mirror of
https://github.com/scratchfoundation/scratch-audio.git
synced 2024-12-22 22:12:48 -05:00
208 lines
7 KiB
JavaScript
208 lines
7 KiB
JavaScript
/* global Uint8Array Promise */
|
|
const tap = require('tap');
|
|
const {AudioContext} = require('web-audio-test-api');
|
|
|
|
const AudioEngine = require('../src/AudioEngine');
|
|
|
|
|
|
tap.test('SoundPlayer', suite => {
|
|
|
|
let audioContext;
|
|
let audioEngine;
|
|
let soundPlayer;
|
|
|
|
const help = {
|
|
get engineInputs () {
|
|
return audioEngine.inputNode.toJSON().inputs;
|
|
}
|
|
};
|
|
|
|
suite.beforeEach(() => {
|
|
audioContext = new AudioContext();
|
|
audioEngine = new AudioEngine(audioContext);
|
|
// sound will be 0.2 seconds long
|
|
audioContext.DECODE_AUDIO_DATA_RESULT = audioContext.createBuffer(2, 8820, 44100);
|
|
audioContext.DECODE_AUDIO_DATA_FAILED = false;
|
|
const data = new Uint8Array(0);
|
|
return audioEngine.decodeSoundPlayer({data}).then(result => {
|
|
soundPlayer = result;
|
|
});
|
|
});
|
|
|
|
suite.afterEach(() => {
|
|
soundPlayer.dispose();
|
|
soundPlayer = null;
|
|
audioEngine = null;
|
|
audioContext.$reset();
|
|
audioContext = null;
|
|
});
|
|
|
|
suite.plan(5);
|
|
|
|
suite.test('play initializes and creates source node', t => {
|
|
t.plan(3);
|
|
t.equal(soundPlayer.initialized, false, 'not yet initialized');
|
|
soundPlayer.play();
|
|
t.equal(soundPlayer.initialized, true, 'now is initialized');
|
|
t.deepEqual(soundPlayer.outputNode.toJSON(), {
|
|
buffer: audioContext.DECODE_AUDIO_DATA_RESULT.toJSON(),
|
|
inputs: [],
|
|
loop: false,
|
|
loopEnd: 0,
|
|
loopStart: 0,
|
|
name: 'AudioBufferSourceNode',
|
|
playbackRate: {
|
|
inputs: [],
|
|
value: 1
|
|
}
|
|
});
|
|
|
|
t.end();
|
|
});
|
|
|
|
suite.test('connect', t => {
|
|
t.plan(1);
|
|
soundPlayer.play();
|
|
soundPlayer.connect(audioEngine);
|
|
t.deepEqual(help.engineInputs, [
|
|
soundPlayer.outputNode.toJSON()
|
|
], 'output node connects to input node');
|
|
t.end();
|
|
});
|
|
|
|
suite.test('stop decay', t => {
|
|
t.plan(5);
|
|
soundPlayer.play();
|
|
soundPlayer.connect(audioEngine);
|
|
const outputNode = soundPlayer.outputNode;
|
|
|
|
audioContext.$processTo(0);
|
|
soundPlayer.stop();
|
|
t.equal(soundPlayer.outputNode, null, 'nullify outputNode immediately (taken sound is stopping)');
|
|
t.deepEqual(help.engineInputs, [{
|
|
name: 'GainNode',
|
|
gain: {
|
|
value: 1,
|
|
inputs: []
|
|
},
|
|
inputs: [outputNode.toJSON()]
|
|
}], 'output node connects to gain node to input node');
|
|
|
|
audioContext.$processTo(audioEngine.DECAY_DURATION / 2);
|
|
t.equal(outputNode.$state, 'PLAYING');
|
|
|
|
audioContext.$processTo(audioEngine.DECAY_DURATION + 0.001);
|
|
t.deepEqual(help.engineInputs, [{
|
|
name: 'GainNode',
|
|
gain: {
|
|
value: 0,
|
|
inputs: []
|
|
},
|
|
inputs: [outputNode.toJSON()]
|
|
}], 'output node connects to gain node to input node decayed');
|
|
|
|
t.equal(outputNode.$state, 'FINISHED');
|
|
|
|
t.end();
|
|
});
|
|
|
|
suite.test('play while playing debounces', t => {
|
|
t.plan(7);
|
|
const log = [];
|
|
soundPlayer.connect(audioEngine);
|
|
soundPlayer.play();
|
|
t.equal(soundPlayer.isStarting, true, 'player.isStarting');
|
|
const originalNode = soundPlayer.outputNode;
|
|
