bgfx/examples/common/font/text_buffer_manager.cpp
2013-04-24 12:15:40 +02:00

798 lines
25 KiB
C++

/* Copyright 2013 Jeremie Roy. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include "text_buffer_manager.h"
#include "../cube_atlas.h"
#include <bx/bx.h>
#include <stdio.h>
#include <string.h>
#include <math.h>
#include <stddef.h> /* offsetof */
#define MAX_TEXT_BUFFER_COUNT 64
#define MAX_BUFFERED_CHARACTERS 8192
long int fsize(FILE* _file)
{
long int pos = ftell(_file);
fseek(_file, 0L, SEEK_END);
long int size = ftell(_file);
fseek(_file, pos, SEEK_SET);
return size;
}
static const bgfx::Memory* loadShader(const char* _shaderPath, const char* _shaderName)
{
char out[512];
strcpy(out, _shaderPath);
strcat(out, _shaderName);
strcat(out, ".bin");
FILE* file = fopen(out, "rb");
if (NULL != file)
{
uint32_t size = (uint32_t)fsize(file);
const bgfx::Memory* mem = bgfx::alloc(size+1);
/*size_t ignore =*/ fread(mem->data, 1, size, file);
/*BX_UNUSED(ignore);*/
fclose(file);
mem->data[mem->size-1] = '\0';
return mem;
}
return NULL;
}
// Table from Flexible and Economical UTF-8 Decoder
// Copyright (c) 2008-2009 Bjoern Hoehrmann <bjoern@hoehrmann.de>
// See http://bjoern.hoehrmann.de/utf-8/decoder/dfa/ for details.
static const uint8_t utf8d[] = {
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 00..1f
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 20..3f
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 40..5f
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 60..7f
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, // 80..9f
7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, // a0..bf
8,8,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2, // c0..df
0xa,0x3,0x3,0x3,0x3,0x3,0x3,0x3,0x3,0x3,0x3,0x3,0x3,0x4,0x3,0x3, // e0..ef
0xb,0x6,0x6,0x6,0x5,0x8,0x8,0x8,0x8,0x8,0x8,0x8,0x8,0x8,0x8,0x8, // f0..ff
0x0,0x1,0x2,0x3,0x5,0x8,0x7,0x1,0x1,0x1,0x4,0x6,0x1,0x1,0x1,0x1, // s0..s0
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,0,1,0,1,1,1,1,1,1, // s1..s2
1,2,1,1,1,1,1,2,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,1, // s3..s4
1,2,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,3,1,3,1,1,1,1,1,1, // s5..s6
1,3,1,1,1,1,1,3,1,3,1,1,1,1,1,1,1,3,1,1,1,1,1,1,1,1,1,1,1,1,1,1, // s7..s8
};
#define UTF8_ACCEPT 0
#define UTF8_REJECT 1
inline uint32_t utf8_decode(uint32_t* state, uint32_t* codep, uint32_t byte) {
uint32_t type = utf8d[byte];
*codep = (*state != UTF8_ACCEPT) ?
