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fixes to stop all
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1 changed files with 9 additions and 4 deletions
13
src/index.js
13
src/index.js
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@ -17,7 +17,6 @@ function AudioEngine (sounds) {
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this.distortion = new Tone.Distortion();
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this.distortion = new Tone.Distortion();
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this.pitchEffectValue;
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this.pitchEffectValue;
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// the effects are chained to an effects node for this clone, then to the master output
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// the effects are chained to an effects node for this clone, then to the master output
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// so audio is sent from each player or instrument, through the effects in order, then out
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// so audio is sent from each player or instrument, through the effects in order, then out
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// note that the pitch effect works differently - it sets the playback rate for each player
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// note that the pitch effect works differently - it sets the playback rate for each player
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@ -145,11 +144,15 @@ AudioEngine.prototype.stopAllSounds = function () {
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// this.drumSamplers[i].triggerRelease();
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// this.drumSamplers[i].triggerRelease();
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// }
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// }
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// stop sounds triggered with playSound
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// stop sounds triggered with playSound
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for (var i=0; i<this.soundPlayers.length; i++) {
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if (this.soundPlayers && this.soundPlayers.length > 0) {
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this.soundPlayers[i].stop();
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for (var i=0; i<this.soundPlayers.length; i++) {
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this.soundPlayers[i].stop();
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}
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}
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}
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// stop soundfont notes
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// stop soundfont notes
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this.instrument.stop();
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if (this.instrument) {
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this.instrument.stop();
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}
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};
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};
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AudioEngine.prototype.setEffect = function (effect, value) {
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AudioEngine.prototype.setEffect = function (effect, value) {
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@ -232,6 +235,8 @@ AudioEngine.prototype.clearEffects = function () {
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this.panner.pan.value = 0;
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this.panner.pan.value = 0;
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this.reverb.wet.value = 0;
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this.reverb.wet.value = 0;
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this.distortion.wet.value = 0;
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this.distortion.wet.value = 0;
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this.effectsNode.gain.value = 1;
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};
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};
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AudioEngine.prototype.setVolume = function (value) {
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AudioEngine.prototype.setVolume = function (value) {
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