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Merge pull request #85 from mzgoddard/volume-effect
add and use VolumeEffect in AudioPlayer
This commit is contained in:
commit
6c8edf52b9
4 changed files with 69 additions and 17 deletions
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@ -1,5 +1,6 @@
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const PitchEffect = require('./effects/PitchEffect');
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const PanEffect = require('./effects/PanEffect');
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const PitchEffect = require('./effects/PitchEffect');
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const VolumeEffect = require('./effects/VolumeEffect');
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const SoundPlayer = require('./SoundPlayer');
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@ -17,9 +18,11 @@ class AudioPlayer {
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this.outputNode = this.audioEngine.audioContext.createGain();
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// Create the audio effects
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const pitchEffect = new PitchEffect(this.audioEngine, this, null);
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const volumeEffect = new VolumeEffect(this.audioEngine, this, null);
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const pitchEffect = new PitchEffect(this.audioEngine, this, volumeEffect);
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const panEffect = new PanEffect(this.audioEngine, this, pitchEffect);
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this.effects = {
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volume: volumeEffect,
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pitch: pitchEffect,
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pan: panEffect
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};
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@ -28,6 +31,7 @@ class AudioPlayer {
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// outputNode -> "pitchEffect" -> panEffect -> audioEngine.input
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panEffect.connect(this.audioEngine);
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pitchEffect.connect(panEffect);
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volumeEffect.connect(pitchEffect);
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// reset effects to their default parameters
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this.clearEffects();
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@ -123,9 +127,6 @@ class AudioPlayer {
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for (const effectName in this.effects) {
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this.effects[effectName].clear();
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}
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if (this.audioEngine === null) return;
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this.outputNode.gain.setTargetAtTime(1.0, 0, this.audioEngine.DECAY_TIME);
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}
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/**
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@ -133,8 +134,7 @@ class AudioPlayer {
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* @param {number} value - the volume in range 0-100
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*/
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setVolume (value) {
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if (this.audioEngine === null) return;
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this.outputNode.gain.setTargetAtTime(value / 100, 0, this.audioEngine.DECAY_TIME);
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this.setEffect('volume', value);
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}
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/**
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@ -142,6 +142,7 @@ class AudioPlayer {
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* @param {object} target - target whose node to should be connected
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*/
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connect (target) {
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this.outputNode.disconnect();
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this.outputNode.connect(target.getInputNode());
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}
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@ -149,6 +150,7 @@ class AudioPlayer {
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* Clean up and disconnect audio nodes.
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*/
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dispose () {
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this.effects.volume.dispose();
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this.effects.pitch.dispose();
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this.effects.pan.dispose();
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@ -38,7 +38,7 @@ class Effect {
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* @return {boolean} is the effect affecting the graph?
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*/
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get _isPatch () {
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return this.initialized;
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return this.initialized && this.value !== this.DEFAULT_VALUE;
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}
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/**
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@ -46,7 +46,7 @@ class Effect {
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* @return {AudioNode} - audio node that is the input for this effect
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*/
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getInputNode () {
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if (this.initialized) {
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if (this._isPatch) {
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return this.inputNode;
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}
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return this.target.getInputNode();
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@ -117,6 +117,10 @@ class Effect {
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return;
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}
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if (this.outputNode !== null) {
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this.outputNode.disconnect();
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}
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let nextTarget = target;
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if (this._isPatch) {
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nextTarget = this;
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@ -20,14 +20,6 @@ class PanEffect extends Effect {
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this.channelMerger = null;
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}
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/**
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* Should the effect be connected to the audio graph?
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* @return {boolean} is the effect affecting the graph?
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*/
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get _isPatch () {
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return this.initialized && this.value !== 0;
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}
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/**
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* Initialize the Effect.
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* Effects start out uninitialized. Then initialize when they are first set
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54
src/effects/VolumeEffect.js
Normal file
54
src/effects/VolumeEffect.js
Normal file
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@ -0,0 +1,54 @@
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const Effect = require('./Effect');
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/**
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* Affect the volume of an effect chain.
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*/
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class VolumeEffect extends Effect {
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/**
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* Default value to set the Effect to when constructed and when clear'ed.
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* @const {number}
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*/
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get DEFAULT_VALUE () {
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return 100;
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}
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/**
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* Initialize the Effect.
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* Effects start out uninitialized. Then initialize when they are first set
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* with some value.
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* @throws {Error} throws when left unimplemented
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*/
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initialize () {
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this.inputNode = this.audioEngine.audioContext.createGain();
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this.outputNode = this.inputNode;
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this.initialized = true;
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}
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/**
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* Set the effects value.
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* @private
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* @param {number} value - new value to set effect to
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*/
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_set (value) {
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this.value = value;
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// A gain of 1 is normal. Scale down scratch's volume value. Apply the
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// change over a tiny period of time.
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this.outputNode.gain.setTargetAtTime(value / 100, 0, this.audioEngine.DECAY_TIME);
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}
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/**
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* Clean up and disconnect audio nodes.
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*/
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dispose () {
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this.outputNode.disconnect();
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this.inputNode = null;
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this.outputNode = null;
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this.target = null;
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this.initialized = false;
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}
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}
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module.exports = VolumeEffect;
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