(byte & 0x3fu) | (*codep << 6) :
(0xff >> type) & (byte);
*state = utf8d[256 + *state*16 + type];
return *state;
}
inline int utf8_strlen(uint8_t* s, size_t* count) {
uint32_t codepoint;
uint32_t state = 0;
for (*count = 0; *s; ++s)
if (!utf8_decode(&state, &codepoint, *s))
*count += 1;
return state != UTF8_ACCEPT;
}
class TextBuffer
{
public:
/// TextBuffer is bound to a fontManager for glyph retrieval
/// @remark the ownership of the manager is not taken
TextBuffer(FontManager* _fontManager);
~TextBuffer();
void setStyle(uint32_t _flags = STYLE_NORMAL) { m_styleFlags = _flags; }
void setTextColor(uint32_t _rgba = 0x000000FF) { m_textColor = toABGR(_rgba); }
void setBackgroundColor(uint32_t _rgba = 0x000000FF) { m_backgroundColor = toABGR(_rgba); }
void setOverlineColor(uint32_t _rgba = 0x000000FF) { m_overlineColor = toABGR(_rgba); }
void setUnderlineColor(uint32_t _rgba = 0x000000FF) { m_underlineColor = toABGR(_rgba); }
void setStrikeThroughColor(uint32_t _rgba = 0x000000FF) { m_strikeThroughColor = toABGR(_rgba); }
void setPenPosition(float _x, float _y) { m_penX = _x; m_penY = _y; }
/// return the size of the text
//Rectangle measureText(FontHandle _fontHandle, const char * _string);
//Rectangle measureText(FontHandle _fontHandle, const wchar_t * _string);
/// append an ASCII/utf-8 string to the buffer using current pen position and color
void appendText(FontHandle _fontHandle, const char * _string);
/// append a wide char unicode string to the buffer using current pen position and color
void appendText(FontHandle _fontHandle, const wchar_t * _string);
/// Clear the text buffer and reset its state (pen/color)
void clearTextBuffer();
/// get pointer to the vertex buffer to submit it to the graphic card
const uint8_t* getVertexBuffer(){ return (uint8_t*) m_vertexBuffer; }
/// number of vertex in the vertex buffer
uint32_t getVertexCount(){ return m_vertexCount; }
/// size in bytes of a vertex
uint32_t getVertexSize(){ return sizeof(TextVertex); }
/// get a pointer to the index buffer to submit it to the graphic
const uint16_t* getIndexBuffer(){ return m_indexBuffer; }
/// number of index in the index buffer
uint32_t getIndexCount(){ return m_indexCount; }
/// size in bytes of an index
uint32_t getIndexSize(){ return sizeof(uint16_t); }
uint32_t getTextColor(){ return toABGR(m_textColor); }
private:
void appendGlyph(CodePoint_t _codePoint, const FontInfo& _font, const GlyphInfo& _glyphInfo);
void verticalCenterLastLine(float _txtDecalY, float _top, float _bottom);
uint32_t toABGR(uint32_t _rgba)
{
return (((_rgba >> 0) & 0xff) << 24) |
(((_rgba >> 8) & 0xff) << 16) |
(((_rgba >> 16) & 0xff) << 8) |
(((_rgba >> 24) & 0xff) << 0);
}
uint32_t m_styleFlags;
// color states
uint32_t m_textColor;
uint32_t m_backgroundColor;
uint32_t m_overlineColor;
uint32_t m_underlineColor;
uint32_t m_strikeThroughColor;
//position states
float m_penX;
float m_penY;
float m_originX;
float m_originY;
float m_lineAscender;
float m_lineDescender;
float m_lineGap;
///
FontManager* m_fontManager;
void setVertex(uint32_t _i, float _x, float _y, uint32_t _rgba, uint8_t _style = STYLE_NORMAL)
{
m_vertexBuffer[_i].x = _x;
