diff --git a/examples/Paperjs.org/Tadpoles.html b/examples/Paperjs.org/Tadpoles.html
index cd26b562..5ac995b9 100644
--- a/examples/Paperjs.org/Tadpoles.html
+++ b/examples/Paperjs.org/Tadpoles.html
@@ -50,7 +50,7 @@
for (var i = 1; i < this.amount; i++) {
var vector = segments[i].point - point;
this.count += speed * 15;
- var wave = Math.sin((this.count + i * 3) * 0.003);
+ var wave = Math.sin((this.count + i * 3) / 300);
var sway = lastVector.rotate(90).normalize(wave);
point += lastVector.normalize(pieceLength) + sway;
segments[i].point = point;
@@ -155,7 +155,7 @@
// (1 -- based on distance, 2 -- maxSpeed)
if (slowdown && distance < 100) {
// This damping is somewhat arbitrary:
- desired.length = this.maxSpeed * (distance * 0.001);
+ desired.length = this.maxSpeed * (distance / 100);
} else {
desired.length = this.maxSpeed;
}