mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-29 02:55:36 -05:00
207 lines
4.8 KiB
Text
207 lines
4.8 KiB
Text
struct v2f_surf {
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highp vec4 pos;
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lowp vec3 lightDir;
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lowp vec3 viewDir;
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lowp vec3 worldN;
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};
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struct appdata {
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highp vec4 vertex;
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highp vec4 tangent;
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highp vec3 normal;
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};
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attribute highp vec4 _glesVertex;
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attribute mediump vec3 _glesNormal;
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attribute highp vec4 _glesMultiTexCoord0;
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attribute highp vec4 _glesMultiTexCoord1;
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attribute lowp vec4 _glesColor;
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uniform mat4 glstate_matrix_mvp;
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attribute vec4 attrVertex;
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attribute vec3 attrNormal;
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attribute vec4 attrTangent;
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uniform highp mat4 _Object2World;
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uniform highp mat4 _World2Object;
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uniform highp vec3 _WorldSpaceCameraPos;
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uniform lowp vec4 _WorldSpaceLightPos0;
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uniform highp vec4 unity_Scale;
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varying lowp vec3 varWorldN;
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varying lowp vec3 varLightDir;
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varying lowp vec3 varViewDir;
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mat3 xll_transpose (
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in mat3 m_1
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)
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{
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mat3 tmpvar_2;
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float tmpvar_3;
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tmpvar_3 = m_1[0][0];
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tmpvar_2[0].x = tmpvar_3;
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float tmpvar_4;
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tmpvar_4 = m_1[1][0];
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tmpvar_2[0].y = tmpvar_4;
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float tmpvar_5;
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tmpvar_5 = m_1[2][0];
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tmpvar_2[0].z = tmpvar_5;
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float tmpvar_6;
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tmpvar_6 = m_1[0][1];
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tmpvar_2[1].x = tmpvar_6;
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float tmpvar_7;
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tmpvar_7 = m_1[1][1];
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tmpvar_2[1].y = tmpvar_7;
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float tmpvar_8;
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tmpvar_8 = m_1[2][1];
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tmpvar_2[1].z = tmpvar_8;
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float tmpvar_9;
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tmpvar_9 = m_1[0][2];
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tmpvar_2[2].x = tmpvar_9;
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float tmpvar_10;
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tmpvar_10 = m_1[1][2];
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tmpvar_2[2].y = tmpvar_10;
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float tmpvar_11;
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tmpvar_11 = m_1[2][2];
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tmpvar_2[2].z = tmpvar_11;
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return tmpvar_2;
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}
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mat3 xll_constructMat3 (
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in mat4 m_12
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)
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{
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vec3 tmpvar_13;
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tmpvar_13 = m_12[0].xyz;
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vec3 tmpvar_14;
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tmpvar_14 = m_12[1].xyz;
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vec3 tmpvar_15;
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tmpvar_15 = m_12[2].xyz;
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mat3 tmpvar_16;
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vec3 tmpvar_17;
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tmpvar_17 = tmpvar_13;
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tmpvar_16[0] = tmpvar_17;
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vec3 tmpvar_18;
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tmpvar_18 = tmpvar_14;
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tmpvar_16[1] = tmpvar_18;
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vec3 tmpvar_19;
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tmpvar_19 = tmpvar_15;
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tmpvar_16[2] = tmpvar_19;
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return tmpvar_16;
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}
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vec3 ObjSpaceViewDir (
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in highp vec4 v_20
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)
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{
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highp vec3 objSpaceCameraPos_21;
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highp vec4 tmpvar_22;
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tmpvar_22.w = 1.0;
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tmpvar_22.xyz = _WorldSpaceCameraPos.xyz.xyz;
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highp vec3 tmpvar_23;
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tmpvar_23 = ((_World2Object * tmpvar_22).xyz * unity_Scale.w);
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objSpaceCameraPos_21 = tmpvar_23;
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return (objSpaceCameraPos_21 - v_20.xyz);
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}
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vec3 ObjSpaceLightDir (
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in highp vec4 v_24
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)
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{
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highp vec3 objSpaceLightPos_25;
