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effects cleanup and comments
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1 changed files with 6 additions and 7 deletions
13
src/index.js
13
src/index.js
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@ -8,19 +8,22 @@ function AudioEngine (sounds) {
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this.tone = new Tone();
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// effects setup
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// each effect has a single parameter controlled by the effects block
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this.delay = new Tone.FeedbackDelay(0.25, 0.5);
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this.panner = new Tone.Panner();
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this.reverb = new Tone.Freeverb();
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this.pitchShiftRatio = 1;
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this.pitchShiftRatio;
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// reset effects to their default parameters
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this.clearEffects();
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// the effects are chained to an effects node for this clone, then to the master output
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// so audio is sent from each sampler or instrument, through the effects in order, then out
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// note that the pitch effect works differently - it sets the playback rate for each sampler
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this.effectsNode = new Tone.Gain();
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this.effectsNode.chain(this.delay, this.panner, this.reverb, Tone.Master);
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// Tone.Master.chain(this.delay, this.panner, this.reverb);
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// drum sounds
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// var drumFileNames = ['high_conga', 'small_cowbell',
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@ -138,10 +141,6 @@ AudioEngine.prototype.clearEffects = function () {
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this.reverb.wet.value = 0;
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};
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// AudioEngine.prototype.loadSoundFromUrl = function(url) {
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// };
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AudioEngine.prototype._clamp = function (input, min, max) {
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return Math.min(Math.max(input, min), max);
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};
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