From 2184fa144b3b0687d0941331926adf3ee4dfe58b Mon Sep 17 00:00:00 2001 From: Jonathan Puckey Date: Tue, 26 Apr 2011 16:01:41 +0200 Subject: [PATCH] Some minor changes to the Flock example. --- examples/Animated/Flock.html | 18 ++++++++---------- 1 file changed, 8 insertions(+), 10 deletions(-) diff --git a/examples/Animated/Flock.html b/examples/Animated/Flock.html index 803fbb92..38d27f3d 100644 --- a/examples/Animated/Flock.html +++ b/examples/Animated/Flock.html @@ -35,7 +35,7 @@ this.head = new PlacedSymbol(head); this.path = new Path(); this.shortPath = new Path(); - this.shortPath.strokeWidth = 3; + this.shortPath.strokeWidth = 4; for(var i = 0, l = strength * 10 + 10; i < l; i++) { this.path.add(this.loc); if (i < 3) @@ -49,7 +49,7 @@ run: function(boids) { this.lastLoc = this.loc.clone(); - if(!groupTogether) { + if (!groupTogether) { this.flock(boids); } else { this.align(boids); @@ -70,7 +70,6 @@ segment.point += rotated; lastVector = vector; } - this.path.smooth(); this.head.position = this.loc; var vector = this.loc - this.lastLoc; var rot = vector.angle; @@ -78,9 +77,8 @@ this.lastRot = rot; var shortSegments = this.shortPath.segments; - for (var i = 0; i < 3; i++) { + for (var i = 0; i < 3; i++) shortSegments[i] = segments[i].clone(); - } }, // We accumulate a new acceleration each time based on three rules @@ -139,7 +137,7 @@ if (loc.x > width + r) loc.x = -r; if (loc.y > height + r) loc.y = -r; var vector = this.loc - oldLoc; - if(!vector.isZero()) + if (!vector.isZero()) this.path.position += vector; }, @@ -161,7 +159,7 @@ // Average -- divide by how many if (count > 0) steer /= count; - if(steer.length > 0) { + if (steer.length > 0) { // Implement Reynolds: Steering = Desired - Velocity steer.length = this.maxSpeed; steer -= this.vel; @@ -181,11 +179,11 @@ for (var i = 0, l = boids.length; i < l; i++) { var other = boids[i]; var d = this.loc.getDistance(other.loc); - if(d > 0 && d < nearest) { + if (d > 0 && d < nearest) { closestPoint = other.loc; nearest = d; } - if(d > 0 && d < neighborDist) { + if (d > 0 && d < neighborDist) { steer += other.vel; count++; } @@ -211,7 +209,7 @@ for (var i = 0, l = boids.length; i < l; i++) { var other = boids[i]; var d = this.loc.getDistance(other.loc); - if(d > 0 && d < neighborDist) { + if (d > 0 && d < neighborDist) { sum += other.loc; // Add location count++; }