/// context menu - Make a copy of the selected block (and any blocks it contains).
Blockly.Msg.DUPLICATE_BLOCK='Duplicate';
/// context menu - Add a descriptive comment to the selected block.
Blockly.Msg.ADD_COMMENT='Add Comment';
/// context menu - Remove the descriptive comment from the selected block.
Blockly.Msg.REMOVE_COMMENT='Remove Comment';
/// context menu - Change from 'external' to 'inline' mode for displaying blocks used as inputs to the selected block. See [[Translating:Blockly#context_menus]].
Blockly.Msg.EXTERNAL_INPUTS='External Inputs';
/// context menu - Change from 'internal' to 'external' mode for displaying blocks used as inputs to the selected block. See [[Translating:Blockly#context_menus]].
Blockly.Msg.INLINE_INPUTS='Inline Inputs';
/// context menu - Permanently delete the selected block.
Blockly.Msg.DELETE_BLOCK='Delete Block';
/// context menu - Permanently delete the %1 selected blocks.\n\nParameters:\n* %1 - an integer greater than 1.
Blockly.Msg.DELETE_X_BLOCKS='Delete %1 Blocks';
/// context menu - Make the appearance of the selected block smaller by hiding some information about it.
Blockly.Msg.COLLAPSE_BLOCK='Collapse Block';
/// context menu - Make the appearance of the selected blocks smaller by hiding some information about it. Use the same terminology as in the previous message.
Blockly.Msg.COLLAPSE_ALL='Collapse Blocks';
/// context menu - Restore the appearance of the selected block by showing information about it that was hidden (collapsed) earlier.
Blockly.Msg.EXPAND_BLOCK='Expand Block';
/// context menu - Restore the appearance of the selected block by showing information about it that was hidden (collapsed) earlier. Use the same terminology as in the previous message.
Blockly.Msg.EXPAND_ALL='Expand Blocks';
/// context menu - Make the selected block have no effect (unless reenabled).
Blockly.Msg.DISABLE_BLOCK='Disable Block';
/// context menu - Make the selected block have effect (after having been disabled earlier).
Blockly.Msg.ENABLE_BLOCK='Enable Block';
/// context menu - Provide helpful information about the selected block.\n{{Identical|Help}}
Blockly.Msg.HELP='Help';
// Variable renaming.
/// prompt - This message is only seen in the Opera browser. With most browsers, users can edit numeric values in blocks by just clicking and typing. Opera does not allows this, so we have to open a new window and prompt users with this message to chanage a value.
Blockly.Msg.CHANGE_VALUE_TITLE='Change value:';
/// dropdown choice - When the user clicks on a variable block, this is one of the dropdown menu choices. It is used to define a new variable. See [https://code.google.com/p/blockly/wiki/Variables#Dropdown_menu https://code.google.com/p/blockly/wiki/Variables#Dropdown_menu].
Blockly.Msg.NEW_VARIABLE='New variable...';
/// prompt - Prompts the user to enter the name for a new variable. See [https://code.google.com/p/blockly/wiki/Variables#Dropdown_menu https://code.google.com/p/blockly/wiki/Variables#Dropdown_menu].
/// dropdown choice - When the user clicks on a variable block, this is one of the dropdown menu choices. It is used to rename the current variable. See [https://code.google.com/p/blockly/wiki/Variables#Dropdown_menu https://code.google.com/p/blockly/wiki/Variables#Dropdown_menu].
Blockly.Msg.RENAME_VARIABLE='Rename variable...';
/// prompt - Prompts the user to enter the new name for the selected variable. See [https://code.google.com/p/blockly/wiki/Variables#Dropdown_menu https://code.google.com/p/blockly/wiki/Variables#Dropdown_menu].\n\nParameters:\n* %1 - the name of the variable to be renamed.
Blockly.Msg.RENAME_VARIABLE_TITLE='Rename all "%1" variables to:';
/// block text - Title of block that generates a colour at random.
Blockly.Msg.COLOUR_RANDOM_TITLE='random colour';
/// tooltip - See [https://code.google.com/p/blockly/wiki/Colour#Generating_a_random_colour https://code.google.com/p/blockly/wiki/Colour#Generating_a_random_colour].
Blockly.Msg.COLOUR_RANDOM_TOOLTIP='Choose a colour at random.';
/// url - A link for color codes with percentages (0-100%) for each component, instead of the more common 0-255, which may be more difficult for beginners.
/// block text - Title of block for [https://code.google.com/p/blockly/wiki/Colour#Creating_a_colour_from_red,_green,_and_blue_components https://code.google.com/p/blockly/wiki/Colour#Creating_a_colour_from_red,_green,_and_blue_components].
Blockly.Msg.COLOUR_RGB_TITLE='colour with';
/// block input text - The amount of red (from 0 to 100) to use when [https://code.google.com/p/blockly/wiki/Colour#Creating_a_colour_from_red,_green,_and_blue_components https://code.google.com/p/blockly/wiki/Colour#Creating_a_colour_from_red,_green,_and_blue_components].\n{{Identical|Red}}
Blockly.Msg.COLOUR_RGB_RED='red';
/// block input text - The amount of green (from 0 to 100) to use when [https://code.google.com/p/blockly/wiki/Colour#Creating_a_colour_from_red,_green,_and_blue_components https://code.google.com/p/blockly/wiki/Colour#Creating_a_colour_from_red,_green,_and_blue_components].
