diff --git a/examples/Animated/WineGums.html b/examples/Animated/WineGums.html
index b0335536..650fa20c 100644
--- a/examples/Animated/WineGums.html
+++ b/examples/Animated/WineGums.html
@@ -67,28 +67,28 @@
for (var i = 0; i < this.numSegment; i ++) {
if (this.boundOffset[i] < this.radius / 4)
this.boundOffset[i] = this.radius / 4;
- var next = (i + 1) % this.numSegment;
- var prev = (i > 0) ? i - 1 : this.numSegment - 1;
- var offset = this.boundOffset[i];
- offset += (this.radius - offset) / 15;
- offset += ((this.boundOffset[next] + this.boundOffset[prev]) / 2 - offset) / 3;
- this.boundOffsetBuff[i] = this.boundOffset[i] = offset;
- }
+ var next = (i + 1) % this.numSegment;
+ var prev = (i > 0) ? i - 1 : this.numSegment - 1;
+ var offset = this.boundOffset[i];
+ offset += (this.radius - offset) / 15;
+ offset += ((this.boundOffset[next] + this.boundOffset[prev]) / 2 - offset) / 3;
+ this.boundOffsetBuff[i] = this.boundOffset[i] = offset;
+ }
},
react: function(b) {
- var dist = this.point.getDistance(b.point);
- if (dist < this.radius + b.radius && dist != 0) {
+ var dist = this.point.getDistance(b.point);
+ if (dist < this.radius + b.radius && dist != 0) {
var overlap = this.radius + b.radius - dist;
- var direc = (this.point - b.point).normalize(overlap * 0.015);
- this.vector += direc;
- b.vector -= direc;
+ var direc = (this.point - b.point).normalize(overlap * 0.015);
+ this.vector += direc;
+ b.vector -= direc;
- this.calcBounds(b);
- b.calcBounds(this);
- this.updateBounds();
- b.updateBounds();
- }
+ this.calcBounds(b);
+ b.calcBounds(this);
+ this.updateBounds();
+ b.updateBounds();
+ }
},
getBoundOffset: function(b) {