array[i].length - len - 1);
if (letter && letter != ' ') {
return wordPrefix;
}
}
return max;
};
/**
* Parse a string with any number of interpolation tokens (%1, %2, ...).
* It will also replace string table references (e.g., %{bky_my_msg} and
* %{BKY_MY_MSG} will both be replaced with the value in
* Blockly.Msg['MY_MSG']). Percentage sign characters '%' may be self-escaped
* (e.g., '%%').
* @param {string} message Text which might contain string table references and
* interpolation tokens.
* @return {!Array.<string|number>} Array of strings and numbers.
*/
Blockly.utils.tokenizeInterpolation = function(message) {
return Blockly.utils.tokenizeInterpolation_(message, true);
};
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/**
* Replaces string table references in a message string. For example,
* %{bky_my_msg} and %{BKY_MY_MSG} will both be replaced with the value in
* Blockly.Msg['MY_MSG'].
* @param {string} message Text which might contain string table references.
* @return {!string} String with message references replaced.
*/
Blockly.utils.replaceMessageReferences = function(message) {
var interpolatedResult = Blockly.utils.tokenizeInterpolation_(message, false);
// When parseInterpolationTokens == false, interpolatedResult should be at
// most length 1.
return interpolatedResult.length ? interpolatedResult[0] : "";
};
/**
* Internal implemention of the message reference and interpolation token
* parsing used by tokenizeInterpolation() and replaceMessageReferences().
* @param {string} message Text which might contain string table references and
* interpolation tokens.
* @param {boolean} parseInterpolationTokens Option to parse numeric
* interpolation tokens (%1, %2, ...) when true.
2015-07-10 16:08:27 -07:00
* @return {!Array.<string|number>} Array of strings and numbers.
* @private
2015-07-10 16:08:27 -07:00
*/
Blockly.utils.tokenizeInterpolation_ = function(message, parseInterpolationTokens) {
2015-07-10 16:08:27 -07:00
var tokens = [];
var chars = message.split('');
chars.push(''); // End marker.
// Parse the message with a finite state machine.
// 0 - Base case.
// 1 - % found.
// 2 - Digit found.
// 3 - Message ref found
2015-07-10 16:08:27 -07:00
var state = 0;
var buffer = [];
var number = null;
for (var i = 0; i < chars.length; i++) {
var c = chars[i];
if (state == 0) {
if (c == '%') {
var text = buffer.join('');
if (text) {
tokens.push(text);
}
buffer.length = 0;
2015-07-10 16:08:27 -07:00
state = 1; // Start escape.
} else {
buffer.push(c); // Regular char.
}
} else if (state == 1) {
if (c == '%') {
buffer.push(c); // Escaped %: %%
state = 0;
} else if (parseInterpolationTokens && '0' <= c && c <= '9') {
2015-07-10 16:08:27 -07:00
state = 2;
number = c;
var text = buffer.join('');
if (text) {
tokens.push(text);
}
buffer.length = 0;
} else if (c == '{') {
state = 3;
2015-07-10 16:08:27 -07:00
} else {
buffer.push('%', c); // Not recognized. Return as literal.
2015-07-10 16:08:27 -07:00
state = 0;
}
} else if (state == 2) {
if ('0' <= c && c <= '9') {
number += c; // Multi-digit number.
} else {
tokens.push(parseInt(number, 10));
i--; // Parse this char again.
state = 0;
}
} else if (state == 3) { // String table reference
if (c == '') {
// Premature end before closing '}'
buffer.splice(0, 0, '%{'); // Re-insert leading delimiter
i--; // Parse this char again.
state = 0; // and parse as string literal.
} else if (c != '}') {
buffer.push(c);
} else {
var rawKey = buffer.join('');
if (/[a-zA-Z][a-zA-Z0-9_]*/.test(rawKey)) { // Strict matching
// Found a valid string key. Attempt case insensitive match.
var keyUpper = rawKey.toUpperCase();
// BKY_ is the prefix used to namespace the strings used in Blockly
// core files and the predefined blocks in ../blocks/. These strings
// are defined in ../msgs/ files.
var bklyKey = goog.string.startsWith(keyUpper, 'BKY_') ?
keyUpper.substring(4) : null;
if (bklyKey && bklyKey in Blockly.Msg) {
var rawValue = Blockly.Msg[bklyKey];
var subTokens = Blockly.utils.tokenizeInterpolation(rawValue);
tokens = tokens.concat(subTokens);
} else {
// No entry found in the string table. Pass reference as string.
tokens.push('%{' + rawKey + '}');
}
buffer.length = 0; // Clear the array
state = 0;
} else {
tokens.push('%{' + rawKey + '}');
buffer.length = 0;
state = 0; // and parse as string literal.
