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https://github.com/scratchfoundation/scratch-audio.git
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fixup! extend existing effects from Effect
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5b8f0fce65
commit
618239654f
2 changed files with 15 additions and 13 deletions
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@ -26,8 +26,8 @@ class AudioPlayer {
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// Chain the effects and player together with the audio engine.
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// outputNode -> "pitchEffect" -> panEffect -> audioEngine.input
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panEffect.connect(this.audioEngine.inputNode);
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pitchEffect.connect(panEffect.inputNode);
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panEffect.connect(this.audioEngine);
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pitchEffect.connect(panEffect);
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// reset effects to their default parameters
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this.clearEffects();
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@ -137,8 +137,12 @@ class AudioPlayer {
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this.outputNode.gain.setTargetAtTime(value / 100, 0, this.audioEngine.DECAY_TIME);
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}
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connect (node) {
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this.outputNode.connect(node);
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/**
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* Connnect this player's output to another audio node
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* @param {object} target - target whose node to should be connected
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*/
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connect (target) {
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this.outputNode.connect(target.getInputNode());
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}
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/**
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@ -89,8 +89,8 @@ class Effect {
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// Connect or disconnect from the graph if this now applies or no longer
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// applies an effect.
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if (this._isPatch !== _isPatch && this.targetNode !== null) {
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this.connect(this.targetNode);
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if (this._isPatch !== _isPatch && this.target !== null) {
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this.connect(this.target);
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}
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}
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@ -117,18 +117,16 @@ class Effect {
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return;
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}
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const targetNode = target.getInputNode();
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let nextNode = targetNode;
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let nextTarget = target;
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if (this._isPatch) {
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nextNode = this.inputNode;
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this.outputNode.connect(targetNode);
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nextTarget = this;
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this.outputNode.connect(target.getInputNode());
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}
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if (this.lastEffect === null) {
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this.audioPlayer.connect(nextNode);
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this.audioPlayer.connect(nextTarget);
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} else {
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this.lastEffect.connect(nextNode);
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this.lastEffect.connect(nextTarget);
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}
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}
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