<!DOCTYPE html>
<html>
<head>
	<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
	<title>Example</title>
	<link rel="stylesheet" href="../css/style.css">
	<script type="text/javascript">var root = '../../'</script>
	<script type="text/javascript" src="../../src/load.js"></script>
	<script type="text/paperscript" canvas="canvas">
		var balls = [];
		var group = new Group();

		var Ball = Base.extend({
			initialize: function(point, vector) {
				if (!vector || vector.isZero()) {
					this.vector = Point.random() * 5;
				} else {
					this.vector = vector * 1.5;
				}
				this.point = point;
				this.dampen = 0.4;
				this.gravity = 3;
				this.bounce = -0.6;
				this.radius = 50 * Math.random() + 30;
				this.item = new Path.Circle(point, this.radius);
				var color = new HSBColor(Math.random() * 360, 1, 1);
				var gradient = new Gradient([color, new RGBColor(0, 0, 0)], 'radial');
				this.item.fillColor = new GradientColor(gradient, point,
						point + this.radius, this.radius * 0.8);
				group.appendTop(this.item);
			},

			iterate: function() {
				var size = view.size;
				this.vector.y += this.gravity;
				this.vector.x *= 0.99;
				var pre = this.point + this.vector;
				if (pre.x < this.radius || pre.x > size.width - this.radius)
					this.vector.x *= -this.dampen; 
				if (pre.y < this.radius || pre.y > size.height - this.radius) {
					if (Math.abs(this.vector.x) < 3)
						this.vector = Point.random() * [150, 100] + [-75, 20];
					this.vector.y *= this.bounce;
				}
				
				var max = Point.max(this.radius, this.point + this.vector);
				this.item.position = this.point = Point.min(max, size - this.radius);
				this.item.rotate(this.vector.x / 2);
			}
		});

		for (var i = 0; i < 10; i++) {
			var position = Point.random() * view.size;
			var vector = (Point.random() - [0.5, 0]) * [50, 100];
			var ball = new Ball(position, vector);
			balls.push(ball);
		}

		var lastDelta;
		function onMouseDrag(event) {
			lastDelta = event.delta;
		}
		
		function onMouseUp(event) {
			var ball = new Ball(event.point, lastDelta);
			balls.push(ball);
			lastDelta = null;
		}

		var boundPath = new Path.Rectangle([-10, -10], [-11, -11]);
		boundPath.style = {
			strokeColor: 'red',
			strokeWidth: 1
		};

		function onFrame() {
			for (var i = 0, l = balls.length; i < l; i++)
				balls[i].iterate();
			boundPath.bounds = group.bounds;
		}
	</script>
</head>
<body>
	<p>Click to add circles:</p>
	<canvas id="canvas" resize stats keepalive="true"></canvas>
</body>