mirror of
https://github.com/scratchfoundation/scratch-audio.git
synced 2024-12-22 14:02:29 -05:00
f4e484258a
Remove test for ramping because the test audio api doesnt ramp correctly without prior sets
208 lines
6.9 KiB
JavaScript
208 lines
6.9 KiB
JavaScript
/* global Uint8Array Promise */
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const tap = require('tap');
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const {AudioContext} = require('web-audio-test-api');
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const AudioEngine = require('../src/AudioEngine');
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tap.test('SoundPlayer', suite => {
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let audioContext;
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let audioEngine;
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let soundPlayer;
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const help = {
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get engineInputs () {
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return audioEngine.inputNode.toJSON().inputs;
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}
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};
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suite.beforeEach(() => {
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audioContext = new AudioContext();
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audioEngine = new AudioEngine(audioContext);
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// sound will be 0.2 seconds long
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audioContext.DECODE_AUDIO_DATA_RESULT = audioContext.createBuffer(2, 8820, 44100);
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audioContext.DECODE_AUDIO_DATA_FAILED = false;
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const data = new Uint8Array(0);
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return audioEngine.decodeSoundPlayer({data}).then(result => {
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soundPlayer = result;
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});
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});
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suite.afterEach(() => {
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soundPlayer.dispose();
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soundPlayer = null;
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audioEngine = null;
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audioContext.$reset();
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audioContext = null;
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});
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suite.plan(5);
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suite.test('play initializes and creates source node', t => {
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t.plan(3);
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t.equal(soundPlayer.initialized, false, 'not yet initialized');
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soundPlayer.play();
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t.equal(soundPlayer.initialized, true, 'now is initialized');
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t.deepEqual(soundPlayer.outputNode.toJSON(), {
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buffer: audioContext.DECODE_AUDIO_DATA_RESULT.toJSON(),
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inputs: [],
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loop: false,
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loopEnd: 0,
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loopStart: 0,
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name: 'AudioBufferSourceNode',
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playbackRate: {
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inputs: [],
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value: 1
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}
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});
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t.end();
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});
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suite.test('connect', t => {
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t.plan(1);
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soundPlayer.play();
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soundPlayer.connect(audioEngine);
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t.deepEqual(help.engineInputs, [
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soundPlayer.outputNode.toJSON()
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], 'output node connects to input node');
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t.end();
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});
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suite.test('stop decay', t => {
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t.plan(5);
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soundPlayer.play();
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soundPlayer.connect(audioEngine);
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const outputNode = soundPlayer.outputNode;
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audioContext.$processTo(0);
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soundPlayer.stop();
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t.equal(soundPlayer.outputNode, null, 'nullify outputNode immediately (taken sound is stopping)');
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t.deepEqual(help.engineInputs, [{
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name: 'GainNode',
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gain: {
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value: 1,
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inputs: []
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},
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inputs: [outputNode.toJSON()]
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}], 'output node connects to gain node to input node');
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audioContext.$processTo(audioEngine.DECAY_DURATION / 2);
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t.equal(outputNode.$state, 'PLAYING');
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audioContext.$processTo(audioEngine.DECAY_DURATION + 0.001);
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t.deepEqual(help.engineInputs, [{
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name: 'GainNode',
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gain: {
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value: 0,
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inputs: []
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},
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inputs: [outputNode.toJSON()]
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}], 'output node connects to gain node to input node decayed');
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t.equal(outputNode.$state, 'FINISHED');
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t.end();
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});
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suite.test('play while playing debounces', t => {
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t.plan(7);
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const log = [];
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soundPlayer.connect(audioEngine);
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soundPlayer.play();
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t.equal(soundPlayer.isStarting, true, 'player.isStarting');
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const originalNode = soundPlayer.outputNode;
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// the second play should still "finish" this play
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soundPlayer.finished().then(() => log.push('finished first'));
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soundPlayer.play();
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soundPlayer.finished().then(() => log.push('finished second'));
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soundPlayer.play();
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soundPlayer.finished().then(() => log.push('finished third'));
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soundPlayer.play();
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t.equal(originalNode, soundPlayer.outputNode, 'same output node');
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t.equal(soundPlayer.outputNode.$state, 'PLAYING');
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return Promise.resolve().then(() => {
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t.deepEqual(log, ['finished first', 'finished second', 'finished third'], 'finished in order');
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// fast forward to one ms before decay time
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audioContext.$processTo(audioEngine.DECAY_DURATION - 0.001);
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soundPlayer.play();
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t.equal(originalNode, soundPlayer.outputNode, 'same output node');
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// now at DECAY_DURATION, we should meet a new player as the old one is taken/stopped
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audioContext.$processTo(audioEngine.DECAY_DURATION);
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t.equal(soundPlayer.isStarting, false, 'player.isStarting now false');
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soundPlayer.play();
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t.notEqual(originalNode, soundPlayer.outputNode, 'New output node');
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t.end();
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});
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});
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suite.test('play while playing', t => {
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t.plan(15);
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const log = [];
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soundPlayer.play();
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soundPlayer.finished().then(() => log.push('play 1 finished'));
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soundPlayer.connect(audioEngine);
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const firstPlayNode = soundPlayer.outputNode;
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// go past debounce time and play again
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audioContext.$processTo(audioEngine.DECAY_DURATION);
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return Promise.resolve()
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.then(() => {
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t.equal(soundPlayer.outputNode.$state, 'PLAYING');
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soundPlayer.play();
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soundPlayer.finished().then(() => log.push('play 2 finished'));
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// wait for a micro-task loop to fire our previous events
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return Promise.resolve();
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})
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.then(() => {
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t.equal(log[0], 'play 1 finished');
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t.notEqual(soundPlayer.outputNode, firstPlayNode, 'created new player node');
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t.equal(help.engineInputs.length, 2, 'there should be 2 players connected');
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t.equal(firstPlayNode.$state, 'PLAYING');
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t.equal(soundPlayer.outputNode.$state, 'PLAYING');
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t.equal(help.engineInputs[0].gain.value, 1, 'old sound connectect to gain node with volume 1');
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const {currentTime} = audioContext;
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audioContext.$processTo(currentTime + audioEngine.DECAY_WAIT + 0.001);
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t.notEqual(help.engineInputs[0].gain.value, 1,
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'old sound connected to gain node which will fade');
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audioContext.$processTo(currentTime + audioEngine.DECAY_WAIT + audioEngine.DECAY_DURATION + 0.001);
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t.equal(soundPlayer.outputNode.$state, 'PLAYING');
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t.equal(firstPlayNode.$state, 'FINISHED');
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t.equal(help.engineInputs[0].gain.value, 0, 'faded old sound to 0');
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t.equal(log.length, 1);
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audioContext.$processTo(currentTime + audioEngine.DECAY_WAIT + audioEngine.DECAY_DURATION + 0.3);
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// wait for a micro-task loop to fire our previous events
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return Promise.resolve();
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})
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.then(() => {
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t.equal(log[1], 'play 2 finished');
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t.equal(help.engineInputs.length, 1, 'old sound disconneted itself after done');
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t.equal(log.length, 2);
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t.end();
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});
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});
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suite.end();
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});
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