}
}
2015-07-10 16:08:27 -07:00
}
}
var text = buffer.join('');
if (text) {
tokens.push(text);
}
// Merge adjacent text tokens into a single string.
var mergedTokens = [];
buffer.length = 0;
for (var i = 0; i < tokens.length; ++i) {
if (typeof tokens[i] == 'string') {
buffer.push(tokens[i]);
} else {
text = buffer.join('');
if (text) {
mergedTokens.push(text);
}
buffer.length = 0;
mergedTokens.push(tokens[i]);
}
}
text = buffer.join('');
if (text) {
mergedTokens.push(text);
}
buffer.length = 0;
return mergedTokens;
2015-07-10 16:08:27 -07:00
};
2015-11-19 01:46:53 -08:00
/**
* Generate a unique ID. This should be globally unique.
2016-02-16 22:16:36 -08:00
* 87 characters ^ 20 length > 128 bits (better than a UUID).
2016-05-04 15:05:45 -07:00
* @return {string} A globally unique ID string.
2015-11-19 01:46:53 -08:00
*/
Blockly.utils.genUid = function() {
2015-11-24 19:16:01 -08:00
var length = 20;
var soupLength = Blockly.utils.genUid.soup_.length;
2015-11-19 01:46:53 -08:00
var id = [];
for (var i = 0; i < length; i++) {
id[i] = Blockly.utils.genUid.soup_.charAt(Math.random() * soupLength);
2015-11-19 01:46:53 -08:00
}
return id.join('');
};
2015-11-24 19:16:01 -08:00
/**
* Legal characters for the unique ID. Should be all on a US keyboard.
* No characters that conflict with XML or JSON. Requests to remove additional
* 'problematic' characters from this soup will be denied. That's your failure
* to properly escape in your own environment. Issues #251, #625, #682.
2015-11-24 19:16:01 -08:00
* @private
*/
Blockly.utils.genUid.soup_ = '!#$%()*+,-./:;=?@[]^_`{|}~' +
2015-11-24 19:16:01 -08:00
'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789';
Merge google/develop June 22 (#441) * Localisation updates from https://translatewiki.net. * test page that creates random blocks and randomly drags them around the page * Localisation updates from https://translatewiki.net. * add missing return in fake drag * get rid of drag_tests file: * Generated JS helper functions should be camelCase. Complying with Google style guide. * Localisation updates from https://translatewiki.net. * Fix extra category error. Clean up code, rename variables, reduce line lengths, fix lint issues. * Remove claim that good.string.quote should be used. * Change the blockly workspace resizing strategy. (#386) * Add a new method to be called when the contents of the workspace change and the scrollbars need to be adjusted but the the chrome (trash, toolbox, etc) are expected to stay in the same place. Change a bunch of calls to svgResize to either be removed or call the new method instead. This is a nice performance win since the offsetHeight/Width call in svgResize can be expensive, especially when called as often as we do - there was some layout thrashing. This also paves the way for moving calls to recordDeleteAreas (which is also expensive) to a more cacheable spot than on every mouse down/touch event. of things (namely the scrollbars) * Fix size of graph demo when it first loads by calling svgResize. The graph starts with fixed width and was relying on a resize event to fire (which I believe was removed in commit 217c681b86b0f2df76c479c9efae62e6e). * Fix the resizing of the code demo. The demo's tab min-width used to match the toolbox's width was only being set on a resize event, but commit 217c681b86b0f2df76c479c9efae62e6e changed how that worked. * Fix up some comments. * Use specific workspaces rather than Blockly.getMainWorkspace(). * Make workspace required for resizeSvgContents and update some calls to send real workspaces rather than ones that are null. Remove the private tag on terminateDrag_ because it is only actually called from outside the BlockSvg object. * Remove a rogue period. * Recategorize BlockSvg.terminateDrag_ to @package instead of @private so that other developers don't use it, but it still can be used by other Blockly classes. * Add a TODO to fix issue #307. * Add @package to workspace resizeContents. * Routine recompile * Fix unit tests. * Fix inheritance on rendered connection. Closure compiler on maximum compression breaks badly due to lack of @extends attribute. * Add toolbox location and toolbox mode options to playground. * Increase commonality between playgrounds. * Properly deal with shadow statement blocks in stacks. * Localisation updates from https://translatewiki.net. * Use a comment block for function comments in generated JS, Python and Dart. * Fix typo in flyout.js (#403) * Fix typo in flyout.js (#402) * Line wrap comments in generated code. * Remove reference to undefined variable (#413) REASON_MUST_DISCONNECT was removed by a refactor in 2a1ffa1. * Fix airstrike by grabbing the correct toolbox element. (#411) Probably broken in 266e2ffa9a017d21d7ca2f151730d6ecfcecf173. * Localisation updates from https://translatewiki.net. * Fix issue #406 by calling resize from the keypress handler on text inputs. (#408) * Remove shadow blocks from Accessible Blockly demo. Update README. * Generate for loops on one line. * Introduce a common translation pipe; remove local stringMap attributes. Fix variable name error in paste functions. Minor linting. * Fix precedence on isIndex blocks. * Add indexing setting for JavaScript Generation (#419) Adding setting to allow for switching between zero and one based indexing for Blockly Blocks such that the generated code will use this flag to determine whether one based or zero based indexing should be used. One based indexing is enabled by default. * Remove unused functions and