mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-29 02:55:36 -05:00
177 lines
4.2 KiB
Text
177 lines
4.2 KiB
Text
struct v2f_surf {
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vec4 pos;
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float fog;
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vec4 hip_pack0;
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vec4 hip_pack1;
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vec2 hip_pack2;
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vec4 hip_screen;
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vec3 hip_lmapFade;
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};
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struct appdata_full {
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vec4 vertex;
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vec4 tangent;
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vec3 normal;
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vec4 texcoord;
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vec4 texcoord1;
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vec4 color;
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};
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uniform vec4 _Control_ST;
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uniform vec4 _ProjectionParams;
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uniform vec4 _Splat0_ST;
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uniform vec4 _Splat1_ST;
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uniform vec4 _Splat2_ST;
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uniform vec4 _Splat3_ST;
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uniform vec4 unity_LightmapFade;
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uniform vec4 unity_LightmapST;
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attribute vec4 TANGENT;
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varying vec4 xlv_FOG;
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void PositionFog (
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in vec4 v_1,
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out vec4 pos_2,
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out float fog_3
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)
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{
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vec4 tmpvar_4;
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tmpvar_4 = (gl_ModelViewProjectionMatrix * v_1);
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pos_2 = tmpvar_4;
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float tmpvar_5;
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tmpvar_5 = pos_2.z;
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fog_3 = tmpvar_5;
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}
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vec4 ComputeScreenPos (
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in vec4 pos_6
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)
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{
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vec4 o_7;
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vec4 tmpvar_8;
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tmpvar_8 = (pos_6 * 0.5);
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o_7 = tmpvar_8;
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vec2 tmpvar_9;
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tmpvar_9.x = o_7.x;
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tmpvar_9.y = (o_7.y * _ProjectionParams.x);
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vec2 tmpvar_10;
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tmpvar_10 = (tmpvar_9 + o_7.w);
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o_7.xy = tmpvar_10.xy.xy;
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vec2 tmpvar_11;
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tmpvar_11 = pos_6.zw;
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o_7.zw = tmpvar_11.xxxy.zw;
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return o_7;
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}
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v2f_surf vert_surf (
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in appdata_full v_12
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)
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{
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v2f_surf o_13;
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PositionFog (v_12.vertex, o_13.pos, o_13.fog);
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vec2 tmpvar_14;
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tmpvar_14 = ((v_12.texcoord.xy * _Control_ST.xy) + _Control_ST.zw);
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o_13.hip_pack0.xy = tmpvar_14.xy.xy;
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vec2 tmpvar_15;
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tmpvar_15 = ((v_12.texcoord.xy * _Splat0_ST.xy) + _Splat0_ST.zw);
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o_13.hip_pack0.zw = tmpvar_15.xxxy.zw;
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vec2 tmpvar_16;
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tmpvar_16 = ((v_12.texcoord.xy * _Splat1_ST.xy) + _Splat1_ST.zw);
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o_13.hip_pack1.xy = tmpvar_16.xy.xy;
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vec2 tmpvar_17;
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tmpvar_17 = ((v_12.texcoord.xy * _Splat2_ST.xy) + _Splat2_ST.zw);
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o_13.hip_pack1.zw = tmpvar_17.xxxy.zw;
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vec2 tmpvar_18;
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tmpvar_18 = ((v_12.texcoord.xy * _Splat3_ST.xy) + _Splat3_ST.zw);
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o_13.hip_pack2 = tmpvar_18.xy.xy;
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vec4 tmpvar_19;
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tmpvar_19 = ComputeScreenPos (o_13.pos);
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vec4 tmpvar_20;
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tmpvar_20 = tmpvar_19;
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o_13.hip_screen = tmpvar_20;
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vec2 tmpvar_21;
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tmpvar_21 = ((v_12.texcoord1.xy * unity_LightmapST.xy) + unity_LightmapST.zw);
