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add SoundPlayers to SoundBank
- SoundBank may not create SoundPlayers (but it can call .take if need) - All SoundPlayers SoundBank plays are given to it
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1 changed files with 9 additions and 7 deletions
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@ -1,22 +1,24 @@
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const SoundPlayer = require('./GreenPlayer');
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const EffectsChain = require('./effects/EffectChain');
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const log = require('./log');
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const ALL_TARGETS = '*';
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class SoundBank {
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constructor (audioEngine) {
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constructor (audioEngine, effectChainPrime) {
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this.audioEngine = audioEngine;
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this.soundPlayers = {};
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this.playerTargets = new Map();
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this.soundEffects = new Map();
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this.effectChainPrime = effectChainPrime;
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}
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addSoundPlayer (soundPlayer) {
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this.soundPlayers[soundPlayer.id] = soundPlayer;
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}
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getSoundPlayer (soundId) {
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if (!this.soundPlayers[soundId]) {
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this.soundPlayers[soundId] = new SoundPlayer(this.audioEngine, {
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id: soundId, buffer: this.audioEngine.audioBuffers[soundId]
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});
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log.error(`SoundBank.getSoundPlayer(${soundId}): called missing sound in bank`);
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}
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return this.soundPlayers[soundId];
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@ -24,7 +26,7 @@ class SoundBank {
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getSoundEffects (sound) {
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if (!this.soundEffects.has(sound)) {
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this.soundEffects.set(sound, new EffectsChain(this.audioEngine));
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this.soundEffects.set(sound, this.effectChainPrime.clone());
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}
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return this.soundEffects.get(sound);
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