dependencies. * Remove the unnecessary construction of new services. * Fix sort block in JS to satisfy tests. * Trigger a contents resize in block's moveBy. (#422) This fixes #420 but and it also fixes some other similar problems with copy/paste and other users of moveBy. * Consolidate the usages of the 'blockly-disabled' label. * Fix error when undoing a shadow block replacement. Issue #415. * Unify setActiveDesc() and updateSelectedNode() in the TreeService. Move function calls made directly within the template to the correct hooks. * Standardize naming of components. * Prevent collisions between user functions and helper functions. * Localisation updates from https://translatewiki.net. * Fix #425. Attash the resize handler to the workspace so it can be removed (#429) when workspace.dispose() is called. * Change the TreeService to a singleton. * Remove unneeded generated parens around function calls in indexOf blocks. * Fix #423 by calling workspace's resize when the flyout reflows. (#430) * Updating URLs to reflect new docs. (#418) * Updating URLs to reflect new docs. Removing -blockly in URLs. * Rebuilt. * Routine recompile * Prevent selected block from ending up underneath a bumped block. * Fix undo on fields with validators with side effects. * Don't fire change event on fields that haven't been named yet. * Localisation updates from https://translatewiki.net. * Fix tree focus issues. * Fix remaining focus issues on block deletion. * cache delete areas instead of recalculating them onMouseDown * Cache screen CTM for performance improvement. * Call svgResizeContents from block_svg's dipose so that deleting blocks (#434) from the context menu (or anywhere really) causes the workspace to recalculate its size. Remove the call to svgResizeContents from onMouseUp's logic for determining whether the block is being dropped in the trash since it calls dispose. One side effect of this is that when you delete multiple blocks resize gets called for each of them and the scrollbars move during the operation. This is most obviously seen by doing an airstrike in the playground and then deleting all the blocks at once. * Allow terminal blocks to replace other terminal blocks (#433) * Allow terminal blocks to replace other terminal blocks * Updated test to allow replacing terminal blocks * Refactor how activeDescendant is set. Introduce helper functions to ensure that calls like pasteAbove() preserve the focus. * Localisation updates from https://translatewiki.net. * Remove unnecessary logging. * Reduce unneeded parentheses in JS and Python. * Start using field_number. * Make it easy to disable unconnected blocks. * Routine recompile. * Check if matrix is null in mouseToSvg * Remove js/ localizations pre-merge * Fix change to block_render_svg * Fix error in xml.js * Playground merge * Add simple toolboxes to playgrounds * Fix flyout reference in events listener * Move tokenizeIntepolation into Blockly.utils namespace. * Use simpler message interpolation in Code demo. * Create console stub for IE 9. * Don't output blockId if not set (e.g., toolbox category event). (#443) * Fix block in multi-playground * Increase commonality between playgrounds. # Conflicts: # tests/multi_playground.html # tests/playground.html * Remove "show flyouts" button * Recompile for merge June 22
2016-06-22 17:50:16 -04:00
/**
* Wrap text to the specified width.
* @param {string} text Text to wrap.
* @param {number} limit Width to wrap each line.
* @return {string} Wrapped text.
*/
Blockly.utils.wrap = function(text, limit) {
var lines = text.split('\n');
for (var i = 0; i < lines.length; i++) {
lines[i] = Blockly.utils.wrapLine_(lines[i], limit);
Merge google/develop June 22 (#441) * Localisation updates from https://translatewiki.net. * test page that creates random blocks and randomly drags them around the page * Localisation updates from https://translatewiki.net. * add missing return in fake drag * get rid of drag_tests file: * Generated JS helper functions should be camelCase. Complying with Google style guide. * Localisation updates from https://translatewiki.net. * Fix extra category error. Clean up code, rename variables, reduce line lengths, fix lint issues. * Remove claim that good.string.quote should be used. * Change the blockly workspace resizing strategy. (#386) * Add a new method to be called when the contents of the workspace change and the scrollbars need to be adjusted but the the chrome (trash, toolbox, etc) are expected to stay in the same place. Change a bunch of calls to svgResize to either be removed or call the new method instead. This is a nice performance win since the offsetHeight/Width call in svgResize can be expensive, especially when called as often as we do - there was some layout thrashing. This also paves the way for moving calls to recordDeleteAreas (which is also expensive) to a more cacheable spot than on every mouse down/touch event. of things (namely the scrollbars) * Fix size of graph demo when it first loads by calling svgResize. The graph starts with fixed width and was relying on a resize event to fire (which I believe was removed in commit 217c681b86b0f2df76c479c9efae62e6e). * Fix the resizing of the code demo. The demo's tab min-width used to match the toolbox's width was only being set on a resize event, but commit 217c681b86b0f2df76c479c9efae62e6e changed how that worked. * Fix up some comments. * Use specific workspaces rather than Blockly.getMainWorkspace(). * Make workspace required for resizeSvgContents and update some calls