<!DOCTYPE html> <html> <head> <meta charset="UTF-8"> <title>Tool</title> <base target="classFrame"> <link rel="stylesheet" href="../resources/css/reference.css" type="text/css"> <link rel="stylesheet" href="../resources/css/style.css" type="text/css"> <link rel="stylesheet" href="../resources/css/paperscript.css" type="text/css"> <link rel="stylesheet" href="../resources/css/codemirror.css" type="text/css"> <script src="../resources/js/bootstrap.js" type="text/javascript"></script> <script src="../resources/js/paper.js" type="text/javascript"></script> <script src="../resources/js/codemirror.js" type="text/javascript"></script> <script src="../resources/js/reference.js" type="text/javascript"></script> </head> <body class="reference"> <div class="reference-class"> <h1>Tool</h1> <p>The Tool object refers to a script that the user can interact with by using the mouse and keyboard and can be accessed through the global <tt>tool</tt> variable. All its properties are also available in the paper scope.</p> <p>The global <tt>tool</tt> variable only exists in scripts that contain mouse handler functions (<a href="../classes/Tool.html#onmousemove" onclick="return toggleMember('onmousemove', true);"><tt>onMouseMove</tt></a>, <a href="../classes/Tool.html#onmousedown" onclick="return toggleMember('onmousedown', true);"><tt>onMouseDown</tt></a>, <a href="../classes/Tool.html#onmousedrag" onclick="return toggleMember('onmousedrag', true);"><tt>onMouseDrag</tt></a>, <a href="../classes/Tool.html#onmouseup" onclick="return toggleMember('onmouseup', true);"><tt>onMouseUp</tt></a>) or a keyboard handler function (<a href="../classes/Tool.html#onkeydown" onclick="return toggleMember('onkeydown', true);"><tt>onKeyDown</tt></a>, <a href="../classes/Tool.html#onkeyup" onclick="return toggleMember('onkeyup', true);"><tt>onKeyUp</tt></a>).</p> <p> <b>Example</b> </p> <pre class="code">var path; // Only execute onMouseDrag when the mouse // has moved at least 10 points: tool.distanceThreshold = 10; function onMouseDown(event) { // Create a new path every time the mouse is clicked path = new Path(); path.add(event.point); path.strokeColor = 'black'; } function onMouseDrag(event) { // Add a point to the path every time the mouse is dragged path.add(event.point); }</pre> </div> <div class="reference-members"><h2>Properties</h2> <div id="eventinterval-member" class="member"> <div id="eventinterval-link" class="member-link"> <a name="eventinterval" href="#" onClick="return toggleMember('eventinterval', false);"><tt><b>eventInterval</b></tt></a> </div> <div id="eventinterval-description" class="member-description hidden"> <div class="member-header"> <div class="member-title"> <div class="member-link"> <a href="#" onClick="return toggleMember('eventinterval', false);"><tt><b>eventInterval</b></tt></a> </div> </div> <div class="member-close"><input type="button" value="Close" onClick="toggleMember('eventinterval', false);"></div> <div class="clear"></div> </div> <div class="member-text"> <p>The fixed time delay in milliseconds between each call to the <a href="../classes/Tool.html#onmousedrag" onclick="return toggleMember('onmousedrag', true);"><tt>onMouseDrag</tt></a> event. Setting this to an interval means the <a href="../classes/Tool.html#onmousedrag" onclick="return toggleMember('onmousedrag', true);"><tt>onMouseDrag</tt></a> event is called repeatedly after the initial <a href="../classes/Tool.html#onmousedown" onclick="return toggleMember('onmousedown', true);"><tt>onMouseDown</tt></a> until the user releases the mouse.</p> <ul><b>Type:</b> <li> <tt>Number</tt> </li> </ul> </div> </div> </div> <div id="mindistance-member" class="member"> <div id="mindistance-link" class="member-link"> <a name="mindistance" href="#" onClick="return toggleMember('mindistance', false);"><tt><b>minDistance</b></tt></a> </div> <div id="mindistance-description" class="member-description hidden"> <div class="member-header"> <div class="member-title"> <div class="member-link"> <a href="#" onClick="return toggleMember('mindistance', false);"><tt><b>minDistance</b></tt></a> </div> </div> <div class="member-close"><input type="button" value="Close" onClick="toggleMember('mindistance', false);"></div> <div class="clear"></div> </div> <div class="member-text"> <p>The minimum distance the mouse has to drag before firing the onMouseDrag event, since the last onMouseDrag event.