m_vertexBuffer[_i].y = _y;
m_vertexBuffer[_i].rgba = _rgba;
m_styleBuffer[_i] = _style;
}
struct TextVertex
{
float x,y;
int16_t u,v,w,t;
uint32_t rgba;
};
TextVertex* m_vertexBuffer;
uint16_t* m_indexBuffer;
uint8_t* m_styleBuffer;
uint32_t m_vertexCount;
uint32_t m_indexCount;
uint32_t m_lineStartIndex;
};
TextBuffer::TextBuffer(FontManager* _fontManager)
{
m_styleFlags = STYLE_NORMAL;
//0xAABBGGRR
m_textColor = 0xFFFFFFFF;
m_backgroundColor = 0xFFFFFFFF;
m_backgroundColor = 0xFFFFFFFF;
m_overlineColor = 0xFFFFFFFF;
m_underlineColor = 0xFFFFFFFF;
m_strikeThroughColor = 0xFFFFFFFF;
m_penX = 0;
m_penY = 0;
m_originX = 0;
m_originY = 0;
m_lineAscender = 0;
m_lineDescender = 0;
m_lineGap = 0;
m_fontManager = _fontManager;
m_vertexBuffer = new TextVertex[MAX_BUFFERED_CHARACTERS * 4];
m_indexBuffer = new uint16_t[MAX_BUFFERED_CHARACTERS * 6];
m_styleBuffer = new uint8_t[MAX_BUFFERED_CHARACTERS * 4];
m_vertexCount = 0;
m_indexCount = 0;
m_lineStartIndex = 0;
}
TextBuffer::~TextBuffer()
{
delete[] m_vertexBuffer;
delete[] m_indexBuffer;
}
void TextBuffer::appendText(FontHandle _fontHandle, const char * _string)
{
GlyphInfo glyph;
const FontInfo& font = m_fontManager->getFontInfo(_fontHandle);
if(m_vertexCount == 0)
{
m_originX = m_penX;
m_originY = m_penY;
m_lineDescender = 0;// font.m_descender;
m_lineAscender = 0;//font.m_ascender;
}
uint32_t codepoint;
uint32_t state = 0;
for (; *_string; ++_string)
if (!utf8_decode(&state, &codepoint, *_string))
{
if(m_fontManager->getGlyphInfo(_fontHandle, (CodePoint_t)codepoint, glyph))
{
appendGlyph((CodePoint_t)codepoint, font, glyph);
}else
{
BX_CHECK(false, "Glyph not found");
}
}
//printf("U+%04X\n", codepoint);
if (state != UTF8_ACCEPT)
{
// assert(false && "The string is not well-formed");
return; //"The string is not well-formed\n"
}
}
void TextBuffer::appendText(FontHandle _fontHandle, const wchar_t * _string)
{
GlyphInfo glyph;
const FontInfo& font = m_fontManager->getFontInfo(_fontHandle);
if(m_vertexCount == 0)
{
m_originX = m_penX;
m_originY = m_penY;
m_lineDescender = 0;// font.m_descender;
m_lineAscender = 0;//font.m_ascender;
m_lineGap = 0;
}
//parse string
for( uint32_t ii=0, end = wcslen(_string) ; ii < end; ++ii )
{
//if glyph cached, continue
uint32_t _codePoint = _string[ii];
if(m_fontManager->getGlyphInfo(_fontHandle, _codePoint, glyph))
{
appendGlyph(_codePoint, font, glyph);
}else
{
BX_CHECK(false, "Glyph not found");
}
}
}
/*
TextBuffer::Rectangle TextBuffer::measureText(FontHandle _fontHandle, const char * _string)
{
}
TextBuffer::Rectangle TextBuffer::measureText(FontHandle _fontHandle, const wchar_t * _string)
{
}
*/
void TextBuffer::clearTextBuffer()
{
m_vertexCount = 0;
m_indexCount = 0;
m_lineStartIndex = 0;
m_lineAscender = 0;
m_lineDescender = 0;
}
void TextBuffer::appendGlyph(CodePoint_t _codePoint, const FontInfo& _font, const GlyphInfo& _glyphInfo)
{
//handle newlines
if(_codePoint == L'\n' )
{
m_penX = m_originX;
m_penY -= m_lineDescender;
m_penY += m_lineGap;
m_lineDescender = 0;
m_lineAscender = 0;
m_lineStartIndex = m_vertexCount;
return;
}
if( _font.m_ascender > m_lineAscender || (_font.m_descender < m_lineDescender) )
{