to send real workspaces rather than ones that are null. Remove the private tag on terminateDrag_ because it is only actually called from outside the BlockSvg object. * Remove a rogue period. * Recategorize BlockSvg.terminateDrag_ to @package instead of @private so that other developers don't use it, but it still can be used by other Blockly classes. * Add a TODO to fix issue #307. * Add @package to workspace resizeContents. * Routine recompile * Fix unit tests. * Fix inheritance on rendered connection. Closure compiler on maximum compression breaks badly due to lack of @extends attribute. * Add toolbox location and toolbox mode options to playground. * Increase commonality between playgrounds. * Properly deal with shadow statement blocks in stacks. * Localisation updates from https://translatewiki.net. * Use a comment block for function comments in generated JS, Python and Dart. * Fix typo in flyout.js (#403) * Fix typo in flyout.js (#402) * Line wrap comments in generated code. * Remove reference to undefined variable (#413) REASON_MUST_DISCONNECT was removed by a refactor in 2a1ffa1. * Fix airstrike by grabbing the correct toolbox element. (#411) Probably broken in 266e2ffa9a017d21d7ca2f151730d6ecfcecf173. * Localisation updates from https://translatewiki.net. * Fix issue #406 by calling resize from the keypress handler on text inputs. (#408) * Remove shadow blocks from Accessible Blockly demo. Update README. * Generate for loops on one line. * Introduce a common translation pipe; remove local stringMap attributes. Fix variable name error in paste functions. Minor linting. * Fix precedence on isIndex blocks. * Add indexing setting for JavaScript Generation (#419) Adding setting to allow for switching between zero and one based indexing for Blockly Blocks such that the generated code will use this flag to determine whether one based or zero based indexing should be used. One based indexing is enabled by default. * Remove unused functions and dependencies. * Remove the unnecessary construction of new services. * Fix sort block in JS to satisfy tests. * Trigger a contents resize in block's moveBy. (#422) This fixes #420 but and it also fixes some other similar problems with copy/paste and other users of moveBy. * Consolidate the usages of the 'blockly-disabled' label. * Fix error when undoing a shadow block replacement. Issue #415. * Unify setActiveDesc() and updateSelectedNode() in the TreeService. Move function calls made directly within the template to the correct hooks. * Standardize naming of components. * Prevent collisions between user functions and helper functions. * Localisation updates from https://translatewiki.net. * Fix #425. Attash the resize handler to the workspace so it can be removed (#429) when workspace.dispose() is called. * Change the TreeService to a singleton. * Remove unneeded generated parens around function calls in indexOf blocks. * Fix #423 by calling workspace's resize when the flyout reflows. (#430) * Updating URLs to reflect new docs. (#418) * Updating URLs to reflect new docs. Removing -blockly in URLs. * Rebuilt. * Routine recompile * Prevent selected block from ending up underneath a bumped block. * Fix undo on fields with validators with side effects. * Don't fire change event on fields that haven't been named yet. * Localisation updates from https://translatewiki.net. * Fix tree focus issues. * Fix remaining focus issues on block deletion. * cache delete areas instead of recalculating them onMouseDown * Cache screen CTM for performance improvement. * Call svgResizeContents from block_svg's dipose so that deleting blocks (#434) from the context menu (or anywhere really) causes the workspace to recalculate its size. Remove the call to svgResizeContents from onMouseUp's logic for determining whether the block is being dropped in the trash since it calls dispose. One side effect of this is that when you delete multiple blocks resize gets called for each of them and the scrollbars move during the operation. This is most obviously seen by doing an airstrike in the playground and then deleting all the blocks at once. * Allow terminal blocks to replace other terminal blocks (#433) * Allow terminal blocks to replace other terminal blocks * Updated test to allow replacing terminal blocks * Refactor how activeDescendant is set. Introduce helper functions to ensure that calls like pasteAbove() preserve the focus. * Localisation updates from https://translatewiki.net. * Remove unnecessary logging. * Reduce unneeded parentheses in JS and Python. * Start using field_number. * Make it easy to disable unconnected blocks. * Routine recompile. * Check if matrix is null in mouseToSvg * Remove js/ localizations pre-merge * Fix change to block_render_svg * Fix error in xml.js * Playground merge * Add simple toolboxes to playgrounds * Fix flyout reference in events listener * Move tokenizeIntepolation into Blockly.utils namespace. * Use simpler message interpolation in Code demo. * Create console stub for IE 9. * Don't output blockId if not set (e.g., toolbox category event). (#443) * Fix block in multi-playground * Increase commonality between playgrounds. # Conflicts: # tests/multi_playground.html # tests/playground.html * Remove "show flyouts" button * Recompile for merge June 22
2016-06-22 17:50:16 -04:00
}
return lines.join('\n');
};
/**
* Wrap single line of text to the specified width.
* @param {string} text Text to wrap.
* @param {number} limit Width to wrap each line.
* @return {string} Wrapped text.
