Pass with eslint --fix

This commit is contained in:
Ray Schamp 2017-04-17 11:22:16 -04:00
parent cd699dbc0f
commit ee8462f53f
15 changed files with 102 additions and 110 deletions

View file

@ -1,6 +1,6 @@
var ArrayBufferStream = require('./ArrayBufferStream'); const ArrayBufferStream = require('./ArrayBufferStream');
var Tone = require('tone'); const Tone = require('tone');
var log = require('./log'); const log = require('./log');
/** /**
* Decode wav audio files that have been compressed with the ADPCM format. * Decode wav audio files that have been compressed with the ADPCM format.
@ -21,27 +21,27 @@ function ADPCMSoundDecoder () {
*/ */
ADPCMSoundDecoder.prototype.decode = function (audioData) { ADPCMSoundDecoder.prototype.decode = function (audioData) {
return new Promise(function (resolve, reject) { return new Promise((resolve, reject) => {
var stream = new ArrayBufferStream(audioData); const stream = new ArrayBufferStream(audioData);
var riffStr = stream.readUint8String(4); const riffStr = stream.readUint8String(4);
if (riffStr != 'RIFF') { if (riffStr != 'RIFF') {
log.warn('incorrect adpcm wav header'); log.warn('incorrect adpcm wav header');
reject(); reject();
} }
var lengthInHeader = stream.readInt32(); const lengthInHeader = stream.readInt32();
if ((lengthInHeader + 8) != audioData.byteLength) { if ((lengthInHeader + 8) != audioData.byteLength) {
log.warn('adpcm wav length in header: ' + lengthInHeader + ' is incorrect'); log.warn(`adpcm wav length in header: ${lengthInHeader} is incorrect`);
} }
var wavStr = stream.readUint8String(4); const wavStr = stream.readUint8String(4);
if (wavStr != 'WAVE') { if (wavStr != 'WAVE') {
log.warn('incorrect adpcm wav header'); log.warn('incorrect adpcm wav header');
reject(); reject();
} }
var formatChunk = this.extractChunk('fmt ', stream); const formatChunk = this.extractChunk('fmt ', stream);
this.encoding = formatChunk.readUint16(); this.encoding = formatChunk.readUint16();
this.channels = formatChunk.readUint16(); this.channels = formatChunk.readUint16();
this.samplesPerSecond = formatChunk.readUint32(); this.samplesPerSecond = formatChunk.readUint32();
@ -52,18 +52,18 @@ ADPCMSoundDecoder.prototype.decode = function (audioData) {
this.samplesPerBlock = formatChunk.readUint16(); this.samplesPerBlock = formatChunk.readUint16();
this.adpcmBlockSize = ((this.samplesPerBlock - 1) / 2) + 4; // block size in bytes this.adpcmBlockSize = ((this.samplesPerBlock - 1) / 2) + 4; // block size in bytes
var samples = this.imaDecompress(this.extractChunk('data', stream), this.adpcmBlockSize); const samples = this.imaDecompress(this.extractChunk('data', stream), this.adpcmBlockSize);
// todo: this line is the only place Tone is used here, should be possible to remove // todo: this line is the only place Tone is used here, should be possible to remove
var buffer = Tone.context.createBuffer(1, samples.length, this.samplesPerSecond); const buffer = Tone.context.createBuffer(1, samples.length, this.samplesPerSecond);
// todo: optimize this? e.g. replace the divide by storing 1/32768 and multiply? // todo: optimize this? e.g. replace the divide by storing 1/32768 and multiply?
for (var i=0; i<samples.length; i++) { for (let i = 0; i < samples.length; i++) {
buffer.getChannelData(0)[i] = samples[i] / 32768; buffer.getChannelData(0)[i] = samples[i] / 32768;
} }
resolve(buffer); resolve(buffer);
}.bind(this)); });
}; };
/** /**
@ -95,14 +95,14 @@ ADPCMSoundDecoder.prototype.indexTable = [
ADPCMSoundDecoder.prototype.extractChunk = function (chunkType, stream) { ADPCMSoundDecoder.prototype.extractChunk = function (chunkType, stream) {
stream.position = 12; stream.position = 12;
while (stream.position < (stream.getLength() - 8)) { while (stream.position < (stream.getLength() - 8)) {
var typeStr = stream.readUint8String(4); const typeStr = stream.readUint8String(4);
var chunkSize = stream.readInt32(); const chunkSize = stream.readInt32();
if (typeStr == chunkType) { if (typeStr == chunkType) {
var chunk = stream.extract(chunkSize); const chunk = stream.extract(chunkSize);
return chunk; return chunk;
} else {
stream.position += chunkSize;
} }
stream.position += chunkSize;
} }
}; };
@ -114,17 +114,17 @@ ADPCMSoundDecoder.prototype.extractChunk = function (chunkType, stream) {
* @return {Int16Array} the uncompressed audio samples * @return {Int16Array} the uncompressed audio samples
*/ */
ADPCMSoundDecoder.prototype.imaDecompress = function (compressedData, blockSize) { ADPCMSoundDecoder.prototype.imaDecompress = function (compressedData, blockSize) {
var sample, step, code, delta; let sample, step, code, delta;
var index = 0; let index = 0;
var lastByte = -1; // -1 indicates that there is no saved lastByte let lastByte = -1; // -1 indicates that there is no saved lastByte
var out = []; const out = [];
// Bail and return no samples if we have no data // Bail and return no samples if we have no data
if (!compressedData) return out; if (!compressedData) return out;
compressedData.position = 0; compressedData.position = 0;
var a = 0; const a = 0;
while (a==0) { while (a == 0) {
if (((compressedData.position % blockSize) == 0) && (lastByte < 0)) { // read block header if (((compressedData.position % blockSize) == 0) && (lastByte < 0)) { // read block header
if (compressedData.getBytesAvailable() == 0) break; if (compressedData.getBytesAvailable() == 0) break;
sample = compressedData.readInt16(); sample = compressedData.readInt16();
@ -159,7 +159,7 @@ ADPCMSoundDecoder.prototype.imaDecompress = function (compressedData, blockSize)
out.push(sample); out.push(sample);
} }
} }
var samples = Int16Array.from(out); const samples = Int16Array.from(out);
return samples; return samples;
}; };

