diff --git a/examples/Games/Paperoids.html b/examples/Games/Paperoids.html
index 25eea791..6c7d1291 100644
--- a/examples/Games/Paperoids.html
+++ b/examples/Games/Paperoids.html
@@ -201,16 +201,15 @@
},
checkCollisions: function() {
- var crash = -1;
+ var crashRock;
// move rocks and do a hit test
// between bounding rect of rocks and ship
for (var i = 0; i < Rocks.children.length; i++) {
var rock = Rocks.children[i];
rock.position += rock.vector;
- if (rock.bounds.intersects(this.item.bounds)) {
- crash = i;
- }
+ if (rock.bounds.intersects(this.item.bounds))
+ crashRock = rock;
keepInView(rock);
}
@@ -231,10 +230,9 @@
// if bounding rect collision, do a line intersection test
- if (crash > -1) {
- var index = Rocks.children[crash].typeIndex;
- var tempRock = Rocks.shapes[index].clone();
- tempRock.transform(Rocks.children[crash].matrix);
+ if (crashRock) {
+ var tempRock = crashRock.symbol.definition.clone();
+ tempRock.transform(crashRock.matrix);
tempRock.remove();
var intersections = this.item.firstChild.getIntersections(tempRock);
if (intersections.length > 0)
@@ -275,11 +273,11 @@
for (var r = 0; r < Rocks.children.length; r++) {
var rock = Rocks.children[r];
if (rock.bounds.contains(bullet.position) ) {
- Score.update(rock.type);
+ Score.update(rock.shapeType);
Rocks.explode(rock);
- if (rock.type < Rocks.TYPE_SMALL ) {
- for (var i = 0; i < 2; i++) {
- Rocks.add(1, rock.type + 4, rock.position);
+ if (rock.shapeType < Rocks.TYPE_SMALL ) {
+ for (var j = 0; j < 2; j++) {
+ Rocks.add(1, rock.shapeType + 4, rock.position);
}
}
rock.remove();
@@ -344,8 +342,7 @@
angle: 360 * Math.random(),
length: presets.maxRockSpeed * Math.random() + 0.1
});
- rock.typeIndex = randomRock;
- rock.type = type;
+ rock.shapeType = type;
return rock;
},
add: function(amount, type, position) {
@@ -355,7 +352,7 @@
}
},
explode: function(rock) {
- var boomRock = shapes[rock.typeIndex].clone();
+ var boomRock = rock.symbol.definition.clone();
boomRock.position = rock.position;
for (var i = 0; i < boomRock.segments.length; i++) {
var segmentPoint = boomRock.segments[i].point;