* @private
*/
Blockly.utils.wrapLine_ = function(text, limit) {
Merge google/develop June 22 (#441) * Localisation updates from https://translatewiki.net. * test page that creates random blocks and randomly drags them around the page * Localisation updates from https://translatewiki.net. * add missing return in fake drag * get rid of drag_tests file: * Generated JS helper functions should be camelCase. Complying with Google style guide. * Localisation updates from https://translatewiki.net. * Fix extra category error. Clean up code, rename variables, reduce line lengths, fix lint issues. * Remove claim that good.string.quote should be used. * Change the blockly workspace resizing strategy. (#386) * Add a new method to be called when the contents of the workspace change and the scrollbars need to be adjusted but the the chrome (trash, toolbox, etc) are expected to stay in the same place. Change a bunch of calls to svgResize to either be removed or call the new method instead. This is a nice performance win since the offsetHeight/Width call in svgResize can be expensive, especially when called as often as we do - there was some layout thrashing. This also paves the way for moving calls to recordDeleteAreas (which is also expensive) to a more cacheable spot than on every mouse down/touch event. of things (namely the scrollbars) * Fix size of graph demo when it first loads by calling svgResize. The graph starts with fixed width and was relying on a resize event to fire (which I believe was removed in commit 217c681b86b0f2df76c479c9efae62e6e). * Fix the resizing of the code demo. The demo's tab min-width used to match the toolbox's width was only being set on a resize event, but commit 217c681b86b0f2df76c479c9efae62e6e changed how that worked. * Fix up some comments. * Use specific workspaces rather than Blockly.getMainWorkspace(). * Make workspace required for resizeSvgContents and update some calls to send real workspaces rather than ones that are null. Remove the private tag on terminateDrag_ because it is only actually called from outside the BlockSvg object. * Remove a rogue period. * Recategorize BlockSvg.terminateDrag_ to @package instead of @private so that other developers don't use it, but it still can be used by other Blockly classes. * Add a TODO to fix issue #307. * Add @package to workspace resizeContents. * Routine recompile * Fix unit tests. * Fix inheritance on rendered connection. Closure compiler on maximum compression breaks badly due to lack of @extends attribute. * Add toolbox location and toolbox mode options to playground. * Increase commonality between playgrounds. * Properly deal with shadow statement blocks in stacks. * Localisation updates from https://translatewiki.net. * Use a comment block for function comments in generated JS, Python and Dart. * Fix typo in flyout.js (#403) * Fix typo in flyout.js (#402) * Line wrap comments in generated code. * Remove reference to undefined variable (#413) REASON_MUST_DISCONNECT was removed by a refactor in 2a1ffa1. * Fix airstrike by grabbing the correct toolbox element. (#411) Probably broken in 266e2ffa9a017d21d7ca2f151730d6ecfcecf173. * Localisation updates from https://translatewiki.net. * Fix issue #406 by calling resize from the keypress handler on text inputs. (#408) * Remove shadow blocks from Accessible Blockly demo. Update README. * Generate for loops on one line. * Introduce a common translation pipe; remove local stringMap attributes. Fix variable name error in paste functions. Minor linting. * Fix precedence on isIndex blocks. * Add indexing setting for JavaScript Generation (#419) Adding setting to allow for switching between zero and one based indexing for Blockly Blocks such that the generated code will use this flag to determine whether one based or zero based indexing should be used. One based indexing is enabled by default. * Remove unused functions and dependencies. * Remove the unnecessary construction of new services. * Fix sort block in JS to satisfy tests. * Trigger a contents resize in block's moveBy. (#422) This fixes #420 but and it also fixes some other similar problems with copy/paste and other users of moveBy. * Consolidate the usages of the 'blockly-disabled' label. * Fix error when undoing a shadow block replacement. Issue #415. * Unify setActiveDesc() and updateSelectedNode() in the TreeService. Move function calls made directly within the template to the correct hooks. * Standardize naming of components. * Prevent collisions between user functions and helper functions. * Localisation updates from https://translatewiki.net. * Fix #425. Attash the resize handler to the workspace so it can be removed (#429) when workspace.dispose() is called. * Change the TreeService to a singleton. * Remove unneeded generated parens around function calls in indexOf blocks. * Fix #423 by calling workspace's resize when the flyout reflows. (#430) * Updating URLs to reflect new docs. (#418) * Updating URLs to reflect new docs. Removing -blockly in URLs. * Rebuilt. * Routine recompile * Prevent selected block from ending up underneath a bumped block. * Fix undo on fields with validators with side effects. * Don't fire change event on fields that haven't been named yet. * Localisation updates from https://translatewiki.net. * Fix tree focus issues. * Fix remaining focus issues on block deletion. * cache delete areas instead of recalculating them onMouseDown * Cache screen CTM for performance improvement. * Call svgResizeContents from block_svg's dipose so that deleting blocks (#434) from the context menu (or anywhere really) causes the workspace to recalculate its size. Remove the call to svgResizeContents from onMouseUp's logic for determining whether the block is being dropped in the trash since it calls dispose. One side effect of this is that when you delete multiple blocks resize gets called for each of them and the scrollbars move during the operation. This is most obviously seen by doing an airstrike in the playground and then deleting all the blocks at once. * Allow terminal blocks to replace other terminal blocks (#433) * Allow terminal blocks to replace other terminal blocks * Updated test to allow replacing terminal blocks * Refactor how activeDescendant is set. Introduce helper functions to ensure that calls like pasteAbove() preserve the focus. * Localisation updates from https://translatewiki.net. * Remove unnecessary logging. * Reduce unneeded parentheses in JS and Python. * Start using field_number. * Make it easy to disable unconnected blocks. * Routine recompile. * Check if matrix is null in mouseToSvg * Remove js/ localizations pre-merge * Fix change to block_render_svg * Fix error in xml.js * Playground merge * Add simple toolboxes to playgrounds * Fix flyout reference in events listener * Move tokenizeIntepolation into Blockly.utils namespace. * Use simpler message interpolation in Code demo. * Create console stub for IE 9. * Don't output blockId if not set (e.g., toolbox category event). (#443) * Fix block in multi-playground * Increase commonality between playgrounds. # Conflicts: # tests/multi_playground.html # tests/playground.html * Remove "show flyouts" button * Recompile for merge June 22
2016-06-22 17:50:16 -04:00
if (text.length <= limit) {
// Short text, no need to wrap.