View file

@ -19,8 +19,8 @@ function ArrayBufferStream (arrayBuffer) {
* @return {ArrayBufferStream} the extracted stream * @return {ArrayBufferStream} the extracted stream
*/ */
ArrayBufferStream.prototype.extract = function (length) { ArrayBufferStream.prototype.extract = function (length) {
var slicedArrayBuffer = this.arrayBuffer.slice(this.position, this.position+length); const slicedArrayBuffer = this.arrayBuffer.slice(this.position, this.position + length);
var newStream = new ArrayBufferStream(slicedArrayBuffer); const newStream = new ArrayBufferStream(slicedArrayBuffer);
return newStream; return newStream;
}; };
@ -43,7 +43,7 @@ ArrayBufferStream.prototype.getBytesAvailable = function () {
* @return {number} * @return {number}
*/ */
ArrayBufferStream.prototype.readUint8 = function () { ArrayBufferStream.prototype.readUint8 = function () {
var val = new Uint8Array(this.arrayBuffer, this.position, 1)[0]; const val = new Uint8Array(this.arrayBuffer, this.position, 1)[0];
this.position += 1; this.position += 1;
return val; return val;
}; };
@ -55,10 +55,10 @@ ArrayBufferStream.prototype.readUint8 = function () {
* @return {String} a String made by concatenating the chars in the input * @return {String} a String made by concatenating the chars in the input
*/ */
ArrayBufferStream.prototype.readUint8String = function (length) { ArrayBufferStream.prototype.readUint8String = function (length) {
var arr = new Uint8Array(this.arrayBuffer, this.position, length); const arr = new Uint8Array(this.arrayBuffer, this.position, length);
this.position += length; this.position += length;
var str = ''; let str = '';
for (var i=0; i<arr.length; i++) { for (let i = 0; i < arr.length; i++) {
str += String.fromCharCode(arr[i]); str += String.fromCharCode(arr[i]);
} }
return str; return str;
@ -69,7 +69,7 @@ ArrayBufferStream.prototype.readUint8String = function (length) {
* @return {number} * @return {number}
*/ */
ArrayBufferStream.prototype.readInt16 = function () { ArrayBufferStream.prototype.readInt16 = function () {
var val = new Int16Array(this.arrayBuffer, this.position, 1)[0]; const val = new Int16Array(this.arrayBuffer, this.position, 1)[0];
this.position += 2; // one 16 bit int is 2 bytes this.position += 2; // one 16 bit int is 2 bytes
return val; return val;
}; };
@ -79,7 +79,7 @@ ArrayBufferStream.prototype.readInt16 = function () {
* @return {number} * @return {number}
*/ */
ArrayBufferStream.prototype.readUint16 = function () { ArrayBufferStream.prototype.readUint16 = function () {
var val = new Uint16Array(this.arrayBuffer, this.position, 1)[0]; const val = new Uint16Array(this.arrayBuffer, this.position, 1)[0];
this.position += 2; // one 16 bit int is 2 bytes this.position += 2; // one 16 bit int is 2 bytes