if( _font.m_descender < m_lineDescender )
{
m_lineDescender = _font.m_descender;
m_lineGap = _font.m_lineGap;
}
float txtDecals = (_font.m_ascender - m_lineAscender);
m_lineAscender = _font.m_ascender;
m_lineGap = _font.m_lineGap;
m_penY += txtDecals;
verticalCenterLastLine((txtDecals), (m_penY - m_lineAscender), (m_penY - m_lineDescender+m_lineGap));
}
//handle kerning
float kerning = 0;
/*
if( previous && markup->font->kerning )
{
kerning = texture_glyph_get_kerning( glyph, previous );
}
*/
m_penX += kerning * _font.m_scale;
GlyphInfo& blackGlyph = m_fontManager->getBlackGlyph();
if( m_styleFlags & STYLE_BACKGROUND && m_backgroundColor & 0xFF000000)
{
float x0 = ( m_penX - kerning );
float y0 = ( m_penY - m_lineAscender);
float x1 = ( (float)x0 + (_glyphInfo.m_advance_x));
float y1 = ( m_penY - m_lineDescender + m_lineGap );
m_fontManager->getAtlas()->packUV(blackGlyph.m_regionIndex, (uint8_t*)m_vertexBuffer,sizeof(TextVertex) *m_vertexCount + offsetof(TextVertex, u), sizeof(TextVertex));
setVertex(m_vertexCount+0, x0, y0, m_backgroundColor,STYLE_BACKGROUND);
setVertex(m_vertexCount+1, x0, y1, m_backgroundColor,STYLE_BACKGROUND);
setVertex(m_vertexCount+2, x1, y1, m_backgroundColor,STYLE_BACKGROUND);
setVertex(m_vertexCount+3, x1, y0, m_backgroundColor,STYLE_BACKGROUND);
m_indexBuffer[m_indexCount + 0] = m_vertexCount+0;
m_indexBuffer[m_indexCount + 1] = m_vertexCount+1;
m_indexBuffer[m_indexCount + 2] = m_vertexCount+2;
m_indexBuffer[m_indexCount + 3] = m_vertexCount+0;
m_indexBuffer[m_indexCount + 4] = m_vertexCount+2;
m_indexBuffer[m_indexCount + 5] = m_vertexCount+3;
m_vertexCount += 4;
m_indexCount += 6;
}
if( m_styleFlags & STYLE_UNDERLINE && m_underlineColor & 0xFF000000)
{
float x0 = ( m_penX - kerning );
float y0 = (m_penY - m_lineDescender/2 );
float x1 = ( (float)x0 + (_glyphInfo.m_advance_x));
float y1 = y0+_font.m_underline_thickness;
m_fontManager->getAtlas()->packUV(blackGlyph.m_regionIndex, (uint8_t*)m_vertexBuffer,sizeof(TextVertex) *m_vertexCount + offsetof(TextVertex, u), sizeof(TextVertex));
setVertex(m_vertexCount+0, x0, y0, m_underlineColor,STYLE_UNDERLINE);
setVertex(m_vertexCount+1, x0, y1, m_underlineColor,STYLE_UNDERLINE);
setVertex(m_vertexCount+2, x1, y1, m_underlineColor,STYLE_UNDERLINE);
setVertex(m_vertexCount+3, x1, y0, m_underlineColor,STYLE_UNDERLINE);
m_indexBuffer[m_indexCount + 0] = m_vertexCount+0;
m_indexBuffer[m_indexCount + 1] = m_vertexCount+1;
m_indexBuffer[m_indexCount + 2] = m_vertexCount+2;
m_indexBuffer[m_indexCount + 3] = m_vertexCount+0;
m_indexBuffer[m_indexCount + 4] = m_vertexCount+2;
m_indexBuffer[m_indexCount + 5] = m_vertexCount+3;
m_vertexCount += 4;
m_indexCount += 6;
}
if( m_styleFlags & STYLE_OVERLINE && m_overlineColor & 0xFF000000)
{
float x0 = ( m_penX - kerning );
float y0 = (m_penY - _font.m_ascender );
float x1 = ( (float)x0 + (_glyphInfo.m_advance_x));
float y1 = y0+_font.m_underline_thickness;
m_fontManager->getAtlas()->packUV(blackGlyph.m_regionIndex, (uint8_t*)m_vertexBuffer,sizeof(TextVertex) *m_vertexCount + offsetof(TextVertex, u), sizeof(TextVertex));
setVertex(m_vertexCount+0, x0, y0, m_overlineColor,STYLE_OVERLINE);