Blockly.Msg.COLOUR_RGB_GREEN='green';
/// block input text - The amount of blue (from 0 to 100) to use when [https://code.google.com/p/blockly/wiki/Colour#Creating_a_colour_from_red,_green,_and_blue_components https://code.google.com/p/blockly/wiki/Colour#Creating_a_colour_from_red,_green,_and_blue_components].\n{{Identical|Blue}}
Blockly.Msg.COLOUR_RGB_BLUE='blue';
/// tooltip - See [https://code.google.com/p/blockly/wiki/Colour#Creating_a_colour_from_red,_green,_and_blue_components https://code.google.com/p/blockly/wiki/Colour#Creating_a_colour_from_red,_green,_and_blue_components].
Blockly.Msg.COLOUR_RGB_TOOLTIP='Create a colour with the specified amount of red, green, and blue. All values must be between 0 and 100.';
/// url - A useful link that displays blending of two colors.
/// block text - A verb for blending two shades of paint.
Blockly.Msg.COLOUR_BLEND_TITLE='blend';
/// block input text - The first of two colours to [https://code.google.com/p/blockly/wiki/Colour#Blending_colours blend].
Blockly.Msg.COLOUR_BLEND_COLOUR1='colour 1';
/// block input text - The second of two colours to [https://code.google.com/p/blockly/wiki/Colour#Blending_colours blend].
Blockly.Msg.COLOUR_BLEND_COLOUR2='colour 2';
/// block input text - The proportion of the [https://code.google.com/p/blockly/wiki/Colour#Blending_colours blend] containing the first color; the remaining proportion is of the second colour. For example, if the first colour is red and the second color blue, a ratio of 1 would yield pure red, a ratio of .5 would yield purple (equal amounts of red and blue), and a ratio of 0 would yield pure blue.
Blockly.Msg.COLOUR_BLEND_RATIO='ratio';
/// tooltip - See [https://code.google.com/p/blockly/wiki/Colour#Blending_colours https://code.google.com/p/blockly/wiki/Colour#Blending_colours].
Blockly.Msg.COLOUR_BLEND_TOOLTIP='Blends two colours together with a given ratio (0.0 - 1.0).';
/// url - Describes 'repeat loops' in computer programs; consider using the translation of the page [https://en.wikipedia.org/wiki/Control_flow http://en.wikipedia.org/wiki/Control_flow].
/// block input text - Title of [https://code.google.com/p/blockly/wiki/Loops#repeat repeat block].\n\nParameters:\n* %1 - the number of times the body of the loop should be repeated.
/// block text - Text following the number of times a [https://code.google.com/p/blockly/wiki/Loops#repeat repeat loop] should be repeated.
/// (This is redundant but is needed to support older code.)
Blockly.Msg.CONTROLS_REPEAT_TITLE_TIMES='times';
/// block text - Preceding the blocks in the body of the loop. See [https://code.google.com/p/blockly/wiki/Loops https://code.google.com/p/blockly/wiki/Loops].
Blockly.Msg.CONTROLS_REPEAT_INPUT_DO='do';
/// tooltip - See [https://code.google.com/p/blockly/wiki/Loops#repeat https://code.google.com/p/blockly/wiki/Loops#repeat].
Blockly.Msg.CONTROLS_REPEAT_TOOLTIP='Do some statements several times.';
/// url - Describes 'while loops' in computer programs; consider using the translation of [https://en.wikipedia.org/wiki/While_loop http://en.wikipedia.org/wiki/While_loop], if present, or [http://en.wikipedia.org/wiki/Control_flow http://en.wikipedia.org/wiki/Control_flow].
/// dropdown - Specifies that a loop should [https://code.google.com/p/blockly/wiki/Loops#Repeat_until repeat until] the following condition becomes true.
/// url - Describes 'for loops' in computer programs. Consider using your language's translation of [https://en.wikipedia.org/wiki/For_loop http://en.wikipedia.org/wiki/For_loop], if present.
/// tooltip - See [https://code.google.com/p/blockly/wiki/Loops#count_with https://code.google.com/p/blockly/wiki/Loops#count_with].\n\nParameters:\n* %1 - the name of the loop variable.
Blockly.Msg.CONTROLS_FOR_TOOLTIP='Have the variable %1 take on the values from the start number to the end number, counting by the specified interval, and do the specified blocks.';
/// block title - Title of [https://code.google.com/p/blockly/wiki/Loops#count_with count with] blocks.
/// [[File:Blockly-count-with.png]]
Blockly.Msg.CONTROLS_FOR_INPUT_WITH='count with';
/// block text - Starting with a (usually lower) number in a range (%1),
/// ending with a (usually higher) number in a range (%2), and counting the
/// url - Describes 'for-each loops' in computer programs. Consider using your language's translation of [https://en.wikipedia.org/wiki/Foreach http://en.wikipedia.org/wiki/Foreach] if present.
