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playsound returns promise for completion
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@ -68,6 +68,11 @@ AudioEngine.prototype.playSound = function (index) {
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var player = this.soundPlayers[index];
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if (player && player.buffer.loaded) {
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player.start();
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return new Promise(function (resolve) {
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setTimeout(function () {
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resolve();
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}, (player.buffer.duration * 1000) / player.playbackRate);
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});
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} else {
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// if the sound has not yet loaded, wait and try again
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log.warn('sound ' + index + ' not loaded yet');
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