scratch-blocks/blocks_vertical/sound.js

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'use strict';
goog.provide('Blockly.Blocks.sound');
goog.require('Blockly.Blocks');
goog.require('Blockly.Colours');
goog.require('Blockly.constants');
Blockly.Blocks['sound_sounds_option'] = {
/**
* Sound effects drop-down menu.
* @this Blockly.Block
*/
init: function() {
this.jsonInit(
{
"message0": "%1",
"args0": [
{
"type": "field_dropdown",
"name": "SOUND_MENU",
"options": [
['meow', 'MEOW'],
['meow2', 'MEOW2'],
['pop', 'POP']
]
}
],
"inputsInline": true,
"output": "String",
"colour": Blockly.Colours.sounds.secondary,
"colourSecondary": Blockly.Colours.sounds.secondary,
"colourTertiary": Blockly.Colours.sounds.tertiary,
"outputShape": Blockly.OUTPUT_SHAPE_ROUND
});
}
};
Blockly.Blocks['sound_play'] = {
/**
* Block to play sound.
* @this Blockly.Block
*/
init: function() {
this.jsonInit({
"message0": "play sound %1",
"args0": [
{
"type": "input_value",
"name": "SOUND_MENU"
}
],
"inputsInline": true,
"previousStatement": null,
"nextStatement": null,
"colour": Blockly.Colours.sounds.primary,
"colourSecondary": Blockly.Colours.sounds.secondary,
"colourTertiary": Blockly.Colours.sounds.tertiary
});
}
};
Blockly.Blocks['sound_playuntildone'] = {
/**
* Block to play sound until done.
* @this Blockly.Block
*/
init: function() {
this.jsonInit({
"message0": "play sound %1 until done",
"args0": [
{
"type": "input_value",
"name": "SOUND_MENU"
}
],
"inputsInline": true,
"previousStatement": null,
"nextStatement": null,
"colour": Blockly.Colours.sounds.primary,
"colourSecondary": Blockly.Colours.sounds.secondary,
"colourTertiary": Blockly.Colours.sounds.tertiary
});
}
};
Blockly.Blocks['sound_stopallsounds'] = {
/**
* Block to stop all sounds
* @this Blockly.Block
*/
init: function() {
this.jsonInit({
"message0": "stop all sounds",
"previousStatement": null,
"nextStatement": null,
"colour": Blockly.Colours.sounds.primary,
"colourSecondary": Blockly.Colours.sounds.secondary,
"colourTertiary": Blockly.Colours.sounds.tertiary
});
}
};
Blockly.Blocks['sound_playdrumforbeats'] = {
/**
* Block to play a certain drum for certain beats
* @this Blockly.Block
*/
init: function() {
this.jsonInit({
"message0": "play drum %1 for %2 beats",
"args0": [
{
"type": "input_value",
"name": "DRUMTYPE"
},
{
"type": "input_value",
"name": "BEATS"
}
],
"previousStatement": null,
"nextStatement": null,
"colour": Blockly.Colours.sounds.primary,
"colourSecondary": Blockly.Colours.sounds.secondary,
"colourTertiary": Blockly.Colours.sounds.tertiary
});
}
};
Blockly.Blocks['sound_restforbeats'] = {
/**
* Block to rest for certain beats
* @this Blockly.Block
*/
init: function() {
this.jsonInit({
"message0": "rest for %1 beats",
"args0": [
{
"type": "input_value",
"name": "BEATS"
}
],
"previousStatement": null,
"nextStatement": null,
"colour": Blockly.Colours.sounds.primary,
"colourSecondary": Blockly.Colours.sounds.secondary,
"colourTertiary": Blockly.Colours.sounds.tertiary
});
}
};
Blockly.Blocks['sound_playnoteforbeats'] = {
/**
* Block to play a certain note for certain beats
* @this Blockly.Block
*/
init: function() {
this.jsonInit({
"message0": "play note %1 to %2 beats",
"args0": [
{
"type": "input_value",
"name": "NOTE"
},
{
"type": "input_value",
"name": "BEATS"