setVertex(m_vertexCount+1, x0, y1, m_overlineColor,STYLE_OVERLINE);
setVertex(m_vertexCount+2, x1, y1, m_overlineColor,STYLE_OVERLINE);
setVertex(m_vertexCount+3, x1, y0, m_overlineColor,STYLE_OVERLINE);
m_indexBuffer[m_indexCount + 0] = m_vertexCount+0;
m_indexBuffer[m_indexCount + 1] = m_vertexCount+1;
m_indexBuffer[m_indexCount + 2] = m_vertexCount+2;
m_indexBuffer[m_indexCount + 3] = m_vertexCount+0;
m_indexBuffer[m_indexCount + 4] = m_vertexCount+2;
m_indexBuffer[m_indexCount + 5] = m_vertexCount+3;
m_vertexCount += 4;
m_indexCount += 6;
}
if( m_styleFlags & STYLE_STRIKE_THROUGH && m_strikeThroughColor & 0xFF000000)
{
float x0 = ( m_penX - kerning );
float y0 = (m_penY - _font.m_ascender/3 );
float x1 = ( (float)x0 + (_glyphInfo.m_advance_x) );
float y1 = y0+_font.m_underline_thickness;
m_fontManager->getAtlas()->packUV(blackGlyph.m_regionIndex, (uint8_t*)m_vertexBuffer,sizeof(TextVertex) *m_vertexCount + offsetof(TextVertex, u), sizeof(TextVertex));
setVertex(m_vertexCount+0, x0, y0, m_strikeThroughColor,STYLE_STRIKE_THROUGH);
setVertex(m_vertexCount+1, x0, y1, m_strikeThroughColor,STYLE_STRIKE_THROUGH);
setVertex(m_vertexCount+2, x1, y1, m_strikeThroughColor,STYLE_STRIKE_THROUGH);
setVertex(m_vertexCount+3, x1, y0, m_strikeThroughColor,STYLE_STRIKE_THROUGH);
m_indexBuffer[m_indexCount + 0] = m_vertexCount+0;
m_indexBuffer[m_indexCount + 1] = m_vertexCount+1;
m_indexBuffer[m_indexCount + 2] = m_vertexCount+2;
m_indexBuffer[m_indexCount + 3] = m_vertexCount+0;
m_indexBuffer[m_indexCount + 4] = m_vertexCount+2;
m_indexBuffer[m_indexCount + 5] = m_vertexCount+3;
m_vertexCount += 4;
m_indexCount += 6;
}
//handle glyph
float x0_precise = m_penX + (_glyphInfo.m_offset_x);
float x0 = ( x0_precise);
float y0 = ( m_penY + (_glyphInfo.m_offset_y));
float x1 = ( x0 + _glyphInfo.m_width );
float y1 = ( y0 + _glyphInfo.m_height );
m_fontManager->getAtlas()->packUV(_glyphInfo.m_regionIndex, (uint8_t*)m_vertexBuffer, sizeof(TextVertex) *m_vertexCount + offsetof(TextVertex, u), sizeof(TextVertex));
setVertex(m_vertexCount+0, x0, y0, m_textColor);
setVertex(m_vertexCount+1, x0, y1, m_textColor);
setVertex(m_vertexCount+2, x1, y1, m_textColor);
setVertex(m_vertexCount+3, x1, y0, m_textColor);
m_indexBuffer[m_indexCount + 0] = m_vertexCount+0;
m_indexBuffer[m_indexCount + 1] = m_vertexCount+1;
m_indexBuffer[m_indexCount + 2] = m_vertexCount+2;
m_indexBuffer[m_indexCount + 3] = m_vertexCount+0;
m_indexBuffer[m_indexCount + 4] = m_vertexCount+2;
m_indexBuffer[m_indexCount + 5] = m_vertexCount+3;
m_vertexCount += 4;
m_indexCount += 6;
//TODO see what to do when doing subpixel rendering
m_penX += _glyphInfo.m_advance_x;
}
void TextBuffer::verticalCenterLastLine(float _dy, float _top, float _bottom)
{
for( uint32_t ii=m_lineStartIndex; ii < m_vertexCount; ii+=4 )
{
if( m_styleBuffer[ii] == STYLE_BACKGROUND)
{
m_vertexBuffer[ii+0].y = _top;
m_vertexBuffer[ii+1].y = _bottom;
m_vertexBuffer[ii+2].y = _bottom;
m_vertexBuffer[ii+3].y = _top;
}else{
m_vertexBuffer[ii+0].y += _dy;
m_vertexBuffer[ii+1].y += _dy;
m_vertexBuffer[ii+2].y += _dy;
m_vertexBuffer[ii+3].y += _dy;
}
}
}
// ****************************************************************
