/*
 * Paper.js - The Swiss Army Knife of Vector Graphics Scripting.
 * http://paperjs.org/
 *
 * Copyright (c) 2011 - 2014, Juerg Lehni & Jonathan Puckey
 * http://scratchdisk.com/ & http://jonathanpuckey.com/
 *
 * Distributed under the MIT license. See LICENSE file for details.
 *
 * All rights reserved.
 */

/**
 * @name Project
 *
 * @class A Project object in Paper.js is what usually is referred to as the
 * document: The top level object that holds all the items contained in the
 * scene graph. As the term document is already taken in the browser context,
 * it is called Project.
 *
 * Projects allow the manipulation of the styles that are applied to all newly
 * created items, give access to the selected items, and will in future versions
 * offer ways to query for items in the scene graph defining specific
 * requirements, and means to persist and load from different formats, such as
 * SVG and PDF.
 *
 * The currently active project can be accessed through the
 * {@link PaperScope#project} variable.
 *
 * An array of all open projects is accessible through the
 * {@link PaperScope#projects} variable.
 */
var Project = PaperScopeItem.extend(/** @lends Project# */{
	_class: 'Project',
	_list: 'projects',
	_reference: 'project',

	// TODO: Add arguments to define pages
	/**
	 * Creates a Paper.js project containing one empty {@link Layer}, referenced
	 * by {@link Project#activeLayer}.
	 *
	 * Note that when working with PaperScript, a project is automatically
	 * created for us and the {@link PaperScope#project} variable points to it.
	 *
	 * @param {HTMLCanvasElement} element an HTML anvas element that should be
	 * used as the element for the view.
	 */
	initialize: function Project(element) {
		// Activate straight away by passing true to PaperScopeItem constructor,
		// so paper.project is set, as required by Layer and DoumentView
		// constructors.
		PaperScopeItem.call(this, true);
		this.layers = [];
		this.symbols = [];
		this._currentStyle = new Style(null, null, this);
		this.activeLayer = new Layer();
		// If no view is provided, we create a 1x1 px canvas view just so we
		// have something to do size calculations with.
		// (e.g. PointText#_getBounds)
		this._view = View.create(this,
				element || CanvasProvider.getCanvas(1, 1));
		this._selectedItems = {};
		this._selectedItemCount = 0;
		// See Item#draw() for an explanation of _updateVersion
		this._updateVersion = 0;
		// Change tracking, not in use for now. Activate once required:
		// this._changes = [];
		// this._changesById = {};
	},

	_serialize: function(options, dictionary) {
		// Just serialize layers to an array for now, they will be unserialized
		// into the active project automatically. We might want to add proper
		// project serialization later, but deserialization of a layers array
		// will always work.
		// Pass true for compact, so 'Project' does not get added as the class
		return Base.serialize(this.layers, options, true, dictionary);
	},

	/**
	 * Activates this project, so all newly created items will be placed
	 * in it.
	 *
	 * @name Project#activate
	 * @function
	 */

	/**
	 * Clears the project by removing all {@link Project#layers} and
	 * {@link Project#symbols}.
	 */
	clear: function() {
		for (var i = this.layers.length - 1; i >= 0; i--)
			this.layers[i].remove();
		this.symbols = [];
	},

	/**
	 * Checks whether the project has any content or not. Note that since
	 * projects by default are created with one empty layer, this returns also
	 * {@code true} if that layer exists but is itself empty.
	 *
	 * @return Boolean
	 */
	isEmpty: function() {
		return this.layers.length <= 1
			&& (!this.activeLayer || this.activeLayer.isEmpty());
	},

	/**
	 * Removes this project from the {@link PaperScope#projects} list, and also
	 * removes its view, if one was defined.
	 */
	remove: function remove() {
		if (!remove.base.call(this))
			return false;
		if (this._view)
			this._view.remove();
		return true;
	},

	/**
	 * The reference to the project's view.
	 * @type View
	 * @bean
	 */
	getView: function() {
		return this._view;
	},