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o_13.hip_lmapFade.xy = tmpvar_21.xy.xy;
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float tmpvar_22;
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tmpvar_22 = ((-(
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(gl_ModelViewMatrix * v_12.vertex)
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.z) * unity_LightmapFade.z) + unity_LightmapFade.w);
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o_13.hip_lmapFade.z = vec3(tmpvar_22).z;
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return o_13;
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}
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void main ()
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{
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appdata_full xlt_v_23;
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v2f_surf xl_retval_24;
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vec4 tmpvar_25;
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tmpvar_25 = gl_Vertex.xyzw;
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vec4 tmpvar_26;
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tmpvar_26 = tmpvar_25;
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xlt_v_23.vertex = tmpvar_26;
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vec4 tmpvar_27;
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tmpvar_27 = TANGENT.xyzw;
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vec4 tmpvar_28;
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tmpvar_28 = tmpvar_27;
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xlt_v_23.tangent = tmpvar_28;
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vec3 tmpvar_29;
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tmpvar_29 = gl_Normal.xyz;
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vec3 tmpvar_30;
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tmpvar_30 = tmpvar_29;
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xlt_v_23.normal = tmpvar_30;
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vec4 tmpvar_31;
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tmpvar_31 = gl_MultiTexCoord0.xyzw;
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vec4 tmpvar_32;
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tmpvar_32 = tmpvar_31;
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xlt_v_23.texcoord = tmpvar_32;
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vec4 tmpvar_33;
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tmpvar_33 = gl_MultiTexCoord1.xyzw;
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vec4 tmpvar_34;
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tmpvar_34 = tmpvar_33;
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xlt_v_23.texcoord1 = tmpvar_34;
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vec4 tmpvar_35;
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tmpvar_35 = gl_Color.xyzw;
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vec4 tmpvar_36;
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tmpvar_36 = tmpvar_35;
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xlt_v_23.color = tmpvar_36;
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v2f_surf tmpvar_37;
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tmpvar_37 = vert_surf (xlt_v_23);
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v2f_surf tmpvar_38;
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tmpvar_38 = tmpvar_37;
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xl_retval_24 = tmpvar_38;
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vec4 tmpvar_39;
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tmpvar_39 = xl_retval_24.pos.xyzw;
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vec4 tmpvar_40;
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tmpvar_40 = tmpvar_39;
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gl_Position = tmpvar_40;
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vec4 tmpvar_41;
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tmpvar_41.yzw = vec3(0.0, 0.0, 0.0);
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tmpvar_41.x = xl_retval_24.fog;
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vec4 tmpvar_42;
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tmpvar_42 = tmpvar_41;
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xlv_FOG = tmpvar_42;
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vec4 tmpvar_43;
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tmpvar_43 = xl_retval_24.hip_pack0.xyzw;
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vec4 tmpvar_44;
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tmpvar_44 = tmpvar_43;
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gl_TexCoord[0] = tmpvar_44;
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vec4 tmpvar_45;
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tmpvar_45 = xl_retval_24.hip_pack1.xyzw;
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vec4 tmpvar_46;
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tmpvar_46 = tmpvar_45;
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gl_TexCoord[1] = tmpvar_46;
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vec4 tmpvar_47;
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tmpvar_47.zw = vec2(0.0, 0.0);
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tmpvar_47.xy = xl_retval_24.hip_pack2.xy;
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vec4 tmpvar_48;
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tmpvar_48 = tmpvar_47;
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gl_TexCoord[2] = tmpvar_48;
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vec4 tmpvar_49;
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tmpvar_49 = xl_retval_24.hip_screen.xyzw;
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vec4 tmpvar_50;
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tmpvar_50 = tmpvar_49;
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gl_TexCoord[3] = tmpvar_50;
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vec4 tmpvar_51;
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tmpvar_51.w = 0.0;
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tmpvar_51.xyz = xl_retval_24.hip_lmapFade.xyz;
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vec4 tmpvar_52;
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tmpvar_52 = tmpvar_51;
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gl_TexCoord[4] = tmpvar_52;
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}
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