<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN">

<html>
<head>
	<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
	<title>Example</title>
	<script type="text/javascript" src="../../lib/Bootstrap.js"></script>
	<script type="text/javascript" src="../../src/Paper.js"></script>
	<script type="text/javascript" src="../../src/item/Item.js"></script>
	<script type="text/javascript" src="../../src/basic/Point.js"></script>
	<script type="text/javascript" src="../../src/basic/Rectangle.js"></script>
	<script type="text/javascript" src="../../src/basic/Size.js"></script>
	<script type="text/javascript" src="../../src/path/Segment.js"></script>
	<script type="text/javascript" src="../../src/path/PathItem.js"></script>
	<script type="text/javascript" src="../../src/path/Path.js"></script>
	<script type="text/javascript" src="../../src/document/Doc.js"></script>
	<script type="text/javascript" src="../../src/item/Layer.js"></script>
	<script type="text/javascript" src="../../src/item/Group.js"></script>
	<script>
		window.onload = function() {
			var canvas = document.getElementById('canvas');
			var doc = new Doc(canvas);

			var point = new Point(1024, 768).divide(2);
			for (var i = 0; i < 30; i++) {
				var vector = new Point(10 + 20 * i, 0).rotate(i);
				var l = vector.length;
				var path = new Path();
				path.fillColor = i % 2 ? 'red' : 'black';
				path.closed = true;
				for (var j = 0; j < 17; j++) {
					vector = vector.rotate(45 / 2);
					if (j == 0) {
						path.add(point.add(vector));
					} else {
						path.arcTo(point.add(vector), true);
					}
				}
				doc.activeLayer.appendBottom(path);
			}
			doc.redraw();
		}
	</script>
</head>
<body>
	<canvas id='canvas' width=1024 height=768></canvas>
</body>