scratch-blocks/core/variables.js

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/**
* @license
* Visual Blocks Editor
*
* Copyright 2012 Google Inc.
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* https://developers.google.com/blockly/
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @fileoverview Utility functions for handling variables.
* @author fraser@google.com (Neil Fraser)
*/
'use strict';
goog.provide('Blockly.Variables');
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goog.require('Blockly.Blocks');
goog.require('Blockly.Workspace');
goog.require('goog.string');
/**
* Category to separate variable names from procedures and generated functions.
*/
Blockly.Variables.NAME_TYPE = 'VARIABLE';
/**
* Find all user-created variables.
* @param {!Blockly.Block|!Blockly.Workspace} root Root block or workspace.
* @return {!Array.<string>} Array of variable names.
*/
Blockly.Variables.allVariables = function(root) {
var blocks;
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if (root.getDescendants) {
// Root is Block.
blocks = root.getDescendants();
} else if (root.getAllBlocks) {
// Root is Workspace.
blocks = root.getAllBlocks();
} else {
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throw 'Not Block or Workspace: ' + root;
}
var variableHash = Object.create(null);
// Iterate through every block and add each variable to the hash.
for (var x = 0; x < blocks.length; x++) {
var blockVariables = blocks[x].getVars();
for (var y = 0; y < blockVariables.length; y++) {
var varName = blockVariables[y];
// Variable name may be null if the block is only half-built.
if (varName) {
variableHash[varName.toLowerCase()] = varName;
}
}
}
// Flatten the hash into a list.
var variableList = [];
for (var name in variableHash) {
variableList.push(variableHash[name]);
}
return variableList;
};
/**
* Find all instances of the specified variable and rename them.
* @param {string} oldName Variable to rename.
* @param {string} newName New variable name.
* @param {!Blockly.Workspace} workspace Workspace rename variables in.
*/
Blockly.Variables.renameVariable = function(oldName, newName, workspace) {
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Blockly.Events.setGroup(true);
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var blocks = workspace.getAllBlocks();
// Iterate through every block.
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for (var i = 0; i < blocks.length; i++) {
blocks[i].renameVar(oldName, newName);
}
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Blockly.Events.setGroup(false);
};
/**
* Construct the blocks required by the flyout for the variable category.
* @param {!Blockly.Workspace} workspace The workspace contianing variables.
* @return {!Array.<!Element>} Array of XML block elements.
*/
Blockly.Variables.flyoutCategory = function(workspace) {
var variableList = Blockly.Variables.allVariables(workspace);
variableList.sort(goog.string.caseInsensitiveCompare);
// In addition to the user's variables, we also want to display the default
// variable name at the top. We also don't want this duplicated if the
// user has created a variable of the same name.
goog.array.remove(variableList, Blockly.Msg.VARIABLES_DEFAULT_NAME);
variableList.unshift(Blockly.Msg.VARIABLES_DEFAULT_NAME);
var xmlList = [];
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var button = goog.dom.createDom('button');
button.setAttribute('text', 'Create variable');
xmlList.push(button);
for (var i = 0; i < variableList.length; i++) {
if (Blockly.Blocks['variables_set']) {
// <block type="variables_set" gap="8">
// <field name="VAR">item</field>
// </block>
var block = goog.dom.createDom('block');
block.setAttribute('type', 'variables_set');
if (Blockly.Blocks['variables_get']) {
block.setAttribute('gap', 8);
}
var field = goog.dom.createDom('field', null, variableList[i]);
field.setAttribute('name', 'VAR');
block.appendChild(field);
xmlList.push(block);
}
if (Blockly.Blocks['variables_get']) {
// <block type="variables_get" gap="24">
// <field name="VAR">item</field>
// </block>
var block = goog.dom.createDom('block');
block.setAttribute('type', 'variables_get');
if (Blockly.Blocks['variables_set']) {
block.setAttribute('gap', 24);
}
var field = goog.dom.createDom('field', null, variableList[i]);
field.setAttribute('name', 'VAR');
block.appendChild(field);
xmlList.push(block);
}
}
return xmlList;
};
/**
* Return a new variable name that is not yet being used. This will try to
* generate single letter variable names in the range 'i' to 'z' to start with.
* If no unique name is located it will try 'i' to 'z', 'a' to 'h',
* then 'i2' to 'z2' etc. Skip 'l'.
* @param {!Blockly.Workspace} workspace The workspace to be unique in.
* @return {string} New variable name.
*/
Blockly.Variables.generateUniqueName = function(workspace) {
var variableList = Blockly.Variables.allVariables(workspace);
var newName = '';
if (variableList.length) {
var nameSuffix = 1;
var letters = 'ijkmnopqrstuvwxyzabcdefgh'; // No 'l'.
var letterIndex = 0;
var potName = letters.charAt(letterIndex);
while (!newName) {
var inUse = false;
for (var i = 0; i < variableList.length; i++) {
if (variableList[i].toLowerCase() == potName) {
// This potential name is already used.
inUse = true;
break;
}
}
if (inUse) {
// Try the next potential name.
letterIndex++;
if (letterIndex == letters.length) {
// Reached the end of the character sequence so back to 'i'.
// a new suffix.
letterIndex = 0;
nameSuffix++;
}
potName = letters.charAt(letterIndex);
if (nameSuffix > 1) {
potName += nameSuffix;
}
} else {
// We can use the current potential name.
newName = potName;
}
}
} else {
newName = 'i';
}
return newName;
};