scratch-audio/src/ADPCMSoundLoader.js

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var ArrayBufferStream = require('./ArrayBufferStream');
var Tone = require('tone');
var log = require('./log');
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/*
* Load wav audio files that have been compressed with the ADPCM format.
* This is necessary because, while web browsers have native decoders for many audio
* formats, ADPCM is a non-standard format used by Scratch since its early days.
* This decoder is based on code from Scratch-Flash:
* https://github.com/LLK/scratch-flash/blob/master/src/sound/WAVFile.as
* @constructor
*/
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function ADPCMSoundLoader () {
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}
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/**
* Load an ADPCM sound file from a URL, decode it, and return a promise
* with the audio buffer.
* @param {string} url - a url pointing to the ADPCM wav file
* @return {Tone.Buffer}
*/
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ADPCMSoundLoader.prototype.load = function (url) {
return new Promise(function (resolve, reject) {
var request = new XMLHttpRequest();
request.open('GET', url, true);
request.responseType = 'arraybuffer';
request.onload = function () {
var audioData = request.response;
var stream = new ArrayBufferStream(audioData);
var riffStr = stream.readUint8String(4);
if (riffStr != 'RIFF') {
log.warn('incorrect adpcm wav header');
reject();
}
var lengthInHeader = stream.readInt32();
if ((lengthInHeader + 8) != audioData.byteLength) {
log.warn('adpcm wav length in header: ' + lengthInHeader + ' is incorrect');
}
var wavStr = stream.readUint8String(4);
if (wavStr != 'WAVE') {
log.warn('incorrect adpcm wav header');
reject();
}
var formatChunk = this.extractChunk('fmt ', stream);
this.encoding = formatChunk.readUint16();
this.channels = formatChunk.readUint16();
this.samplesPerSecond = formatChunk.readUint32();
this.bytesPerSecond = formatChunk.readUint32();
this.blockAlignment = formatChunk.readUint16();
this.bitsPerSample = formatChunk.readUint16();
formatChunk.position += 2; // skip extra header byte count
this.samplesPerBlock = formatChunk.readUint16();
this.adpcmBlockSize = ((this.samplesPerBlock - 1) / 2) + 4; // block size in bytes
var samples = this.imaDecompress(this.extractChunk('data', stream), this.adpcmBlockSize);
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// todo: this line is the only place Tone is used here, should be possible to remove
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var buffer = Tone.context.createBuffer(1, samples.length, this.samplesPerSecond);
// todo: optimize this? e.g. replace the divide by storing 1/32768 and multiply?
for (var i=0; i<samples.length; i++) {
buffer.getChannelData(0)[i] = samples[i] / 32768;
}
resolve(buffer);
}.bind(this);
request.send();
}.bind(this));
};
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/**
* Data used by the decompression algorithm
* @type {Array}
*/
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ADPCMSoundLoader.prototype.stepTable = [
7, 8, 9, 10, 11, 12, 13, 14, 16, 17, 19, 21, 23, 25, 28, 31, 34, 37, 41, 45,
50, 55, 60, 66, 73, 80, 88, 97, 107, 118, 130, 143, 157, 173, 190, 209, 230,
253, 279, 307, 337, 371, 408, 449, 494, 544, 598, 658, 724, 796, 876, 963,
1060, 1166, 1282, 1411, 1552, 1707, 1878, 2066, 2272, 2499, 2749, 3024, 3327,
3660, 4026, 4428, 4871, 5358, 5894, 6484, 7132, 7845, 8630, 9493, 10442, 11487,
12635, 13899, 15289, 16818, 18500, 20350, 22385, 24623, 27086, 29794, 32767];
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/**
* Data used by the decompression algorithm
* @type {Array}
*/
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ADPCMSoundLoader.prototype.indexTable = [
-1, -1, -1, -1, 2, 4, 6, 8,
-1, -1, -1, -1, 2, 4, 6, 8];
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/**
* Extract a chunk of audio data from the stream, consisting of a set of audio data bytes
* @param {string} chunkType - the type of chunk to extract. 'data' or 'fmt' (format)
* @param {ArrayBufferStream} stream - an stream containing the audio data
* @return {ArrayBufferStream} a stream containing the desired chunk
*/
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ADPCMSoundLoader.prototype.extractChunk = function (chunkType, stream) {
stream.position = 12;
while (stream.position < (stream.getLength() - 8)) {
var typeStr = stream.readUint8String(4);
var chunkSize = stream.readInt32();
if (typeStr == chunkType) {
var chunk = stream.extract(chunkSize);
return chunk;
} else {
stream.position += chunkSize;
}
}
};
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/**
* Decompress sample data using the IMA ADPCM algorithm.
* Note: Handles only one channel, 4-bits per sample.
* @param {ArrayBufferStream} compressedData - a stream of compressed audio samples
* @param {number} blockSize - the number of bytes in the stream
* @return {Int16Array} the uncompressed audio samples
*/
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ADPCMSoundLoader.prototype.imaDecompress = function (compressedData, blockSize) {
var sample, step, code, delta;
var index = 0;
var lastByte = -1; // -1 indicates that there is no saved lastByte
var out = [];
// Bail and return no samples if we have no data
if (!compressedData) return out;
compressedData.position = 0;
var a = 0;
while (a==0) {
if (((compressedData.position % blockSize) == 0) && (lastByte < 0)) { // read block header
if (compressedData.getBytesAvailable() == 0) break;
sample = compressedData.readInt16();
index = compressedData.readUint8();
compressedData.position++; // skip extra header byte
if (index > 88) index = 88;
out.push(sample);
} else {
// read 4-bit code and compute delta from previous sample
if (lastByte < 0) {
if (compressedData.getBytesAvailable() == 0) break;
lastByte = compressedData.readUint8();
code = lastByte & 0xF;
} else {
code = (lastByte >> 4) & 0xF;
lastByte = -1;
}
step = this.stepTable[index];
delta = 0;
if (code & 4) delta += step;
if (code & 2) delta += step >> 1;
if (code & 1) delta += step >> 2;
delta += step >> 3;
// compute next index
index += this.indexTable[code];
if (index > 88) index = 88;
if (index < 0) index = 0;
// compute and output sample
sample += (code & 8) ? -delta : delta;
if (sample > 32767) sample = 32767;
if (sample < -32768) sample = -32768;
out.push(sample);
}
}
var samples = Int16Array.from(out);
return samples;
};
module.exports = ADPCMSoundLoader;