mirror of
https://github.com/scratchfoundation/scratch-audio.git
synced 2024-12-22 22:12:48 -05:00
add distortion effect
This commit is contained in:
parent
840c53f524
commit
d9c879d4b7
1 changed files with 18 additions and 1 deletions
19
src/index.js
19
src/index.js
|
@ -14,13 +14,15 @@ function AudioEngine (sounds) {
|
|||
this.delay = new Tone.FeedbackDelay(0.25, 0.5);
|
||||
this.panner = new Tone.Panner();
|
||||
this.reverb = new Tone.Freeverb();
|
||||
this.distortion = new Tone.Distortion();
|
||||
this.pitchEffectValue;
|
||||
|
||||
|
||||
// the effects are chained to an effects node for this clone, then to the master output
|
||||
// so audio is sent from each player or instrument, through the effects in order, then out
|
||||
// note that the pitch effect works differently - it sets the playback rate for each player
|
||||
this.effectsNode = new Tone.Gain();
|
||||
this.effectsNode.chain(this.delay, this.panner, this.reverb, Tone.Master);
|
||||
this.effectsNode.chain(this.distortion, this.delay, this.panner, this.reverb, Tone.Master);
|
||||
|
||||
// reset effects to their default parameters
|
||||
this.clearEffects();
|
||||
|
@ -164,6 +166,12 @@ AudioEngine.prototype.setEffect = function (effect, value) {
|
|||
case 'PITCH':
|
||||
this._setPitchShift(value);
|
||||
break;
|
||||
case 'DISTORTION' :
|
||||
this.distortion.wet.value = value / 100;
|
||||
break;
|
||||
case 'ROBOTIC' :
|
||||
// vocoder effect?
|
||||
break;
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -184,6 +192,14 @@ AudioEngine.prototype.changeEffect = function (effect, value) {
|
|||
case 'PITCH':
|
||||
this._setPitchShift(this.pitchEffectValue + Number(value));
|
||||
break;
|
||||
case 'DISTORTION' :
|
||||
this.distortion.wet.value += value / 100;
|
||||
this.distortion.wet.value = this._clamp(this.distortion.wet.value, 0, 1);
|
||||
break;
|
||||
case 'ROBOTIC' :
|
||||
// vocoder effect?
|
||||
break;
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -215,6 +231,7 @@ AudioEngine.prototype.clearEffects = function () {
|
|||
this._setPitchShift(0);
|
||||
this.panner.pan.value = 0;
|
||||
this.reverb.wet.value = 0;
|
||||
this.distortion.wet.value = 0;
|
||||
};
|
||||
|
||||
AudioEngine.prototype.setVolume = function (value) {
|
||||
|
|
Loading…
Reference in a new issue