/// block text - Following the list that should be iterated over in a [https://code.google.com/p/blockly/wiki/Loops#for_each for each loop]. This is empty in most, but not all, languages.
/// block text - Description of [https://code.google.com/p/blockly/wiki/Loops#for_each for each blocks].\n\nParameters:\n* %1 - the name of the loop variable.
Blockly.Msg.CONTROLS_FOREACH_TOOLTIP='For each item in a list, set the variable "%1" to the item, and then do some statements.';
/// url - Describes control flow in computer programs. Consider using your language's translation of [https://en.wikipedia.org/wiki/Control_flow http://en.wikipedia.org/wiki/Control_flow], if it exists.
/// dropdown - The current loop should be exited. See [https://code.google.com/p/blockly/wiki/Loops#break https://code.google.com/p/blockly/wiki/Loops#break].
Blockly.Msg.CONTROLS_FLOW_STATEMENTS_OPERATOR_BREAK='break out of loop';
/// dropdown - The current iteration of the loop should be ended and the next should begin. See [https://code.google.com/p/blockly/wiki/Loops#continue_with_next_iteration https://code.google.com/p/blockly/wiki/Loops#continue_with_next_iteration].
Blockly.Msg.CONTROLS_FLOW_STATEMENTS_OPERATOR_CONTINUE='continue with next iteration of loop';
/// tooltip - See [https://code.google.com/p/blockly/wiki/Loops#break_out_of_loop https://code.google.com/p/blockly/wiki/Loops#break_out_of_loop].
Blockly.Msg.CONTROLS_FLOW_STATEMENTS_TOOLTIP_BREAK='Break out of the containing loop.';
/// tooltip - See [https://code.google.com/p/blockly/wiki/Loops#continue_with_next_iteration https://code.google.com/p/blockly/wiki/Loops#continue_with_next_iteration].
Blockly.Msg.CONTROLS_FLOW_STATEMENTS_TOOLTIP_CONTINUE='Skip the rest of this loop, and continue with the next iteration.';
/// warning - The user has tried placing a block outside of a loop (for each, while, repeat, etc.), but this type of block may only be used within a loop. See [https://code.google.com/p/blockly/wiki/Loops#Loop_Termination_Blocks https://code.google.com/p/blockly/wiki/Loops#Loop_Termination_Blocks].
Blockly.Msg.CONTROLS_FLOW_STATEMENTS_WARNING='Warning: This block may only be used within a loop.';
/// url - Describes conditional statements (if-then-else) in computer programs. Consider using your language's translation of [https://en.wikipedia.org/wiki/If_else http://en.wikipedia.org/wiki/If_else], if present.
/// tooltip - Describes [https://code.google.com/p/blockly/wiki/IfElse#If_blocks 'if' blocks]. Consider using your language's translation of [https://en.wikipedia.org/wiki/If_statement http://en.wikipedia.org/wiki/If_statement], if present.
/// tooltip - Describes [https://code.google.com/p/blockly/wiki/IfElse#If-Else_blocks if-else blocks]. Consider using your language's translation of [https://en.wikipedia.org/wiki/If_statement http://en.wikipedia.org/wiki/If_statement], if present.
/// tooltip - Describes [https://code.google.com/p/blockly/wiki/IfElse#If-Else-If_blocks if-else-if blocks]. Consider using your language's translation of [https://en.wikipedia.org/wiki/If_statement http://en.wikipedia.org/wiki/If_statement], if present.
Blockly.Msg.CONTROLS_IF_TOOLTIP_3='If the first value is true, then do the first block of statements. Otherwise, if the second value is true, do the second block of statements.';
/// tooltip - Describes [https://code.google.com/p/blockly/wiki/IfElse#If-Else-If-Else_blocks if-else-if-else blocks]. Consider using your language's translation of [https://en.wikipedia.org/wiki/If_statement http://en.wikipedia.org/wiki/If_statement], if present.
Blockly.Msg.CONTROLS_IF_TOOLTIP_4='If the first value is true, then do the first block of statements. Otherwise, if the second value is true, do the second block of statements. If none of the values are true, do the last block of statements.';
/// block text - See [https://code.google.com/p/blockly/wiki/IfElse https://code.google.com/p/blockly/wiki/IfElse].
/// It is recommended, but not essential, that this have text in common with the translation of 'else if'
Blockly.Msg.CONTROLS_IF_MSG_IF='if';
/// block text - See [https://code.google.com/p/blockly/wiki/IfElse https://code.google.com/p/blockly/wiki/IfElse]. The English words "otherwise if" would probably be clearer than "else if", but the latter is used because it is traditional and shorter.
Blockly.Msg.CONTROLS_IF_MSG_ELSEIF='else if';
/// block text - See [https://code.google.com/p/blockly/wiki/IfElse https://code.google.com/p/blockly/wiki/IfElse]. The English word "otherwise" would probably be superior to "else", but the latter is used because it is traditional and shorter.
/// url - Information about the Boolean conjunction ("and") and disjunction ("or") operators. Consider using the translation of [https://en.wikipedia.org/wiki/Boolean_logic http://en.wikipedia.org/wiki/Boolean_logic], if it exists in your language.