return text;
}
// Split the text into words.
var words = text.trim().split(/\s+/);
// Set limit to be the length of the largest word.
for (var i = 0; i < words.length; i++) {
if (words[i].length > limit) {
limit = words[i].length;
}
}
var lastScore;
var score = -Infinity;
var lastText;
var lineCount = 1;
do {
lastScore = score;
lastText = text;
// Create a list of booleans representing if a space (false) or
// a break (true) appears after each word.
var wordBreaks = [];
// Seed the list with evenly spaced linebreaks.
var steps = words.length / lineCount;
var insertedBreaks = 1;
for (var i = 0; i < words.length - 1; i++) {
if (insertedBreaks < (i + 1.5) / steps) {
insertedBreaks++;
wordBreaks[i] = true;
} else {
wordBreaks[i] = false;
}
}
wordBreaks = Blockly.utils.wrapMutate_(words, wordBreaks, limit);
score = Blockly.utils.wrapScore_(words, wordBreaks, limit);
text = Blockly.utils.wrapToText_(words, wordBreaks);
lineCount++;
} while (score > lastScore);
return lastText;
};
/**
* Compute a score for how good the wrapping is.
* @param {!Array.<string>} words Array of each word.
* @param {!Array.<boolean>} wordBreaks Array of line breaks.
* @param {number} limit Width to wrap each line.
* @return {number} Larger the better.
* @private
*/
Blockly.utils.wrapScore_ = function(words, wordBreaks, limit) {
// If this function becomes a performance liability, add caching.
// Compute the length of each line.
var lineLengths = [0];
var linePunctuation = [];
for (var i = 0; i < words.length; i++) {
lineLengths[lineLengths.length - 1] += words[i].length;
if (wordBreaks[i] === true) {
lineLengths.push(0);
linePunctuation.push(words[i].charAt(words[i].length - 1));
} else if (wordBreaks[i] === false) {
lineLengths[lineLengths.length - 1]++;
}
}
var maxLength = Math.max.apply(Math, lineLengths);
var score = 0;
for (var i = 0; i < lineLengths.length; i++) {
// Optimize for width.
// -2 points per char over limit (scaled to the power of 1.5).
score -= Math.pow(Math.abs(limit - lineLengths[i]), 1.5) * 2;
// Optimize for even lines.
// -1 point per char smaller than max (scaled to the power of 1.5).
score -= Math.pow(maxLength - lineLengths[i], 1.5);
// Optimize for structure.
// Add score to line endings after punctuation.
if ('.?!'.indexOf(linePunctuation[i]) != -1) {
score += limit / 3;
} else if (',;)]}'.indexOf(linePunctuation[i]) != -1) {
score += limit / 4;
}
}
// All else being equal, the last line should not be longer than the
// previous line. For example, this looks wrong:
// aaa bbb
// ccc ddd eee
if (lineLengths.length > 1 && lineLengths[lineLengths.length - 1] <=
lineLengths[lineLengths.length - 2]) {
score += 0.5;
}
return score;
};
/**
* Mutate the array of line break locations until an optimal solution is found.
* No line breaks are added or deleted, they are simply moved around.
* @param {!Array.<string>} words Array of each word.
* @param {!Array.<boolean>} wordBreaks Array of line breaks.
* @param {number} limit Width to wrap each line.
* @return {!Array.<boolean>} New array of optimal line breaks.
* @private
*/
Blockly.utils.wrapMutate_ = function(words, wordBreaks, limit) {
var bestScore = Blockly.utils.wrapScore_(words, wordBreaks, limit);
var bestBreaks;
// Try shifting every line break forward or backward.
for (var i = 0; i < wordBreaks.length - 1; i++) {
if (wordBreaks[i] == wordBreaks[i + 1]) {
continue;
}
var mutatedWordBreaks = [].concat(wordBreaks);
mutatedWordBreaks[i] = !mutatedWordBreaks[i];
mutatedWordBreaks[i + 1] = !mutatedWordBreaks[i + 1];
var mutatedScore =
Blockly.utils.wrapScore_(words, mutatedWordBreaks, limit);
if (mutatedScore > bestScore) {
bestScore = mutatedScore;
bestBreaks = mutatedWordBreaks;
}
}
if (bestBreaks) {
// Found an improvement. See if it may be improved further.
return Blockly.utils.wrapMutate_(words, bestBreaks, limit);
}
// No improvements found. Done.
return wordBreaks;
};
/**
* Reassemble the array of words into text, with the specified line breaks.