	/**
	 * The currently active path style. All selected items and newly
	 * created items will be styled with this style.
	 *
	 * @type Style
	 * @bean
	 *
	 * @example {@paperscript}
	 * project.currentStyle = {
	 *     fillColor: 'red',
	 *     strokeColor: 'black',
	 *     strokeWidth: 5
	 * }
	 *
	 * // The following paths will take over all style properties of
	 * // the current style:
	 * var path = new Path.Circle(new Point(75, 50), 30);
	 * var path2 = new Path.Circle(new Point(175, 50), 20);
	 *
	 * @example {@paperscript}
	 * project.currentStyle.fillColor = 'red';
	 *
	 * // The following path will take over the fill color we just set:
	 * var path = new Path.Circle(new Point(75, 50), 30);
	 * var path2 = new Path.Circle(new Point(175, 50), 20);
	 */
	getCurrentStyle: function() {
		return this._currentStyle;
	},

	setCurrentStyle: function(style) {
		// TODO: Style selected items with the style:
		this._currentStyle.initialize(style);
	},

	/**
	 * The index of the project in the {@link PaperScope#projects} list.
	 *
	 * @type Number
	 * @bean
	 */
	getIndex: function() {
		return this._index;
	},

	// Helper function used in Item#copyTo and Layer#initialize
	// It's called the same as Item#addChild so Item#copyTo does not need to
	// make the distinction.
	// TODO: Consider private function with alias in Item?
	addChild: function(child) {
		if (child instanceof Layer) {
			Base.splice(this.layers, [child]);
			// Also activate this layer if there was none before
			if (!this.activeLayer)
				this.activeLayer = child;
		} else if (child instanceof Item) {
			// Anything else than layers needs to be added to a layer first
			(this.activeLayer
				// NOTE: If there is no layer and this project is not the active
				// one, passing insert: false and calling addChild on the
				// project will handle it correctly.
				|| this.addChild(new Layer(Item.NO_INSERT))).addChild(child);
		} else {
			child = null;
		}
		return child;
	},

	/**
	 * The selected items contained within the project.
	 *
	 * @type Item[]
	 * @bean
	 */
	getSelectedItems: function() {
		// TODO: Return groups if their children are all selected,
		// and filter out their children from the list.
		// TODO: The order of these items should be that of their
		// drawing order.
		var items = [];
		for (var id in this._selectedItems) {
			var item = this._selectedItems[id];
			if (item.isInserted())
				items.push(item);
		}
		return items;
	},

	/**
	 * Gives access to the project's configurable options.
	 *
	 * @type Object
	 * @bean
	 * @deprecated use {@link PaperScope#settings} instead.
	 */
	getOptions: function() {
		return this._scope.settings;
	},

	// TODO: Implement setSelectedItems?
	_updateSelection: function(item) {
		var id = item._id,
			selectedItems = this._selectedItems;
		if (item._selected) {
			if (selectedItems[id] !== item) {
				this._selectedItemCount++;
				selectedItems[id] = item;
			}
		} else if (selectedItems[id] === item) {
			this._selectedItemCount--;
			delete selectedItems[id];
		}
	},

	/**
	 * Selects all items in the project.
	 */
	selectAll: function() {
		var layers = this.layers;
		for (var i = 0, l = layers.length; i < l; i++)
			layers[i].setFullySelected(true);
	},

	/**
	 * Deselects all selected items in the project.
	 */
	deselectAll: function() {
		var selectedItems = this._selectedItems;
		for (var i in selectedItems)
			selectedItems[i].setFullySelected(false);
	},

