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https://github.com/scratchfoundation/scratch-audio.git
synced 2024-12-22 14:02:29 -05:00
pitch shift effect 10 units per semitone
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parent
b30996997a
commit
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1 changed files with 6 additions and 5 deletions
11
src/index.js
11
src/index.js
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@ -14,7 +14,7 @@ function AudioEngine (sounds) {
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this.delay = new Tone.FeedbackDelay(0.25, 0.5);
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this.delay = new Tone.FeedbackDelay(0.25, 0.5);
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this.panner = new Tone.Panner();
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this.panner = new Tone.Panner();
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this.reverb = new Tone.Freeverb();
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this.reverb = new Tone.Freeverb();
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this.pitchShiftRatio;
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this.pitchEffectValue;
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// the effects are chained to an effects node for this clone, then to the master output
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// the effects are chained to an effects node for this clone, then to the master output
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// so audio is sent from each player or instrument, through the effects in order, then out
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// so audio is sent from each player or instrument, through the effects in order, then out
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@ -152,7 +152,7 @@ AudioEngine.prototype.setEffect = function (effect, value) {
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this.reverb.wet.value = value / 100;
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this.reverb.wet.value = value / 100;
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break;
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break;
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case 'PITCH':
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case 'PITCH':
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this._setPitchShift(value / 100);
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this._setPitchShift(value);
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break;
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break;
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}
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}
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};
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};
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@ -172,20 +172,21 @@ AudioEngine.prototype.changeEffect = function (effect, value) {
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this.reverb.wet.value = this._clamp(this.reverb.wet.value, 0, 1);
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this.reverb.wet.value = this._clamp(this.reverb.wet.value, 0, 1);
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break;
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break;
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case 'PITCH':
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case 'PITCH':
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this._setPitchShift(this.pitchShiftRatio + (value / 100));
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this._setPitchShift(this.pitchEffectValue + Number(value));
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break;
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break;
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}
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}
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};
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};
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AudioEngine.prototype._setPitchShift = function (value) {
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AudioEngine.prototype._setPitchShift = function (value) {
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this.pitchShiftRatio = value;
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this.pitchEffectValue = value;
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if (!this.soundPlayers) {
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if (!this.soundPlayers) {
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return;
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return;
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}
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}
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var ratio = this.tone.intervalToFrequencyRatio(this.pitchEffectValue / 10);
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for (var i=0; i<this.soundPlayers.length; i++) {
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for (var i=0; i<this.soundPlayers.length; i++) {
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var s = this.soundPlayers[i];
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var s = this.soundPlayers[i];
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if (s) {
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if (s) {
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s.playbackRate = 1 + this.pitchShiftRatio;
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s.playbackRate = ratio;
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}
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}
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}
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}
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};
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};
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