mirror of
https://github.com/scratchfoundation/bgfx.git
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50 lines
1 KiB
Text
50 lines
1 KiB
Text
struct v2f {
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highp vec4 pos;
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highp vec2 uv;
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highp vec4 color;
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};
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varying highp vec4 xlv_COLOR;
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varying highp vec2 xlv_TEXCOORD0;
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mediump vec4 xlat_main (
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in v2f i_1
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)
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{
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mediump vec4 c_2;
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highp vec4 tmpvar_3;
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tmpvar_3 = i_1.color;
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c_2 = tmpvar_3;
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highp vec2 tmpvar_4;
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tmpvar_4 = (c_2.xy + i_1.uv);
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c_2.xy = tmpvar_4.xy.xy;
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return c_2;
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}
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void main ()
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{
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v2f xlt_i_5;
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mediump vec4 xl_retval_6;
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vec4 tmpvar_7;
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tmpvar_7 = vec4(0.0, 0.0, 0.0, 0.0);
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xlt_i_5.pos = tmpvar_7;
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highp vec2 tmpvar_8;
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tmpvar_8 = xlv_TEXCOORD0.xy;
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highp vec2 tmpvar_9;
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tmpvar_9 = tmpvar_8;
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xlt_i_5.uv = tmpvar_9;
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highp vec4 tmpvar_10;
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tmpvar_10 = xlv_COLOR.xyzw;
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highp vec4 tmpvar_11;
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tmpvar_11 = tmpvar_10;
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xlt_i_5.color = tmpvar_11;
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mediump vec4 tmpvar_12;
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tmpvar_12 = xlat_main (xlt_i_5);
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mediump vec4 tmpvar_13;
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tmpvar_13 = tmpvar_12;
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xl_retval_6 = tmpvar_13;
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mediump vec4 tmpvar_14;
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tmpvar_14 = xl_retval_6.xyzw;
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mediump vec4 tmpvar_15;
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tmpvar_15 = tmpvar_14;
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gl_FragData[0] = tmpvar_15;
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}
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