mirror of
https://github.com/scratchfoundation/scratch-audio.git
synced 2024-12-31 10:22:21 -05:00
use buffersource objects to play sounds, to fix #4
This commit is contained in:
parent
173c243439
commit
9763acb99a
1 changed files with 43 additions and 32 deletions
75
src/index.js
75
src/index.js
|
@ -28,8 +28,8 @@ function AudioEngine (sounds) {
|
|||
|
||||
// load sounds
|
||||
|
||||
this.soundPlayers = [];
|
||||
this.loadSounds(sounds);
|
||||
this.soundPlayers = this.loadSounds(sounds);
|
||||
// Tone.Buffer.on('load', this._soundsLoaded.bind(this));
|
||||
|
||||
// soundfont setup
|
||||
|
||||
|
@ -59,43 +59,46 @@ function AudioEngine (sounds) {
|
|||
}
|
||||
|
||||
AudioEngine.prototype.loadSounds = function (sounds) {
|
||||
var soundPlayers = [];
|
||||
|
||||
for (var i=0; i<sounds.length; i++) {
|
||||
// skip adpcm form sounds since we can't load them yet
|
||||
if (sounds[i].format == 'adpcm') {
|
||||
log.warn('cannot load sound in adpcm format');
|
||||
continue;
|
||||
}
|
||||
this.soundPlayers[i] = new Tone.Player(sounds[i].fileUrl);
|
||||
this.soundPlayers[i].connect(this.effectsNode);
|
||||
|
||||
var player = {};
|
||||
player.buffer = new Tone.Buffer(sounds[i].fileUrl);
|
||||
player.bufferSource = null;
|
||||
soundPlayers[i] = player;
|
||||
}
|
||||
|
||||
return soundPlayers;
|
||||
};
|
||||
|
||||
// AudioEngine.prototype._soundsLoaded = function() {
|
||||
// console.log('all sounds loaded');
|
||||
// }
|
||||
|
||||
AudioEngine.prototype.playSound = function (index) {
|
||||
var player = this.soundPlayers[index];
|
||||
if (player && player.buffer.loaded) {
|
||||
player.start();
|
||||
return new Promise(function (resolve) {
|
||||
setTimeout(function () {
|
||||
resolve();
|
||||
}, (player.buffer.duration * 1000) / player.playbackRate);
|
||||
});
|
||||
} else {
|
||||
// if the sound has not yet loaded, wait and try again
|
||||
log.warn('sound ' + index + ' not loaded yet');
|
||||
if (player) {
|
||||
setTimeout(function () {
|
||||
this.playSound(index);
|
||||
}.bind(this), 500);
|
||||
// if the soundplayer exists and its buffer has loaded
|
||||
if (this.soundPlayers[index] && this.soundPlayers[index].buffer.loaded) {
|
||||
// stop the sound if it's already playing
|
||||
var bufferSource = this.soundPlayers[index].bufferSource;
|
||||
if (bufferSource) {
|
||||
bufferSource.stop();
|
||||
}
|
||||
}
|
||||
};
|
||||
// create a new buffer source to play the sound
|
||||
var bufferSource = new Tone.BufferSource(this.soundPlayers[index].buffer.get());
|
||||
bufferSource.connect(this.effectsNode);
|
||||
bufferSource.start();
|
||||
bufferSource.playbackRate.value = this._getPitchRatio();
|
||||
this.soundPlayers[index].bufferSource = bufferSource;
|
||||
|
||||
AudioEngine.prototype.getSoundDuration = function (index) {
|
||||
var player = this.soundPlayers[index];
|
||||
if (player && player.buffer.loaded) {
|
||||
return player.buffer.duration;
|
||||
} else {
|
||||
return 0;
|
||||
return new Promise(function(resolve) {
|
||||
bufferSource.onended = function(){resolve()};
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -146,7 +149,10 @@ AudioEngine.prototype.stopAllSounds = function () {
|
|||
// stop sounds triggered with playSound
|
||||
if (this.soundPlayers && this.soundPlayers.length > 0) {
|
||||
for (var i=0; i<this.soundPlayers.length; i++) {
|
||||
this.soundPlayers[i].stop();
|
||||
var bufferSource = this.soundPlayers[i].bufferSource;
|
||||
if (bufferSource) {
|
||||
bufferSource.stop();
|
||||
}
|
||||
}
|
||||
}
|
||||
// stop soundfont notes
|
||||
|
@ -211,15 +217,20 @@ AudioEngine.prototype._setPitchShift = function (value) {
|
|||
if (!this.soundPlayers) {
|
||||
return;
|
||||
}
|
||||
var ratio = this.tone.intervalToFrequencyRatio(this.pitchEffectValue / 10);
|
||||
|
||||
var ratio = this._getPitchRatio();
|
||||
for (var i=0; i<this.soundPlayers.length; i++) {
|
||||
var s = this.soundPlayers[i];
|
||||
if (s) {
|
||||
s.playbackRate = ratio;
|
||||
var s = this.soundPlayers[i].bufferSource;
|
||||
if (s && s.playbackRate) {
|
||||
s.playbackRate.value = ratio;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
AudioEngine.prototype._getPitchRatio = function () {
|
||||
return this.tone.intervalToFrequencyRatio(this.pitchEffectValue / 10);
|
||||
};
|
||||
|
||||
AudioEngine.prototype.setInstrument = function (instrumentNum) {
|
||||
return Soundfont.instrument(Tone.context, this.instrumentNames[instrumentNum]).then(
|
||||
function (inst) {
|
||||
|
|
Loading…
Reference in a new issue