</p> <ul><b>Type:</b> <li> <tt>Number</tt> </li> </ul> </div> </div> </div> <div id="maxdistance-member" class="member"> <div id="maxdistance-link" class="member-link"> <a name="maxdistance" href="#" onClick="return toggleMember('maxdistance', false);"><tt><b>maxDistance</b></tt></a> </div> <div id="maxdistance-description" class="member-description hidden"> <div class="member-header"> <div class="member-title"> <div class="member-link"> <a href="#" onClick="return toggleMember('maxdistance', false);"><tt><b>maxDistance</b></tt></a> </div> </div> <div class="member-close"><input type="button" value="Close" onClick="toggleMember('maxdistance', false);"></div> <div class="clear"></div> </div> <div class="member-text"> <p>The maximum distance the mouse has to drag before firing the onMouseDrag event, since the last onMouseDrag event.</p> <ul><b>Type:</b> <li> <tt>Number</tt> </li> </ul> </div> </div> </div> <div id="fixeddistance-member" class="member"> <div id="fixeddistance-link" class="member-link"> <a name="fixeddistance" href="#" onClick="return toggleMember('fixeddistance', false);"><tt><b>fixedDistance</b></tt></a> </div> <div id="fixeddistance-description" class="member-description hidden"> <div class="member-header"> <div class="member-title"> <div class="member-link"> <a href="#" onClick="return toggleMember('fixeddistance', false);"><tt><b>fixedDistance</b></tt></a> </div> </div> <div class="member-close"><input type="button" value="Close" onClick="toggleMember('fixeddistance', false);"></div> <div class="clear"></div> </div> <div class="member-text"> <ul><b>Type:</b> <li> <tt>Number</tt> </li> </ul> </div> </div> </div> <h3>Mouse Event Handlers</h3> <div id="onmousedown-member" class="member"> <div id="onmousedown-link" class="member-link"> <a name="onmousedown" href="#" onClick="return toggleMember('onmousedown', false);"><tt><b>onMouseDown</b></tt></a> </div> <div id="onmousedown-description" class="member-description hidden"> <div class="member-header"> <div class="member-title"> <div class="member-link"> <a href="#" onClick="return toggleMember('onmousedown', false);"><tt><b>onMouseDown</b></tt></a> </div> </div> <div class="member-close"><input type="button" value="Close" onClick="toggleMember('onmousedown', false);"></div> <div class="clear"></div> </div> <div class="member-text"> <p>The function to be called when the mouse button is pushed down. The function receives a <a href="../classes/ToolEvent.html"><tt>ToolEvent</tt></a> object which contains information about the mouse event.</p> <ul><b>Type:</b> <li> <tt>Function</tt> </li> </ul> <p> <b>Example</b> — Creating circle shaped paths where the user presses the mouse button: </p> <div class="paperscript split"> <div class="button">Run</div> <script type="text/paperscript" canvas="canvas-0"> function onMouseDown(event) { // Create a new circle shaped path with a radius of 10 // at the position of the mouse (event.point): var path = new Path.Circle(event.point, 10); path.fillColor = 'black'; } </script> <div class="canvas"><canvas width="516" height="100" id="canvas-0"></canvas></div> </div> </div> </div> </div> <div id="onmousedrag-member" class="member"> <div id="onmousedrag-link" class="member-link"> <a name="onmousedrag" href="#" onClick="return toggleMember('onmousedrag', false);"><tt><b>onMouseDrag</b></tt></a> </div> <div id="onmousedrag-description" class="member-description hidden"> <div class="member-header"> <div class="member-title"> <div class="member-link"> <a href="#" onClick="return toggleMember('onmousedrag', false);"><tt><b>onMouseDrag</b></tt></a> </div> </div> <div class="member-close"><input type="button" value="Close" onClick="toggleMember('onmousedrag', false);"></div> <div class="clear"></div> </div> <div class="member-text"> <p>The function to be called when the mouse position changes while the mouse is being dragged. The function receives a <a href="../classes/ToolEvent.html"><tt>ToolEvent</tt></a> object which contains information about the mouse event.