mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-29 02:55:36 -05:00
189 lines
4.3 KiB
Text
189 lines
4.3 KiB
Text
struct v2f {
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vec4 pos;
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float fog;
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vec2 uv;
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vec2 uv2;
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vec3 I;
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vec3 TtoW0;
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vec3 TtoW1;
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vec3 TtoW2;
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};
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struct appdata_tan {
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vec4 vertex;
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vec4 tangent;
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vec3 normal;
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vec4 texcoord;
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};
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uniform vec4 _BumpMap_ST;
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uniform vec4 _MainTex_ST;
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uniform mat4 _Object2World;
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uniform vec3 _WorldSpaceCameraPos;
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uniform vec4 unity_Scale;
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attribute vec4 TANGENT;
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varying vec4 xlv_FOG;
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vec3 WorldSpaceViewDir (
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in vec4 v_1
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)
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{
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return (_WorldSpaceCameraPos.xyz - (_Object2World * v_1).xyz);
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}
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void PositionFog (
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in vec4 v_2,
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out vec4 pos_3,
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out float fog_4
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)
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{
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vec4 tmpvar_5;
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tmpvar_5 = (gl_ModelViewProjectionMatrix * v_2);
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pos_3 = tmpvar_5;
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float tmpvar_6;
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tmpvar_6 = pos_3.z;
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fog_4 = tmpvar_6;
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}
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v2f vert (
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in appdata_tan v_7
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)
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{
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mat3 rotation_8;
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vec3 binormal_9;
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v2f o_10;
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PositionFog (v_7.vertex, o_10.pos, o_10.fog);
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vec2 tmpvar_11;
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tmpvar_11 = ((v_7.texcoord.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
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o_10.uv = tmpvar_11;
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vec2 tmpvar_12;
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tmpvar_12 = ((v_7.texcoord.xy * _BumpMap_ST.xy) + _BumpMap_ST.zw);
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o_10.uv2 = tmpvar_12;
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vec3 tmpvar_13;
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tmpvar_13 = WorldSpaceViewDir (v_7.vertex);
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vec3 tmpvar_14;
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tmpvar_14 = -(tmpvar_13);
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o_10.I = tmpvar_14;
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vec3 tmpvar_15;
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tmpvar_15 = cross (v_7.normal, v_7.tangent.xyz);
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vec3 tmpvar_16;
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tmpvar_16 = (tmpvar_15 * v_7.tangent.w);
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binormal_9 = tmpvar_16;
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mat3 tmpvar_17;
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float tmpvar_18;
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tmpvar_18 = v_7.tangent.x;
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tmpvar_17[0].x = tmpvar_18;
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float tmpvar_19;
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tmpvar_19 = binormal_9.x;
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tmpvar_17[0].y = tmpvar_19;
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float tmpvar_20;
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tmpvar_20 = v_7.normal.x;
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tmpvar_17[0].z = tmpvar_20;
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float tmpvar_21;
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tmpvar_21 = v_7.tangent.y;
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tmpvar_17[1].x = tmpvar_21;
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float tmpvar_22;
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tmpvar_22 = binormal_9.y;
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tmpvar_17[1].y = tmpvar_22;
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float tmpvar_23;
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tmpvar_23 = v_7.normal.y;
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tmpvar_17[1].z = tmpvar_23;
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float tmpvar_24;
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tmpvar_24 = v_7.tangent.z;
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tmpvar_17[2].x = tmpvar_24;
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float tmpvar_25;
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tmpvar_25 = binormal_9.z;
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tmpvar_17[2].y = tmpvar_25;
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float tmpvar_26;
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tmpvar_26 = v_7.normal.z;
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tmpvar_17[2].z = tmpvar_26;
