/* * Paper.js - The Swiss Army Knife of Vector Graphics Scripting. * http://paperjs.org/ * * Copyright (c) 2011 - 2013, Juerg Lehni & Jonathan Puckey * http://lehni.org/ & http://jonathanpuckey.com/ * * Distributed under the MIT license. See LICENSE file for details. * * All rights reserved. */ // TODO: Support midPoint? (initial tests didn't look nice) /** * @name GradientStop * * @class The GradientStop object. */ var GradientStop = this.GradientStop = Base.extend(/** @lends GradientStop# */{ /** * Creates a GradientStop object. * * @param {Color} [color=new Color(0, 0, 0)] the color of the stop * @param {Number} [rampPoint=0] the position of the stop on the gradient * ramp as a value between 0 and 1. */ initialize: function(arg0, arg1) { if (arg0) { var color, rampPoint; if (arg1 === undefined && Array.isArray(arg0)) { // [color, rampPoint] color = arg0[0]; rampPoint = arg0[1]; } else if (arg0.color) { // stop color = arg0.color; rampPoint = arg0.rampPoint; } else { // color, rampPoint color = arg0; rampPoint = arg1; } this.setColor(color); this.setRampPoint(rampPoint); } }, // TODO: Do we really need to also clone the color here? /** * @return {GradientStop} a copy of the gradient-stop */ clone: function() { return new GradientStop(this._color.clone(), this._rampPoint); }, _serialize: function(options, dictionary) { return Base.serialize([this._color, this._rampPoint], options, true, dictionary); }, /** * Called by various setters whenever a value changes */ _changed: function() { // Loop through the gradients that use this stop and notify them about // the change, so they can notify their gradient colors, which in turn // will notify the items they are used in: if (this._owner) this._owner._changed(/*#=*/ Change.STYLE); }, /** * The ramp-point of the gradient stop as a value between {@code 0} and * {@code 1}. * * @type Number * @bean * * @example {@paperscript height=300} * // Animating a gradient's ramp points: * * // Create a circle shaped path at the center of the view, * // using 40% of the height of the view as its radius * // and fill it with a radial gradient color: * var path = new Path.Circle({ * center: view.center, * radius: view.bounds.height * 0.4 * }); * * path.fillColor = { * gradient: { * stops: [['yellow', 0.05], ['red', 0.2], ['black', 1]], * radial: true * }, * origin: path.position, * destination: path.bounds.rightCenter * }; * * var gradient = path.fillColor.gradient; * * // This function is called each frame of the animation: * function onFrame(event) { * var blackStop = gradient.stops[2]; * // Animate the rampPoint between 0.7 and 0.9: * blackStop.rampPoint = Math.sin(event.time * 5) * 0.1 + 0.8; * * // Animate the rampPoint between 0.2 and 0.4 * var redStop = gradient.stops[1]; * redStop.rampPoint = Math.sin(event.time * 3) * 0.1 + 0.3; * } */ getRampPoint: function() { return this._rampPoint; }, setRampPoint: function(rampPoint) { this._defaultRamp = rampPoint == null; this._rampPoint = rampPoint || 0; this._changed(); }, /** * The color of the gradient stop. * * @type Color * @bean * * @example {@paperscript height=300} * // Animating a gradient's ramp points: * * // Create a circle shaped path at the center of the view, * // using 40% of the height of the view as its radius * // and fill it with a radial gradient color: * var path = new Path.Circle({ * center: view.center, * radius: view.bounds.height * 0.4 * }); * * path.fillColor = { * gradient: { * stops: [['yellow', 0.05], ['red', 0.2], ['black', 1]], * radial: true * }, * origin: path.position, * destination: path.bounds.rightCenter * }; * * var redStop = path.fillColor.gradient.stops[1]; * var blackStop = path.fillColor.gradient.stops[2]; * * // This function is called each frame of the animation: * function onFrame(event) { * // Animate the rampPoint between 0.7 and 0.9: * blackStop.rampPoint = Math.sin(event.time * 5) * 0.1 + 0.8; * * // Animate the rampPoint between 0.2 and 0.4 * redStop.rampPoint = Math.sin(event.time * 3) * 0.1 + 0.3; * } */ getColor: function() { return this._color; }, setColor: function(color) { // Make sure newly set colors are cloned, since they can only have // one owner. this._color = Color.read(arguments); if (this._color === color) this._color = color.clone(); this._color._owner = this; this._changed(); }, equals: function(stop) { return stop == this || stop instanceof GradientStop && this._color.equals(stop._color) && this._rampPoint == stop._rampPoint; } });