scratch-analysis/lib/sb2.js
2024-10-11 11:06:58 +02:00

270 lines
7.7 KiB
JavaScript

const utility = require('./utility');
/**
* Returns an array of items matching the specified attribute.
* @param {object} project Project object (SB2 format)
* @param {string} attribute Attribute to extract and flatten
* @return {array} Array of specified attribute
*/
const flatten = function (project, attribute) {
// Storage object
let result = [];
// If attribute exists at the top level of the project, append it
if (typeof project[attribute] !== 'undefined') {
result = project[attribute];
}
// Iterate over child elements and append to result array
for (let i in project.children) {
const child = project.children[i];
if (typeof child[attribute] !== 'undefined') {
result = result.concat(child[attribute]);
}
}
return result;
};
/**
* Extract summary information from a specific project attribute. Will attempt
* to concatinate all children when generating summary.
* @param {object} project Project object (SB2 format)
* @param {string} attribute Attribute key
* @param {string} id "id" key
* @param {string} hash "hash" key
* @return {object} Summary information
*/
const extract = function (project, attribute, id, hash) {
// Create storage objects and flatten project
let idList = null;
let hashList = null;
let elements = flatten(project, attribute);
// Extract ids if specified
if (typeof id !== 'undefined') {
idList = [];
for (var x in elements) {
idList.push(elements[x][id]);
}
}
// Extract hashes if specified
if (typeof hash !== 'undefined') {
hashList = [];
for (var y in elements) {
hashList.push(elements[y][hash]);
}
}
// Build result and return
var result = {
count: elements.length
};
if (idList !== null) result.id = idList;
if (hashList !== null) result.hash = hashList;
return result;
};
/**
* Extract summary information about backdrops including
* count, list of backdrop names and list of backdrop hashes.
* Backdrops are a subset of all costumes.
* Backdrops are a costumes from the stage object.
* @param {object} project Project object (SB2 format)
* @return {object} Summary information
*/
const backdrops = function (project) {
let stageCostumes = project.costumes;
if (!Array.isArray(stageCostumes)) {
return {count: 0, id: [], hash: []};
}
return {
count: stageCostumes.length,
id: stageCostumes.map((sc) => sc.costumeName),
hash: stageCostumes.map((sc) => sc.baseLayerMD5)
};
};
/**
* Extract number of sprites from a project object. Will attempt to ignore
* "children" which are not sprites.
* @param {object} input Project object (SB2 format)
* @return {object} Sprite information
*/
const sprites = function (input) {
let result = 0;
for (let i in input.children) {
if (Object.prototype.hasOwnProperty.call(input.children[i], 'spriteInfo')) result++;
}
return {count: result};
};
/**
* Extracts all blocks and generates a frequency count.
* @param {object} project Project object (SB2 format)
* @return {object} Block information
*/
const blocks = function (project) {
// Storage objects
const result = [];
/**
* Determine if a argument is the name of a known cloud variable.
* @param {string} arg Argument (variable name)
* @return {boolean} Is cloud variable?
*/
const isArgCloudVar = function (arg) {
// Validate argument
// @note "Hacked" inputs here could be objects (arrays)
if (typeof arg !== 'string') return false;
// Iterate over global variables and check to see if arg matches
for (let i in project.variables) {
const variable = project.variables[i];
if (variable.name === arg && variable.isPersistent) return true;
}
return false;
};
/**
* Walk scripts array(s) and build block list.
* @param {array} stack Stack of blocks
* @return {void}
*/
const walk = function (stack) {
for (let i in stack) {
// Skip if item is not array
if (!Array.isArray(stack[i])) continue;
// Recurse if first item is not a string
if (typeof stack[i][0] !== 'string') {
walk(stack[i]);
continue;
}
// Get opcode and check variable manipulation for the presence of
// cloud variables
let opcode = stack[i][0];
if (opcode === 'setVar:to:' || opcode === 'changeVar:by:') {
if (isArgCloudVar(stack[i][1])) {
opcode += 'cloud:';
}
}
// Add to block list
result.push(opcode);
// Don't pull in params from procedures
if (opcode === 'procDef') continue;
// Move to next item and walk
walk(stack[i].slice(1));
}
};
walk(flatten(project, 'scripts'));
// Generate frequency count
const freq = utility.frequency(result);
// Build result and return
return {
count: result.length,
unique: Object.keys(freq).length,
id: result,
frequency: freq
};
};
/**
* Extracts extension information.
* @param {object} project Project object (SB2 format)
* @return {object} Extension information
*/
const extensions = function (project) {
const result = {count: 0, id: []};
const ext = project.info.savedExtensions;
// Check to ensure project includes any extensions
if (typeof ext === 'undefined') return result;
// Iterate over extensions and build list
for (let i in ext) {
result.id.push(ext[i].extensionName);
}
// Count and return
result.count = result.id.length;
return result;
};
/**
* Extracts cloud variable information.
* @param {object} project Project object (SB2 format)
* @param {array} names Names of all variables in project
* @return {object} Cloud variable information
*/
const cloud = function (project, names) {
const obj = [];
// Extract "isPersistent" parameter from all variables in project
const cloudyness = extract(project, 'variables', 'isPersistent').id;
// Ensure that variable names and isPersistent parameter list are the same
// length
if (names.length !== cloudyness.length) return -1;
// Iterate over isPersistent values, and extract names of any that are true
for (let i in cloudyness) {
if (cloudyness[i]) {
obj.push(names[i]);
}
}
return {
count: obj.length,
id: obj
};
};
/**
* Analyzes a project and returns summary information about the project.
* @param {object} project Project object (SB2 format)
* @param {Function} callback Callback function
* @return {void}
*/
module.exports = function (project, callback) {
// Create metadata object
const meta = {
scripts: extract(project, 'scripts'),
variables: extract(project, 'variables', 'name'),
lists: extract(project, 'lists', 'listName'),
comments: extract(project, 'scriptComments'),
sounds: extract(project, 'sounds', 'soundName', 'md5'),
costumes: extract(project, 'costumes', 'costumeName', 'baseLayerMD5')
};
meta.backdrops = backdrops(project);
meta.cloud = cloud(project, meta.variables.id);
// Sprites
meta.sprites = sprites(project);
// Blocks
meta.blocks = blocks(project);
// Extensions
meta.extensions = extensions(project);
// Metadata is only in sb3s so just fill in an empty object.
meta.meta = {};
// Return all metadata
return callback(null, meta);
};