<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <title>Example</title> <script type="text/javascript" src="../../lib/Bootstrap.js"></script> <script type="text/javascript" src="../../src/Paper.js"></script> <script type="text/javascript" src="../../src/item/Item.js"></script> <script type="text/javascript" src="../../src/basic/Point.js"></script> <script type="text/javascript" src="../../src/basic/Rectangle.js"></script> <script type="text/javascript" src="../../src/basic/Size.js"></script> <script type="text/javascript" src="../../src/path/Segment.js"></script> <script type="text/javascript" src="../../src/path/PathItem.js"></script> <script type="text/javascript" src="../../src/path/Path.js"></script> <script type="text/javascript" src="../../src/document/Doc.js"></script> <script type="text/javascript" src="../../src/item/Layer.js"></script> <script type="text/javascript" src="../../src/item/Group.js"></script> <script> window.onload = function() { var canvas = document.getElementById('canvas'); var doc = new Doc(canvas); var point = new Point(1024, 768).divide(2); for (var i = 0; i < 30; i++) { var vector = new Point(10 + 20 * i, 0).rotate(i); var l = vector.length; var path = new Path(); path.fillColor = i % 2 ? 'red' : 'black'; path.closed = true; for (var j = 0; j < 17; j++) { vector = vector.rotate(45 / 2); if (j == 0) { path.add(point.add(vector)); } else { path.arcTo(point.add(vector), true); } } doc.activeLayer.appendBottom(path); } doc.redraw(); } </script> </head> <body> <canvas id='canvas' width=1024 height=768></canvas> </body>