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mat3 tmpvar_27;
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tmpvar_27 = tmpvar_17;
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rotation_8 = tmpvar_27;
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vec3 tmpvar_28;
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tmpvar_28 = (rotation_8 * (_Object2World[0].xyz * unity_Scale.w));
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o_10.TtoW0 = tmpvar_28;
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vec3 tmpvar_29;
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tmpvar_29 = (rotation_8 * (_Object2World[1].xyz * unity_Scale.w));
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o_10.TtoW1 = tmpvar_29;
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vec3 tmpvar_30;
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tmpvar_30 = (rotation_8 * (_Object2World[2].xyz * unity_Scale.w));
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o_10.TtoW2 = tmpvar_30;
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return o_10;
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}
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void main ()
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{
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appdata_tan xlt_v_31;
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v2f xl_retval_32;
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vec4 tmpvar_33;
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tmpvar_33 = gl_Vertex.xyzw;
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vec4 tmpvar_34;
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tmpvar_34 = tmpvar_33;
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xlt_v_31.vertex = tmpvar_34;
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vec4 tmpvar_35;
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tmpvar_35 = TANGENT.xyzw;
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vec4 tmpvar_36;
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tmpvar_36 = tmpvar_35;
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xlt_v_31.tangent = tmpvar_36;
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vec3 tmpvar_37;
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tmpvar_37 = gl_Normal.xyz;
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vec3 tmpvar_38;
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tmpvar_38 = tmpvar_37;
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xlt_v_31.normal = tmpvar_38;
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vec4 tmpvar_39;
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tmpvar_39 = gl_MultiTexCoord0.xyzw;
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vec4 tmpvar_40;
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tmpvar_40 = tmpvar_39;
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xlt_v_31.texcoord = tmpvar_40;
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v2f tmpvar_41;
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tmpvar_41 = vert (xlt_v_31);
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v2f tmpvar_42;
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tmpvar_42 = tmpvar_41;
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xl_retval_32 = tmpvar_42;
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vec4 tmpvar_43;
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tmpvar_43 = xl_retval_32.pos.xyzw;
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vec4 tmpvar_44;
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tmpvar_44 = tmpvar_43;
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gl_Position = tmpvar_44;
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vec4 tmpvar_45;
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tmpvar_45.yzw = vec3(0.0, 0.0, 0.0);
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tmpvar_45.x = xl_retval_32.fog;
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vec4 tmpvar_46;
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tmpvar_46 = tmpvar_45;
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xlv_FOG = tmpvar_46;
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vec4 tmpvar_47;
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tmpvar_47.zw = vec2(0.0, 0.0);
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tmpvar_47.xy = xl_retval_32.uv.xy;
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vec4 tmpvar_48;
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tmpvar_48 = tmpvar_47;
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gl_TexCoord[0] = tmpvar_48;
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vec4 tmpvar_49;
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tmpvar_49.zw = vec2(0.0, 0.0);
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tmpvar_49.xy = xl_retval_32.uv2.xy;
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vec4 tmpvar_50;
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tmpvar_50 = tmpvar_49;
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gl_TexCoord[1] = tmpvar_50;
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vec4 tmpvar_51;
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tmpvar_51.w = 0.0;
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tmpvar_51.xyz = xl_retval_32.I.xyz;
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vec4 tmpvar_52;
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tmpvar_52 = tmpvar_51;
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gl_TexCoord[2] = tmpvar_52;
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vec4 tmpvar_53;
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tmpvar_53.w = 0.0;
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tmpvar_53.xyz = xl_retval_32.TtoW0.xyz;
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vec4 tmpvar_54;
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tmpvar_54 = tmpvar_53;
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gl_TexCoord[3] = tmpvar_54;
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vec4 tmpvar_55;
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tmpvar_55.w = 0.0;
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tmpvar_55.xyz = xl_retval_32.TtoW1.xyz;
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vec4 tmpvar_56;
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tmpvar_56 = tmpvar_55;
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gl_TexCoord[4] = tmpvar_56;
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vec4 tmpvar_57;
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tmpvar_57.w = 0.0;
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tmpvar_57.xyz = xl_retval_32.TtoW2.xyz;
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vec4 tmpvar_58;
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tmpvar_58 = tmpvar_57;
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gl_TexCoord[5] = tmpvar_58;
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}
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