	/**
	 * Perform a hit test on the items contained within the project at the
	 * location of the specified point.
	 *
	 * The options object allows you to control the specifics of the hit test
	 * and may contain a combination of the following values:
	 * <b>options.tolerance:</b> {@code Number} – the tolerance of the hit test
	 * in points, can also be controlled through
	 * {@link Project#options}{@code .hitTolerance}.
	 * <b>options.class:</b> Only hit test again a certain item class and its
	 * sub-classes: {@code Group, Layer, Path, CompoundPath, Shape, Raster,
	 * PlacedSymbol, PointText}, etc.
	 * <b>options.fill:</b> {@code Boolean} – hit test the fill of items.
	 * <b>options.stroke:</b> {@code Boolean} – hit test the stroke of path
	 * items, taking into account the setting of stroke color and width.
	 * <b>options.segments:</b> {@code Boolean} – hit test for
	 * {@link Segment#point} of {@link Path} items.
	 * <b>options.curves:</b> {@code Boolean} – hit test the curves of path
	 * items, without taking the stroke color or width into account.
	 * <b>options.handles:</b> {@code Boolean} – hit test for the handles
	 * ({@link Segment#handleIn} / {@link Segment#handleOut}) of path segments.
	 * <b>options.ends:</b> {@code Boolean} – only hit test for the first or
	 * last segment points of open path items.
	 * <b>options.bounds:</b> {@code Boolean} – hit test the corners and
	 * side-centers of the bounding rectangle of items ({@link Item#bounds}).
	 * <b>options.center:</b> {@code Boolean} – hit test the
	 * {@link Rectangle#center} of the bounding rectangle of items
	 * ({@link Item#bounds}).
	 * <b>options.guides:</b> {@code Boolean} – hit test items that have
	 * {@link Item#guide} set to {@code true}.
	 * <b>options.selected:</b> {@code Boolean} – only hit selected items.
	 *
	 * @param {Point} point The point where the hit test should be performed
	 * @param {Object} [options={ fill: true, stroke: true, segments: true,
	 * tolerance: true }]
	 * @return {HitResult} a hit result object that contains more
	 * information about what exactly was hit or {@code null} if nothing was
	 * hit
	 */
	hitTest: function(/* point, options */) {
		// We don't need to do this here, but it speeds up things since we won't
		// repeatedly convert in Item#hitTest() then.
		var point = Point.read(arguments),
			options = HitResult.getOptions(Base.read(arguments));
		// Loop backwards, so layers that get drawn last are tested first
		for (var i = this.layers.length - 1; i >= 0; i--) {
			var res = this.layers[i].hitTest(point, options);
			if (res) return res;
		}
		return null;
	},

