/* * Paper.js - The Swiss Army Knife of Vector Graphics Scripting. * http://paperjs.org/ * * Copyright (c) 2011 - 2013, Juerg Lehni & Jonathan Puckey * http://lehni.org/ & http://jonathanpuckey.com/ * * Distributed under the MIT license. See LICENSE file for details. * * All rights reserved. */ module('Point'); test('new Point(10, 20)', function() { var point = new Point(10, 20); equals(point.toString(), '{ x: 10, y: 20 }'); }); test('new Point([10, 20])', function() { var point = new Point([10, 20]); equals(point.toString(), '{ x: 10, y: 20 }'); }); test('new Point({x: 10, y: 20})', function() { var point = new Point({x: 10, y: 20}); equals(point.toString(), '{ x: 10, y: 20 }'); }); test('new Point(new Size(10, 20))', function() { var point = new Point(new Size(10, 20)); equals(point.toString(), '{ x: 10, y: 20 }'); }); test('new Point({ width: 10, height: 20})', function() { var point = new Point({width: 10, height: 20}); equals(point.toString(), '{ x: 10, y: 20 }'); }); test('new Point({ angle: 45, length: 20})', function() { var point = new Point({angle: 40, length: 20}); equals(point.toString(), '{ x: 15.32089, y: 12.85575 }'); }); module('Point vector operations'); test('normalize(length)', function() { var point = new Point(0, 10).normalize(20) equals(point.toString(), '{ x: 0, y: 20 }'); }); test('set length', function() { var point = new Point(0, 10); point.length = 20; equals(point.toString(), '{ x: 0, y: 20 }'); }); test('get angle', function() { var angle = new Point(0, 10).angle; equals(angle, 90); }); test('getAngle(point)', function() { var angle = new Point(0, 10).getAngle([10, 10]); equals(Math.round(angle), 45); }); test('rotate(degrees)', function() { var point = new Point(100, 50).rotate(90); equals(point.toString(), '{ x: -50, y: 100 }'); }); test('set angle', function() { var point = new Point(10, 20); point.angle = 92; equals(point.angle, 92); }); test('getDirectedAngle(point)', function() { var angle = new Point(10, 10).getDirectedAngle(new Point(1, 0)); equals(angle, -45); var angle = new Point(-10, 10).getDirectedAngle(new Point(1, 0)); equals(angle, -135); var angle = new Point(-10, -10).getDirectedAngle(new Point(1, 0)); equals(angle, 135); var angle = new Point(10, -10).getDirectedAngle(new Point(1, 0)); equals(angle, 45); });