return val; return val;
}; };
@ -89,7 +89,7 @@ ArrayBufferStream.prototype.readUint16 = function () {
* @return {number} * @return {number}
*/ */
ArrayBufferStream.prototype.readInt32 = function () { ArrayBufferStream.prototype.readInt32 = function () {
var val = new Int32Array(this.arrayBuffer, this.position, 1)[0]; const val = new Int32Array(this.arrayBuffer, this.position, 1)[0];
this.position += 4; // one 32 bit int is 4 bytes this.position += 4; // one 32 bit int is 4 bytes
return val; return val;
}; };
@ -99,7 +99,7 @@ ArrayBufferStream.prototype.readInt32 = function () {
* @return {number} * @return {number}
*/ */
ArrayBufferStream.prototype.readUint32 = function () { ArrayBufferStream.prototype.readUint32 = function () {
var val = new Uint32Array(this.arrayBuffer, this.position, 1)[0]; const val = new Uint32Array(this.arrayBuffer, this.position, 1)[0];
this.position += 4; // one 32 bit int is 4 bytes this.position += 4; // one 32 bit int is 4 bytes
return val; return val;
}; };

View file

@ -1,5 +1,5 @@
var SoundPlayer = require('./SoundPlayer'); const SoundPlayer = require('./SoundPlayer');
var Tone = require('tone'); const Tone = require('tone');
/** /**
* A prototype for the drum sound functionality that can load drum sounds, play, and stop them. * A prototype for the drum sound functionality that can load drum sounds, play, and stop them.
@ -9,8 +9,8 @@ var Tone = require('tone');
function DrumPlayer (outputNode) { function DrumPlayer (outputNode) {
this.outputNode = outputNode; this.outputNode = outputNode;
var baseUrl = 'https://raw.githubusercontent.com/LLK/scratch-audio/develop/sound-files/drums/'; const baseUrl = 'https://raw.githubusercontent.com/LLK/scratch-audio/develop/sound-files/drums/';
var fileNames = [ const fileNames = [
'SnareDrum(1)', 'SnareDrum(1)',
'BassDrum(1b)', 'BassDrum(1b)',
'SideStick(1)', 'SideStick(1)',
@ -33,8 +33,8 @@ function DrumPlayer (outputNode) {
this.drumSounds = []; this.drumSounds = [];
for (var i=0; i<fileNames.length; i++) { for (let i = 0; i < fileNames.length; i++) {
var url = baseUrl + fileNames[i] + '_22k.wav'; const url = `${baseUrl + fileNames[i]}_22k.wav`;
this.drumSounds[i] = new SoundPlayer(this.outputNode); this.drumSounds[i] = new SoundPlayer(this.outputNode);
this.drumSounds[i].setBuffer(new Tone.Buffer(url)); this.drumSounds[i].setBuffer(new Tone.Buffer(url));
} }
@ -56,7 +56,7 @@ DrumPlayer.prototype.play = function (drum, outputNode) {
* Stop all drum sounds. * Stop all drum sounds.
*/ */
DrumPlayer.prototype.stopAll = function () { DrumPlayer.prototype.stopAll = function () {
for (var i=0; i<this.drumSounds.length; i++) { for (let i = 0; i < this.drumSounds.length; i++) {
this.drumSounds[i].stop(); this.drumSounds[i].stop();
} }
}; };