	/**
	 * Fetch items contained within the project whose properties match the
	 * criteria in the specified object.
	 * Extended matching is possible by providing a compare function or
	 * regular expression. Matching points, colors only work as a comparison 
	 * of the full object, not partial matching (e.g. only providing the x-
	 * coordinate to match all points with that x-value). Partial matching 
	 * does work for {@link Item#data}.
	 *
	 * @example {@paperscript} // Fetch all selected path items:
	 * var path1 = new Path.Circle({
	 *     center: [50, 50],
	 *     radius: 25,
	 *     fillColor: 'black'
	 * });
	 * 
	 * var path2 = new Path.Circle({
	 *     center: [150, 50],
	 *     radius: 25,
	 *     fillColor: 'black'
	 * });
	 * 
	 * // Select path2:
	 * path2.selected = true;
	 * 
	 * // Fetch all selected path items:
	 * var items = project.getItems({
	 *     selected: true,
	 *     class: Path
	 * });
	 * 
	 * // Change the fill color of the selected path to red:
	 * items[0].fillColor = 'red';
	 *
	 * @example {@paperscript} // Fetch all items with a specific fill color:
	 * var path1 = new Path.Circle({
	 *     center: [50, 50],
	 *     radius: 25,
	 *     fillColor: 'black'
	 * });
	 * 
	 * var path2 = new Path.Circle({
	 *     center: [150, 50],
	 *     radius: 25,
	 *     fillColor: 'purple'
	 * });
	 * 
	 * // Fetch all items with a purple fill color:
	 * var items = project.getItems({
	 *     fillColor: 'purple'
	 * });
	 * 
	 * // Select the fetched item:
	 * items[0].selected = true;
	 * 
	 * @example {@paperscript} // Fetch items at a specific position:
	 * var path1 = new Path.Circle({
	 *     center: [50, 50],
	 *     radius: 25,
	 *     fillColor: 'black'
	 * });
	 * 
	 * var path2 = new Path.Circle({
	 *     center: [150, 50],
	 *     radius: 25,
	 *     fillColor: 'black'
	 * });
	 * 
	 * // Fetch all path items positioned at {x: 150, y: 150}:
	 * var items = project.getItems({
	 *     position: [150, 50]
	 * });
	 * 
	 * // Select the fetched path:
	 * items[0].selected = true;
	 * 
	 * @example {@paperscript} // Fetch items using a comparing function:
	 * 
	 * // Create a circle shaped path:
	 * var path1 = new Path.Circle({
	 *     center: [50, 50],
	 *     radius: 25,
	 *     fillColor: 'black'
	 * });
	 * 
	 * // Create a circle shaped path with 50% opacity:
	 * var path2 = new Path.Circle({
	 *     center: [150, 50],
	 *     radius: 25,
	 *     fillColor: 'black',
	 *     opacity: 0.5
	 * });
	 * 
	 * // Fetch all items whose opacity is smaller than 1
	 * var items = paper.project.getItems({
	 *     opacity: function(value) {
	 *         return value < 1;
	 *     }
	 * });
	 * 
	 * // Select the fetched item:
	 * items[0].selected = true;
	 *
	 * @example {@paperscript} // Fetch items using a comparing function (2):
	 * 
	 * // Create a rectangle shaped path (4 segments):
	 * var path1 = new Path.Rectangle({
	 *     from: [25, 25],
	 *     to: [75, 75],
	 *     strokeColor: 'black',
	 *     strokeWidth: 10
	 * });
	 * 
	 * // Create a line shaped path (2 segments):
	 * var path2 = new Path.Line({
	 *     from: [125, 50],
	 *     to: [175, 50],
	 *     strokeColor: 'black',
	 *     strokeWidth: 10
	 * });
	 * 
	 * // Fetch all paths with 2 segments:
	 * var items = project.getItems({
	 *     class: Path,
	 * 	segments: function(segments) {
	 *         return segments.length == 2;
	 * 	}
	 * });
	 * 
	 * // Select the fetched path:
	 * items[0].selected = true;
	 * 
	 * @example {@paperscript} // Match (nested) properties of the data property:
	 * 
	 * // Create a black circle shaped path:
	 * var path1 = new Path.Circle({
	 *     center: [50, 50],
	 *     radius: 25,
	 *     fillColor: 'black',
	 *     data: {
	 *         person: {
	 *             name: 'john',
	 *             length: 200,
	 *             hair: true
	 *         }
	 *     }
	 * });
	 * 
	 * // Create a red circle shaped path:
	 * var path2 = new Path.Circle({
	 *     center: [150, 50],
	 *     radius: 25,
	 *     fillColor: 'red',
	 *     data: {
	 *         person: {
	 *             name: 'john',
	 *             length: 180,
	 *             hair: false
	 *         }
	 *     }
	 * });
	 * 
	 * // Fetch all items whose data object contains a person
	 * // object whose name is john and length is 180:
	 * var items = paper.project.getItems({
	 *     data: {
	 *         person: {
	 *             name: 'john',
	 *             length: 180
	 *         }
	 *     }
	 * });
	 * 
	 * // Select the fetched item:
	 * items[0].selected = true;
	 * 
	 * @example {@paperscript} // Match strings using regular expressions:
	 * 
	 * // Create a path named 'aardvark':
	 * var path1 = new Path.Circle({
	 *     center: [50, 50],
	 *     radius: 25,
	 *     fillColor: 'black',
	 *     name: 'aardvark'
	 * });
	 * 
	 * // Create a path named 'apple':
	 * var path2 = new Path.Circle({
	 *     center: [150, 50],
	 *     radius: 25,
	 *     fillColor: 'black',
	 *     name: 'apple'
	 * });
	 * 
	 * // Create a path named 'banana':
	 * var path2 = new Path.Circle({
	 *     center: [250, 50],
	 *     radius: 25,
	 *     fillColor: 'black',
	 *     name: 'banana'
	 * });
	 * 
	 * // Fetch all items that have a name starting with 'a':
	 * var items = project.getItems({
	 *     name: /^a/
	 * });
	 * 
	 * // Change the fill color of the matched items:
	 * for (var i = 0; i < items.length; i++) {
	 * 	items[i].fillColor = 'red';
	 * }
	 * 
	 * @param {Object} match The criteria to match against.
	 * @return {Item[]}
	 */
	getItems: function(match) {
		return Item._getItems(this.layers, match, true);
	},