TextBufferManager::TextBufferManager(FontManager* _fontManager):m_fontManager(_fontManager), m_textBufferHandles(MAX_TEXT_BUFFER_COUNT)
{
m_textBuffers = new BufferCache[MAX_TEXT_BUFFER_COUNT];
}
TextBufferManager::~TextBufferManager()
{
BX_CHECK(m_textBufferHandles.getNumHandles() == 0, "All the text buffers must be destroyed before destroying the manager");
delete[] m_textBuffers;
bgfx::destroyUniform(u_texColor);
bgfx::destroyUniform(u_inverse_gamma);
bgfx::destroyProgram(m_basicProgram);
bgfx::destroyProgram(m_distanceProgram);
bgfx::destroyProgram(m_distanceSubpixelProgram);
}
void TextBufferManager::init(const char* _shaderPath)
{
m_vertexDecl.begin();
m_vertexDecl.add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float);
m_vertexDecl.add(bgfx::Attrib::TexCoord0, 4, bgfx::AttribType::Int16, true);
m_vertexDecl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true);
m_vertexDecl.end();
u_texColor = bgfx::createUniform("u_texColor", bgfx::UniformType::Uniform1iv);
u_inverse_gamma = bgfx::createUniform("u_inverse_gamma", bgfx::UniformType::Uniform1f);
const bgfx::Memory* mem;
mem = loadShader(_shaderPath, "vs_font_basic");
bgfx::VertexShaderHandle vsh = bgfx::createVertexShader(mem);
mem = loadShader(_shaderPath, "fs_font_basic");
bgfx::FragmentShaderHandle fsh = bgfx::createFragmentShader(mem);
m_basicProgram = bgfx::createProgram(vsh, fsh);
bgfx::destroyVertexShader(vsh);
bgfx::destroyFragmentShader(fsh);
mem = loadShader(_shaderPath, "vs_font_distance_field");
vsh = bgfx::createVertexShader(mem);
mem = loadShader(_shaderPath, "fs_font_distance_field");
fsh = bgfx::createFragmentShader(mem);
m_distanceProgram = bgfx::createProgram(vsh, fsh);
bgfx::destroyVertexShader(vsh);
bgfx::destroyFragmentShader(fsh);
mem = loadShader(_shaderPath, "vs_font_distance_field_subpixel");
vsh = bgfx::createVertexShader(mem);
mem = loadShader(_shaderPath, "fs_font_distance_field_subpixel");
fsh = bgfx::createFragmentShader(mem);
m_distanceSubpixelProgram = bgfx::createProgram(vsh, fsh);
bgfx::destroyVertexShader(vsh);
bgfx::destroyFragmentShader(fsh);
}
TextBufferHandle TextBufferManager::createTextBuffer(FontType _type, BufferType _bufferType)
{
uint16_t textIdx = m_textBufferHandles.alloc();
BufferCache& bc = m_textBuffers[textIdx];
bc.m_textBuffer = new TextBuffer(m_fontManager);
bc.m_fontType = _type;
bc.m_bufferType = _bufferType;
bc.m_indexBufferHandle = bgfx::invalidHandle;
bc.m_vertexBufferHandle = bgfx::invalidHandle;
TextBufferHandle ret = {textIdx};
return ret;
}
void TextBufferManager::destroyTextBuffer(TextBufferHandle _handle)
{
BX_CHECK( bgfx::invalidHandle != _handle.idx, "Invalid handle used");
BufferCache& bc = m_textBuffers[_handle.idx];
m_textBufferHandles.free(_handle.idx);
delete bc.m_textBuffer;
bc.m_textBuffer = NULL;
if(bc.m_vertexBufferHandle == bgfx::invalidHandle ) return;
switch(bc.m_bufferType)
{
case STATIC:
{
bgfx::IndexBufferHandle ibh;
bgfx::VertexBufferHandle vbh;
ibh.idx = bc.m_indexBufferHandle;
vbh.idx = bc.m_vertexBufferHandle;
bgfx::destroyIndexBuffer(ibh);
bgfx::destroyVertexBuffer(vbh);
}
break;
case DYNAMIC:
bgfx::DynamicIndexBufferHandle ibh;
bgfx::DynamicVertexBufferHandle vbh;