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highp vec3 tmpvar_26;
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tmpvar_26 = (_World2Object * _WorldSpaceLightPos0).xyz;
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objSpaceLightPos_25 = tmpvar_26;
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return objSpaceLightPos_25.xyz;
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}
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v2f_surf vert_surf (
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in appdata v_27
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)
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{
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highp vec3 viewDirForLight_28;
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highp vec3 lightDir_29;
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highp mat3 rotation_30;
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highp vec3 binormal_31;
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highp vec3 worldN_32;
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v2f_surf o_33;
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highp vec4 tmpvar_34;
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tmpvar_34 = (glstate_matrix_mvp * v_27.vertex);
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o_33.pos = tmpvar_34;
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mat3 tmpvar_35;
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tmpvar_35 = xll_constructMat3 (_Object2World);
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highp vec3 tmpvar_36;
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tmpvar_36 = (tmpvar_35 * v_27.normal);
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worldN_32 = tmpvar_36;
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highp vec3 tmpvar_37;
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tmpvar_37 = worldN_32;
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o_33.worldN = tmpvar_37;
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highp vec3 tmpvar_38;
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tmpvar_38 = cross (v_27.normal, v_27.tangent.xyz);
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highp vec3 tmpvar_39;
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tmpvar_39 = (tmpvar_38 * v_27.tangent.w);
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binormal_31 = tmpvar_39;
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mat3 tmpvar_40;
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vec3 tmpvar_41;
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tmpvar_41 = v_27.tangent.xyz;
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tmpvar_40[0] = tmpvar_41;
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vec3 tmpvar_42;
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tmpvar_42 = binormal_31;
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tmpvar_40[1] = tmpvar_42;
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vec3 tmpvar_43;
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tmpvar_43 = v_27.normal;
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tmpvar_40[2] = tmpvar_43;
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mat3 tmpvar_44;
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tmpvar_44 = xll_transpose (tmpvar_40);
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mat3 tmpvar_45;
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tmpvar_45 = tmpvar_44;
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rotation_30 = tmpvar_45;
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highp vec3 tmpvar_46;
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tmpvar_46 = ObjSpaceLightDir (v_27.vertex);
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highp vec3 tmpvar_47;
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tmpvar_47 = (rotation_30 * tmpvar_46);
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lightDir_29 = tmpvar_47;
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highp vec3 tmpvar_48;
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tmpvar_48 = lightDir_29;
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o_33.lightDir = tmpvar_48;
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highp vec3 tmpvar_49;
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tmpvar_49 = ObjSpaceViewDir (v_27.vertex);
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highp vec3 tmpvar_50;
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tmpvar_50 = (rotation_30 * tmpvar_49);
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viewDirForLight_28 = tmpvar_50;
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highp vec3 tmpvar_51;
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tmpvar_51 = normalize (viewDirForLight_28);
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highp vec3 tmpvar_52;
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tmpvar_52 = normalize ((lightDir_29 + tmpvar_51));
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highp vec3 tmpvar_53;
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tmpvar_53 = tmpvar_52;
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o_33.viewDir = tmpvar_53;
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return o_33;
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}
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void main ()
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{
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v2f_surf rv_54;
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appdata v_55;
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vec4 tmpvar_56;
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tmpvar_56 = attrVertex;
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v_55.vertex = tmpvar_56;
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vec4 tmpvar_57;
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tmpvar_57 = attrTangent;
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v_55.tangent = tmpvar_57;
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vec3 tmpvar_58;
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tmpvar_58 = attrNormal;
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v_55.normal = tmpvar_58;
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v2f_surf tmpvar_59;
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tmpvar_59 = vert_surf (v_55);
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v2f_surf tmpvar_60;
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tmpvar_60 = tmpvar_59;
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rv_54 = tmpvar_60;
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highp vec4 tmpvar_61;
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tmpvar_61 = rv_54.pos;
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gl_Position = tmpvar_61;
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lowp vec3 tmpvar_62;
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tmpvar_62 = rv_54.worldN;
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varWorldN = tmpvar_62;
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lowp vec3 tmpvar_63;
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tmpvar_63 = rv_54.lightDir;
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varLightDir = tmpvar_63;
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lowp vec3 tmpvar_64;
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tmpvar_64 = rv_54.viewDir;
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varViewDir = tmpvar_64;
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}
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