	/**
	 * Fetch the first item contained within the project whose properties 
	 * match the criteria in the specified object.
	 * Extended matching is possible by providing a compare function or
	 * regular expression. Matching points, colors only work as a comparison 
	 * of the full object, not partial matching (e.g. only providing the x-
	 * coordinate to match all points with that x-value). Partial matching 
	 * does work for {@link Item#data}.
	 *
	 * @example {@paperscript} // Fetch all selected path items:
	 * var path1 = new Path.Circle({
	 *     center: [50, 50],
	 *     radius: 25,
	 *     fillColor: 'black'
	 * });
	 * 
	 * var path2 = new Path.Circle({
	 *     center: [150, 50],
	 *     radius: 25,
	 *     fillColor: 'black'
	 * });
	 * 
	 * // Select path2:
	 * path2.selected = true;
	 * 
	 * // Fetch first select path items:
	 * var item = project.getItem({
	 *     selected: true,
	 *     class: Path
	 * });
	 * 
	 * // Change the fill color of the selected path to red:
	 * item.fillColor = 'red';
	 *
	 * @example {@paperscript} // Fetch item with a specific fill color:
	 * var path1 = new Path.Circle({
	 *     center: [50, 50],
	 *     radius: 25,
	 *     fillColor: 'black'
	 * });
	 * 
	 * var path2 = new Path.Circle({
	 *     center: [150, 50],
	 *     radius: 25,
	 *     fillColor: 'purple'
	 * });
	 * 
	 * // Fetch first item with a purple fill color:
	 * var item = project.getItem({
	 *     fillColor: 'purple'
	 * });
	 * 
	 * // Select the fetched item:
	 * item.selected = true;
	 * 
	 * @example {@paperscript} // Fetch item at a specific position:
	 * var path1 = new Path.Circle({
	 *     center: [50, 50],
	 *     radius: 25,
	 *     fillColor: 'black'
	 * });
	 * 
	 * var path2 = new Path.Circle({
	 *     center: [150, 50],
	 *     radius: 25,
	 *     fillColor: 'black'
	 * });
	 * 
	 * // Fetch path item positioned at {x: 150, y: 150}:
	 * var item = project.getItem({
	 *     position: [150, 50]
	 * });
	 * 
	 * // Select the fetched path:
	 * item.selected = true;
	 * 
	 * @example {@paperscript} // Fetch item using a comparing function:
	 * 
	 * // Create a circle shaped path:
	 * var path1 = new Path.Circle({
	 *     center: [50, 50],
	 *     radius: 25,
	 *     fillColor: 'black'
	 * });
	 * 
	 * // Create a circle shaped path with 50% opacity:
	 * var path2 = new Path.Circle({
	 *     center: [150, 50],
	 *     radius: 25,
	 *     fillColor: 'black',
	 *     opacity: 0.5
	 * });
	 * 
	 * // Fetch first item whose opacity is smaller than 1
	 * var item = paper.project.getItem({
	 *     opacity: function(value) {
	 *         return value < 1;
	 *     }
	 * });
	 * 
	 * // Select the fetched item:
	 * item.selected = true;
	 *
	 * @example {@paperscript} // Fetch item using a comparing function (2):
	 * 
	 * // Create a rectangle shaped path (4 segments):
	 * var path1 = new Path.Rectangle({
	 *     from: [25, 25],
	 *     to: [75, 75],
	 *     strokeColor: 'black',
	 *     strokeWidth: 10
	 * });
	 * 
	 * // Create a line shaped path (2 segments):
	 * var path2 = new Path.Line({
	 *     from: [125, 50],
	 *     to: [175, 50],
	 *     strokeColor: 'black',
	 *     strokeWidth: 10
	 * });
	 * 
	 * // Fetch first path with 2 segments:
	 * var item = project.getItem({
	 *     class: Path,
	 * 	segments: function(segments) {
	 *         return segments.length == 2;
	 * 	}
	 * });
	 * 
	 * // Select the fetched path:
	 * item.selected = true;
	 * 
	 * @example {@paperscript} // Match (nested) properties of the data property:
	 * 
	 * // Create a black circle shaped path:
	 * var path1 = new Path.Circle({
	 *     center: [50, 50],
	 *     radius: 25,
	 *     fillColor: 'black',
	 *     data: {
	 *         person: {
	 *             name: 'john',
	 *             length: 200,
	 *             hair: true
	 *         }
	 *     }
	 * });
	 * 
	 * // Create a red circle shaped path:
	 * var path2 = new Path.Circle({
	 *     center: [150, 50],
	 *     radius: 25,
	 *     fillColor: 'red',
	 *     data: {
	 *         person: {
	 *             name: 'john',
	 *             length: 180,
	 *             hair: false
	 *         }
	 *     }
	 * });
	 * 
	 * // Fetch item whose data object contains a person
	 * // object whose name is john and length is 180:
	 * var item = paper.project.getItem({
	 *     data: {
	 *         person: {
	 *             name: 'john',
	 *             length: 180
	 *         }
	 *     }
	 * });
	 * 
	 * // Select the fetched item:
	 * item.selected = true;
	 * 
	 * @example {@paperscript} // Match strings using regular expressions:
	 * 
	 * // Create a path named 'aardvark':
	 * var path1 = new Path.Circle({
	 *     center: [50, 50],
	 *     radius: 25,
	 *     fillColor: 'black',
	 *     name: 'aardvark'
	 * });
	 * 
	 * // Create a path named 'apple':
	 * var path2 = new Path.Circle({
	 *     center: [150, 50],
	 *     radius: 25,
	 *     fillColor: 'black',
	 *     name: 'apple'
	 * });
	 * 
	 * // Fetch the first item that has a name starting with 'a':
	 * var item = project.getItem({
	 *     name: /^a/
	 * });
	 * 
	 * // Change the fill color of the matched item:
	 * item.fillColor = 'red';
	 * 
	 * @param {Object} match The criteria to match against.
	 * @return {Item}
	 */
	getItem: function(match) {
		return Item._getItems(this.layers, match, false);
	},