/// url - Information about logical negation. The translation of [https://en.wikipedia.org/wiki/Logical_negation http://en.wikipedia.org/wiki/Logical_negation] is recommended if it exists in the target language.
/// url - Information about the logic values ''true'' and ''false''. Consider using the translation of [https://en.wikipedia.org/wiki/Truth_value http://en.wikipedia.org/wiki/Truth_value] if it exists in your language.
/// url - Provide a link to the translation of [https://en.wikipedia.org/wiki/Nullable_type http://en.wikipedia.org/wiki/Nullable_type], if it exists in your language; otherwise, do not worry about translating this advanced concept.
/// block text - In computer languages, ''null'' is a special value that indicates that no value has been set. You may use your language's word for "nothing" or "invalid".
Blockly.Msg.LOGIC_NULL='null';
/// tooltip - This should use the word from the previous message.
/// url - Describes the programming language operator known as the ''ternary'' or ''conditional'' operator. It is recommended that you use the translation of [https://en.wikipedia.org/wiki/%3F: http://en.wikipedia.org/wiki/%3F:] if it exists.
/// block input text - Label for the input whose value determines which of the other two inputs is returned. In some programming languages, this is called a ''''predicate''''.
Blockly.Msg.LOGIC_TERNARY_CONDITION='test';
/// block input text - Indicates that the following input should be returned (used as output) if the test input is true. Remember to try to keep block text terse (short).
Blockly.Msg.LOGIC_TERNARY_IF_TRUE='if true';
/// block input text - Indicates that the following input should be returned (used as output) if the test input is false.
Blockly.Msg.LOGIC_TERNARY_TOOLTIP='Check the condition in "test". If the condition is true, returns the "if true" value; otherwise returns the "if false" value.';
/// dropdown - This computes the positive [https://en.wikipedia.org/wiki/Square_root square root] of its input. For example, the square root of 16 is 4.
/// dropdown - This leaves positive numeric inputs changed and inverts negative inputs. For example, the absolute value of 5 is 5; the absolute value of -5 is also 5. For more information, see [https://en.wikipedia.org/wiki/Absolute_value http://en.wikipedia.org/wiki/Absolute_value].
/// tooltip - Return the [https://en.wikipedia.org/wiki/Trigonometric_functions#Sine.2C_cosine_and_tangent sine] of an [http://en.wikipedia.org/wiki/Degree_(angle) angle in degrees], not radians.
/// tooltip - Return the [https://en.wikipedia.org/wiki/Trigonometric_functions#Sine.2C_cosine_and_tangent cosine] of an [http://en.wikipedia.org/wiki/Degree_(angle) angle in degrees], not radians.
/// tooltip - Return the [https://en.wikipedia.org/wiki/Trigonometric_functions#Sine.2C_cosine_and_tangent tangent] of an [http://en.wikipedia.org/wiki/Degree_(angle) angle in degrees], not radians.
/// tooltip - The [https://en.wikipedia.org/wiki/Inverse_trigonometric_functions inverse] of the [http://en.wikipedia.org/wiki/Cosine#Sine.2C_cosine_and_tangent sine function], using [http://en.wikipedia.org/wiki/Degree_(angle) degrees], not radians.
/// tooltip - The [https://en.wikipedia.org/wiki/Inverse_trigonometric_functions inverse] of the [http://en.wikipedia.org/wiki/Cosine#Sine.2C_cosine_and_tangent cosine] function, using [http://en.wikipedia.org/wiki/Degree_(angle) degrees], not radians.
/// tooltip - The [https://en.wikipedia.org/wiki/Inverse_trigonometric_functions inverse] of the [http://en.wikipedia.org/wiki/Cosine#Sine.2C_cosine_and_tangent tangent] function, using [http://en.wikipedia.org/wiki/Degree_(angle) degrees], not radians.
Blockly.Msg.MATH_TRIG_TOOLTIP_ATAN='Return the arctangent of a number.';
/// url - Information about the mathematical constants \u0026pi;, e, the golden ratio (\u0026phi;), \u0026radic; 2, \u0026radic; 1/2, and infinity (\u0026infin;).
Blockly.Msg.MATH_CONSTANT_TOOLTIP='Return one of the common constants: \u03c0 (3.141\u2026), e (2.718\u2026), \u03c6 (1.618\u2026), sqrt(2) (1.414\u2026), sqrt(\u00bd) (0.707\u2026), or \u221e (infinity).';
/// dropdown - A number is '''even''' if it is a multiple of 2. For example, 4 is even (yielding true), but 3 is not (false).
Blockly.Msg.MATH_IS_EVEN='is even';
/// dropdown - A number is '''odd''' if it is not a multiple of 2. For example, 3 is odd (yielding true), but 4 is not (false). The opposite of "odd" is "even".
/// dropdown - A number is [https://en.wikipedia.org/wiki/Prime prime] if it cannot be evenly divided by any positive integers except for 1 and itself. For example, 5 is prime, but 6 is not because 2 \u0026times; 3 = 6.