ibh.idx = bc.m_indexBufferHandle;
vbh.idx = bc.m_vertexBufferHandle;
bgfx::destroyDynamicIndexBuffer(ibh);
bgfx::destroyDynamicVertexBuffer(vbh);
break;
case TRANSIENT: //naturally destroyed
break;
}
}
void TextBufferManager::submitTextBuffer(TextBufferHandle _handle, uint8_t _id, int32_t _depth)
{
BX_CHECK( bgfx::invalidHandle != _handle.idx, "Invalid handle used");
BufferCache& bc = m_textBuffers[_handle.idx];
uint32_t indexSize = bc.m_textBuffer->getIndexCount() * bc.m_textBuffer->getIndexSize();
uint32_t vertexSize = bc.m_textBuffer->getVertexCount() * bc.m_textBuffer->getVertexSize();
const bgfx::Memory* mem;
bgfx::setTexture(0, u_texColor, m_fontManager->getAtlas()->getTextureHandle());
float inverse_gamme = 1.0f/2.2f;
bgfx::setUniform(u_inverse_gamma, &inverse_gamme);
switch (bc.m_fontType)
{
case FONT_TYPE_ALPHA:
bgfx::setProgram(m_basicProgram);
bgfx::setState( BGFX_STATE_RGB_WRITE | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA) );
break;
case FONT_TYPE_DISTANCE:
bgfx::setProgram(m_distanceProgram);
bgfx::setState( BGFX_STATE_RGB_WRITE | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA) );
break;
case FONT_TYPE_DISTANCE_SUBPIXEL:
bgfx::setProgram(m_distanceSubpixelProgram);
bgfx::setState( BGFX_STATE_RGB_WRITE |BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_FACTOR, BGFX_STATE_BLEND_INV_SRC_COLOR) , bc.m_textBuffer->getTextColor());
break;
}
switch(bc.m_bufferType)
{
case STATIC:
{
bgfx::IndexBufferHandle ibh;
bgfx::VertexBufferHandle vbh;
if(bc.m_vertexBufferHandle == bgfx::invalidHandle)
{
mem = bgfx::alloc(indexSize);
memcpy(mem->data, bc.m_textBuffer->getIndexBuffer(), indexSize);
ibh = bgfx::createIndexBuffer(mem);
mem = bgfx::alloc(vertexSize);
memcpy(mem->data, bc.m_textBuffer->getVertexBuffer(), vertexSize);
vbh = bgfx::createVertexBuffer(mem, m_vertexDecl);
bc.m_indexBufferHandle = ibh.idx ;
bc.m_vertexBufferHandle = vbh.idx;
}else
{
ibh.idx = bc.m_indexBufferHandle;
vbh.idx = bc.m_vertexBufferHandle;
}
bgfx::setVertexBuffer(vbh, bc.m_textBuffer->getVertexCount());
bgfx::setIndexBuffer(ibh, bc.m_textBuffer->getIndexCount());
}break;
case DYNAMIC:
{
bgfx::DynamicIndexBufferHandle ibh;
bgfx::DynamicVertexBufferHandle vbh;
if(bc.m_vertexBufferHandle == bgfx::invalidHandle)
{
mem = bgfx::alloc(indexSize);
memcpy(mem->data, bc.m_textBuffer->getIndexBuffer(), indexSize);
ibh = bgfx::createDynamicIndexBuffer(mem);
mem = bgfx::alloc(vertexSize);
memcpy(mem->data, bc.m_textBuffer->getVertexBuffer(), vertexSize);
vbh = bgfx::createDynamicVertexBuffer(mem, m_vertexDecl);
bc.m_indexBufferHandle = ibh.idx ;
bc.m_vertexBufferHandle = vbh.idx;
}else
{
ibh.idx = bc.m_indexBufferHandle;
vbh.idx = bc.m_vertexBufferHandle;
mem = bgfx::alloc(indexSize);
memcpy(mem->data, bc.m_textBuffer->getIndexBuffer(), indexSize);
bgfx::updateDynamicIndexBuffer(ibh, mem);
mem = bgfx::alloc(vertexSize);
memcpy(mem->data, bc.m_textBuffer->getVertexBuffer(), vertexSize);
bgfx::updateDynamicVertexBuffer(vbh, mem);
}
bgfx::setVertexBuffer(vbh, bc.m_textBuffer->getVertexCount());
bgfx::setIndexBuffer(ibh, bc.m_textBuffer->getIndexCount());
}break;
case TRANSIENT:
{
bgfx::TransientIndexBuffer tib;
