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Merge pull request #33 from LLK/feature/loudness
Add mic input for loudness block
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commit
c354189385
2 changed files with 24 additions and 1 deletions
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@ -29,7 +29,7 @@
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"json": "9.0.4",
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"minilog": "^3.0.1",
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"soundfont-player": "0.10.5",
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"tone": "0.8.0",
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"tone": "0.9.0",
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"travis-after-all": "1.4.4",
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"webpack": "1.13.2"
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},
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23
src/index.js
23
src/index.js
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@ -53,6 +53,10 @@ function AudioEngine () {
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// a map of md5s to audio buffers, holding sounds for all sprites
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this.audioBuffers = {};
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// microphone, for measuring loudness, with a level meter analyzer
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this.mic = null;
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this.micMeter = null;
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}
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/**
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@ -152,6 +156,25 @@ AudioEngine.prototype.changeTempo = function (value) {
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this.setTempo(this.currentTempo + value);
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};
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/**
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* Get the current loudness of sound received by the microphone.
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* Sound is measured in RMS and smoothed.
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* @return {number} loudness scaled 0 to 100
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*/
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AudioEngine.prototype.getLoudness = function () {
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if (!this.mic) {
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this.mic = new Tone.UserMedia();
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this.micMeter = new Tone.Meter('level', 0.5);
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this.mic.open();
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this.mic.connect(this.micMeter);
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}
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if (this.mic && this.mic.state == 'started') {
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return this.micMeter.value * 100;
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} else {
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return -1;
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}
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};
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/**
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* Names of the audio effects.
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* @readonly
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