// the second play should still "finish" this play
|
|
soundPlayer.finished().then(() => log.push('finished first'));
|
|
soundPlayer.play();
|
|
soundPlayer.finished().then(() => log.push('finished second'));
|
|
soundPlayer.play();
|
|
soundPlayer.finished().then(() => log.push('finished third'));
|
|
soundPlayer.play();
|
|
t.equal(originalNode, soundPlayer.outputNode, 'same output node');
|
|
t.equal(soundPlayer.outputNode.$state, 'PLAYING');
|
|
return Promise.resolve().then(() => {
|
|
t.deepEqual(log, ['finished first', 'finished second', 'finished third'], 'finished in order');
|
|
|
|
// fast forward to one ms before decay time
|
|
audioContext.$processTo(audioEngine.DECAY_DURATION - 0.001);
|
|
soundPlayer.play();
|
|
|
|
t.equal(originalNode, soundPlayer.outputNode, 'same output node');
|
|
|
|
|
|
// now at DECAY_DURATION, we should meet a new player as the old one is taken/stopped
|
|
audioContext.$processTo(audioEngine.DECAY_DURATION);
|
|
|
|
t.equal(soundPlayer.isStarting, false, 'player.isStarting now false');
|
|
|
|
soundPlayer.play();
|
|
t.notEqual(originalNode, soundPlayer.outputNode, 'New output node');
|
|
|
|
t.end();
|
|
});
|
|
|
|
});
|
|
|
|
suite.test('play while playing', t => {
|
|
t.plan(15);
|
|
const log = [];
|
|
soundPlayer.play();
|
|
soundPlayer.finished().then(() => log.push('play 1 finished'));
|
|
soundPlayer.connect(audioEngine);
|
|
const firstPlayNode = soundPlayer.outputNode;
|
|
|
|
// go past debounce time and play again
|
|
audioContext.$processTo(audioEngine.DECAY_DURATION);
|
|
|
|
return Promise.resolve()
|
|
.then(() => {
|
|
|
|
t.equal(soundPlayer.outputNode.$state, 'PLAYING');
|
|
|
|
soundPlayer.play();
|
|
soundPlayer.finished().then(() => log.push('play 2 finished'));
|
|
|
|
// wait for a micro-task loop to fire our previous events
|
|
return Promise.resolve();
|
|
})
|
|
.then(() => {
|
|
|
|
t.equal(log[0], 'play 1 finished');
|
|
t.notEqual(soundPlayer.outputNode, firstPlayNode, 'created new player node');
|
|
|
|
t.equal(help.engineInputs.length, 2, 'there should be 2 players connected');
|
|
t.equal(firstPlayNode.$state, 'PLAYING');
|
|
t.equal(soundPlayer.outputNode.$state, 'PLAYING');
|
|
t.equal(help.engineInputs[0].gain.value, 1, 'old sound connectect to gain node with volume 1');
|
|
|
|
const {currentTime} = audioContext;
|
|
audioContext.$processTo(currentTime + audioEngine.DECAY_WAIT + 0.001);
|
|
t.notEqual(help.engineInputs[0].gain.value, 1,
|
|
'old sound connected to gain node which will fade');
|
|
|
|
audioContext.$processTo(currentTime + audioEngine.DECAY_WAIT + audioEngine.DECAY_DURATION + 0.001);
|
|
t.equal(soundPlayer.outputNode.$state, 'PLAYING');
|
|
t.equal(firstPlayNode.$state, 'FINISHED');
|
|
|
|
t.equal(help.engineInputs[0].gain.value, 0, 'faded old sound to 0');
|
|
|
|
t.equal(log.length, 1);
|
|
audioContext.$processTo(currentTime + audioEngine.DECAY_WAIT + audioEngine.DECAY_DURATION + 0.3);
|
|
|
|
// wait for a micro-task loop to fire our previous events
|
|
return Promise.resolve();
|
|
})
|
|
.then(() => {
|
|
|
|
t.equal(log[1], 'play 2 finished');
|
|
t.equal(help.engineInputs.length, 1, 'old sound disconneted itself after done');
|
|
t.equal(log.length, 2);
|
|
|
|
t.end();
|
|
});
|
|
});
|
|
|
|
suite.end();
|
|
});
|