</p> <p>This function can also be called periodically while the mouse doesn't move by setting the <a href="../classes/Tool.html#eventinterval" onclick="return toggleMember('eventinterval', true);"><tt>eventInterval</tt></a></p> <ul><b>Type:</b> <li> <tt>Function</tt> </li> </ul> <p> <b>Example</b> — Draw a line by adding a segment to a path on every mouse drag event: </p> <div class="paperscript split"> <div class="button">Run</div> <script type="text/paperscript" canvas="canvas-1"> // Create an empty path: var path = new Path(); path.strokeColor = 'black'; function onMouseDrag(event) { // Add a segment to the path at the position of the mouse: path.add(event.point); } </script> <div class="canvas"><canvas width="516" height="100" id="canvas-1"></canvas></div> </div> </div> </div> </div> <div id="onmousemove-member" class="member"> <div id="onmousemove-link" class="member-link"> <a name="onmousemove" href="#" onClick="return toggleMember('onmousemove', false);"><tt><b>onMouseMove</b></tt></a> </div> <div id="onmousemove-description" class="member-description hidden"> <div class="member-header"> <div class="member-title"> <div class="member-link"> <a href="#" onClick="return toggleMember('onmousemove', false);"><tt><b>onMouseMove</b></tt></a> </div> </div> <div class="member-close"><input type="button" value="Close" onClick="toggleMember('onmousemove', false);"></div> <div class="clear"></div> </div> <div class="member-text"> <p>The function to be called the mouse moves within the project view. The function receives a <a href="../classes/ToolEvent.html"><tt>ToolEvent</tt></a> object which contains information about the mouse event.</p> <ul><b>Type:</b> <li> <tt>Function</tt> </li> </ul> <p> <b>Example</b> — Moving a path to the position of the mouse: </p> <div class="paperscript split"> <div class="button">Run</div> <script type="text/paperscript" canvas="canvas-2"> // Create a circle shaped path with a radius of 10 at {x: 0, y: 0}: var path = new Path.Circle([0, 0], 10); path.fillColor = 'black'; function onMouseMove(event) { // Whenever the user moves the mouse, move the path // to that position: path.position = event.point; } </script> <div class="canvas"><canvas width="516" height="100" id="canvas-2"></canvas></div> </div> </div> </div> </div> <div id="onmouseup-member" class="member"> <div id="onmouseup-link" class="member-link"> <a name="onmouseup" href="#" onClick="return toggleMember('onmouseup', false);"><tt><b>onMouseUp</b></tt></a> </div> <div id="onmouseup-description" class="member-description hidden"> <div class="member-header"> <div class="member-title"> <div class="member-link"> <a href="#" onClick="return toggleMember('onmouseup', false);"><tt><b>onMouseUp</b></tt></a> </div> </div> <div class="member-close"><input type="button" value="Close" onClick="toggleMember('onmouseup', false);"></div> <div class="clear"></div> </div> <div class="member-text"> <p>The function to be called when the mouse button is released. The function receives a <a href="../classes/ToolEvent.html"><tt>ToolEvent</tt></a> object which contains information about the mouse event.</p> <ul><b>Type:</b> <li> <tt>Function</tt> </li> </ul> <p> <b>Example</b> — Creating circle shaped paths where the user releases the mouse: </p> <div class="paperscript split"> <div class="button">Run</div> <script type="text/paperscript" canvas="canvas-3"> function onMouseUp(event) { // Create a new circle shaped path with a radius of 10 // at the position of the mouse (event.point): var path = new Path.Circle(event.point, 10); path.fillColor = 'black'; } </script> <div class="canvas"><canvas width="516" height="100" id="canvas-3"></canvas></div> </div> </div> </div> </div> <h3>Keyboard Event Handlers</h3> <div id="onkeydown-member" class="member"> <div id="onkeydown-link" class="member-link"> <a name="onkeydown" href="#" onClick="return toggleMember('onkeydown', false);"><tt><b>onKeyDown</b></tt></a> </div> <div id="onkeydown-description" class="member-description hidden"> <div class="member-header"> <div class="member-title"> <div class="member-link"> <a href="#" onClick="return toggleMember('onkeydown', false);"><tt><b>onKeyDown</b></tt></a> </div> </div> <div class="member-close"><input type="button" value="Close" onClick="toggleMember('onkeydown', false);"></div> <div class="clear"></div> </div> <div class="member-text"> <p>The function to be called when the user presses a key on the keyboard.