/// tooltip - This block lets the user specify via a dropdown menu whether to check if the numeric input is even, odd, prime, whole, positive, negative, or divisible by a given value.
Blockly.Msg.MATH_IS_TOOLTIP='Check if a number is an even, odd, prime, whole, positive, negative, or if it is divisible by certain number. Returns true or false.';
/// url - Information about incrementing (increasing the value of) a variable.
/// - As in: ''change'' [the value of variable] ''item'' '''by''' 1 (e.g., if the variable named 'item' had the value 5, change it to 6).
Blockly.Msg.MATH_CHANGE_INPUT_BY='by';
/// tooltip - This updates the value of the variable by adding to it the following numeric input.\n\nParameters:\n* %1 - the name of the variable whose value should be increased.
Blockly.Msg.MATH_CHANGE_TOOLTIP='Add a number to variable "%1".';
/// url - Information about how numbers are rounded to the nearest integer
/// url - Information about applying a function to a list of numbers. (We were unable to find such information in English. Feel free to skip this and any other URLs that are difficult.)
Blockly.Msg.MATH_ONLIST_HELPURL='';
/// dropdown - This computes the sum of the numeric elements in the list. For example, the sum of the list {1, 4} is 5.
Blockly.Msg.MATH_ONLIST_OPERATOR_SUM='sum of list';
/// tooltip - Please use the same term for "sum" as in the previous message.
Blockly.Msg.MATH_ONLIST_TOOLTIP_SUM='Return the sum of all the numbers in the list.';
/// dropdown - This finds the smallest (minimum) number in a list. For example, the smallest number in the list [-5, 0, 3] is -5.
Blockly.Msg.MATH_ONLIST_OPERATOR_MIN='min of list';
/// tooltip - Please use the same term for "min" or "minimum" as in the previous message.
Blockly.Msg.MATH_ONLIST_TOOLTIP_MIN='Return the smallest number in the list.';
/// dropdown - This finds the largest (maximum) number in a list. For example, the largest number in the list [-5, 0, 3] is 3.
Blockly.Msg.MATH_ONLIST_OPERATOR_MAX='max of list';
/// tooltip
Blockly.Msg.MATH_ONLIST_TOOLTIP_MAX='Return the largest number in the list.';
/// dropdown - This adds up all of the numbers in a list and divides the sum by the number of elements in the list. For example, the [https://en.wikipedia.org/wiki/Arithmetic_mean average] of the list [1, 2, 3, 4] is 2.5 (10/4).
/// dropdown - This finds the [https://en.wikipedia.org/wiki/Median median] of the numeric values in a list. For example, the median of the list {1, 2, 7, 12, 13} is 7.
/// dropdown - This finds the most common numbers ([https://en.wikipedia.org/wiki/Mode_(statistics) modes]) in a list. For example, the modes of the list {1, 3, 9, 3, 9} are {3, 9}.
/// block text - Title of block providing the remainder when dividing the first numerical input by the second. For example, the remainder of 10 divided by 3 is 1.\n\nParameters:\n* %1 - the dividend (10, in our example)\n* %2 - the divisor (3 in our example).
Blockly.Msg.MATH_MODULO_TITLE='remainder of %1 ÷ %2';
/// tooltip - For example, the remainder of 10 divided by 3 is 1.
Blockly.Msg.MATH_MODULO_TOOLTIP='Return the remainder from dividing the two numbers.';
/// url - Information about constraining a numeric value to be in a specific range. (The English URL is not ideal. Recall that translating URLs is the lowest priority.)
/// block text - The title of the block that '''constrain'''s (forces) a number to be in a given range.
///For example, if the number 150 is constrained to be between 5 and 100, the result will be 100.
///\n\nParameters:\n* %1 - the value to constrain (e.g., 150)\n* %2 - the minimum value (e.g., 5)\n* %3 - the maximum value (e.g., 100).
Blockly.Msg.MATH_CONSTRAIN_TITLE='constrain %1 low %2 high %3';
/// tooltip - This compares a number ''x'' to a low value ''L'' and a high value ''H''. If ''x'' is less then ''L'', the result is ''L''. If ''x'' is greater than ''H'', the result is ''H''. Otherwise, the result is ''x''.
Blockly.Msg.MATH_CONSTRAIN_TOOLTIP='Constrain a number to be between the specified limits (inclusive).';
/// url - Information about how computers generate random numbers.
/// block text - The title of the block that generates a random integer (whole number) in the specified range. For example, if the range is from 5 to 7, this returns 5, 6, or 7 with equal likelihood. %1 is a placeholder for the lower number, %2 is the placeholder for the larger number.
Blockly.Msg.MATH_RANDOM_INT_TITLE='random integer from %1 to %2';
/// tooltip - Return a random integer between two values specified as inputs. For example, if one input was 7 and another 9, any of the numbers 7, 8, or 9 could be produced.
Blockly.Msg.MATH_RANDOM_INT_TOOLTIP='Return a random integer between the two specified limits, inclusive.';
/// url - Information about how computers generate random numbers (specifically, numbers in the range from 0 to just below 1).