* @param {!Array.<string>} words Array of each word.
* @param {!Array.<boolean>} wordBreaks Array of line breaks.
* @return {string} Plain text.
* @private
*/
Blockly.utils.wrapToText_ = function(words, wordBreaks) {
var text = [];
for (var i = 0; i < words.length; i++) {
text.push(words[i]);
if (wordBreaks[i] !== undefined) {
text.push(wordBreaks[i] ? '\n' : ' ');
}
}
return text.join('');
};
/**
* Measure some text using a canvas in-memory.
* @param {string} fontSize E.g., '10pt'
* @param {string} fontFamily E.g., 'Arial'
* @param {string} fontWeight E.g., '600'
* @param {string} text The actual text to measure
* @return {number} Width of the text in px.
*/
Blockly.measureText = function(fontSize, fontFamily, fontWeight, text) {
var canvas = document.createElement('canvas');
var context = canvas.getContext('2d');
context.font = fontWeight + ' ' + fontSize + ' ' + fontFamily;
return context.measureText(text).width;
};
Merge google/develop June 22 (#441) * Localisation updates from https://translatewiki.net. * test page that creates random blocks and randomly drags them around the page * Localisation updates from https://translatewiki.net. * add missing return in fake drag * get rid of drag_tests file: * Generated JS helper functions should be camelCase. Complying with Google style guide. * Localisation updates from https://translatewiki.net. * Fix extra category error. Clean up code, rename variables, reduce line lengths, fix lint issues. * Remove claim that good.string.quote should be used. * Change the blockly workspace resizing strategy. (#386) * Add a new method to be called when the contents of the workspace change and the scrollbars need to be adjusted but the the chrome (trash, toolbox, etc) are expected to stay in the same place. Change a bunch of calls to svgResize to either be removed or call the new method instead. This is a nice performance win since the offsetHeight/Width call in svgResize can be expensive, especially when called as often as we do - there was some layout thrashing. This also paves the way for moving calls to recordDeleteAreas (which is also expensive) to a more cacheable spot than on every mouse down/touch event. of things (namely the scrollbars) * Fix size of graph demo when it first loads by calling svgResize. The graph starts with fixed width and was relying on a resize event to fire (which I believe was removed in commit 217c681b86b0f2df76c479c9efae62e6e). * Fix the resizing of the code demo. The demo's tab min-width used to match the toolbox's width was only being set on a resize event, but commit 217c681b86b0f2df76c479c9efae62e6e changed how that worked. * Fix up some comments. * Use specific workspaces rather than Blockly.getMainWorkspace(). * Make workspace required for resizeSvgContents and update some calls to send real workspaces rather than ones that are null. Remove the private tag on terminateDrag_ because it is only actually called from outside the BlockSvg object. * Remove a rogue period. * Recategorize BlockSvg.terminateDrag_ to @package instead of @private so that other developers don't use it, but it still can be used by other Blockly classes. * Add a TODO to fix issue #307. * Add @package to workspace resizeContents. * Routine recompile * Fix unit tests. * Fix inheritance on rendered connection. Closure compiler on maximum compression breaks badly due to lack of @extends attribute. * Add toolbox location and toolbox mode options to playground. * Increase commonality between playgrounds. * Properly deal with shadow statement blocks in stacks. * Localisation updates from https://translatewiki.net. * Use a comment block for function comments in generated JS, Python and Dart. * Fix typo in flyout.js (#403) * Fix typo in flyout.js (#402) * Line wrap comments in generated code. * Remove reference to undefined variable (#413) REASON_MUST_DISCONNECT was removed by a refactor in 2a1ffa1. * Fix airstrike by grabbing the correct toolbox element. (#411) Probably broken in 266e2ffa9a017d21d7ca2f151730d6ecfcecf173. * Localisation updates from https://translatewiki.net. * Fix issue #406 by calling resize from the keypress handler on text inputs. (#408) * Remove shadow blocks from Accessible Blockly demo. Update README. * Generate for loops on one line. * Introduce a common translation pipe; remove local stringMap attributes. Fix variable name error in paste functions. Minor linting. * Fix precedence on isIndex blocks. * Add indexing setting for JavaScript Generation (#419) Adding setting to allow for switching between zero and one based indexing for Blockly Blocks such that the generated code will use this flag to determine whether one based or zero based indexing should be used. One based indexing is enabled by default. * Remove unused functions and dependencies. * Remove the unnecessary construction of new services. * Fix sort block in JS to satisfy tests. * Trigger a contents resize in block's moveBy. (#422) This fixes #420 but and it also fixes some other similar problems with copy/paste and other users of moveBy. * Consolidate the usages of the 'blockly-disabled' label. * Fix error when undoing a shadow block replacement. Issue #415. * Unify setActiveDesc() and updateSelectedNode() in the TreeService. Move function calls made directly within the template to the correct hooks. * Standardize