}
],
"previousStatement": null,
"nextStatement": null,
"colour": Blockly.Colours.sounds.primary,
"colourSecondary": Blockly.Colours.sounds.secondary,
"colourTertiary": Blockly.Colours.sounds.tertiary
});
}
};
Blockly.Blocks['sound_setinstrumentto'] = {
/**
* Block to set the sprite's instrument to a certain value
* @this Blockly.Block
*/
init: function() {
this.jsonInit({
"message0": "set instrument to %1",
"args0": [
{
"type": "input_value",
"name": "INSTRUMENT"
}
],
"previousStatement": null,
"nextStatement": null,
"colour": Blockly.Colours.sounds.primary,
"colourSecondary": Blockly.Colours.sounds.secondary,
"colourTertiary": Blockly.Colours.sounds.tertiary
});
}
};
Blockly.Blocks['sound_changevolumeby'] = {
/**
* Block to change the sprite's volume by a certain value
* @this Blockly.Block
*/
init: function() {
this.jsonInit({
"message0": "change volume by %1",
"args0": [
{
"type": "input_value",
"name": "VOLUME"
}
],
"previousStatement": null,
"nextStatement": null,
"colour": Blockly.Colours.sounds.primary,
"colourSecondary": Blockly.Colours.sounds.secondary,
"colourTertiary": Blockly.Colours.sounds.tertiary
});
}
};
Blockly.Blocks['sound_setvolumeto'] = {
/**
* Block to set the sprite's volume to a certain percent
* @this Blockly.Block
*/
init: function() {
this.jsonInit({
"message0": "set volume to %1%",
"args0": [
{
"type": "input_value",
"name": "VOLUME"
}
],
"previousStatement": null,
"nextStatement": null,
"colour": Blockly.Colours.sounds.primary,
"colourSecondary": Blockly.Colours.sounds.secondary,
"colourTertiary": Blockly.Colours.sounds.tertiary
});
}
};
Blockly.Blocks['sound_volume'] = {
/**
* Block to report volume
* @this Blockly.Block
*/
init: function() {
this.jsonInit({
"message0": "volume",
"colour": Blockly.Colours.sounds.primary,
"colourSecondary": Blockly.Colours.sounds.secondary,
"colourTertiary": Blockly.Colours.sounds.tertiary,
"output": "Number",
"outputShape": Blockly.OUTPUT_SHAPE_ROUND,
"checkboxInFlyout": true
});
}
};
Blockly.Blocks['sound_changetempoby'] = {
/**
* Block to change the sprite's tempo by a certain value
* @this Blockly.Block
*/
init: function() {
this.jsonInit({
"message0": "change tempo by %1",
"args0": [
{
"type": "input_value",
"name": "TEMPO"
}
],
"previousStatement": null,
"nextStatement": null,
"colour": Blockly.Colours.sounds.primary,
"colourSecondary": Blockly.Colours.sounds.secondary,
"colourTertiary": Blockly.Colours.sounds.tertiary
});
}
};
Blockly.Blocks['sound_settempotobpm'] = {
/**
* Block to set the sprite's volume to a certain bpm
* @this Blockly.Block
*/
init: function() {
this.jsonInit({
"message0": "set tempo to %1 bpm",
"args0": [
{
"type": "input_value",
"name": "TEMPO"
}
],
"previousStatement": null,
"nextStatement": null,
"colour": Blockly.Colours.sounds.primary,
"colourSecondary": Blockly.Colours.sounds.secondary,
"colourTertiary": Blockly.Colours.sounds.tertiary
});
}
};
Blockly.Blocks['sound_tempo'] = {
/**
* Block to report tempo
* @this Blockly.Block
*/
init: function() {
this.jsonInit({
"message0": "tempo",
"colour": Blockly.Colours.sounds.primary,
"colourSecondary": Blockly.Colours.sounds.secondary,
"colourTertiary": Blockly.Colours.sounds.tertiary,
"output": "Number",
"outputShape": Blockly.OUTPUT_SHAPE_ROUND,
"checkboxInFlyout": true
});
}
};