	/**
	 * {@grouptitle Importing / Exporting JSON and SVG}
	 *
	 * Exports (serializes) the project with all its layers and child items to
	 * a JSON data string.
	 *
	 * The options object offers control over some aspects of the SVG export:
	 * <b>options.asString:</b> {@code Boolean} – whether the JSON is returned
	 * as a {@code Object} or a {@code String}.
	 * <b>options.precision:</b> {@code Number} – the amount of fractional
	 * digits in numbers used in JSON data.
	 *
	 * @name Project#exportJSON
	 * @function
	 * @param {Object} [options={ asString: true, precision: 5 }] the
	 * serialization options
	 * @return {String} the exported JSON data
	 */

	/**
	 * Imports (deserializes) the stored JSON data into the project.
	 * Note that the project is not cleared first. You can call
	 * {@link Project#clear()} to do so.
	 *
	 * @param {String} json the JSON data to import from.
	 */
	importJSON: function(json) {
		this.activate();
		// Provide the activeLayer as a possible target for layers, but only if
		// it's empty.
		var layer = this.activeLayer;
		return Base.importJSON(json, layer && layer.isEmpty() && layer);
	},

	/**
	 * Exports the project with all its layers and child items as an SVG DOM,
	 * all contained in one top level SVG group node.
	 *
	 * The options object offers control over some aspects of the SVG export:
	 * <b>options.asString:</b> {@code Boolean} – whether a SVG node or a
	 * {@code String} is to be returned.
	 * <b>options.precision:</b> {@code Number} – the amount of fractional
	 * digits in numbers used in SVG data.
	 * <b>options.matchShapes:</b> {@code Boolean} – whether imported path
	 * items should tried to be converted to shape items, if their geometries
	 * match.
	 *
	 * @name Project#exportSVG
	 * @function
	 * @param {Object} [options={ asString: false, precision: 5,
	 * matchShapes: false }] the export options.
	 * @return {SVGSVGElement} the project converted to an SVG node
	 */