View file

@ -1,5 +1,5 @@
var Tone = require('tone'); const Tone = require('tone');
var Soundfont = require('soundfont-player'); const Soundfont = require('soundfont-player');
/** /**
* A prototype for the instrument sound functionality that can play notes. * A prototype for the instrument sound functionality that can play notes.
@ -37,13 +37,13 @@ function InstrumentPlayer (outputNode) {
* @param {number} vol - a volume level (0-100%) * @param {number} vol - a volume level (0-100%)
*/ */
InstrumentPlayer.prototype.playNoteForSecWithInstAndVol = function (note, sec, instrumentNum, vol) { InstrumentPlayer.prototype.playNoteForSecWithInstAndVol = function (note, sec, instrumentNum, vol) {
var gain = vol / 100; const gain = vol / 100;
this.loadInstrument(instrumentNum) this.loadInstrument(instrumentNum)
.then(() => { .then(() => {
this.instruments[instrumentNum].play( this.instruments[instrumentNum].play(
note, Tone.context.currentTime, { note, Tone.context.currentTime, {
duration : sec, duration: sec,
gain : gain gain: gain
} }
); );
}); });
@ -57,20 +57,20 @@ InstrumentPlayer.prototype.playNoteForSecWithInstAndVol = function (note, sec, i
InstrumentPlayer.prototype.loadInstrument = function (instrumentNum) { InstrumentPlayer.prototype.loadInstrument = function (instrumentNum) {
if (this.instruments[instrumentNum]) { if (this.instruments[instrumentNum]) {
return Promise.resolve(); return Promise.resolve();
} else { }
return Soundfont.instrument(Tone.context, this.instrumentNames[instrumentNum]) return Soundfont.instrument(Tone.context, this.instrumentNames[instrumentNum])
.then((inst) => { .then(inst => {
inst.connect(this.outputNode); inst.connect(this.outputNode);
this.instruments[instrumentNum] = inst; this.instruments[instrumentNum] = inst;
}); });
}
}; };
/** /**
* Stop all notes being played on all instruments * Stop all notes being played on all instruments
*/ */
InstrumentPlayer.prototype.stopAll = function () { InstrumentPlayer.prototype.stopAll = function () {
for (var i=0; i<this.instruments.length; i++) { for (let i = 0; i < this.instruments.length; i++) {
if (this.instruments[i]) { if (this.instruments[i]) {
this.instruments[i].stop(); this.instruments[i].stop();
} }

View file

@ -1,5 +1,5 @@
var Tone = require('tone'); const Tone = require('tone');
var log = require('./log'); const log = require('./log');
/** /**
* A SoundPlayer stores an audio buffer, and plays it * A SoundPlayer stores an audio buffer, and plays it
@ -74,8 +74,8 @@ SoundPlayer.prototype.start = function () {
* @return {Promise} a Promise that resolves when the sound finishes playing * @return {Promise} a Promise that resolves when the sound finishes playing
*/ */
SoundPlayer.prototype.finished = function () { SoundPlayer.prototype.finished = function () {
var storedContext = this; const storedContext = this;
return new Promise(function (resolve) { return new Promise(resolve => {
storedContext.bufferSource.onended = function () { storedContext.bufferSource.onended = function () {
this.isPlaying = false; this.isPlaying = false;
resolve(); resolve();

