diff --git a/examples/Animated/Extruded.html b/examples/Animated/Extruded.html index 456fe092..d008138b 100644 --- a/examples/Animated/Extruded.html +++ b/examples/Animated/Extruded.html @@ -44,9 +44,9 @@ path2.position = document.bounds.center; path2.scale(2); - var length1 = path1.length, - length2 = path2.length, - count = 0; + var length1 = path1.length; + var length2 = path2.length; + var count = 0; function onFrame() { var vector = new Point({ angle: -count % 360, @@ -59,9 +59,9 @@ path2.position = document.bounds.center + vector.normalize(50); for (var i = 0; i < lineCount; i++) { - var path = lineGroup.children[i], - l1 = (length1 / lineCount * (i + count / 10)) % length1, - l2 = (length2 / lineCount * (i + count / 10)) % length2; + var path = lineGroup.children[i]; + var l1 = (length1 / lineCount * (i + count / 10)) % length1; + var l2 = (length2 / lineCount * (i + count / 10)) % length2; path.segments[0].point = path1.getPointAt(l1), path.segments[1].point = path2.getPointAt(l2); } diff --git a/examples/Animated/Flock.html b/examples/Animated/Flock.html index d61a230c..d7b60150 100644 --- a/examples/Animated/Flock.html +++ b/examples/Animated/Flock.html @@ -138,11 +138,11 @@ }, borders: function() { - var loc = this.loc, - r = this.r, - oldLoc = this.loc.clone(), - width = size.width, - height = size.height; + var loc = this.loc; + var r = this.r; + var oldLoc = this.loc.clone(); + var width = size.width; + var height = size.height; if (loc.x < -r) loc.x = width + r; if (loc.y < -r) loc.y = height + r; if (loc.x > width + r) loc.x = -r; @@ -153,9 +153,9 @@ }, separate: function(boids) { - var desiredSeperation = 60, - steer = new Point(0, 0), - count = 0; + var desiredSeperation = 60; + var steer = new Point(0, 0); + var count = 0; // For every boid in the system, check if it's too close for (var i = 0, l = boids.length; i < l; i++) { var other = boids[i]; @@ -182,11 +182,11 @@ // Alignment // For every nearby boid in the system, calculate the average velocity align: function(boids) { - var neighborDist = 25, - steer = new Point(0, 0), - count = 0, - nearest = 999, - closestPoint; + var neighborDist = 25; + var steer = new Point(0, 0); + var count = 0; + var nearest = 999; + var closestPoint; for (var i = 0, l = boids.length; i < l; i++) { var other = boids[i]; var d = this.loc.getDistance(other.loc); @@ -214,9 +214,9 @@ // Cohesion // For the average location (i.e. center) of all nearby boids, calculate steering vector towards that location cohesion: function(boids) { - var neighborDist = 100, - sum = new Point(0, 0), - count = 0; + var neighborDist = 100; + var sum = new Point(0, 0); + var count = 0; for (var i = 0, l = boids.length; i < l; i++) { var other = boids[i]; var d = this.loc.getDistance(other.loc); @@ -258,11 +258,11 @@ heartPath.strokeColor = null; heartPath.scale(1.5); - var count = 0, - groupTogether = false, - pathLength = heartPath.length, - mouseDown = false, - boids = []; + var count = 0; + var groupTogether = false; + var pathLength = heartPath.length; + var mouseDown = false; + var boids = []; // Add the boids: for (var i = 0; i < 30; i++) { diff --git a/examples/Animated/Lines.html b/examples/Animated/Lines.html index a2f43068..3c79c268 100644 --- a/examples/Animated/Lines.html +++ b/examples/Animated/Lines.html @@ -15,10 +15,10 @@ path.closed = true; } - var position = document.bounds.center, - mousePos = position, - children = document.activeLayer.children, - count = 0; + var position = document.bounds.center; + var mousePos = position; + var children = document.activeLayer.children; + var count = 0; function iterate() { count++; diff --git a/examples/Animated/Raster.html b/examples/Animated/Raster.html index a300c713..9cbdfac7 100644 --- a/examples/Animated/Raster.html +++ b/examples/Animated/Raster.html @@ -8,10 +8,10 @@