scratch-blocks/core/variables.js

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/**
* @license
* Visual Blocks Editor
*
* Copyright 2012 Google Inc.
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* https://developers.google.com/blockly/
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @fileoverview Utility functions for handling variables.
* @author fraser@google.com (Neil Fraser)
*/
'use strict';
goog.provide('Blockly.Variables');
// TODO(scr): Fix circular dependencies
// goog.require('Blockly.Block');
goog.require('Blockly.Workspace');
/**
* Category to separate variable names from procedures and generated functions.
*/
Blockly.Variables.NAME_TYPE = 'VARIABLE';
/**
* Find all user-created variables.
* @param {Blockly.Block=} opt_block Optional root block.
* @return {!Array.<string>} Array of variable names.
*/
Blockly.Variables.allVariables = function(opt_block) {
var blocks;
if (opt_block) {
blocks = opt_block.getDescendants();
} else {
blocks = Blockly.mainWorkspace.getAllBlocks();
}
var variableHash = Object.create(null);
// Iterate through every block and add each variable to the hash.
for (var x = 0; x < blocks.length; x++) {
var func = blocks[x].getVars;
if (func) {
var blockVariables = func.call(blocks[x]);
for (var y = 0; y < blockVariables.length; y++) {
var varName = blockVariables[y];
// Variable name may be null if the block is only half-built.
if (varName) {
variableHash[varName.toLowerCase()] = varName;
}
}
}
}
// Flatten the hash into a list.
var variableList = [];
for (var name in variableHash) {
variableList.push(variableHash[name]);
}
return variableList;
};
/**
* Find all instances of the specified variable and rename them.
* @param {string} oldName Variable to rename.
* @param {string} newName New variable name.
*/
Blockly.Variables.renameVariable = function(oldName, newName) {
var blocks = Blockly.mainWorkspace.getAllBlocks();
// Iterate through every block.
for (var x = 0; x < blocks.length; x++) {
var func = blocks[x].renameVar;
if (func) {
func.call(blocks[x], oldName, newName);
}
}
};
/**
* Construct the blocks required by the flyout for the variable category.
* @param {!Array.<!Blockly.Block>} blocks List of blocks to show.
* @param {!Array.<number>} gaps List of widths between blocks.
* @param {number} margin Standard margin width for calculating gaps.
* @param {!Blockly.Workspace} workspace The flyout's workspace.
*/
Blockly.Variables.flyoutCategory = function(blocks, gaps, margin, workspace) {
var variableList = Blockly.Variables.allVariables();
variableList.sort(goog.string.caseInsensitiveCompare);
// In addition to the user's variables, we also want to display the default
// variable name at the top. We also don't want this duplicated if the
// user has created a variable of the same name.
variableList.unshift(null);
var defaultVariable = undefined;
for (var i = 0; i < variableList.length; i++) {
if (variableList[i] === defaultVariable) {
continue;
}
var getBlock = Blockly.Blocks['variables_get'] ?
Blockly.Block.obtain(workspace, 'variables_get') : null;
getBlock && getBlock.initSvg();
var setBlock = Blockly.Blocks['variables_set'] ?
Blockly.Block.obtain(workspace, 'variables_set') : null;
setBlock && setBlock.initSvg();
if (variableList[i] === null) {
defaultVariable = (getBlock || setBlock).getVars()[0];
} else {
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getBlock && getBlock.setFieldValue(variableList[i], 'VAR');
setBlock && setBlock.setFieldValue(variableList[i], 'VAR');
}
setBlock && blocks.push(setBlock);
getBlock && blocks.push(getBlock);
if (getBlock && setBlock) {
gaps.push(margin, margin * 3);
} else {
gaps.push(margin * 2);
}
}
};
/**
* Return a new variable name that is not yet being used. This will try to
* generate single letter variable names in the range 'i' to 'z' to start with.
* If no unique name is located it will try 'i1' to 'z1', then 'i2' to 'z2' etc.
* @return {string} New variable name.
*/
Blockly.Variables.generateUniqueName = function() {
var variableList = Blockly.Variables.allVariables();
var newName = '';
if (variableList.length) {
variableList.sort(goog.string.caseInsensitiveCompare);
var nameSuffix = 0, potName = 'i', i = 0, inUse = false;
while (!newName) {
i = 0;
inUse = false;
while (i < variableList.length && !inUse) {
if (variableList[i].toLowerCase() == potName) {
// This potential name is already used.
inUse = true;
}
i++;
}
if (inUse) {
// Try the next potential name.
if (potName[0] === 'z') {
// Reached the end of the character sequence so back to 'a' but with
// a new suffix.
nameSuffix++;
potName = 'a';
} else {
potName = String.fromCharCode(potName.charCodeAt(0) + 1);
if (potName[0] == 'l') {
// Avoid using variable 'l' because of ambiguity with '1'.
potName = String.fromCharCode(potName.charCodeAt(0) + 1);
}
}
if (nameSuffix > 0) {
potName += nameSuffix;
}
} else {
// We can use the current potential name.
newName = potName;
}
}
} else {
newName = 'i';
}
return newName;
};