View file

@ -1,4 +1,4 @@
var Tone = require('tone'); const Tone = require('tone');
/** /**
* An echo effect (aka 'delay effect' in audio terms) * An echo effect (aka 'delay effect' in audio terms)
@ -36,8 +36,8 @@ EchoEffect.prototype.set = function (val) {
this.wet.value = 0.5; this.wet.value = 0.5;
} }
var feedback = (this.value / 100) * 0.75; const feedback = (this.value / 100) * 0.75;
this.delay.feedback.rampTo(feedback, 1/60); this.delay.feedback.rampTo(feedback, 1 / 60);
}; };
/** /**
@ -59,4 +59,3 @@ EchoEffect.prototype.clamp = function (input, min, max) {
}; };
module.exports = EchoEffect; module.exports = EchoEffect;

View file

@ -1,4 +1,4 @@
var Tone = require('tone'); const Tone = require('tone');
/** /**
* A fuzz effect (aka 'distortion effect' in audio terms) * A fuzz effect (aka 'distortion effect' in audio terms)
@ -49,4 +49,3 @@ FuzzEffect.prototype.clamp = function (input, min, max) {
}; };
module.exports = FuzzEffect; module.exports = FuzzEffect;

View file

@ -1,4 +1,4 @@
var Tone = require('tone'); const Tone = require('tone');
/** /**
* A pan effect, which moves the sound to the left or right between the speakers * A pan effect, which moves the sound to the left or right between the speakers
@ -50,4 +50,3 @@ PanEffect.prototype.clamp = function (input, min, max) {
}; };
module.exports = PanEffect; module.exports = PanEffect;

View file

@ -1,4 +1,4 @@
var Tone = require('tone'); const Tone = require('tone');
/** /**
* A pitch change effect, which changes the playback rate of the sound in order * A pitch change effect, which changes the playback rate of the sound in order
@ -71,7 +71,7 @@ PitchEffect.prototype.updatePlayer = function (player) {
PitchEffect.prototype.updatePlayers = function (players) { PitchEffect.prototype.updatePlayers = function (players) {
if (!players) return; if (!players) return;
for (var md5 in players) { for (const md5 in players) {
if (players.hasOwnProperty(md5)) { if (players.hasOwnProperty(md5)) {
this.updatePlayer(players[md5]); this.updatePlayer(players[md5]);
} }
@ -79,4 +79,3 @@ PitchEffect.prototype.updatePlayers = function (players) {
}; };
module.exports = PitchEffect; module.exports = PitchEffect;

View file

@ -1,4 +1,4 @@
var Tone = require('tone'); const Tone = require('tone');
/** /**
* A reverb effect, simulating reverberation in a room * A reverb effect, simulating reverberation in a room
@ -50,4 +50,3 @@ ReverbEffect.prototype.clamp = function (input, min, max) {
}; };
module.exports = ReverbEffect; module.exports = ReverbEffect;

View file

@ -1,5 +1,4 @@
const Tone = require('tone');
var Tone = require('tone');
/** /**
* A "robotic" effect that adds a low-pitched buzzing to the sound, reminiscent of the * A "robotic" effect that adds a low-pitched buzzing to the sound, reminiscent of the
@ -17,7 +16,7 @@ function RoboticEffect () {
this.value = 0; this.value = 0;
var time = this._delayTimeForValue(100); const time = this._delayTimeForValue(100);
this.feedbackCombFilter = new Tone.FeedbackCombFilter(time, 0.9); this.feedbackCombFilter = new Tone.FeedbackCombFilter(time, 0.9);
this.effectSend.chain(this.feedbackCombFilter, this.effectReturn); this.effectSend.chain(this.feedbackCombFilter, this.effectReturn);
@ -40,8 +39,8 @@ RoboticEffect.prototype.set = function (val) {
} }
// set delay time using the value // set delay time using the value
var time = this._delayTimeForValue(this.value); const time = this._delayTimeForValue(this.value);
this.feedbackCombFilter.delayTime.rampTo(time, 1/60); this.feedbackCombFilter.delayTime.rampTo(time, 1 / 60);
}; };
/** /**
@ -60,10 +59,9 @@ RoboticEffect.prototype.changeBy = function (val) {
* @returns {number} a delay time in seconds * @returns {number} a delay time in seconds
*/ */
RoboticEffect.prototype._delayTimeForValue = function (val) { RoboticEffect.prototype._delayTimeForValue = function (val) {
var midiNote = ((val - 100) / 10) + 36; const midiNote = ((val - 100) / 10) + 36;
var freq = Tone.Frequency(midiNote, 'midi').eval(); const freq = Tone.Frequency(midiNote, 'midi').eval();
return 1 / freq; return 1 / freq;
}; };
module.exports = RoboticEffect; module.exports = RoboticEffect;

