scratch-analysis/lib/sb3.js

143 lines
4 KiB
JavaScript

const utility = require('./utility');
const scripts = function (targets) {
// Storage objects
let occurrences = 0;
// Iterate over all blocks in each target, and look for "top level" blocks
for (let t in targets) {
for (let b in targets[t].blocks) {
if (targets[t].blocks[b].topLevel) occurrences++;
}
}
return {
count: occurrences
};
};
const variables = function (targets, attribute) {
// Storage objects
let occurrences = 0;
let idList = [];
// Cloud variables are a type of variable
const isCloud = (attribute === 'cloud');
if (isCloud) attribute = 'variables';
for (let t in targets) {
for (let a in targets[t][attribute]) {
const variable = targets[t][attribute][a];
if (isCloud && (variable.length !== 3 || !variable[2])) continue;
occurrences++;
idList.push(variable[0]);
}
}
return {
count: occurrences,
id: idList
};
};
// Iterate over targets, extract attribute, and aggregate results
const extract = function (targets, attribute, id, hash) {
// Storage objects
let occurrences = 0;
let idList = [];
let hashList = [];
for (let t in targets) {
for (let a in targets[t][attribute]) {
const asset = targets[t][attribute][a];
occurrences++;
if (typeof id !== 'undefined') idList.push(asset[id]);
if (typeof hash !== 'undefined') hashList.push(asset[hash]);
}
}
const result = {count: occurrences};
if (typeof id !== 'undefined') result.id = idList;
if (typeof hash !== 'undefined') result.hash = hashList;
return result;
};
const sprites = function (targets) {
return {
count: targets.length - 1
};
};
const blocks = function (targets) {
// Storage object
let result = [];
/**
* Determine if a argument is the name of a known cloud variable.
* @param {string} arg Argument (variable name)
* @return {boolean} Is cloud variable?
*/
const isArgCloudVar = function (arg) {
// Validate argument
if (typeof arg !== 'string') return false;
// Check first target (stage) to determine if arg is a cloud variable id
const stage = targets[0];
if (typeof stage.variables[arg] !== 'undefined') {
return stage.variables[arg].length === 3 && stage.variables[arg][2];
}
};
// Iterate over all targets and push block opcodes to storage object
for (let t in targets) {
for (let a in targets[t].blocks) {
const block = targets[t].blocks[a];
// Get opcode and check variable manipulation for the presence of
// cloud variables
let opcode = block.opcode;
if (opcode === 'data_setvariableto' || opcode === 'data_changevariableby') {
if (isArgCloudVar(block.fields.VARIABLE[1])) {
opcode += '_cloud';
}
}
if (!block.shadow) result.push(opcode);
}
}
// Calculate block frequency
const freq = utility.frequency(result);
// Return summary
return {
count: result.length,
unique: Object.keys(freq).length,
id: result,
frequency: freq
};
};
const extensions = function (list) {
return {
count: list.length,
id: list
};
};
module.exports = function (project, callback) {
const meta = {
scripts: scripts(project.targets),
variables: variables(project.targets, 'variables'),
cloud: variables(project.targets, 'cloud'),
lists: variables(project.targets, 'lists'),
comments: extract(project.targets, 'comments'),
sounds: extract(project.targets, 'sounds', 'name', 'md5ext'),
costumes: extract(project.targets, 'costumes', 'name', 'md5ext'),
sprites: sprites(project.targets),
blocks: blocks(project.targets),
extensions: extensions(project.extensions)
};
callback(null, meta);
};