mirror of
https://github.com/scratchfoundation/scratch-audio.git
synced 2024-12-22 05:53:43 -05:00
Merge pull request #85 from mzgoddard/volume-effect
add and use VolumeEffect in AudioPlayer
This commit is contained in:
commit
6c8edf52b9
4 changed files with 69 additions and 17 deletions
|
@ -1,5 +1,6 @@
|
|||
const PitchEffect = require('./effects/PitchEffect');
|
||||
const PanEffect = require('./effects/PanEffect');
|
||||
const PitchEffect = require('./effects/PitchEffect');
|
||||
const VolumeEffect = require('./effects/VolumeEffect');
|
||||
|
||||
const SoundPlayer = require('./SoundPlayer');
|
||||
|
||||
|
@ -17,9 +18,11 @@ class AudioPlayer {
|
|||
this.outputNode = this.audioEngine.audioContext.createGain();
|
||||
|
||||
// Create the audio effects
|
||||
const pitchEffect = new PitchEffect(this.audioEngine, this, null);
|
||||
const volumeEffect = new VolumeEffect(this.audioEngine, this, null);
|
||||
const pitchEffect = new PitchEffect(this.audioEngine, this, volumeEffect);
|
||||
const panEffect = new PanEffect(this.audioEngine, this, pitchEffect);
|
||||
this.effects = {
|
||||
volume: volumeEffect,
|
||||
pitch: pitchEffect,
|
||||
pan: panEffect
|
||||
};
|
||||
|
@ -28,6 +31,7 @@ class AudioPlayer {
|
|||
// outputNode -> "pitchEffect" -> panEffect -> audioEngine.input
|
||||
panEffect.connect(this.audioEngine);
|
||||
pitchEffect.connect(panEffect);
|
||||
volumeEffect.connect(pitchEffect);
|
||||
|
||||
// reset effects to their default parameters
|
||||
this.clearEffects();
|
||||
|
@ -123,9 +127,6 @@ class AudioPlayer {
|
|||
for (const effectName in this.effects) {
|
||||
this.effects[effectName].clear();
|
||||
}
|
||||
|
||||
if (this.audioEngine === null) return;
|
||||
this.outputNode.gain.setTargetAtTime(1.0, 0, this.audioEngine.DECAY_TIME);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -133,8 +134,7 @@ class AudioPlayer {
|
|||
* @param {number} value - the volume in range 0-100
|
||||
*/
|
||||
setVolume (value) {
|
||||
if (this.audioEngine === null) return;
|
||||
this.outputNode.gain.setTargetAtTime(value / 100, 0, this.audioEngine.DECAY_TIME);
|
||||
this.setEffect('volume', value);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -142,6 +142,7 @@ class AudioPlayer {
|
|||
* @param {object} target - target whose node to should be connected
|
||||
*/
|
||||
connect (target) {
|
||||
this.outputNode.disconnect();
|
||||
this.outputNode.connect(target.getInputNode());
|
||||
}
|
||||
|
||||
|
@ -149,6 +150,7 @@ class AudioPlayer {
|
|||
* Clean up and disconnect audio nodes.
|
||||
*/
|
||||
dispose () {
|
||||
this.effects.volume.dispose();
|
||||
this.effects.pitch.dispose();
|
||||
this.effects.pan.dispose();
|
||||
|
||||
|
|
|
@ -38,7 +38,7 @@ class Effect {
|
|||
* @return {boolean} is the effect affecting the graph?
|
||||
*/
|
||||
get _isPatch () {
|
||||
return this.initialized;
|
||||
return this.initialized && this.value !== this.DEFAULT_VALUE;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -46,7 +46,7 @@ class Effect {
|
|||
* @return {AudioNode} - audio node that is the input for this effect
|
||||
*/
|
||||
getInputNode () {
|
||||
if (this.initialized) {
|
||||
if (this._isPatch) {
|
||||
return this.inputNode;
|
||||
}
|
||||
return this.target.getInputNode();
|
||||
|
@ -117,6 +117,10 @@ class Effect {
|
|||
return;
|
||||
}
|
||||
|
||||
if (this.outputNode !== null) {
|
||||
this.outputNode.disconnect();
|
||||
}
|
||||
|
||||
let nextTarget = target;
|
||||
if (this._isPatch) {
|
||||
nextTarget = this;
|
||||
|
|
|
@ -20,14 +20,6 @@ class PanEffect extends Effect {
|
|||
this.channelMerger = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Should the effect be connected to the audio graph?
|
||||
* @return {boolean} is the effect affecting the graph?
|
||||
*/
|
||||
get _isPatch () {
|
||||
return this.initialized && this.value !== 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialize the Effect.
|
||||
* Effects start out uninitialized. Then initialize when they are first set
|
||||
|
|
54
src/effects/VolumeEffect.js
Normal file
54
src/effects/VolumeEffect.js
Normal file
|
@ -0,0 +1,54 @@
|
|||
const Effect = require('./Effect');
|
||||
|
||||
/**
|
||||
* Affect the volume of an effect chain.
|
||||
*/
|
||||
class VolumeEffect extends Effect {
|
||||
/**
|
||||
* Default value to set the Effect to when constructed and when clear'ed.
|
||||
* @const {number}
|
||||
*/
|
||||
get DEFAULT_VALUE () {
|
||||
return 100;
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialize the Effect.
|
||||
* Effects start out uninitialized. Then initialize when they are first set
|
||||
* with some value.
|
||||
* @throws {Error} throws when left unimplemented
|
||||
*/
|
||||
initialize () {
|
||||
this.inputNode = this.audioEngine.audioContext.createGain();
|
||||
this.outputNode = this.inputNode;
|
||||
|
||||
this.initialized = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the effects value.
|
||||
* @private
|
||||
* @param {number} value - new value to set effect to
|
||||
*/
|
||||
_set (value) {
|
||||
this.value = value;
|
||||
// A gain of 1 is normal. Scale down scratch's volume value. Apply the
|
||||
// change over a tiny period of time.
|
||||
this.outputNode.gain.setTargetAtTime(value / 100, 0, this.audioEngine.DECAY_TIME);
|
||||
}
|
||||
|
||||
/**
|
||||
* Clean up and disconnect audio nodes.
|
||||
*/
|
||||
dispose () {
|
||||
this.outputNode.disconnect();
|
||||
|
||||
this.inputNode = null;
|
||||
this.outputNode = null;
|
||||
this.target = null;
|
||||
|
||||
this.initialized = false;
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = VolumeEffect;
|
Loading…
Reference in a new issue