	// DOCS: Document importSVG('file.svg', callback);
	/**
	 * Converts the provided SVG content into Paper.js items and adds them to
	 * the active layer of this project.
	 * Note that the project is not cleared first. You can call
	 * {@link Project#clear()} to do so.
	 *
	 * The options object offers control over some aspects of the SVG import:
	 * <b>options.expandShapes:</b> {@code Boolean} – whether imported shape
	 * items should be expanded to path items.
	 *
	 * @name Project#importSVG
	 * @function
	 * @param {SVGSVGElement|String} svg the SVG content to import
	 * @param {Object} [options={ expandShapes: false }] the import options
	 * @return {Item} the imported Paper.js parent item
	 */

	/**
	 * {@grouptitle Project Hierarchy}
	 *
	 * The layers contained within the project.
	 *
	 * @name Project#layers
	 * @type Layer[]
	 */

	/**
	 * The layer which is currently active. New items will be created on this
	 * layer by default.
	 *
	 * @name Project#activeLayer
	 * @type Layer
	 */

	/**
	 * The symbols contained within the project.
	 *
	 * @name Project#symbols
	 * @type Symbol[]
	 */

	draw: function(ctx, matrix, pixelRatio) {
		// Increase the _updateVersion before the draw-loop. After that, items
		// that are visible will have their _updateVersion set to the new value.
		this._updateVersion++;
		ctx.save();
		matrix.applyToContext(ctx);
		// Use new Base() so we can use param.extend() to easily override
		// values
		var param = new Base({
			offset: new Point(0, 0),
			pixelRatio: pixelRatio,
			viewMatrix: matrix.isIdentity() ? null : matrix,
			matrices: [new Matrix()], // Start with the identity matrix.
			// Tell the drawing routine that we want to keep _globalMatrix up to
			// date. Item#rasterize() and Raster#getAverageColor() should not
			// set this.
			updateMatrix: true
		});
		for (var i = 0, layers = this.layers, l = layers.length; i < l; i++)
			layers[i].draw(ctx, param);
		ctx.restore();

		// Draw the selection of the selected items in the project:
		if (this._selectedItemCount > 0) {
			ctx.save();
			ctx.strokeWidth = 1;
			var size = this._scope.settings.handleSize,
				half = size / 2;
			for (var id in this._selectedItems) {
				// Check the updateVersion of each item to see if it got drawn
				// in the above draw loop. If the version is out of sync, the
				// item is either not in the DOM anymore or is invisible.
				var item = this._selectedItems[id],
					parent = item._parent,
					// For compound-paths, we need to use the updateVersion of
					// the parent, because when using the ctx.currentPath
					// optimization, the children don't have to get drawn on
					// each frame and thus won't change their updateVersion.
					versionItem = parent instanceof CompoundPath ? parent : item;
				if (versionItem._updateVersion === this._updateVersion
						&& (item._drawSelected || item._boundsSelected)) {
					// Allow definition of selected color on a per item and per
					// layer level, with a fallback to #009dec
					var color = item.getSelectedColor()
							|| item.getLayer().getSelectedColor(),
						mx = matrix.clone().concatenate(
								item.getGlobalMatrix(true));
					ctx.strokeStyle = ctx.fillStyle = color
							? color.toCanvasStyle(ctx) : '#009dec';
					if (item._drawSelected)
						item._drawSelected(ctx, mx);
					if (item._boundsSelected) {
						var coords = mx._transformCorners(
								item.getInternalBounds());
						// Now draw a rectangle that connects the transformed
						// bounds corners, and draw the corners.
						ctx.beginPath();
						for (var i = 0; i < 8; i++)
							ctx[i === 0 ? 'moveTo' : 'lineTo'](
									coords[i], coords[++i]);
						ctx.closePath();
						ctx.stroke();
						for (var i = 0; i < 8; i++)
							ctx.fillRect(coords[i] - half, coords[++i] - half,
									size, size);
					}
				}
			}
			ctx.restore();
		}
	}
});