bgfx/3rdparty/glsl-optimizer/tests/fragment/zun-Nature_My_Soft_Occlusion_Leaves-out.txt
2014-02-10 23:06:13 -08:00

8 lines
176 B
Text

uniform sampler2D _MainTex;
void main ()
{
gl_FragData[0] = (texture2D (_MainTex, gl_TexCoord[0].xy) * vec4(1.0, 0.0, 0.0, 1.0));
}
// inputs: 1, stats: 1 alu 1 tex 0 flow