New name and value for DECAY_TIME

This commit is contained in:
Eric Rosenbaum 2017-12-20 15:17:26 -05:00
parent 1c8a545a8a
commit 734f976585
2 changed files with 7 additions and 9 deletions

View file

@ -41,8 +41,8 @@ class PanEffect {
const leftVal = Math.cos(p * Math.PI / 2);
const rightVal = Math.sin(p * Math.PI / 2);
this.leftGain.gain.setTargetAtTime(leftVal, 0, this.audioEngine.ONE_THIRD_FRAME);
this.rightGain.gain.setTargetAtTime(rightVal, 0, this.audioEngine.ONE_THIRD_FRAME);
this.leftGain.gain.setTargetAtTime(leftVal, 0, this.audioEngine.DECAY_TIME);
this.rightGain.gain.setTargetAtTime(rightVal, 0, this.audioEngine.DECAY_TIME);
}
/**

View file

@ -122,7 +122,7 @@ class AudioPlayer {
this.panEffect.set(0);
this.pitchEffect.set(0, this.activeSoundPlayers);
if (this.audioEngine === null) return;
this.effectsNode.gain.setTargetAtTime(1.0, 0, this.audioEngine.ONE_THIRD_FRAME);
this.effectsNode.gain.setTargetAtTime(1.0, 0, this.audioEngine.DECAY_TIME);
}
/**
@ -131,7 +131,7 @@ class AudioPlayer {
*/
setVolume (value) {
if (this.audioEngine === null) return;
this.effectsNode.gain.setTargetAtTime(value / 100, 0, this.audioEngine.ONE_THIRD_FRAME);
this.effectsNode.gain.setTargetAtTime(value / 100, 0, this.audioEngine.DECAY_TIME);
}
}
@ -167,15 +167,13 @@ class AudioEngine {
}
/**
* The duration in seconds of one third of one frame, at 30 frames per second.
* This is useful for setting web audio time constants. For example, in order for
* a gain to reach 95% of its target value in one frame, use this time constant.
* A short duration, for use as a time constant for exponential audio parameter transitions.
* See:
* https://developer.mozilla.org/en-US/docs/Web/API/AudioParam/setTargetAtTime
* @const {number}
*/
get ONE_THIRD_FRAME () {
return (1 / 30) / 3;
get DECAY_TIME () {
return 0.001;
}
/**