naming of components. * Prevent collisions between user functions and helper functions. * Localisation updates from https://translatewiki.net. * Fix #425. Attash the resize handler to the workspace so it can be removed (#429) when workspace.dispose() is called. * Change the TreeService to a singleton. * Remove unneeded generated parens around function calls in indexOf blocks. * Fix #423 by calling workspace's resize when the flyout reflows. (#430) * Updating URLs to reflect new docs. (#418) * Updating URLs to reflect new docs. Removing -blockly in URLs. * Rebuilt. * Routine recompile * Prevent selected block from ending up underneath a bumped block. * Fix undo on fields with validators with side effects. * Don't fire change event on fields that haven't been named yet. * Localisation updates from https://translatewiki.net. * Fix tree focus issues. * Fix remaining focus issues on block deletion. * cache delete areas instead of recalculating them onMouseDown * Cache screen CTM for performance improvement. * Call svgResizeContents from block_svg's dipose so that deleting blocks (#434) from the context menu (or anywhere really) causes the workspace to recalculate its size. Remove the call to svgResizeContents from onMouseUp's logic for determining whether the block is being dropped in the trash since it calls dispose. One side effect of this is that when you delete multiple blocks resize gets called for each of them and the scrollbars move during the operation. This is most obviously seen by doing an airstrike in the playground and then deleting all the blocks at once. * Allow terminal blocks to replace other terminal blocks (#433) * Allow terminal blocks to replace other terminal blocks * Updated test to allow replacing terminal blocks * Refactor how activeDescendant is set. Introduce helper functions to ensure that calls like pasteAbove() preserve the focus. * Localisation updates from https://translatewiki.net. * Remove unnecessary logging. * Reduce unneeded parentheses in JS and Python. * Start using field_number. * Make it easy to disable unconnected blocks. * Routine recompile. * Check if matrix is null in mouseToSvg * Remove js/ localizations pre-merge * Fix change to block_render_svg * Fix error in xml.js * Playground merge * Add simple toolboxes to playgrounds * Fix flyout reference in events listener * Move tokenizeIntepolation into Blockly.utils namespace. * Use simpler message interpolation in Code demo. * Create console stub for IE 9. * Don't output blockId if not set (e.g., toolbox category event). (#443) * Fix block in multi-playground * Increase commonality between playgrounds. # Conflicts: # tests/multi_playground.html # tests/playground.html * Remove "show flyouts" button * Recompile for merge June 22
2016-06-22 17:50:16 -04:00
/**
* Encode a string's HTML entities.
* E.g., <a> -> &lt;a&gt;
2016-10-21 17:38:57 -07:00
* @param {string} rawStr Unencoded raw string to encode.
* @return {string} String with HTML entities encoded.
*/
Blockly.encodeEntities = function(rawStr) {
// CC-BY-SA https://stackoverflow.com/questions/18749591/encode-html-entities-in-javascript
return rawStr.replace(/[\u00A0-\u9999<>\&]/gim, function(i) {
return '&#' + i.charCodeAt(0) + ';';
});
};
/**
* Check if 3D transforms are supported by adding an element
* and attempting to set the property.
* @return {boolean} true if 3D transforms are supported.
*/
Blockly.utils.is3dSupported = function() {
if (Blockly.utils.is3dSupported.cached_ !== undefined) {
return Blockly.utils.is3dSupported.cached_;
}
// CC-BY-SA Lorenzo Polidori
// stackoverflow.com/questions/5661671/detecting-transform-translate3d-support
if (!goog.global.getComputedStyle) {
return false;
}
var el = document.createElement('p');
var has3d = 'none';
var transforms = {
'webkitTransform': '-webkit-transform',
'OTransform': '-o-transform',
'msTransform': '-ms-transform',
'MozTransform': '-moz-transform',
'transform': 'transform'
};
// Add it to the body to get the computed style.
document.body.insertBefore(el, null);
for (var t in transforms) {
if (el.style[t] !== undefined) {
el.style[t] = 'translate3d(1px,1px,1px)';
var computedStyle = goog.global.getComputedStyle(el);
if (!computedStyle) {
// getComputedStyle in Firefox returns null when blockly is loaded
// inside an iframe with display: none. Returning false and not
// caching is3dSupported means we try again later. This is most likely
// when users are interacting with blocks which should mean blockly is
// visible again.
// See https://bugzilla.mozilla.org/show_bug.cgi?id=548397
document.body.removeChild(el);
return false;
}
has3d = computedStyle.getPropertyValue(transforms[t]);
}
}
document.body.removeChild(el);
Blockly.utils.is3dSupported.cached_ = has3d !== 'none';
return Blockly.utils.is3dSupported.cached_;
};
/**
* Insert a node after a reference node.
* Contrast with node.insertBefore function.
* @param {!Element} newNode New element to insert.
* @param {!Element} refNode Existing element to precede new node.
* @private
*/
Blockly.utils.insertAfter_ = function(newNode, refNode) {
var siblingNode = refNode.nextSibling;
var parentNode = refNode.parentNode;
if (!parentNode) {
throw 'Reference node has no parent.';
}
if (siblingNode) {
parentNode.insertBefore(newNode, siblingNode);
} else {
parentNode.appendChild(newNode);
}
};