2017-04-17 11:22:16 -04:00
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const Tone = require('tone');
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const log = require('./log');
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2016-11-21 12:40:35 -05:00
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2017-02-02 14:53:17 -05:00
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/**
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* A SoundPlayer stores an audio buffer, and plays it
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*/
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2017-04-17 12:55:09 -04:00
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class SoundPlayer {
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constructor () {
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this.outputNode = null;
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this.buffer = new Tone.Buffer();
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this.bufferSource = null;
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this.playbackRate = 1;
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this.isPlaying = false;
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}
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2016-11-21 12:40:35 -05:00
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2017-04-17 12:55:09 -04:00
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/**
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* Connect the SoundPlayer to an output node
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* @param {Tone.Gain} node - an output node to connect to
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*/
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connect (node) {
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this.outputNode = node;
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}
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2016-11-21 12:40:35 -05:00
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2017-04-17 12:55:09 -04:00
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/**
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* Set an audio buffer
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* @param {Tone.Buffer} buffer Buffer to set
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*/
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setBuffer (buffer) {
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this.buffer = buffer;
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2016-11-21 15:57:34 -05:00
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}
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2016-11-21 12:40:35 -05:00
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2017-04-17 12:55:09 -04:00
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/**
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* Set the playback rate for the sound
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* @param {number} playbackRate - a ratio where 1 is normal playback, 0.5 is half speed, 2 is double speed, etc.
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*/
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setPlaybackRate (playbackRate) {
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this.playbackRate = playbackRate;
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if (this.bufferSource && this.bufferSource.playbackRate) {
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this.bufferSource.playbackRate.value = this.playbackRate;
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}
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2016-11-21 12:40:35 -05:00
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}
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2017-04-17 12:55:09 -04:00
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/**
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* Stop the sound
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*/
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stop () {
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if (this.bufferSource) {
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this.bufferSource.stop();
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}
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this.isPlaying = false;
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2016-11-21 15:57:34 -05:00
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}
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2017-04-17 12:55:09 -04:00
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/**
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* Start playing the sound
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* The web audio framework requires a new audio buffer source node for each playback
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*/
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start () {
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if (!this.buffer || !this.buffer.loaded) {
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log.warn('tried to play a sound that was not loaded yet');
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return;
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}
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2017-04-18 18:40:06 -04:00
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this.bufferSource = Tone.context.createBufferSource();
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this.bufferSource.buffer = this.buffer.get();
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2017-04-17 12:55:09 -04:00
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this.bufferSource.playbackRate.value = this.playbackRate;
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this.bufferSource.connect(this.outputNode);
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this.bufferSource.start();
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2017-01-30 18:13:18 -05:00
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2017-04-17 12:55:09 -04:00
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this.isPlaying = true;
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}
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2016-11-21 12:40:35 -05:00
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2017-04-17 12:55:09 -04:00
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/**
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* The sound has finished playing. This is called at the correct time even if the playback rate
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* has been changed
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* @return {Promise} a Promise that resolves when the sound finishes playing
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*/
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finished () {
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const storedContext = this;
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return new Promise(resolve => {
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storedContext.bufferSource.onended = function () {
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this.isPlaying = false;
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resolve();
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}.bind(storedContext);
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});
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}
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}
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2016-11-21 12:40:35 -05:00
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module.exports = SoundPlayer;
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