View file

@ -1,4 +1,4 @@
var Tone = require('tone'); const Tone = require('tone');
/** /**
* A wobble effect. In audio terms, it sounds like tremolo. * A wobble effect. In audio terms, it sounds like tremolo.
@ -36,7 +36,7 @@ WobbleEffect.prototype.set = function (val) {
this.wet.value = this.value / 100; this.wet.value = this.value / 100;
this.wobbleLFO.frequency.rampTo(this.value / 10, 1/60); this.wobbleLFO.frequency.rampTo(this.value / 10, 1 / 60);
}; };
/** /**
@ -58,4 +58,3 @@ WobbleEffect.prototype.clamp = function (input, min, max) {
}; };
module.exports = WobbleEffect; module.exports = WobbleEffect;

View file

@ -1,18 +1,18 @@
var log = require('./log'); const log = require('./log');
var Tone = require('tone'); const Tone = require('tone');
var PitchEffect = require('./effects/PitchEffect'); const PitchEffect = require('./effects/PitchEffect');
var PanEffect = require('./effects/PanEffect'); const PanEffect = require('./effects/PanEffect');
var RoboticEffect = require('./effects/RoboticEffect'); const RoboticEffect = require('./effects/RoboticEffect');
var FuzzEffect = require('./effects/FuzzEffect'); const FuzzEffect = require('./effects/FuzzEffect');
var EchoEffect = require('./effects/EchoEffect'); const EchoEffect = require('./effects/EchoEffect');
var ReverbEffect = require('./effects/ReverbEffect'); const ReverbEffect = require('./effects/ReverbEffect');
var SoundPlayer = require('./SoundPlayer'); const SoundPlayer = require('./SoundPlayer');
var ADPCMSoundDecoder = require('./ADPCMSoundDecoder'); const ADPCMSoundDecoder = require('./ADPCMSoundDecoder');
var InstrumentPlayer = require('./InstrumentPlayer'); const InstrumentPlayer = require('./InstrumentPlayer');
var DrumPlayer = require('./DrumPlayer'); const DrumPlayer = require('./DrumPlayer');
/** /**
* @fileOverview Scratch Audio is divided into a single AudioEngine, * @fileOverview Scratch Audio is divided into a single AudioEngine,
@ -35,7 +35,7 @@ function AudioEngine () {
// chain the global effects to the output // chain the global effects to the output
this.input = new Tone.Gain(); this.input = new Tone.Gain();
this.input.chain ( this.input.chain(
this.roboticEffect, this.fuzzEffect, this.echoEffect, this.reverbEffect, this.roboticEffect, this.fuzzEffect, this.echoEffect, this.reverbEffect,
Tone.Master Tone.Master
); );
@ -70,7 +70,7 @@ function AudioEngine () {
*/ */
AudioEngine.prototype.decodeSound = function (sound) { AudioEngine.prototype.decodeSound = function (sound) {
var loaderPromise = null; let loaderPromise = null;
switch (sound.format) { switch (sound.format) {
case '': case '':
@ -83,12 +83,12 @@ AudioEngine.prototype.decodeSound = function (sound) {
return log.warn('unknown sound format', sound.format); return log.warn('unknown sound format', sound.format);
} }
var storedContext = this; const storedContext = this;
return loaderPromise.then( return loaderPromise.then(
function (decodedAudio) { decodedAudio => {
storedContext.audioBuffers[sound.md5] = new Tone.Buffer(decodedAudio); storedContext.audioBuffers[sound.md5] = new Tone.Buffer(decodedAudio);
}, },
function (error) { error => {
log.warn('audio data could not be decoded', error); log.warn('audio data could not be decoded', error);
} }
); );
@ -112,7 +112,7 @@ AudioEngine.prototype.loadSounds = function () {
* @return {Promise} a Promise that resolves after the duration has elapsed * @return {Promise} a Promise that resolves after the duration has elapsed