/// block text - See [https://code.google.com/p/blockly/wiki/Text#Text_creation https://code.google.com/p/blockly/wiki/Text#Text_creation].
Blockly.Msg.TEXT_JOIN_TITLE_CREATEWITH='create text with';
/// tooltip - See [https://code.google.com/p/blockly/wiki/Text#Text_creation create text with] for more information.
Blockly.Msg.TEXT_JOIN_TOOLTIP='Create a piece of text by joining together any number of items.';
/// block text - This is shown when the programmer wants to change the number of pieces of text being joined together. See [https://code.google.com/p/blockly/wiki/Text#Text_creation https://code.google.com/p/blockly/wiki/Text#Text_creation], specifically the last picture in the 'Text creation' section.
Blockly.Msg.TEXT_CREATE_JOIN_TITLE_JOIN='join';
/// tooltip - See [https://code.google.com/p/blockly/wiki/Text#Text_creation https://code.google.com/p/blockly/wiki/Text#Text_creation], specifically the last picture in the 'Text creation' section.
Blockly.Msg.TEXT_CREATE_JOIN_TOOLTIP='Add, remove, or reorder sections to reconfigure this text block.';
/// block text - See [https://code.google.com/p/blockly/wiki/Text#Text_creation https://code.google.com/p/blockly/wiki/Text#Text_creation], specifically the last picture in the 'Text creation' section.
Blockly.Msg.TEXT_CREATE_JOIN_ITEM_TOOLTIP='Add an item to the text.';
/// url - This and the other text-related URLs are going to be hard to translate. As always, it is okay to leave untranslated or paste in the English-language URL. For these URLs, you might also consider a general URL about how computers represent text (such as the translation of [https://en.wikipedia.org/wiki/String_(computer_science) this Wikipedia page]).
/// tooltip - See [https://code.google.com/p/blockly/wiki/Text#Text_modification https://code.google.com/p/blockly/wiki/Text#Text_modification] for more information.\n\nParameters:\n* %1 - the name of the variable to which text should be appended
Blockly.Msg.TEXT_APPEND_TOOLTIP='Append some text to variable "%1".';
/// url - Information about text on computers (usually referred to as 'strings').
/// block text - See [https://code.google.com/p/blockly/wiki/Text#Checking_for_empty_text https://code.google.com/p/blockly/wiki/Text#Checking_for_empty_text].
/// \n\nParameters:\n* %1 - the piece of text to test for emptiness
Blockly.Msg.TEXT_ISEMPTY_TITLE='%1 is empty';
/// tooltip - See [https://code.google.com/p/blockly/wiki/Text#Checking_for_empty_text https://code.google.com/p/blockly/wiki/Text#Checking_for_empty_text].
Blockly.Msg.TEXT_ISEMPTY_TOOLTIP='Returns true if the provided text is empty.';
/// url - Information about finding a character in a piece of text.
/// block text - Indicates that all of the letters in the following piece of text should be converted to lower-case. If your language does not use case, you may indicate that this is not applicable to your language. For more information on this block, see [https://code.google.com/p/blockly/wiki/Text#Adjusting_text_case https://code.google.com/p/blockly/wiki/Text#Adjusting_text_case].
/// block text - Indicates that the first letter of each of the following words should be capitalized and the rest converted to lower-case. If your language does not use case, you may indicate that this is not applicable to your language. For more information on this block, see [https://code.google.com/p/blockly/wiki/Text#Adjusting_text_case https://code.google.com/p/blockly/wiki/Text#Adjusting_text_case].
Blockly.Msg.TEXT_CHANGECASE_OPERATOR_TITLECASE='to Title Case';
/// url - Information about trimming (removing) text off the beginning and ends of pieces of text.
/// block text - See [https://code.google.com/p/blockly/wiki/Lists#create_empty_list https://code.google.com/p/blockly/wiki/Lists#create_empty_list].
Blockly.Msg.LISTS_CREATE_EMPTY_TOOLTIP='Returns a list, of length 0, containing no data records';
/// tooltip - See [https://code.google.com/p/blockly/wiki/Lists#create_list_with https://code.google.com/p/blockly/wiki/Lists#create_list_with].
Blockly.Msg.LISTS_CREATE_WITH_TOOLTIP='Create a list with any number of items.';
/// block text - See [https://code.google.com/p/blockly/wiki/Lists#create_list_with https://code.google.com/p/blockly/wiki/Lists#create_list_with].
Blockly.Msg.LISTS_CREATE_WITH_INPUT_WITH='create list with';
/// block text - This appears in a sub-block when [https://code.google.com/p/blockly/wiki/Lists#changing_number_of_inputs changing the number of inputs in a ''''create list with'''' block].
/// tooltip - See [https://code.google.com/p/blockly/wiki/Lists#Getting_a_single_item
/// https://code.google.com/p/blockly/wiki/Lists#Getting_a_single_item] for more information.
Blockly.Msg.LISTS_GET_INDEX_TOOLTIP_GET_FROM_START='Returns the item at the specified position in a list. #1 is the first item.';
/// tooltip - See [https://code.google.com/p/blockly/wiki/Lists#Getting_a_single_item
/// https://code.google.com/p/blockly/wiki/Lists#Getting_a_single_item] for more information.
