bgfx/3rdparty/glsl-optimizer/tests/vertex/z-particle-outES.txt
2014-02-10 23:06:13 -08:00

20 lines
555 B
Text

attribute highp vec4 _glesVertex;
attribute highp vec4 _glesMultiTexCoord0;
attribute lowp vec4 _glesColor;
uniform highp vec4 _MainTex_ST;
uniform highp mat4 glstate_matrix_mvp;
varying lowp vec4 xlv_COLOR;
varying mediump vec2 xlv_TEXCOORD0;
void main ()
{
mediump vec2 tmpvar_1;
highp vec2 tmpvar_2;
tmpvar_2 = ((_glesMultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
tmpvar_1 = tmpvar_2;
gl_Position = (glstate_matrix_mvp * _glesVertex);
xlv_COLOR = _glesColor;
xlv_TEXCOORD0 = tmpvar_1;
}
// inputs: 3, stats: 3 alu 0 tex 0 flow