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60 lines
1.3 KiB
C++
Executable file
60 lines
1.3 KiB
C++
Executable file
/*
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* Copyright 2011-2013 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#ifndef __BGFXPLATFORM_H__
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#define __BGFXPLATFORM_H__
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// NOTICE:
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// This header file contains platform specific interfaces. It is only
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// necessary to use this header in conjunction with creating windows.
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#include <bx/bx.h>
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#if BX_PLATFORM_ANDROID
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# include <android/native_window.h>
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namespace bgfx
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{
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void androidSetWindow(::ANativeWindow* _window);
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} // namespace bgfx
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#elif BX_PLATFORM_LINUX
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# include <X11/Xlib.h>
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namespace bgfx
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{
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void x11SetDisplayWindow(::Display* _display, ::Window _window);
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} // namespace bgfx
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#elif BX_PLATFORM_NACL
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# include <ppapi/c/ppb_graphics_3d.h>
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# include <ppapi/c/ppb_instance.h>
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namespace bgfx
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{
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typedef void (*PostSwapBuffersFn)(uint32_t _width, uint32_t _height);
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void naclSetIntefraces(::PP_Instance, const ::PPB_Instance*, const ::PPB_Graphics3D*, PostSwapBuffersFn);
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} // namespace bgfx
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#elif BX_PLATFORM_OSX
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# include <Cocoa/Cocoa.h>
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# include <stdlib.h>
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namespace bgfx
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{
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void osxSetNSWindow(void* _window);
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} // namespace bgfx
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#elif BX_PLATFORM_WINDOWS
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# include <windows.h>
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namespace bgfx
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{
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void winSetHwnd(::HWND _window);
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} // namespace bgfx
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#endif // BX_PLATFORM_
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#endif // __BGFXPLATFORM_H__
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