</p> <p>The function receives a <a href="../classes/KeyEvent.html"><tt>KeyEvent</tt></a> object which contains information about the keyboard event.</p> <p>If the function returns <tt>false</tt>, the keyboard event will be prevented from bubbling up. This can be used for example to stop the window from scrolling, when you need the user to interact with arrow keys.</p> <ul><b>Type:</b> <li> <tt>Function</tt> </li> </ul> <p> <b>Example</b> — Scaling a path whenever the user presses the space bar: </p> <div class="paperscript split"> <div class="button">Run</div> <script type="text/paperscript" canvas="canvas-4"> // Create a circle shaped path: var path = new Path.Circle(new Point(50, 50), 30); path.fillColor = 'red'; function onKeyDown(event) { if(event.key == 'space') { // Scale the path by 110%: path.scale(1.1); // Prevent the key event from bubbling return false; } } </script> <div class="canvas"><canvas width="516" height="100" id="canvas-4"></canvas></div> </div> </div> </div> </div> <div id="onkeyup-member" class="member"> <div id="onkeyup-link" class="member-link"> <a name="onkeyup" href="#" onClick="return toggleMember('onkeyup', false);"><tt><b>onKeyUp</b></tt></a> </div> <div id="onkeyup-description" class="member-description hidden"> <div class="member-header"> <div class="member-title"> <div class="member-link"> <a href="#" onClick="return toggleMember('onkeyup', false);"><tt><b>onKeyUp</b></tt></a> </div> </div> <div class="member-close"><input type="button" value="Close" onClick="toggleMember('onkeyup', false);"></div> <div class="clear"></div> </div> <div class="member-text"> <p>The function to be called when the user releases a key on the keyboard.</p> <p>The function receives a <a href="../classes/KeyEvent.html"><tt>KeyEvent</tt></a> object which contains information about the keyboard event.</p> <p>If the function returns <tt>false</tt>, the keyboard event will be prevented from bubbling up. This can be used for example to stop the window from scrolling, when you need the user to interact with arrow keys.</p> <ul><b>Type:</b> <li> <tt>Function</tt> </li> </ul> <p> <b>Example</b> </p> <pre class="code">function onKeyUp(event) { if(event.key == 'space') { console.log('The spacebar was released!'); } }</pre> </div> </div> </div> </div> <!-- ============================== methods ================================ --> <div class="reference-members"><h2>Methods</h2> <div id="activate-member" class="member"> <div id="activate-link" class="member-link"> <a name="activate" href="#" onClick="return toggleMember('activate', false);"><tt><b>activate</b>()</tt></a> </div> <div id="activate-description" class="member-description hidden"> <div class="member-header"> <div class="member-title"> <div class="member-link"> <a href="#" onClick="return toggleMember('activate', false);"><tt><b>activate</b>()</tt></a> </div> </div> <div class="member-close"><input type="button" value="Close" onClick="toggleMember('activate', false);"></div> <div class="clear"></div> </div> <div class="member-text"> <p>Activates this tool, meaning <a href="../classes/PaperScope.html#tool"><tt>paperScope.tool</tt></a> will point to it and it will be the one that recieves mouse events.</p> </div> </div> </div> <div id="remove-member" class="member"> <div id="remove-link" class="member-link"> <a name="remove" href="#" onClick="return toggleMember('remove', false);"><tt><b>remove</b>()</tt></a> </div> <div id="remove-description" class="member-description hidden"> <div class="member-header"> <div class="member-title"> <div class="member-link"> <a href="#" onClick="return toggleMember('remove', false);"><tt><b>remove</b>()</tt></a> </div> </div> <div class="member-close"><input type="button" value="Close" onClick="toggleMember('remove', false);"></div> <div class="clear"></div> </div> <div class="member-text"> <p>Removes this tool from the <a href="../classes/PaperScope.html#tools"><tt>paperScope.tools</tt></a> list.</p> </div> </div> </div> </div> <!-- =========================== copyright notice ========================= --> <p class="footer">Copyright © 2011 <a href="http://www.lehni.org" target="_blank">Jürg Lehni</a> & <a href="http://www.jonathanpuckey.com" target="_blank">Jonathan Puckey</a>. All Rights Reserved.</p> <div class="content-end"></div> </body>