*/ */
AudioEngine.prototype.playNoteForBeatsWithInstAndVol = function (note, beats, inst, vol) { AudioEngine.prototype.playNoteForBeatsWithInstAndVol = function (note, beats, inst, vol) {
var sec = this.beatsToSec(beats); const sec = this.beatsToSec(beats);
this.instrumentPlayer.playNoteForSecWithInstAndVol(note, sec, inst, vol); this.instrumentPlayer.playNoteForSecWithInstAndVol(note, sec, inst, vol);
return this.waitForBeats(beats); return this.waitForBeats(beats);
}; };
@ -132,9 +132,9 @@ AudioEngine.prototype.beatsToSec = function (beats) {
* @return {Promise} a Promise that resolves after the duration has elapsed * @return {Promise} a Promise that resolves after the duration has elapsed
*/ */
AudioEngine.prototype.waitForBeats = function (beats) { AudioEngine.prototype.waitForBeats = function (beats) {
var storedContext = this; const storedContext = this;
return new Promise(function (resolve) { return new Promise(resolve => {
setTimeout(function () { setTimeout(() => {
resolve(); resolve();
}, storedContext.beatsToSec(beats) * 1000); }, storedContext.beatsToSec(beats) * 1000);
}); });
@ -170,9 +170,9 @@ AudioEngine.prototype.getLoudness = function () {
} }
if (this.mic && this.mic.state == 'started') { if (this.mic && this.mic.state == 'started') {
return this.micMeter.value * 100; return this.micMeter.value * 100;
} else {
return -1;
} }
return -1;
}; };
/** /**
@ -245,7 +245,7 @@ AudioPlayer.prototype.playSound = function (md5) {
} }
// create a new soundplayer to play the sound // create a new soundplayer to play the sound
var player = new SoundPlayer(); const player = new SoundPlayer();
player.setBuffer(this.audioEngine.audioBuffers[md5]); player.setBuffer(this.audioEngine.audioBuffers[md5]);
player.connect(this.effectsNode); player.connect(this.effectsNode);
this.pitchEffect.updatePlayer(player); this.pitchEffect.updatePlayer(player);
@ -255,7 +255,7 @@ AudioPlayer.prototype.playSound = function (md5) {
this.activeSoundPlayers[md5] = player; this.activeSoundPlayers[md5] = player;
// remove sounds that are not playing from the active sound players array // remove sounds that are not playing from the active sound players array
for (var id in this.activeSoundPlayers) { for (const id in this.activeSoundPlayers) {
if (this.activeSoundPlayers.hasOwnProperty(id)) { if (this.activeSoundPlayers.hasOwnProperty(id)) {
if (!this.activeSoundPlayers[id].isPlaying) { if (!this.activeSoundPlayers[id].isPlaying) {
delete this.activeSoundPlayers[id]; delete this.activeSoundPlayers[id];
@ -283,7 +283,7 @@ AudioPlayer.prototype.playDrumForBeats = function (drum, beats) {
*/ */
AudioPlayer.prototype.stopAllSounds = function () { AudioPlayer.prototype.stopAllSounds = function () {
// stop all active sound players // stop all active sound players
for (var md5 in this.activeSoundPlayers) { for (const md5 in this.activeSoundPlayers) {
this.activeSoundPlayers[md5].stop(); this.activeSoundPlayers[md5].stop();
} }

View file

@ -1,4 +1,4 @@
var minilog = require('minilog'); const minilog = require('minilog');
minilog.enable(); minilog.enable();
module.exports = minilog('scratch-audioengine'); module.exports = minilog('scratch-audioengine');

View file

@ -2,7 +2,7 @@ var path = require('path');
module.exports = { module.exports = {
entry: { entry: {
'dist': './src/index.js' dist: './src/index.js'
}, },
output: { output: {
path: __dirname, path: __dirname,