Blockly.Msg.LISTS_GET_INDEX_TOOLTIP_GET_FROM_END='Returns the item at the specified position in a list. #1 is the last item.';
/// tooltip - See [https://code.google.com/p/blockly/wiki/Lists#Getting_a_single_item
/// https://code.google.com/p/blockly/wiki/Lists#Getting_a_single_item] for more information.
Blockly.Msg.LISTS_GET_INDEX_TOOLTIP_GET_FIRST='Returns the first item in a list.';
/// tooltip - See [https://code.google.com/p/blockly/wiki/Lists#Getting_a_single_item
/// https://code.google.com/p/blockly/wiki/Lists#Getting_a_single_item] for more information.
Blockly.Msg.LISTS_GET_INDEX_TOOLTIP_GET_LAST='Returns the last item in a list.';
/// tooltip - See [https://code.google.com/p/blockly/wiki/Lists#Getting_a_single_item
/// https://code.google.com/p/blockly/wiki/Lists#Getting_a_single_item] for more information.
Blockly.Msg.LISTS_GET_INDEX_TOOLTIP_GET_RANDOM='Returns a random item in a list.';
/// tooltip - See [https://code.google.com/p/blockly/wiki/Lists#Getting_and_removing_an_item]
/// (for remove and return) and
/// [https://code.google.com/p/blockly/wiki/Lists#Getting_a_single_item] for '# from start'.
Blockly.Msg.LISTS_GET_INDEX_TOOLTIP_GET_REMOVE_FROM_START='Removes and returns the item at the specified position in a list. #1 is the first item.';
/// tooltip - See [https://code.google.com/p/blockly/wiki/Lists#Getting_and_removing_an_item] (for remove and return) and [https://code.google.com/p/blockly/wiki/Lists#Getting_a_single_item] for '# from end'.
Blockly.Msg.LISTS_GET_INDEX_TOOLTIP_GET_REMOVE_FROM_END='Removes and returns the item at the specified position in a list. #1 is the last item.';
/// tooltip - See [https://code.google.com/p/blockly/wiki/Lists#Getting_and_removing_an_item] (for remove and return) and [https://code.google.com/p/blockly/wiki/Lists#Getting_a_single_item] for 'first'.
Blockly.Msg.LISTS_GET_INDEX_TOOLTIP_GET_REMOVE_FIRST='Removes and returns the first item in a list.';
/// tooltip - See [https://code.google.com/p/blockly/wiki/Lists#Getting_and_removing_an_item] (for remove and return) and [https://code.google.com/p/blockly/wiki/Lists#Getting_a_single_item] for 'last'.
Blockly.Msg.LISTS_GET_INDEX_TOOLTIP_GET_REMOVE_LAST='Removes and returns the last item in a list.';
/// tooltip - See [https://code.google.com/p/blockly/wiki/Lists#Getting_and_removing_an_item] (for remove and return) and [https://code.google.com/p/blockly/wiki/Lists#Getting_a_single_item] for 'random'.
Blockly.Msg.LISTS_GET_INDEX_TOOLTIP_GET_REMOVE_RANDOM='Removes and returns a random item in a list.';
/// tooltip - See [https://code.google.com/p/blockly/wiki/Lists#Getting_and_removing_an_item] (for remove and return) and [https://code.google.com/p/blockly/wiki/Lists#Getting_a_single_item] for '# from start'.
Blockly.Msg.LISTS_GET_INDEX_TOOLTIP_REMOVE_FROM_START='Removes the item at the specified position in a list. #1 is the first item.';
/// tooltip - See [https://code.google.com/p/blockly/wiki/Lists#Getting_and_removing_an_item] (for remove and return) and [https://code.google.com/p/blockly/wiki/Lists#Getting_a_single_item] for '# from end'.
Blockly.Msg.LISTS_GET_INDEX_TOOLTIP_REMOVE_FROM_END='Removes the item at the specified position in a list. #1 is the last item.';
/// tooltip - See [https://code.google.com/p/blockly/wiki/Lists#Getting_and_removing_an_item] (for remove and return) and [https://code.google.com/p/blockly/wiki/Lists#Getting_a_single_item] for 'first'.
Blockly.Msg.LISTS_GET_INDEX_TOOLTIP_REMOVE_FIRST='Removes the first item in a list.';
/// tooltip - See [https://code.google.com/p/blockly/wiki/Lists#Getting_and_removing_an_item] (for remove and return) and [https://code.google.com/p/blockly/wiki/Lists#Getting_a_single_item] for 'last'.
Blockly.Msg.LISTS_GET_INDEX_TOOLTIP_REMOVE_LAST='Removes the last item in a list.';
/// tooltip - See [https://code.google.com/p/blockly/wiki/Lists#Getting_and_removing_an_item] (for remove and return) and [https://code.google.com/p/blockly/wiki/Lists#Getting_a_single_item] for 'random'.
Blockly.Msg.LISTS_GET_INDEX_TOOLTIP_REMOVE_RANDOM='Removes a random item in a list.';
/// url - Information about putting items in lists.