bgfx::TransientVertexBuffer tvb;
bgfx::allocTransientIndexBuffer(&tib, bc.m_textBuffer->getIndexCount());
bgfx::allocTransientVertexBuffer(&tvb, bc.m_textBuffer->getVertexCount(), m_vertexDecl);
memcpy(tib.data, bc.m_textBuffer->getIndexBuffer(), indexSize);
memcpy(tvb.data, bc.m_textBuffer->getVertexBuffer(), vertexSize);
bgfx::setVertexBuffer(&tvb, bc.m_textBuffer->getVertexCount());
bgfx::setIndexBuffer(&tib, bc.m_textBuffer->getIndexCount());
}break;
}
bgfx::submit(_id, _depth);
}
void TextBufferManager::submitTextBufferMask(TextBufferHandle /*_handle*/, uint32_t /*_viewMask*/, int32_t /*_depth*/)
{
//TODO
BX_CHECK(false, "TODO TODO");
}
void TextBufferManager::setStyle(TextBufferHandle _handle, uint32_t _flags )
{
BX_CHECK( bgfx::invalidHandle != _handle.idx, "Invalid handle used");
BufferCache& bc = m_textBuffers[_handle.idx];
bc.m_textBuffer->setStyle(_flags);
}
void TextBufferManager::setTextColor(TextBufferHandle _handle, uint32_t _rgba )
{
BX_CHECK( bgfx::invalidHandle != _handle.idx, "Invalid handle used");
BufferCache& bc = m_textBuffers[_handle.idx];
bc.m_textBuffer->setTextColor(_rgba);
}
void TextBufferManager::setBackgroundColor(TextBufferHandle _handle, uint32_t _rgba )
{
BX_CHECK( bgfx::invalidHandle != _handle.idx, "Invalid handle used");
BufferCache& bc = m_textBuffers[_handle.idx];
bc.m_textBuffer->setBackgroundColor(_rgba);
}
void TextBufferManager::setOverlineColor(TextBufferHandle _handle, uint32_t _rgba )
{
BX_CHECK( bgfx::invalidHandle != _handle.idx, "Invalid handle used");
BufferCache& bc = m_textBuffers[_handle.idx];
bc.m_textBuffer->setOverlineColor(_rgba);
}
void TextBufferManager::setUnderlineColor(TextBufferHandle _handle, uint32_t _rgba )
{
BX_CHECK( bgfx::invalidHandle != _handle.idx, "Invalid handle used");
BufferCache& bc = m_textBuffers[_handle.idx];
bc.m_textBuffer->setUnderlineColor(_rgba);
}
void TextBufferManager::setStrikeThroughColor(TextBufferHandle _handle, uint32_t _rgba )
{
BX_CHECK( bgfx::invalidHandle != _handle.idx, "Invalid handle used");
BufferCache& bc = m_textBuffers[_handle.idx];
bc.m_textBuffer->setStrikeThroughColor(_rgba);
}
void TextBufferManager::setPenPosition(TextBufferHandle _handle, float _x, float _y)
{
BX_CHECK( bgfx::invalidHandle != _handle.idx, "Invalid handle used");
BufferCache& bc = m_textBuffers[_handle.idx];
bc.m_textBuffer->setPenPosition(_x,_y);
}
void TextBufferManager::appendText(TextBufferHandle _handle, FontHandle _fontHandle, const char * _string)
{
BX_CHECK( bgfx::invalidHandle != _handle.idx, "Invalid handle used");
BufferCache& bc = m_textBuffers[_handle.idx];
bc.m_textBuffer->appendText(_fontHandle, _string);
}
void TextBufferManager::appendText(TextBufferHandle _handle, FontHandle _fontHandle, const wchar_t * _string)
{
BX_CHECK( bgfx::invalidHandle != _handle.idx, "Invalid handle used");
BufferCache& bc = m_textBuffers[_handle.idx];
bc.m_textBuffer->appendText(_fontHandle, _string);
}
void TextBufferManager::clearTextBuffer(TextBufferHandle _handle)
{
BX_CHECK( bgfx::invalidHandle != _handle.idx, "Invalid handle used");
BufferCache& bc = m_textBuffers[_handle.idx];
bc.m_textBuffer->clearTextBuffer();
}