/// block text - [https://code.google.com/p/blockly/wiki/Lists#in_list_..._set
/// Replaces an item in a list].
/// [[File:Blockly-in-list-set-insert.png]]
Blockly.Msg.LISTS_SET_INDEX_SET='set';
/// block text - [https://code.google.com/p/blockly/wiki/Lists#in_list_..._insert_at
/// Inserts an item into a list].
/// [[File:Blockly-in-list-set-insert.png]]
Blockly.Msg.LISTS_SET_INDEX_INSERT='insert at';
/// block text - The word(s) after the position in the list and before the item to be set/inserted.
/// [[File:Blockly-in-list-set-insert.png]]
Blockly.Msg.LISTS_SET_INDEX_INPUT_TO='as';
/// tooltip - See [https://code.google.com/p/blockly/wiki/Lists#Getting_a_single_item} (even though the page describes the "get" block, the idea is the same for the "set" block).
Blockly.Msg.LISTS_SET_INDEX_TOOLTIP_SET_FROM_START='Sets the item at the specified position in a list. #1 is the first item.';
/// tooltip - See [https://code.google.com/p/blockly/wiki/Lists#Getting_a_single_item} (even though the page describes the "get" block, the idea is the same for the "set" block).
Blockly.Msg.LISTS_SET_INDEX_TOOLTIP_SET_FROM_END='Sets the item at the specified position in a list. #1 is the last item.';
/// tooltip - See [https://code.google.com/p/blockly/wiki/Lists#Getting_a_single_item} (even though the page describes the "get" block, the idea is the same for the "set" block).
Blockly.Msg.LISTS_SET_INDEX_TOOLTIP_SET_FIRST='Sets the first item in a list.';
/// tooltip - See [https://code.google.com/p/blockly/wiki/Lists#Getting_a_single_item} (even though the page describes the "get" block, the idea is the same for the "set" block).
Blockly.Msg.LISTS_SET_INDEX_TOOLTIP_SET_LAST='Sets the last item in a list.';
/// tooltip - See [https://code.google.com/p/blockly/wiki/Lists#Getting_a_single_item} (even though the page describes the "get" block, the idea is the same for the "set" block).
Blockly.Msg.LISTS_SET_INDEX_TOOLTIP_SET_RANDOM='Sets a random item in a list.';
/// tooltip - See [https://code.google.com/p/blockly/wiki/Lists#Getting_a_single_item} (even though the page describes the "get" block, the idea is the same for the "insert" block).
Blockly.Msg.LISTS_SET_INDEX_TOOLTIP_INSERT_FROM_START='Inserts the item at the specified position in a list. #1 is the first item.';
/// tooltip - See [https://code.google.com/p/blockly/wiki/Lists#Getting_a_single_item} (even though the page describes the "get" block, the idea is the same for the "insert" block).
Blockly.Msg.LISTS_SET_INDEX_TOOLTIP_INSERT_FROM_END='Inserts the item at the specified position in a list. #1 is the last item.';
/// tooltip - See [https://code.google.com/p/blockly/wiki/Lists#Getting_a_single_item} (even though the page describes the "get" block, the idea is the same for the "insert" block).
Blockly.Msg.LISTS_SET_INDEX_TOOLTIP_INSERT_FIRST='Inserts the item at the start of a list.';
/// tooltip - See [https://code.google.com/p/blockly/wiki/Lists#Getting_a_single_item} (even though the page describes the "get" block, the idea is the same for the "insert" block).
Blockly.Msg.LISTS_SET_INDEX_TOOLTIP_INSERT_LAST='Append the item to the end of a list.';
/// tooltip - See [https://code.google.com/p/blockly/wiki/Lists#Getting_a_single_item} (even though the page describes the "get" block, the idea is the same for the "insert" block).
Blockly.Msg.LISTS_SET_INDEX_TOOLTIP_INSERT_RANDOM='Inserts the item randomly in a list.';
/// url - Information describing extracting a sublist from an existing list.
/// url - Information about ''variables'' in computer programming. Consider using your language's translation of [https://en.wikipedia.org/wiki/Variable_(computer_science) http://en.wikipedia.org/wiki/Variable_(computer_science)], if it exists.
/// block text - This precedes the name of a variable when getting its values. In most (all?) languages, it should be the empty string. If unsure, ask yourself if any word should go before "x" in the expression "x + 1".
/// block text - This follows the name of a variable. In most (all?) languages, it should be the empty string. If unsure, ask yourself if any word should go after "x" in the expression "x + 1".
Blockly.Msg.VARIABLES_GET_TAIL='';
/// tooltip - This gets the value of the named variable without modifying it.
Blockly.Msg.VARIABLES_GET_TOOLTIP='Returns the value of this variable.';
/// context menu - Selecting this creates a block to set (change) the value of this variable.
/// \n\nParameters:\n* %1 - the name of the variable.
/// url - Information about ''variables'' in computer programming. Consider using your language's translation of [https://en.wikipedia.org/wiki/Variable_(computer_science) http://en.wikipedia.org/wiki/Variable_(computer_science)], if it exists.